这里修改:
sbit key1=P1^0;
sbit key2=P1^1;
void Play_Song(unsigned char i)
{
unsigned char Temp1,Temp2;
unsigned int Addr;
Count = 0; //中断计数器清0
Addr = i 217;
while(1)
{
if(key2==0)break; //插入这一句
Temp1 = SONG[Addr++];
if ( Temp1 == 0xFF ) //休止符
{
TR0 = 0;
Delay_xMs(100);
}
else if ( Temp1 == 0x00 ) //歌曲结束符
{
return;
}
else
{
Temp2 = SONG[Addr++];
TR0 = 1;
while(1)
{
_Speak = ~_Speak;
Delay_xMs(Temp1);
if ( Temp2 == Count )
{
Count = 0;
break;
}
}
}
}
}
PlaySong2(
{
whlie(1)
{
if(key1==0)break; //插入这一句
}
}
void main()
{
Time0_Init(); //定时器0中断初始化
while(1)
{
Play_Song(0); //播放1
Play_Song2(0); //播放2
}
}
//假设晶振12MHZ,P17控制蜂鸣器
#include "reg51h"
sbit FMQ=P1^7;
void main(void)
{
TMOD |= 0X10; //定时器1工作于方式1,16位定时器
TH1 = 0XFE; //定时器1定时时间=500uS
TL1 = 0X0C;
ET1 = 1; //使能定时器1中断
EA =1; //开总中断
while(1)
{
}
}
void TIMER1(void) interrupt 3 //定时器1中断函数使用默认寄存器组
{
TH1 = 0XFE; //定时器1定时时间=500us
TL1 = 0X0C;
FMQ=!FMQ;
}
#include<reg52h>
8 #define uchar unsigned char
9 #define uint unsigned int
10 uchar Count;
11
12 sbit Speak =P1^2; //蜂鸣器器控制脚
13 /以下数组是音符编码/
14 unsigned char code SONG[] ={ //祝你平安
15 0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
16 0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
17 0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
18 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
19 0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
20 0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
21 0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
22 0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
23 0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
24 0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
25 0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
26 0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
27 0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
28 0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
29 //路边的野华不要采
30 0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
31 0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
32 0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
33 0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
34 0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
35 0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
36 0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
37 0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
38 0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
39 0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
40 0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
41 0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
42
43 };
44
45 /
46 名称 : Time0_Init()
47 功能 : 定时器的初始化,定时时间可用光碟中软件计算,110592MZ晶振,10ms
48 输入 : 无
49 输出 : 无
50 /
51 void Time0_Init()
52 {
53 1 TMOD = 0x01;
54 1 IE = 0x82;
55 1 TH0 = 0xDC;
C51 COMPILER V750 蜂胈芲唱歌 08/26/2011 10:26:23 PAGE 2
56 1 TL0 = 0x00;
57 1 }
58
59 /
60 名称 : Time0_Int()
61 功能 : 定时器中断,中断中实现 Count 加一
62 输入 : 无
63 输出 : 无
64 /
65 void Time0_Int() interrupt 1
66 {
67 1 TH0 = 0xDC;
68 1 TL0 = 0x00;
69 1 Count++; //长度加1
70 1 }
71
72 /
73 名称 : Delay_xMs()
74 功能 : 延时子程序,经过软件调试,测得延时程序大概为55us
75 输入 : x
76 输出 : 无
77 /
78 void Delay_xMs(uint x)
79 {
80 1 uint i,j;
81 1 for(i=0; i<x; i++)
82 1 {
83 2 for(j=0; j<3; j++);
84 2 }
85 1 }
86
87 /
88 名称 : Play_Song()
89 功能 : 播放蜂鸣器控制程序
90 输入 : i (选择播放哪首歌曲,0为“祝你平安”,1为“路边的野花你不要采”
91 输出 : 无
92 /
93 void Play_Song(uchar i)
94 {
95 1 uchar Temp1,Temp2;
96 1 uint Addr;
97 1 Count = 0; //中断计数器清0
98 1 Addr = i 217;
99 1 while(1)
100 1 {
101 2 Temp1 = SONG[Addr++];
102 2 if (Temp1 == 0xFF) //休止符
103 2 {
104 3 TR0 = 0;
105 3 Delay_xMs(100);
106 3 }
107 2 else if (Temp1 == 0x00) //歌曲结束符
108 2 {
109 3 return;
110 3 }
111 2 else
112 2 {
113 3 Temp2 = SONG[Addr++];
114 3 TR0 = 1;
115 3 while(1)
116 3 {
117 4 Speak = ~Speak;
C51 COMPILER V750 蜂胈芲唱歌 08/26/2011 10:26:23 PAGE 3
118 4 Delay_xMs(Temp1);
119 4 if(Temp2 == Count)
120 4 {
121 5 Count = 0;
122 5 break;
123 5 }
124 4 }
125 3 }
126 2 }
127 1 }
如果是蜂鸣器的话,那么加一个电平信号就可以发声了。\x0d\FMQ EQU P10\x0d\ORG 0000H\x0d\LJMP MAIN\x0d\ORG 0030H\x0d\MAIN:\x0d\CPL FMQ\x0d\LCALL DELAY\x0d\SJMP MAIN\x0d\DELAY:\x0d\MOV R2,#200\x0d\DLY:\x0d\MOV R3,#250\x0d\DJNZ R3,$\x0d\DJNZ R2,DLY\x0d\RET\x0d\END
#include "reg52h"
unsigned char Count;
sbit _Speak =P2^3 ; //讯响器控制脚
unsigned char code SONG[] ={ //祝你平安
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,
0x30,0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,
