import java.awt.Image as AWTImage import java.awt.image.BufferedImage import javax.swing.ImageIcon import javax.imageio.ImageIO as IIO import java.awt.Graphics2Dstatic resize = { bytes, out, maxW, maxH -> AWTImage ai = new ImageIcon(bytes).image int width = ai.getWidth( null ) int height = ai.getHeight( null ) def limits = 300..2000 assert limits.contains( width ) && limits.contains( height ) : 'Picture is either too small or too big!' float aspectRatio = width / height float requiredAspectRatio = maxW / maxH int dstW = 0 int dstH = 0 if (requiredAspectRatio < aspectRatio) { dstW = maxW dstH = Math.round( maxW / aspectRatio) } else { dstH = maxH dstW = Math.round(maxH * aspectRatio) } BufferedImage bi = new BufferedImage(dstW, dstH, BufferedImage.TYPE_INT_RGB) Graphics2D g2d = bi.createGraphics() g2d.drawImage(ai, 0, 0, dstW, dstH, null, null) IIO.write( bi, 'JPEG', out )}
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