pygame.event.get()函数用于获取用户输入,通过以下代码可以持续获取用户输入,若用户点击窗口的×,即触发QUIT事件,则程序结束:
while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit()键盘事件
键盘事件包括KEYUP和KEYDOWN,若想要响应按键按下的时候,则检查KEYDOWN,若想要响应按键释放的时候,则检查KEYUP。
一个比较常用的按键:ESC,即Escape,常用于退出,因此事件的检测可以进一步为:
while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYUP: if event.key == pygame.K_ESCAPE: sys.exit()
默认的情况下,pygame对于一直按一个键只会发送一个事件,若要让pygame持续发送重复的事件,则需要打开键重复功能:
pygame.key.set_repeat(10)
参数是一个以毫秒为单位的重复值。
鼠标事件pygame支持的鼠标事件有MOUSEMOTION、MOUSEBUTTONUP、MOUSEBUTTONDOWN,用法如下:
for event in pygame.event.get(): if event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos mov_x, mov_y = event.rel elif event.type == MOUSEBUTTONUP: mouse_up = event.button mouse_up_x, mouse_up_y = event.pos elif event.type == MOUSEBUTTONDOWN: mouse_down = event.button mouse_down_x, mouse_down_y = event.pos设备轮询
可以使用pygame.key.get_pressed()函数一次轮询键盘所有的按键,若按下,则相应的键值为True,方便检测多个按键的按下:
keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit()轮询键盘
import sys import random import time import pygame from pygame.locals import * def print_text(font, x, y, text, color=(255, 255, 255), shadow=True): imgText = font.render(text, True, color) screen.blit(imgText, (x, y)) pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("Keyboard Demo") font1 = pygame.font.Font(None, 24) font2 = pygame.font.Font(None, 200) white = 255, 255, 255 yellow = 255, 255, 0 key_flag = False correct_answer = 97 # 'a' seconds = 11 score = 0 clock_start = 0 game_over = True while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == KEYDOWN: key_flag = True elif event.type == KEYUP: key_flag = False keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() if keys[K_RETURN]: if game_over: game_over = False score = 0 seconds = 11 clock_start = time.time() current = time.time() - clock_start speed = score * 6 if seconds - current < 0: game_over = True elif current <= 10: if keys[correct_answer]: correct_answer = random.randint(97, 122) score += 1 screen.fill((0, 0, 200)) print_text(font1, 0, 0, "Let's see how fast you can type!") print_text(font1, 0, 20, "Try to keep up for 10 seconds...") if key_flag: print_text(font1, 500, 0, "轮询鼠标") if not game_over: print_text(font1, 0, 80, "Time:" + str(int(seconds - current))) print_text(font1, 0, 100, "Speed:" + str(speed) + " letters/min") if game_over: print_text(font1, 0, 160, "Press Enter to start...") print_text(font2, 0, 240, chr(correct_answer - 32), yellow) pygame.display.update()
import sys import pygame from pygame.locals import * def print_text(font, x, y, text, color=(255, 255, 255), shadow=True): imgText = font.render(text, True, color) screen.blit(imgText, (x, y)) pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("Mouse Demo") font1 = pygame.font.Font(None, 24) white = 255, 255, 255 mouse_x = mouse_y = 0 move_x = move_y = 0 mouse_down = mouse_up = 0 mouse_down_x = mouse_down_y = 0 mouse_up_x = mouse_up_y = 0 while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos move_x, move_y = event.rel elif event.type == MOUSEBUTTONDOWN: mouse_down = event.button mouse_down_x, mouse_down_y = event.pos elif event.type == MOUSEBUTTONUP: mouse_up = event.button mouse_up_x, mouse_up_y = event.pos keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() screen.fill((0, 100, 0)) print_text(font1, 0, 0, "Mouse Events") print_text(font1, 0, 20, "Mouse position: " + str(mouse_x) + ", " + str(mouse_y)) print_text(font1, 0, 40, "Mouse relative: " + str(move_x) + ", " + str(move_y)) print_text(font1, 0, 60, "Mouse button down: " + str(mouse_down) + " at " + str(mouse_down_x) + ", " + str(mouse_down_y)) print_text(font1, 0, 80, "Mouse button up: " + str(mouse_up) + " at " + str(mouse_up_x) + ", " + str(mouse_up_y)) print_text(font1, 0, 160, "Mouse Polling") x, y = pygame.mouse.get_pos() print_text(font1, 0, 180, "Mouse position: " + str(x) + ", " + str(y)) # 鼠标的三个按键的状态 b1, b2, b3 = pygame.mouse.get_pressed() print_text(font1, 0, 200, "Mouse buttons: " + str(b1) + ", " + str(b2) + ", " + str(b3)) pygame.display.update()Bomb Catcher