0x20,0x80,0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,
0x30,0x20,0x30,0x20,0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,
0x2b,0x20,0x30,0x10,0x39,0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,
0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,
0x20,0x20,0x20,0x40,0x26,0x20,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,
0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,
0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,0x10,0x26,0x10,0x2b,0x10,0x2b,0x80,
0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,0x26,0x10,0x2b,0x20,0x30,0x20,
0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,0x10,0x30,0x10,0x30,0x20,
0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,0x40,0x10,0x20,0x10,
0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
//路边的野华不要采
0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,
0x20,0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,
0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,
0x30,0x80,0xFF,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,
0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,
0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,
0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,
0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,
0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,
0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,0x10,0x18,0x40,0x1C,0x20,0x20,
0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,0x18,0x80,0x00,
};
void Time0_Init()
{
TMOD = 0x01;
IE = 0x82;
TH0 = 0xD8;
TL0 = 0xEF; //12MZ晶振,10ms
}
void Time0_Int() interrupt 1
{
TH0 = 0xD8;
TL0 = 0xEF;
Count++; //长度加1
}
/-------------------------------------------------
功能:1MS延时子程序
-------------------------------------------------/
void Delay_xMs(unsigned int x)
{
unsigned int i,j;
for( i =0;i < x;i++ )
{
for( j =0;j<3;j++ );
}
}
/-------------------------------------------------
功能:歌曲播放子程序i为播放哪一段曲目
-------------------------------------------------/
void Play_Song(unsigned char i)
{
unsigned char Temp1,Temp2;
unsigned int Addr;
Count = 0; //中断计数器清0
Addr = i 217;
while(1)
{
Temp1 = SONG[Addr++];
if ( Temp1 == 0xFF ) //休止符
{
TR0 = 0;
Delay_xMs(100);
}
else if ( Temp1 == 0x00 ) //歌曲结束符
{
return;
}
else
{
Temp2 = SONG[Addr++];
TR0 = 1;
while(1)
{
_Speak = ~_Speak;
Delay_xMs(Temp1);
if ( Temp2 == Count )
{
Count = 0;
break;
}
}
}
}
}
/-------------------------------------------------
功能:主程序
-------------------------------------------------/
void main()
{
Time0_Init(); //定时器0中断初始化
Play_Song(0); //播放
while(1);
}
#include <reg52h>
#include <intrinsh>
//本例采用89C52, 晶振为110592MHZ
//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码
//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;
//所以拿出谱子, 试探编吧!
sbit out=P2^3;
unsigned char n=0; //n为节拍常数变量
unsigned char code music_tab[] ={
0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,
0x20, 0x40, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x10,
0x1C, 0x10, 0x18 , 0x40,
0x1C, 0x20, 0x20 , 0x20,
0x1C, 0x20, 0x18 , 0x20,
0x20, 0x80, 0xFF , 0x20,
0x30, 0x1C, 0x10 , 0x18,
0x20, 0x15, 0x20 , 0x1C,
0x20, 0x20, 0x20 , 0x26,
0x40, 0x20, 0x20 , 0x2B,
0x20, 0x26, 0x20 , 0x20,
0x20, 0x30, 0x80 , 0xFF,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x80,
0x20, 0x30, 0x1C , 0x10,
0x20, 0x10, 0x1C , 0x10,
0x20, 0x20, 0x26 , 0x20,
0x2B, 0x20, 0x30 , 0x20,
0x2B, 0x40, 0x20 , 0x15,
0x1F, 0x05, 0x20 , 0x10,
0x1C, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x30,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x40, 0x1C , 0x20,
0x20, 0x20, 0x26 , 0x40,
0x13, 0x60, 0x18 , 0x20,
0x15, 0x40, 0x13 , 0x40,
0x18, 0x80, 0x00
};
void int0() interrupt 1 //采用中断0 控制节拍
{ TH0=0xd8;
TL0=0xef;
n--;
}
void delay (unsigned char m) //控制频率延时
{
unsigned i=3m;
while(--i);
}
void delayms(unsigned char a) //豪秒延时子程序
{
while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!
}
void main()
{ unsigned char p,m; //m为频率常数变量
unsigned char i=0;
TMOD&=0x0f;
TMOD|=0x01;
TH0=0xd8;TL0=0xef;
IE=0x82;
play:
while(1)
{
a: p=music_tab[i];
if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍
else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符
else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数
TR0=1; //开定时器1
while(n!=0) out=~out,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)
TR0=0; //关定时器1
}
}
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