import numpy as np import random import pygame PANEL_width = 1920 PANEL_highly = 1680 FONT_PX = 15 pygame.init() # 创建一个窗口 winSur = pygame.display.set_mode((PANEL_width, PANEL_highly)) font = pygame.font.SysFont('123.ttf', 22) bg_suface = pygame.Surface((PANEL_width, PANEL_highly), flags=pygame.SRCALPHA) pygame.Surface.convert(bg_suface) bg_suface.fill(pygame.Color(0, 0, 0, 28)) winSur.fill((0, 0, 0)) letter = ['h', 'w', 'e', 'r', 't', 'y', 'u', 'i', 'o', 'p', 'a', 's', 'd', 'f', 'g', 'h', 'j', 'k', 'l', 'z', 'x', 'c', 'v', 'b', 'n', 'm', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'] texts = [ font.render(str(letter[i]), True, (0, 255, 0)) for i in range(36) ] # 按窗口的宽度来计算可以在画板上放几列坐标并生成一个列表 column = int(PANEL_width / FONT_PX) drops = [0 for i in range(column)] while True: # 从队列中获取事件 for event in pygame.event.get(): if event.type == pygame.QUIT: exit() elif event.type == pygame.KEYDOWN: chang = pygame.key.get_pressed() if (chang[32]): exit() # 暂停给定的毫秒数 pygame.time.delay(30) # 重新编辑图像 winSur.blit(bg_suface, (0, 0)) for i in range(len(drops)): text = random.choice(texts) # 重新编辑每个坐标点的图像 winSur.blit(text, (i * FONT_PX, drops[i] * FONT_PX)) drops[i] += 1 if drops[i] * 10 > PANEL_highly or random.random() > 0.95: drops[i] = 0 pygame.display.flip()
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