#include#include #include #include #include using namespace std; bool gameOver; const int width = 20; const int height = 20; int x, y, fruitX, fruitY, score; enum eDirection { STOP = 0, LEFT, RIGHT, UP, DOWN }; eDirection dir; int tailX[100], tailY[100]; int nTail; void Setup() { srand(static_cast (time(NULL))); gameOver = false; dir = STOP; x = width / 2; y = height / 2; fruitX = rand() % width; fruitY = rand() % height; score = 0; } void Draw() { system("cls"); for (int i = 0; i < height+1; i++) cout << "#"; cout << endl; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { if (j == 0)cout << "#"; if (i == y && j == x)cout << '>'; else if (i == fruitY && j == fruitX)cout << '$'; else { bool print = false; for (int k = 0; k < nTail; k++) { if (tailX[k] == j && tailY[k] == i) { cout << "o"; print = true; } } if (!print) cout << ' '; } if (j == width - 1)cout << "#"; } cout << endl; } for (int i = 0; i < width+1; i++) cout << "#"; cout << endl; cout << "Score:" << score << endl; } void Input() { if (_kbhit()) { switch (_getch()) { case'a': dir = LEFT; break; case'd': dir = RIGHT; break; case'w': dir = UP; break; case's': dir = DOWN; break; case 'x': gameOver = true; break; } } } void Logic() { int prevX = tailX[0]; int prevY = tailY[0]; int prev2X, prev2Y; tailX[0] = x, tailY[0] = y; for (int i = 1; i < nTail; i++) { prev2X = tailX[i]; prev2Y = tailY[i]; tailX[i] = prevX; tailY[i] = prevY; prevX = prev2X; prevY = prev2Y; } switch (dir) { case LEFT: x--; break; case RIGHT: x++; break; case UP: y--; break; case DOWN: y++; break; default: break; } if (x > width || x<0 || y>height || y < 0) gameOver = true; for (int i = 0; i < nTail; i++) if (tailX[i] == x && tailY[i] == y) gameOver = true; if (x == fruitX && y == fruitY) { score += 10; fruitX = rand() % width; fruitY = rand() % height; nTail++; } } void hide() { HANDLE handle = GetStdHandle(STD_OUTPUT_HANDLE); CONSOLE_CURSOR_INFO CursorInfo; GetConsoleCursorInfo(handle, &CursorInfo);//获取控制台光标信息 CursorInfo.bVisible = false; //隐藏控制台光标 SetConsoleCursorInfo(handle, &CursorInfo);//设置控制台光标状态 } int main() { Setup(); while (!gameOver) { hide(); Draw(); Input(); Logic(); Sleep(15); } }
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)