将前面的知识结合到一起,写一个Bomb Catcher游戏:
import random import sys import pygame from pygame.locals import * def print_text(font, x, y, text, color=(255, 255, 255), shadow=True): imgText = font.render(text, True, color) screen.blit(imgText, (x, y)) pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("Bomb Catcher") font1 = pygame.font.Font(None, 24) # 设置鼠标看不见 pygame.mouse.set_visible(False) white = 255, 255, 255 red = 220, 50, 50 yellow = 230, 230, 50 black = 0, 0, 0 lives = 3 score = 0 game_over = True mouse_x = mouse_y = 0 pos_x = 300 pos_y = 460 bomb_x = random.randint(0, 500) bomb_y = -50 vel_y = 0.7 while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos move_x, move_y = event.rel elif event.type == MOUSEBUTTONUP: if game_over: game_over = False lives = 3 score = 0 keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() screen.fill((0, 0, 200)) if game_over: print_text(font1, 100, 200, "任务一:当炸d触碰到底时,显示爆炸场景,并出现短暂的延迟", white) else: bomb_y += vel_y if bomb_y > 500: bomb_x = random.randint(0, 500) bomb_y = -50 lives -= 1 if lives == 0: game_over = True elif bomb_y > pos_y: if bomb_x > pos_x and bomb_x < pos_x + 120: score += 10 bomb_x = random.randint(0, 500) bomb_y = -50 pygame.draw.circle(screen, black, (bomb_x - 4, int(bomb_y) - 4), 30, 0) pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0) pos_x = mouse_x if pos_x < 0: pos_x = 0 elif pos_x > 500: pos_x = 500 pygame.draw.rect(screen, black, (pos_x - 4, pos_y - 4, 120, 40), 0) pygame.draw.rect(screen, red, (pos_x, pos_y, 120, 40), 0) print_text(font1, 0, 0, "LIVES: " + str(lives)) print_text(font1, 500, 0, "SCORE: " + str(score)) pygame.display.update()
这里由于本人能力有限,做不出常见的那些爆炸的画面,因此只是稍微模拟一下。
源代码如下:
import random import sys import time import pygame from pygame.locals import * def print_text(font, x, y, text, color=(255, 255, 255), shadow=True): imgText = font.render(text, True, color) screen.blit(imgText, (x, y)) pygame.init() screen = pygame.display.set_mode((600, 500)) pygame.display.set_caption("Bomb Catcher") font1 = pygame.font.Font(None, 24) # 设置鼠标看不见 pygame.mouse.set_visible(False) white = 255, 255, 255 red = 220, 50, 50 yellow = 230, 230, 50 black = 0, 0, 0 lives = 3 score = 0 game_over = True mouse_x = mouse_y = 0 pos_x = 300 pos_y = 460 bomb_x = random.randint(0, 500) bomb_y = -50 vel_y = 0.5 while True: for event in pygame.event.get(): if event.type == QUIT: sys.exit() elif event.type == MOUSEMOTION: mouse_x, mouse_y = event.pos move_x, move_y = event.rel elif event.type == MOUSEBUTTONUP: if game_over: game_over = False lives = 3 score = 0 keys = pygame.key.get_pressed() if keys[K_ESCAPE]: sys.exit() screen.fill((0, 0, 200)) if game_over: print_text(font1, 100, 200, "", white) else: bomb_y += vel_y # 炸d到底 if bomb_y > 500: # 显示爆炸场景 screen.fill((0, 255, 0)) pygame.draw.circle(screen, red, (300, 250), 100, 0) pygame.display.update() # 暂停片刻 time.sleep(0.5) bomb_x = random.randint(0, 500) bomb_y = -50 lives -= 1 if lives == 0: game_over = True elif bomb_y > pos_y: if bomb_x > pos_x and bomb_x < pos_x + 120: score += 10 bomb_x = random.randint(0, 500) bomb_y = -50 pygame.draw.circle(screen, black, (bomb_x - 4, int(bomb_y) - 4), 30, 0) pygame.draw.circle(screen, yellow, (bomb_x, int(bomb_y)), 30, 0) pos_x = mouse_x if pos_x < 0: pos_x = 0 elif pos_x > 500: pos_x = 500 pygame.draw.rect(screen, black, (pos_x - 4, pos_y - 4, 120, 40), 0) pygame.draw.rect(screen, red, (pos_x, pos_y, 120, 40), 0) print_text(font1, 0, 0, "LIVES: " + str(lives)) print_text(font1, 500, 0, "SCORE: " + str(score)) pygame.display.update()
运行结果如下:
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)