#include<graphicsh>
#include<stdlibh>
#define N 200
#define up 0x4800
#define down 0x5000
#define left 0x4b00
#define right 0x4d00
#define esc 0x011b
#define Y 0x1579
#define n 0x316e
int gamespeed; / 游戏速度 /
int i,key,color;
int score=0; / 游戏分数 /
char cai48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x04,0x00,0x18,0x00,0x00,0x00,0x0E,0x00,
0x1C,0x00,0x00,0x00,0x1C,0x00,0x1C,0x00,
0x00,0x00,0x20,0x00,0x38,0x00,0x00,0x00,
0x40,0x00,0x78,0x00,0x00,0x01,0x80,0x40,
0x70,0x00,0x00,0x03,0x80,0xC0,0xE0,0x00,
0x00,0x07,0x80,0x80,0xC0,0x00,0x00,0x0E,
0x11,0x81,0xC0,0x00,0x00,0x08,0x61,0x01,
0x80,0x00,0x00,0x00,0x23,0x03,0x04,0x00,
0x00,0x02,0x02,0x00,0x06,0x00,0x00,0x1E,
0x04,0x00,0x0F,0x00,0x00,0x1C,0x1F,0x80,
0x1E,0x00,0x00,0x08,0x3F,0x80,0x3C,0x00,
0x00,0x00,0xFF,0x80,0x38,0x00,0x00,0x03,
0xFF,0x80,0x78,0x00,0x00,0x0F,0xF8,0x00,
0xF0,0x00,0x00,0x7F,0xF0,0x00,0xE0,0x00,
0x03,0xFF,0xFC,0x01,0x80,0x00,0x03,0xC0,
0xFF,0x01,0x03,0x80,0x01,0x01,0xFF,0x00,
0x03,0x80,0x00,0x01,0x3F,0x00,0x07,0x80,
0x00,0x02,0x11,0x00,0x07,0x00,0x00,0x00,
0x10,0x00,0x07,0x00,0x00,0x00,0x10,0x00,
0x0E,0x00,0x00,0x08,0x10,0x00,0x1C,0x00,
0x00,0x30,0x10,0x00,0x18,0x00,0x00,0x70,
0x10,0x00,0x30,0x00,0x01,0xE0,0x10,0x00,
0x70,0x00,0x03,0x80,0x10,0x00,0x60,0x00,
0x00,0x00,0x30,0x00,0xE0,0x00,0x00,0x00,
0xF0,0x01,0xC0,0x00,0x00,0x00,0x70,0x03,
0xC0,0x00,0x00,0x00,0x10,0x07,0x80,0x00,
0x00,0x00,0x00,0x0F,0x00,0x00,0x00,0x00,
0x00,0x1E,0x00,0x00,0x00,0x00,0x00,0x3C,
0x00,0x00,0x00,0x00,0x00,0x70,0x00,0x00,
0x00,0x00,0x01,0xC0,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char she48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x04,
0x00,0x00,0x00,0x00,0x00,0x0C,0x00,0x00,
0x00,0x00,0x00,0x0E,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x03,0x00,0x07,
0x00,0x00,0x00,0x02,0x00,0x03,0x00,0x00,
0x00,0x02,0x00,0x00,0x00,0x00,0x00,0x02,
0x00,0x00,0xF8,0x00,0x00,0x02,0x00,0x07,
0x86,0x00,0x00,0x02,0x00,0x18,0x03,0x00,
0x00,0x02,0x00,0x00,0x07,0x80,0x00,0x03,
0xF0,0x00,0x07,0x80,0x00,0x0F,0xFC,0x00,
0x0C,0x00,0x00,0x7E,0x3F,0x80,0x00,0x00,
0x01,0xFE,0x1F,0x80,0x00,0x00,0x01,0xE2,
0x39,0x8C,0x00,0x00,0x00,0xC2,0x30,0x08,
0x00,0x00,0x00,0xC2,0x60,0x08,0x00,0x00,
0x00,0xC3,0xE0,0x08,0x60,0x00,0x00,0x7F,
