python+pyqt5实现24点小游戏

python+pyqt5实现24点小游戏,第1张

python+pyqt5实现24点小游戏

本文实例为大家分享了python实现24点游戏的具体代码,供大家参考,具体内容如下

描述:一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏,可重新开始游戏。

from PyQt5 import QtCore, QtWidgets
from PyQt5.QtWidgets import *
from PyQt5.QtCore import QBasicTimer
from PyQt5.QtGui import QPixmap
import sys

class Ui_Form(QWidget):

 def setupUi(self,Form):
  Form.setObjectName("Form")
  Form.resize(946, 515)

  self.pushButton = QtWidgets.QPushButton(Form)
  self.pushButton.setGeometry(QtCore.QRect(70, 30, 131, 41))
  self.pushButton.setObjectName("pushButton")
  self.pushButton.clicked.connect(self.on_click1)


  self.pushButton_4 = QtWidgets.QPushButton(Form)
  self.pushButton_4.setGeometry(QtCore.QRect(280, 30, 131, 41))
  self.pushButton_4.setObjectName("pushButton_4")
  self.pushButton_4.clicked.connect(self.on_click4)
  self.pushButton_4.setEnabled(False)

  self.textEdit = QtWidgets.QTextEdit(Form)
  self.textEdit.setGeometry(QtCore.QRect(700, 120, 191, 301))
  self.textEdit.setObjectName("textEdit")
  self.textEdit.setReadonly(True)

  self.label = QtWidgets.QLabel(Form)
  self.label.setGeometry(QtCore.QRect(70, 300, 111, 31))
  self.label.setObjectName("label")
  self.lineEdit = QtWidgets.QLineEdit(Form)
  self.lineEdit.setGeometry(QtCore.QRect(170, 300, 361, 31))
  self.lineEdit.setObjectName("lineEdit")
  self.lineEdit.setMaxLength(15)

  self.label_2 = QtWidgets.QLabel(Form)
  self.label_2.setGeometry(QtCore.QRect(70, 100, 101, 171))
  self.label_2.setObjectName("label_2")
  self.label_3 = QtWidgets.QLabel(Form)
  self.label_3.setGeometry(QtCore.QRect(220, 100, 101, 171))
  self.label_3.setObjectName("label_3")
  self.label_4 = QtWidgets.QLabel(Form)
  self.label_4.setGeometry(QtCore.QRect(370, 100, 101, 171))
  self.label_4.setObjectName("label_4")
  self.label_5 = QtWidgets.QLabel(Form)
  self.label_5.setGeometry(QtCore.QRect(510, 100, 101, 171))
  self.label_5.setObjectName("label_5")
  self.pushButton_2 = QtWidgets.QPushButton(Form)
  self.pushButton_2.setGeometry(QtCore.QRect(170, 360, 93, 28))
  self.pushButton_2.setObjectName("pushButton_2")
  self.pushButton_2.clicked.connect(self.on_click2)

  self.pushButton_3 = QtWidgets.QPushButton(Form)
  self.pushButton_3.setGeometry(QtCore.QRect(300, 360, 93, 28))
  self.pushButton_3.setObjectName("pushButton_3")
  self.pushButton_3.clicked.connect(self.on_click3)

  self.progressBar = QtWidgets.QProgressBar(Form)
  self.progressBar.setGeometry(QtCore.QRect(170, 430, 401, 21))
  self.progressBar.setProperty("value", 0)
  self.progressBar.setObjectName("progressBar")
  self.timer = QBasicTimer()
  self.step = 0

  self.retranslateUi(Form)
  QtCore.QmetaObject.connectSlotsByName(Form)

 def retranslateUi(self, Form):
  _translate = QtCore.QCoreApplication.translate
  Form.setWindowTitle(_translate("Form", "24点游戏"))
  self.pushButton.setText(_translate("Form", "开始游戏"))
  self.pushButton_4.setText(_translate("Form", "重新开始"))
  self.textEdit.setHtml(_translate("Form", "n"
"n"
"p, li { white-space: pre-wrap; }n"
"n"
"

规则:

n" "

