主要思想:\x0d\x0a首先要准备一张有连续帧的图片,然后利用HTML5Canvas的draw方法在不同的时间间隔绘制不同的帧,这样看起来就像动画在播放。\x0d\x0a关键技术点:\x0d\x0aJavaScript函数setTimeout()有两个
参数,第一个是参数可以传递一个JavaScript方法,\x0d\x0a另外一个参数代表间隔时间,单位为毫秒数。代码示例:\x0d\x0asetTimeout(update,1000/30)\x0d\x0aCanvas的API-drawImage()方法,需要指定全部9个参数:\x0d\x0actx.drawImage(myImage,offw,offh,width,height,x2,y2,width,height)\x0d\x0a其中offw,offh是指源
图像的起始坐标点,width,height表示源图像的宽与高,x2,y2表\x0d\x0a示源图像在目标Canvas上的起始坐标点。\x0d\x0a\x0d\x0a\x0d\x0a\x0d\x0a\x0d\x0a\x0d\x0aCanvasMouseEventDemo\x0d\x0a\x0d\x0a\x0d\x0avarctx=null//globalvariable2dcontext\x0d\x0avarstarted=false\x0d\x0avarmText_canvas=null\x0d\x0avarx=0,y=0\x0d\x0avarframe=0/롹*5+2\x0d\x0avarimageReady=false\x0d\x0avarmyImage=null\x0d\x0avarpx=300\x0d\x0avarpy=300\x0d\x0avarx2=300\x0d\x0avary2=0\x0d\x0awindow.onload=function(){\x0d\x0avarcanvas=document.getElementById("animation_canvas")\x0d\x0aconsole.log(canvas.parentNode.clientWidth)\x0d\x0acanvas.width=canvas.parentNode.clientWidth\x0d\x0acanvas.height=canvas.parentNode.clientHeight\x0d\x0aif(!canvas.getContext){\x0d\x0aconsole.log("Canvasnotsupported.PleaseinstallaHTML5compatiblebrowser.")\x0d\x0areturn\x0d\x0a}\x0d\x0a//get2Dcontextofcanvasanddrawrectangel\x0d\x0actx=canvas.getContext("2d")\x0d\x0actx.fillStyle="black"\x0d\x0actx.fillRect(0,0,canvas.width,canvas.height)\x0d\x0amyImage=document.createElement('img')\x0d\x0amyImage.src="../robin.png"\x0d\x0amyImage.onload=loaded()\x0d\x0a}\x0d\x0afunctionloaded(){\x0d\x0aimageReady=true\x0d\x0asetTimeout(update,1000ቺ)\x0d\x0a}\x0d\x0afunctionredraw(){\x0d\x0actx.clearRect(0,0,460,460)\x0d\x0actx.fillStyle="black"\x0d\x0actx.fillRect(0,0,460,460)\x0d\x0a//findtheindexofframesinimage\x0d\x0avarheight=myImage.naturalHeightǛ\x0d\x0avarwidth=myImage.naturalWidthǛ\x0d\x0avarrow=Math.floor(frameǛ)\x0d\x0avarcol=frame-row*5\x0d\x0avaroffw=col*width\x0d\x0avaroffh=row*height\x0d\x0a//firstrobin\x0d\x0apx=px-5\x0d\x0apy=py-5\x0d\x0aif(px1、canvas绘制
矩形 <!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title>canvas绘制矩形</title>
<script type="text/javascript" src="canvas2.js"></script>
<style type="text/css">
body {
margin: 0
padding: 0
}
</style>
</head>
<body onload="draw('canvas')">
<canvas id="canvas" width="400" height="300"></canvas>
</body>
</html>
js:
/**
* Created by winson on 2016/9/11.
*/
function draw(id) {
var canvas = document.getElementById(id)//用getElementById获取到canvas对象
var context = canvas.getContext('2d')//取得上下文
context.fillStyle = "green"//绘制背景的颜色
context.strokeStyle = "#fff"//绘制边框的颜色
context.lineWidth = 5//设置画笔宽度
context.fillRect(0, 0, 400, 300)//绘制
context.strokeRect(50, 50, 180, 120)
}
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