0xE0,0x01,0xE0,0x00,0x00,0x3F,0x80,0x1F,
0xE0,0x00,0x00,0x1E,0x00,0x1F,0x80,0x00,
0x00,0x1E,0x00,0x1F,0x00,0x00,0x00,0x02,
0x38,0x1E,0x00,0x00,0x00,0x07,0xFC,0x1C,
0x00,0x20,0x00,0x07,0xFC,0x18,0x00,0x20,
0x00,0x1F,0x0C,0x10,0x00,0x20,0x00,0x7C,
0x04,0x10,0x00,0x60,0x01,0xF0,0x00,0x10,
0x00,0x60,0x01,0xE0,0x00,0x08,0x00,0xF0,
0x00,0x80,0x00,0x08,0x03,0xF0,0x00,0x00,
0x00,0x07,0xFF,0xF0,0x00,0x00,0x00,0x07,
0xFF,0xF0,0x00,0x00,0x00,0x03,0xFF,0xE0,
0x00,0x00,0x00,0x01,0xFF,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char tun48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x0E,0x00,0x00,0x00,0x00,0x00,0x3E,
0x00,0x00,0x00,0x00,0x00,0x7F,0x00,0x00,
0x00,0x00,0x00,0xE0,0x00,0x00,0x00,0x00,
0x03,0xC0,0x00,0x00,0x00,0x00,0x1F,0x00,
0x00,0x00,0x00,0x00,0x7C,0x00,0x00,0x00,
0x00,0x01,0xF8,0x00,0x00,0x00,0x00,0x03,
0xF8,0x00,0x40,0x00,0x00,0x00,0x06,0x07,
0xC0,0x00,0x00,0x00,0x07,0xFF,0xE0,0x00,
0x00,0x00,0x07,0xFF,0xE0,0x00,0x00,0x00,
0x0F,0xFF,0x80,0x00,0x00,0x00,0x7F,0xF8,
0x00,0x00,0x00,0x1F,0xFF,0xF8,0x00,0x00,
0x00,0x1F,0xFF,0xF8,0x00,0x00,0x00,0x1F,
0xFC,0x3C,0x00,0x00,0x00,0x0F,0xF8,0x0E,
0x00,0x00,0x00,0x04,0x70,0x07,0x00,0x00,
0x00,0x00,0x60,0x03,0x80,0x00,0x00,0x00,
0xC0,0x00,0xC0,0x00,0x00,0x01,0x80,0x00,
0x30,0x00,0x00,0x01,0x00,0x3C,0x18,0x00,
0x00,0x02,0x03,0xFF,0x0C,0x00,0x00,0x0C,
0x7F,0xFF,0x8E,0x00,0x00,0x18,0xFF,0xFF,
0xC7,0x80,0x00,0x78,0xFE,0x07,0x87,0xE0,
0x01,0xF0,0x70,0x07,0x03,0xF8,0x07,0xE0,
0x70,0x0E,0x03,0xFE,0x00,0x00,0x38,0x1E,
0x01,0xFE,0x00,0x00,0x3F,0xFE,0x00,0x0C,
0x00,0x00,0x1F,0xFE,0x00,0x00,0x00,0x00,
0x1F,0xFE,0x00,0x00,0x00,0x00,0x0F,0xFE,
0x00,0x00,0x00,0x00,0x04,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char dan48H[]={
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0xFC,0x00,0x00,0x00,0x00,0x07,0xFF,
0x00,0x00,0x00,0x00,0x7F,0xC0,0x80,0x00,
0x00,0x03,0xFF,0x80,0x40,0x00,0x00,0x01,
0xF1,0x80,0x40,0x00,0x00,0x01,0x81,0x80,
0xE0,0x00,0x00,0x00,0x01,0x93,0xF0,0x00,
0x00,0x00,0x01,0xFF,0xF0,0x00,0x00,0x00,
0x21,0xFF,0xF0,0x00,0x00,0x00,0x21,0xF8,
0x00,0x00,0x00,0x00,0x61,0xC0,0x00,0x00,
0x00,0x00,0x61,0x80,0x00,0x00,0x00,0x00,
0xF3,0x00,0x00,0x00,0x00,0x00,0xFF,0x00,
0x00,0x00,0x00,0x01,0xFF,0xC0,0x00,0x00,
0x00,0x03,0xFF,0xF8,0x00,0x00,0x00,0x02,
