//初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢 char is_win(char board[ROW][COL], int row, int col);//静态方法,只能实现,具体为3的查找,修改行和列,不能运行。菜单
void menu() { printf("********************************n"); printf("********* 1. play *********n"); printf("********* 0. exit *********n"); printf("********************************n"); }逻辑实现
void game() { //存放下棋的数据 char board[ROW][COL] = { 0 }; //初始化棋盘为全空格 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); int num = 0; while (1) { //玩家下棋 player_move(board, ROW, COL); num++; if (is_win(board, ROW, COL) == '*') { printf("玩家赢n"); DisplayBoard(board, ROW, COL); break; } //电脑下棋 if (num == ROW * COL) { DisplayBoard(board, ROW, COL); printf("平局n"); break; } computer_move(board, ROW, COL); num++; DisplayBoard(board, ROW, COL); if (is_win(board, ROW, COL) == '#') //返回0,继续;返回1,玩家赢;返回2,电脑赢;返回3,平局 { printf("你是笨蛋n"); //DisplayBoard(board, ROW, COL); break; } } }打印棋盘
void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("n"); //打印分割的行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("n"); } } }玩家下棋
void player_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入n"); } } else { printf("坐标非法,请重新输入n"); } } }电脑下棋
void computer_move(char board[ROW][COL], int row, int col) { while (1) { int row = rand() % ROW; //0~2 int col = rand() % COL; //0~2 if (board[row][col] == ' ') { board[row][col] = '#'; break; } } }判断输赢
char is_win(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][0]; } } for (int i = 0; i < row; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[0][i]; } } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board != ' ') { return board[1][1]; } return ' '; }全部代码: 头文件 game.h
#pragma once #includegame.c#include #include #define ROW 3 #define COL 3 //初始化棋盘 void InitBoard(char board[ROW][COL], int row, int col); //打印棋盘 void DisplayBoard(char board[ROW][COL], int row, int col); //玩家下棋 void player_move(char board[ROW][COL], int row, int col); //电脑下棋 void computer_move(char board[ROW][COL], int row, int col); //判断输赢 char is_win(char board[ROW][COL], int row, int col);//静态方法,只能实现,具体为3的查找,修改行和列,不能运行。
#define _CRT_SECURE_NO_WARNINGS 1 #include "game.h" void InitBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { int j = 0; for (j = 0; j < col; j++) { board[i][j] = ' '; } } } void DisplayBoard(char board[ROW][COL], int row, int col) { int i = 0; for (i = 0; i < row; i++) { //打印数据 int j = 0; for (j = 0; j < col; j++) { printf(" %c ", board[i][j]); if (j < col - 1) printf("|"); } printf("n"); //打印分割的行 if (i < row - 1) { for (j = 0; j < col; j++) { printf("---"); if (j < col - 1) printf("|"); } printf("n"); } } } void player_move(char board[ROW][COL], int row, int col) { int x = 0; int y = 0; printf("玩家下棋n"); while (1) { printf("请输入坐标:>"); scanf("%d %d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { //下棋 if (board[x - 1][y - 1] == ' ') { board[x - 1][y - 1] = '*'; break; } else { printf("该坐标被占用,请重新输入n"); } } else { printf("坐标非法,请重新输入n"); } } } void computer_move(char board[ROW][COL], int row, int col) { while (1) { int row = rand() % ROW; //0~2 int col = rand() % COL; //0~2 if (board[row][col] == ' ') { board[row][col] = '#'; break; } } } char is_win(char board[ROW][COL], int row, int col) { for (int i = 0; i < row; i++) { if (board[i][0] == board[i][1] && board[i][1] == board[i][2] && board[i][1] != ' ') { return board[i][0]; } } for (int i = 0; i < row; i++) { if (board[0][i] == board[1][i] && board[1][i] == board[2][i] && board[1][i] != ' ') { return board[0][i]; } } if (board[0][0] == board[1][1] && board[1][1] == board[2][2] && board != ' ') { return board[1][1]; } if (board[0][2] == board[1][1] && board[1][1] == board[2][0] && board != ' ') { return board[1][1]; } return ' '; }test.c
#define _CRT_SECURE_NO_WARNINGS 1 //测试三子棋游戏的逻辑 #include "game.h" void menu() { printf("********************************n"); printf("********* 1. play *********n"); printf("********* 0. exit *********n"); printf("********************************n"); } void game() { //存放下棋的数据 char board[ROW][COL] = { 0 }; //初始化棋盘为全空格 InitBoard(board, ROW, COL); //打印棋盘 DisplayBoard(board, ROW, COL); int num = 0; while (1) { //玩家下棋 player_move(board, ROW, COL); num++; if (is_win(board, ROW, COL) == '*') { printf("玩家赢n"); DisplayBoard(board, ROW, COL); break; } //电脑下棋 if (num == ROW * COL) { DisplayBoard(board, ROW, COL); printf("平局n"); break; } computer_move(board, ROW, COL); num++; DisplayBoard(board, ROW, COL); if (is_win(board, ROW, COL) == '#') //返回0,继续;返回1,玩家赢;返回2,电脑赢;返回3,平局 { printf("你是笨蛋n"); //DisplayBoard(board, ROW, COL); break; } } } void test() { int input = 0; do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game();//游戏 break; case 0: printf("退出游戏n"); break; default: printf("选择错误n"); break; } } while (input); } int main() { srand((unsigned int)time(0)); test(); return 0; }
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