跪求老鼠走迷宫游戏,必须用C++编写,用栈来实现,因为是数据结构课程设计所以只要现成代码,越快越好。

跪求老鼠走迷宫游戏,必须用C++编写,用栈来实现,因为是数据结构课程设计所以只要现成代码,越快越好。,第1张

#include "stdafxh"

#include <stack>

using namespace std;

const int rows = 8,cols = 8;

HINSTANCE hInst;

HBITMAP ball;

HDC hdc,mdc,bufdc;

HWND hWnd;

DWORD tPre,tNow;

char str;

int nowPos,prePos;

bool find;

stack<int> path;

int mapIndex[rowscols] = { 0,2,0,0,0,0,0,0,   //材1&#59049;

0,1,0,1,1,1,1,0,   //材2&#59049;

0,1,0,1,0,1,1,0,   //材3&#59049;

0,1,0,0,0,1,1,0,   //材4&#59049;

0,1,1,1,1,1,1,0,   //材5&#59049;

0,1,0,0,0,0,1,0,   //材6&#59049;

0,0,1,1,1,1,1,0,   //材7&#59049;

0,0,0,0,0,0,3,0 }; //材8&#59049;

int  record[rowscols];

ATOM MyRegisterClass(HINSTANCE hInstance);

BOOL InitInstance(HINSTANCE, int);

LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);

void MyPaint(HDC hdc);

int APIENTRY WinMain(HINSTANCE hInstance,

                   HINSTANCE hPrevInstance,

                   LPSTR     lpCmdLine,

                   int       nCmdShow)

{

MSG msg;

MyRegisterClass(hInstance);

if (!InitInstance (hInstance, nCmdShow))

{

return FALSE;

}

  while( msgmessage!=WM_QUIT )

  {

      if( PeekMessage( &msg, NULL, 0,0 ,PM_REMOVE) )

      {

          TranslateMessage( &msg );

          DispatchMessage( &msg );

      }

else

{

tNow = GetTickCount();

if(tNow-tPre >= 100)

MyPaint(hdc);

}

  }

return msgwParam;

}

//注册窗口

ATOM MyRegisterClass(HINSTANCE hInstance)

{

WNDCLASSEX wcex;

wcexcbSize = sizeof(WNDCLASSEX);

wcexstyle = CS_HREDRAW | CS_VREDRAW;

wcexlpfnWndProc = (WNDPROC)WndProc;

wcexcbClsExtra = 0;

wcexcbWndExtra = 0;

wcexhInstance = hInstance;

wcexhIcon = NULL;

wcexhCursor = NULL;

wcexhCursor = LoadCursor(NULL, IDC_ARROW);

wcexhbrBackground = (HBRUSH)(COLOR_WINDOW+1);

wcexlpszMenuName = NULL;

wcexlpszClassName = "canvas";

wcexhIconSm = NULL;

return RegisterClassEx(&wcex);

}

//初始化

BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)

{

HBITMAP bmp;

hInst = hInstance;

hWnd = CreateWindow("canvas", "迷宫" , WS_OVERLAPPEDWINDOW,

CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);

if (!hWnd)

{

return FALSE;

}

MoveWindow(hWnd,10,10,430,450,true);

ShowWindow(hWnd, nCmdShow);

UpdateWindow(hWnd);

hdc = GetDC(hWnd);

mdc = CreateCompatibleDC(hdc);

bufdc = CreateCompatibleDC(hdc);

bmp = CreateCompatibleBitmap(hdc,cols50,rows50);

SelectObject(mdc,bmp);

HBITMAP tile;

int rowNum,colNum;

int i,x,y;

tile = (HBITMAP)LoadImage(NULL,"tilebmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE);

ball = (HBITMAP)LoadImage(NULL,"ballbmp",IMAGE_BITMAP,50,50,LR_LOADFROMFILE);

for (i=0;i<rowscols;i++)

{

record[i] = mapIndex[i];

rowNum = i / cols;

colNum = i % cols;

x = colNum 50;

y = rowNum 50;

SelectObject(bufdc,tile);

if(!mapIndex[i])

BitBlt(mdc,x,y,50,50,bufdc,0,0,SRCCOPY);

else

{

if(mapIndex[i] == 2)

{

nowPos = i;

pathpush(i);

record[i] = 0;

}

BitBlt(mdc,x,y,50,50,bufdc,0,0,WHITENESS);

}

}

prePos = cols rows + 1;

MyPaint(hdc);

return TRUE;

}

//核心代码

void MyPaint(HDC hdc)

{

int rowNum,colNum;

int x,y;

int up,down,left,right;

rowNum = prePos / cols;

colNum = prePos % cols;

x = colNum 50;

y = rowNum 50;

SelectObject(bufdc,ball);

BitBlt(mdc,x,y,50,50,bufdc,0,0, WHITENESS);

rowNum = nowPos / cols;

colNum = nowPos % cols;

x = colNum 50;

y = rowNum 50;

SelectObject(bufdc,ball);

BitBlt(mdc,x,y,50,50,bufdc,0,0, SRCCOPY);

if(!find)

{

str = "迷宫入口";

up    = nowPos - cols;

down  = nowPos + cols;

left  = nowPos - 1;

right = nowPos + 1;

if(up>=0 && record[up])

{

pathpush(up);

record[up] = 0;

prePos = nowPos;

nowPos = up;

      if(mapIndex[nowPos] == 3)

find = true;

}

else if(down<=colsrows-1 && record[down])

{

pathpush(down);

record[down] = 0;

prePos = nowPos;

nowPos = down;

if(mapIndex[nowPos] == 3)

find = true;

}

else if(left>=rowNumcols && record[left])

{

pathpush(left);

record[left] = 0;

prePos = nowPos;

nowPos = left;

if(mapIndex[nowPos] == 3)

find = true;

}

else if(right<=(rowNum+1)cols-1 && record[right])

{

pathpush(right);

record[right] = 0;

prePos = nowPos;

nowPos = right;

if(mapIndex[nowPos] == 3)

find = true;

}

else

{

if(pathsize() <= 1) //&#59076;&#59343;&#58864;&#58892;

str = "xxxxx";

else

{

pathpop();

prePos = nowPos;

nowPos = pathtop();

}

}

}

else

{

str = "找到出口";

}

TextOut(mdc,0,0,str,strlen(str));

BitBlt(hdc,10,10,cols50,rows50,mdc,0,0,SRCCOPY);

tPre = GetTickCount();

}

//消息函数

LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)

{

switch (message)

{

case WM_KEYDOWN:

if(wParam==VK_ESCAPE)

PostQuitMessage(0);

break;

case WM_DESTROY:

DeleteDC(mdc);

DeleteDC(bufdc);

DeleteObject(ball);

ReleaseDC(hWnd,hdc);

PostQuitMessage(0);

break;

default:

return DefWindowProc(hWnd, message, wParam, lParam);

 }

 return 0;

}

//  可以运行   请采纳

有不懂的可以联系我

这个可是标准c++的   这是结果

这是源代码 

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