0x00,0xFC,0x00,0x00,0x00,0x04,0x02,0x1F,
0x00,0x00,0x00,0x08,0x03,0x01,0xC0,0x00,
0x00,0x38,0x03,0x00,0x7C,0x00,0x00,0xF8,
0x07,0xF8,0x3F,0xC0,0x01,0xF0,0x3F,0xFE,
0x3F,0xF8,0x03,0xC1,0xFF,0x0F,0x1F,0xF8,
0x00,0x01,0xE3,0x0F,0x0F,0xF0,0x00,0x01,
0xC3,0x0E,0x00,0x00,0x00,0x01,0x83,0xFC,
0x00,0x00,0x00,0x00,0xC7,0xF8,0x00,0x00,
0x00,0x00,0xFF,0xF8,0x00,0x00,0x00,0x00,
0x7F,0xF0,0x00,0x00,0x00,0x00,0x3F,0x03,
0x80,0x00,0x00,0x00,0x03,0x04,0x00,0x00,
0x00,0x00,0x03,0xF8,0x00,0x00,0x00,0x00,
0x1F,0xF8,0x20,0x00,0x00,0x00,0xFF,0xFF,
0xE0,0x00,0x00,0x07,0xFF,0x81,0xE0,0x00,
0x00,0x07,0xE0,0x00,0xE0,0x00,0x00,0x03,
0x00,0x00,0x60,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
};
char zuo16H[]={
0x18,0xC0,0x18,0xC0,0x19,0x80,0x31,0xFE,
0x33,0xFE,0x76,0xC0,0xF0,0xFC,0xB0,0xFC,
0x30,0xC0,0x30,0xC0,0x30,0xFE,0x30,0xFE,
0x30,0xC0,0x30,0xC0,0x30,0xC0,0x00,0x00,
};
char zhe16H[]={
0x03,0x00,0x03,0x0C,0x1F,0xCC,0x1F,0xD8,
0x03,0x30,0xFF,0xFE,0xFF,0xFE,0x03,0x00,
0x0F,0xF8,0x3F,0xF8,0xEC,0x18,0xCF,0xF8,
0x0C,0x18,0x0F,0xF8,0x0F,0xF8,0x00,0x00,
};
char tian16H[]={
0x00,0x00,0x3F,0xFC,0x3F,0xFC,0x31,0x8C,
0x31,0x8C,0x31,0x8C,0x3F,0xFC,0x3F,0xFC,
0x31,0x8C,0x31,0x8C,0x31,0x8C,0x3F,0xFC,
0x3F,0xFC,0x30,0x0C,0x00,0x00,0x00,0x00,
};
char xue16H[]={
0x33,0x18,0x19,0x98,0x08,0xB0,0x7F,0xFC,
0x7F,0xFC,0x60,0x0C,0x1F,0xF0,0x1F,0xF0,
0x00,0xC0,0x7F,0xFC,0x7F,0xFC,0x01,0x80,
0x01,0x80,0x07,0x80,0x03,0x00,0x00,0x00,
};
char ke16H[]={
0x00,0x00,0x0C,0x18,0xFD,0x98,0xF8,0xD8,
0x18,0x58,0xFE,0x18,0xFE,0x98,0x18,0xD8,
0x3C,0x58,0x7E,0x1E,0xDB,0xFE,0x9B,0xF8,
0x18,0x18,0x18,0x18,0x18,0x18,0x00,0x00,
};
struct Food/定义结构体存储食物的属性/
{
int x; / 食物的坐标 /
int y;
int yes; / 值为0表示屏幕上没有食物,值为1表示屏幕上有食物 /
int color; / 食物颜色 /
}food;
struct Snake/定义结构体存储蛇的属性/
{
int x[N]; / 每一节蛇的坐标 /
int y[N];
int color[N];/存储每一节蛇的颜色/
int node; / 蛇的节数 /
int direction; / 蛇移动的方向 /
int life; / 蛇的生命,如果为1,蛇死,游戏结束 /
}snake;
void init(void)/图形驱动/
{
int driver=DETECT,mode=0;
registerbgidriver(EGAVGA_driver);
initgraph(&driver,&mode,"");
}
void drawmat(char mat,int matsize,int x,int y,int color)/汉字点阵/
{
int i,j,k,m;
m=(matsize-1)/8+1;
for(j=0;j<matsize;j++)
for(i=0;i<m;i++)
for(k=0;k<8;k++)
if(mat[jm+i]&(0x80>>k))
putpixel(x+i8+k,y+j,color);
}
void showword(void)