一副牌中A、J、Q、K可以当成是1、11、12、13。任意抽取4张牌,用加、减、乘、除(可加括号)把牌面上的数算成24。每张牌对应的数字必须用一次且只能用一次。在规定时间内输入算式,输入正确加十分,输入错误生命值减一,点击确定提交并进入下一题,点击清空可清空算式。点击开始游戏进入游戏。

")) self.label.setText(_translate("Form", "请输入算式:")) self.label_2.setText(_translate("Form", "")) self.label_3.setText(_translate("Form", "")) self.label_4.setText(_translate("Form", "")) self.label_5.setText(_translate("Form", "")) self.pushButton_2.setText(_translate("Form", "确定")) self.pushButton_3.setText(_translate("Form", "清空"))

以上为设置界面

import itertools
import random
  #已做题目数
  self.question_number = 0
  # 生命值
  self.life = 3
  # 分数
  self.score = 0
  # 重新开始标记
  self.recover = 0

 # 发牌器 随机抽取四个数字
 def cardFun(self):
  for i in range(4):
   cardNum.append(int(random.random() * 100 % 13) + 1)
  self.listSet = list(set(itertools.permutations(cardNum, 4)))
  return self.listSet # 存放A(4,4)种排列方式的列表

 # 显示四个数字对应的扑克牌
 def cardCompute(self):
  cardList = self.cardFun()
  for i in range(len(cardList)):
   self.cardGroup = cardList[i]
  self.picture_1()
  self.picture_2()
  self.picture_3()
  self.picture_4()

 def fresh(self):
  self.lineEdit.setText('')
  self.cardFun()
  self.cardCompute()
  # 停止计时
  self.progress_bar()
  # 重新开始计时
  self.step = 0
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 开始游戏
 def on_click1(self):
  self.cardFun()
  self.cardCompute()
  self.progress_bar()
  # 将开始游戏按钮设置为不可用
  self.pushButton.setEnabled(False)
  # 将重新开始游戏按钮设置为可用
  self.pushButton_4.setEnabled(True)

 # 确定提交
 def on_click2(self):
  # 已做题目数增加
  self.question_number += 1
  # 停止计时
  self.timer.stop()
  # 当做到最后一题
  if self.question_number == 3:
   self.recover = 1
   # 获取输入算式
   self.calstr = self.lineEdit.text()
   # 如果所输入为空生命值减一
   if self.calstr == "":
    self.life -= 1
   else:
    # 计算所输入算式
    self.result = int(eval(self.calstr))
    # 如果正确加十分,错误生命值减一
    if self.result == 24:
     self.score += 10
    else:
     self.life -= 1
   # 清空输入框
   self.lineEdit.setText('')
   # d出消息提示框
   QMessageBox.information(self, "恭喜你", "答题结束n您的生命值为" + str(self.life) + ",分数为" + str(self.score),
  QMessageBox.Close)
   # 设置确定和清空按钮为不可用
   self.pushButton_2.setEnabled(False)
   self.pushButton_3.setEnabled(False)
  else:
   self.calstr = self.lineEdit.text()
   if self.calstr == "":
    self.life -= 1
    QMessageBox.information(self, "很遗憾", "算式输入不正确n进入下一题", QMessageBox.Yes)
    self.fresh()
   else:
    self.result = int(eval(self.calstr))
    if self.result == 24:
     self.score += 10
     QMessageBox.information(self, "恭喜你", "算式输入正确n进入下一题", QMessageBox.Yes)
     self.fresh()
    else:
     self.life -= 1
     QMessageBox.information(self, "很遗憾", "算式输入不正确n进入下一题", QMessageBox.Yes)
     self.fresh()

