基于html5的3d 圆形图案怎么处理

基于html5的3d 圆形图案怎么处理,第1张

代码有点多哦

一、HTML代码

<!doctype html>

<html>

<head>

<meta charset="utf-8">

<link href="style/style.css" rel="stylesheet" type="text/css">

<title></title>

</head>

<body>

<canvas></canvas>

<script src="js/js.js" type="text/javascript"></script>

</body>

</html>

二、CSS代码:

* {

margin: 0

padding: 0

border: 0

background: #000000

}

canvas {

position: relative

top: 50%

left: 50%

margin-left: -50vmin

width: 100vmin

height: 100vmin

overflow: hidden

display: block

}

三、JS代码:

var canvas = document.getElementsByTagName('canvas')[0]

var ctx = canvas.getContext('2d')

canvas.width = canvas.height = 400

aaa()

function aaa() {

var a, b, c, d, e, tim, max, x, y, x2, y2, px, py, tx, ty,

r, mc, ms, st, len, gx, gy, gz, yp, yp2, xp, xp2, z

ctx.fillStyle = "rgb(0,0,0)"

ctx.fillRect(0, 0, canvas.width, canvas.height)

tim = new Date().getTime() / 70

gz = Math.sin(tim / 31)

gx = Math.sin(tim / 29) / 2

gy = Math.sin(tim / 37) / 2

a = tim / 79

yp = Math.cos(a)

yp2 = Math.sin(a)

a = tim / 77

xp = Math.cos(a)

xp2 = Math.sin(a)

ty = canvas.height / 2

tx = canvas.width / 2

py = 35

px = py * Math.sin(Math.PI / 3)

for (d = 0d <3d++) {

r = Math.PI * 2 / 3 * d

mc = Math.cos(r)

ms = Math.sin(r)

for (a = 0a <10a++) {

for (b = 0b <10b++) {

c = 0

if (b % 2 == 1) c = 0.5

x = (b) * px + tim * 4

y = (a + c) * py

hisi(x, y, d)

}

}

}

d = st

for (z = 0z <10000z++) {

if (!st) break

e = d.q

ctx.beginPath()

for (a = 0a <e.lengtha++) ctx.lineTo(tx + e[a][0] * 140, ty + e[a][1] * 140)

ctx.closePath()

c = "hsl(" + d.c + ",97%," + d.lit + "%)"

ctx.fillStyle = c

ctx.strokeStyle = c

ctx.lineWidth = 1

ctx.fill()

if (!d.tugi) break

d = d.tugi

}

function hisi(x, y, col) {

var a, b, c, d, e, x0, y0, x1, y1, z1, p, p1, p2, rx, ry,

r1, r2, myp, myp2, z

p = [

[x, y],

[x + px / 2, y + py / 4],

[x, y + py / 2],

[x - px / 2, y + py / 4]

]

len = 4

p1 = []

for (a = 0a <4a++) {

c = p[a]

d = p[(a + 1) % 4]

for (b = 0b <lenb++) {

r1 = b / len

r2 = 1 - r1

x0 = c[0] * r2 + d[0] * r1

y0 = c[1] * r2 + d[1] * r1

p1.push([x0, y0])

}

}

p = p1

p2 = []

for (a = 0a <p.lengtha++) {

x0 = p[a][0]

y0 = p[a][1]

if (col) {

x1 = x0 * mc - y0 * ms

y1 = x0 * ms + y0 * mc

x0 = x1

y0 = y1

}

rx = (x0 / px / 20) * Math.PI * 2

ry = (y0 / py / 20) * Math.PI * 2 + tim / 33

myp = Math.cos(rx)

myp2 = Math.sin(rx)

z = Math.cos(ry) / 2 + 1

y = Math.sin(ry) / 2

x = z * myp2

z = z * myp

y1 = y * yp + z * yp2

z1 = y * yp2 - z * yp

x1 = x * xp + z1 * xp2

z = x * xp2 - z1 * xp

z1 = Math.pow(1.4, z + gz)

x = (x1 + gx) * z1

y = (y1 + gy) * z1

p2.push([x, y, z])