{/ 调用汉字点阵输出程序,显示标题和作者信息 /
drawmat(cai48H,48,249,-4,7);
drawmat(she48H,48,329,-4,7);
drawmat(tun48H,48,409,-4,7);
drawmat(dan48H,48,489,-4,7);
drawmat(cai48H,48,250,-5,4);
drawmat(she48H,48,330,-5,4);
drawmat(tun48H,48,410,-5,4);
drawmat(dan48H,48,490,-5,4);
/作者 田学科/
drawmat(zuo16H,16,515,465,7);
drawmat(zhe16H,16,530,465,7);
drawmat(tian16H,16,550,465,7);
drawmat(xue16H,16,565,465,7);
drawmat(ke16H,16,580,465,7);
}
void draw(void)/画出四周的墙/
{
if(color==15)
color=0;
setcolor(++color);
setlinestyle(SOLID_LINE,0,1);
for(i=30;i<=600;i+=10)
{
rectangle(i,40,i+10,49);
rectangle(i,451,i+10,460);
}
for(i=40;i<450;i+=10)
{
rectangle(30,i,39,i+10);
rectangle(601,i,610,i+10);
}
}
void prscore(void)
{/ 打印游戏分数 /
char str[10];
setfillstyle(SOLID_FILL,YELLOW);
bar(50,10,200,30);
setcolor(6);
settextstyle(0,0,2);
sprintf(str,"score:%d",score);
outtextxy(55,15,str);
}
void gameover(void)
{
cleardevice(); / 清屏函数 /
for(i=0;i<snakenode;i++)/ 画出蛇死时的位置 /
{
setcolor(snakecolor[i]);
rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);
}
prscore(); / 显示分数 /
draw();
showword();
settextstyle(0,0,6);
setcolor(7);
outtextxy(103,203,"GAME OVER");
setcolor(RED);
outtextxy(100,200,"GAME OVER");
}
void gameplay(void)/ 玩游戏的具体过程 /
{
int flag,flag1;
randomize();
prscore();
gamespeed=50000;
foodyes=0;/ foodyes=0表示屏幕上没有食物 /
snakelife=1;/ snakelife=1表示蛇是活着的 /
snakedirection=4;/ 表示蛇的初始方向为向右 /
snakenode=2; / 蛇的初始化为两节 /
snakecolor[0]=2; /两节蛇头初始化为绿色/
snakecolor[1]=2;
snakex[0]=100;snakey[0]=100;
snakex[1]=110;snakey[1]=100;
foodcolor=random(15)+1;
while(1)
{
while(1)
{
if(foodyes==0) / 如果蛇活着 /
{
while(1)
{
flag=1;
foodyes=1;
foodx=random(56)10+40;
foody=random(40)10+50;
for(i=0;i<snakenode;i++)
{
if(foodx==snakex[i]&&foody==snakey[i])
flag=0;
}
if(flag) break;
}
}
if(foodyes)
{
setcolor(foodcolor);
rectangle(foodx,foody,foodx+10,foody+10);
}
for(i=snakenode-1;i>0;i--)
{
snakex[i]=snakex[i-1];
snakey[i]=snakey[i-1];
}
switch(snakedirection)
{
case 1: snakey[0]-=10;break;
case 2: snakey[0]+=10;break;
case 3: snakex[0]-=10;break;
case 4: snakex[0]+=10;break;
}
for(i=3;i<snakenode;i++)
{
if(snakex[i]==snakex[0]&&snakey[i]==snakey[0])
{
gameover();
snakelife=0;
break;
}
}
if(snakex[0]<40||snakex[0]>590||snakey[0]<50||snakey[0]>440)
{