 # 清空
 def on_click3(self):
  self.lineEdit.setText('')

 #重新开始游戏
 def on_click4(self):
  # 初始化已做题数、生命值、分数、时间
  self.question_number = 0
  self.life = 3
  self.score = 0
  self.step = 0
  self.timer.stop()
  QMessageBox.information(self, "重新开始游戏", "生命值和分数已重置", QMessageBox.Yes)
  if self.recover == 1:
   self.pushButton_2.setEnabled(True)
   self.pushButton_3.setEnabled(True)
  self.cardFun()
  self.cardCompute()
  self.timer.start(600, self)
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 使用一个计时器来启动进度条
 def timerEvent(self, e):
  # 如果时间到,则停止计时,已做题数加一
  if self.step >= 100:
   self.timer.stop()
   self.question_number += 1
   if self.question_number ==3:
    self.recover = 1
    self.calstr = self.lineEdit.text()
    if self.calstr == "":
     self.life -= 1
    else:
     self.result = int(eval(self.calstr))
     if self.result == 24:
      self.score += 10
     else:
      self.life -= 1
    self.lineEdit.setText('')
    # d出结果消息框
    QMessageBox.information(self, "恭喜你", "答题结束n您的生命值为"+str(self.life)+",分数为"+str(self.score), QMessageBox.Close)
    self.pushButton_2.setEnabled(False)
    self.pushButton_3.setEnabled(False)
   else:
    self.life -= 1
    QMessageBox.information(self, "很遗憾", "规定时间已到n进入下一题", QMessageBox.Yes)
    self.fresh()
    return
  self.step = self.step + 1
  self.progressBar.setValue(self.step)

 # 进度条
 def progress_bar(self):
  if self.timer.isActive():
   self.timer.stop()
  else:
   # 规定时间为1分钟
   self.timer.start(600,self)

 # 显示抽取的第一张牌
 def picture_1(self):
  if self.cardGroup[0] == 1:
   self.label_2.setPixmap(QPixmap('./h1.png')) # 图片路径
  elif self.cardGroup[0] == 2:
   self.label_2.setPixmap(QPixmap('./h2.png'))
  elif self.cardGroup[0] == 3:
   self.label_2.setPixmap(QPixmap('./h3.png'))
  elif self.cardGroup[0] == 4:
   self.label_2.setPixmap(QPixmap('./h4.png'))
  elif self.cardGroup[0] == 5:
   self.label_2.setPixmap(QPixmap('./h5.png'))
  elif self.cardGroup[0] == 6:
   self.label_2.setPixmap(QPixmap('./h6.png'))
  elif self.cardGroup[0] == 7:
   self.label_2.setPixmap(QPixmap('./h7.png'))
  elif self.cardGroup[0] == 5:
   self.label_2.setPixmap(QPixmap('./h8.png'))
  elif self.cardGroup[0] == 9:
   self.label_2.setPixmap(QPixmap('./h9.png'))
  elif self.cardGroup[0] == 10:
   self.label_2.setPixmap(QPixmap('./h10.png'))
  elif self.cardGroup[0] == 11:
   self.label_2.setPixmap(QPixmap('./h11.png'))
  elif self.cardGroup[0] == 12:
   self.label_2.setPixmap(QPixmap('./h12.png'))
  elif self.cardGroup[0] == 13:
   self.label_2.setPixmap(QPixmap('./h13.png'))
  # 将扑克牌填充整个标签
  self.label_2.setScaledContents(True)

 # 显示抽取的第二张牌
 def picture_2(self):
  if self.cardGroup[1] == 1:
   self.label_3.setPixmap(QPixmap('./b1.png'))
  elif self.cardGroup[1] == 2:
   self.label_3.setPixmap(QPixmap('./b2.png'))
  elif self.cardGroup[1] == 3:
   self.label_3.setPixmap(QPixmap('./b3.png'))
  elif self.cardGroup[1] == 4:
   self.label_3.setPixmap(QPixmap('./b4.png'))
  elif self.cardGroup[1] == 5:
   self.label_3.setPixmap(QPixmap('./b5.png'))
  elif self.cardGroup[1] == 6:
   self.label_3.setPixmap(QPixmap('./b6.png'))
  elif self.cardGroup[1] == 7:
   self.label_3.setPixmap(QPixmap('./b7.png'))
  elif self.cardGroup[1] == 5:
   self.label_3.setPixmap(QPixmap('./b8.png'))
  elif self.cardGroup[1] == 9:
   self.label_3.setPixmap(QPixmap('./b9.png'))
  elif self.cardGroup[1] == 10:
   self.label_3.setPixmap(QPixmap('./b10.png'))
  elif self.cardGroup[1] == 11:
   self.label_3.setPixmap(QPixmap('./b11.png'))
  elif self.cardGroup[1] == 12:
   self.label_3.setPixmap(QPixmap('./b12.png'))
  elif self.cardGroup[1] == 13:
   self.label_3.setPixmap(QPixmap('./b13.png'))
  self.label_3.setScaledContents(True)