}

pp(p2, col)

} //hisi

function pp(q, co) {

var a, b, c, d, e, f, g, h, i, ob, col

ob = {

q: q,

c: (co * 120 + 55)

}

a = q[2 * len]

b = q[1 * len]

c = q[0]

d = [b[0] - a[0], b[1] - a[1], b[2] - a[2]]

e = [c[0] - b[0], c[1] - b[1], c[2] - b[2]]

h = d[0] * e[1] - d[1] * e[0]

f = d[1] * e[2] - d[2] * e[1]

g = d[2] * e[0] - d[0] * e[2]

if (h <0) {

h = -h

f = -f

g = -g

i = 1

}

a = f - g * 0.7 + h * 1.2

b = Math.abs(f) + Math.abs(h) + Math.abs(g)

a = a / b

a = a * 25 + 25

if (a <10) a = 10

if (!i) a *= 0.4

ob.lit = a

a = (q[0][2] + q[1 * len][2] + q[2 * len][2] + q[3 * len][2]) / 4

ob.m = a

if (!st) {

st = ob

return

}

b = st

while (1) {

if (b.m >a) {

if (!b.mae) {

st = ob

} else {

b.mae.tugi = ob

}

ob.mae = b.mae

b.mae = ob

ob.tugi = b

break

}

if (!b.tugi) {

b.tugi = ob

ob.mae = b

break

}

b = b.tugi

}

}

requestAnimationFrame(aaa)

}

本文实例讲述了js+html5实现canvas绘制椭圆形图案的方法,HTML5

canvas

没有画椭圆的方法,以下代码可以画出椭圆,分享给大家供大家参考,具体实现方法如下:

1、在一个隐式的画布

(将

CSS

定义成:display:none

)

上画园。

2、将隐式画布的影像,以不同的宽高比值,画在另一个显式的画布,以使园变成椭圆。

3、进而,加进动画功能。

<html>

<head>

<meta

http-equiv="Content-Type"

content="text/html

charset=utf-8"

/>

<title>测试颜色背景</title>

<script>

var

ticker=0

var

col

=

new

Array("#000000","#A52A2A","#B8860B","pink","green","yellow","red","orange","#BB008B","#8B0000")

function

drawBackground(){

var

canvasHide=document.getElementById("hide")

//隐藏的画布

var

g=canvasHide.getContext("2d")

//找出隐藏画布

hide

的画笔

g

g.clearRect(0,0,1200,800)

//清理隐藏画布

var

i=0

do

{

//画

不同颜色

依次同心发散的园

g.beginPath()

var

grd=g.createRadialGradient(300,300,300-i*25,

300,300,265-i*25)

grd.addColorStop(0,col[(0+i+ticker)%col.length])

grd.addColorStop(1,col[(1+i+ticker)%col.length])

g.fillStyle=grd

g.arc(300,300,300-i*25,0,2*Math.PI)

g.fill()

i++

}

while(i<11)

//找出显式画布

myCanvas

的画笔

gg

var

gg=document.getElementById("myCanvas").getContext("2d")

gg.clearRect(0,0,myCanvas.width,myCanvas.height)

//清理显式画布

/*

将隐式画布

hide

的园形图像,

*

600,

300

的比例,

*

画到显式画布

myCanvas,

*

结果,隐式画布

hide

的园形图像,在显式画布

myCanvas

成了椭圆

*/

gg.drawImage(canvasHide,0,0,600,300)

ticker++

}

function

preperation(){

setInterval('drawBackground()',1000)

}

</script>

<style>

#myCanvas{

position:absolute

left:0px

top:0px

}

#hide{

display:none

}

</style>

</head>

<body

onLoad="preperation()">

<canvas

id="myCanvas"

width="600"

height="400"

></canvas>

<canvas

id="hide"

width="600"

height="600"

></canvas>

</body>

</html>

希望本文所述对大家的web程序设计有所帮助。


欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/zaji/6167865.html

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