 # 显示抽取的第三张牌
 def picture_3(self):
  if self.cardGroup[2] == 1:
   self.label_4.setPixmap(QPixmap('./f1.png'))
  elif self.cardGroup[2] == 2:
   self.label_4.setPixmap(QPixmap('./f2.png'))
  elif self.cardGroup[2] == 3:
   self.label_4.setPixmap(QPixmap('./f3.png'))
  elif self.cardGroup[2] == 4:
   self.label_4.setPixmap(QPixmap('./f4.png'))
  elif self.cardGroup[2] == 5:
   self.label_4.setPixmap(QPixmap('./f5.png'))
  elif self.cardGroup[2] == 6:
   self.label_4.setPixmap(QPixmap('./f6.png'))
  elif self.cardGroup[2] == 7:
   self.label_4.setPixmap(QPixmap('./f7.png'))
  elif self.cardGroup[2] == 5:
   self.label_4.setPixmap(QPixmap('./f8.png'))
  elif self.cardGroup[2] == 9:
   self.label_4.setPixmap(QPixmap('./f9.png'))
  elif self.cardGroup[2] == 10:
   self.label_4.setPixmap(QPixmap('./f10.png'))
  elif self.cardGroup[2] == 11:
   self.label_4.setPixmap(QPixmap('./f11.png'))
  elif self.cardGroup[2] == 12:
   self.label_4.setPixmap(QPixmap('./f12.png'))
  elif self.cardGroup[2] == 13:
   self.label_4.setPixmap(QPixmap('./f13.png'))
  self.label_4.setScaledContents(True)

 # 显示抽取的第四张牌
 def picture_4(self):
  if self.cardGroup[3] == 1:
   self.label_5.setPixmap(QPixmap('./m1.png'))
  elif self.cardGroup[3] == 2:
   self.label_5.setPixmap(QPixmap('./m2.png'))
  elif self.cardGroup[3] == 3:
   self.label_5.setPixmap(QPixmap('./m3.png'))
  elif self.cardGroup[3] == 4:
   self.label_5.setPixmap(QPixmap('./m4.png'))
  elif self.cardGroup[3] == 5:
   self.label_5.setPixmap(QPixmap('./m5.png'))
  elif self.cardGroup[3] == 6:
   self.label_5.setPixmap(QPixmap('./m6.png'))
  elif self.cardGroup[3] == 7:
   self.label_5.setPixmap(QPixmap('./m7.png'))
  elif self.cardGroup[3] == 5:
   self.label_5.setPixmap(QPixmap('./m8.png'))
  elif self.cardGroup[3] == 9:
   self.label_5.setPixmap(QPixmap('./m9.png'))
  elif self.cardGroup[3] == 10:
   self.label_5.setPixmap(QPixmap('./m10.png'))
  elif self.cardGroup[3] == 11:
   self.label_5.setPixmap(QPixmap('./m11.png'))
  elif self.cardGroup[3] == 12:
   self.label_5.setPixmap(QPixmap('./m12.png'))
  elif self.cardGroup[3] == 13:
   self.label_5.setPixmap(QPixmap('./m13.png'))
  self.label_5.setScaledContents(True)


if __name__ == "__main__":

 cardNum = [] # 存放随机牌组
 cardGroup = () # 调用牌组

 app = QtWidgets.QApplication(sys.argv)
 Form = QtWidgets.QMainWindow()
 ui = Ui_Form()
 ui.setupUi(Form)
 Form.show()
 sys.exit(app.exec_())

实现各控件的功能

开始界面


点击确定提交,输入错误时会d出消息框

答题结束时汇总成绩


有问题欢迎评论

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