gameover();
snakelife=0;
}
if(snakelife==0)
break;
if(snakex[0]==foodx&&snakey[0]==foody)/蛇吃掉食物/
{
setcolor(0);
rectangle(foodx,foody,foodx+10,foody+10);
snakex[snakenode]=-20;
snakey[snakenode]=-20;
snakecolor[snakenode]=foodcolor;
snakenode++;
foodyes=0;
foodcolor=random(15)+1;
score+=10;
prscore();
if(score%100==0&&score!=0)
{
for(i=0;i<snakenode;i++)/ 画出蛇 /
{
setcolor(snakecolor[i]);
rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);
}
sound(200);
delay(50000);delay(50000);delay(50000);
delay(50000);delay(50000);delay(50000);
nosound();
gamespeed-=5000;
draw();
}
else
{
sound(500);
delay(500);
nosound();
}
}
for(i=0;i<snakenode;i++)/ 画出蛇 /
{
setcolor(snakecolor[i]);
rectangle(snakex[i],snakey[i],snakex[i]+10,snakey[i]+10);
}
delay(gamespeed);
delay(gamespeed);
flag1=1;
setcolor(0);
rectangle(snakex[snakenode-1],snakey[snakenode-1],
snakex[snakenode-1]+10,snakey[snakenode-1]+10);
if(kbhit()&&flag1==1)/如果没按有效键就重新开始循环/
{
flag1=0;
key=bioskey(0);
if(key==esc)
exit(0);
else if(key==up&&snakedirection!=2)
snakedirection=1;
else if(key==down&&snakedirection!=1)
snakedirection=2;
else if(key==left&&snakedirection!=4)
snakedirection=3;
else if(key==right&&snakedirection!=3)
snakedirection=4;
}
}
if(snakelife==0)/如果蛇死了就退出循环/
break;
}
}
void main(void)
{
while(1)
{
color=0;
init();
cleardevice();
showword();
draw();
gameplay();
setcolor(15);
settextstyle(0,0,2);
outtextxy(200,400,"CONTINUE(Y/N)");
while(1)
{
key=bioskey(0);
if(key==Y||key==n||key==esc)
break;
}
if(key==n||key==esc)
break;
}
closegraph();
}
#include <windowsh>
#include <ctime>
#include <iostream>
#include <vector>
#include <queue>
using namespace std;
#ifndef SNAKE_H
#define SNAKE_H
class Cmp
{
friend class Csnake;
int rSign; //横坐标
int lSign; //竖坐标
public:
// friend bool isDead(const Cmp& cmp);
Cmp(int r,int l){setPoint(r,l);}
Cmp(){}
void setPoint(int r,int l){rSign=r;lSign=l;}
Cmp operator-(const Cmp &m)const
{
return Cmp(rSign-mrSign,lSign-mlSign);
}
Cmp operator+(const Cmp &m)const
{
return Cmp(rSign+mrSign,lSign+mlSign);
}
};
const int maxSize = 5; //初始蛇身长度
class Csnake
{
Cmp firstSign; //蛇头坐标
Cmp secondSign;//蛇颈坐标
Cmp lastSign; //蛇尾坐标
Cmp nextSign; //预备蛇头
int row; //列数
int line; //行数
int count; //蛇身长度
vector<vector<char> > snakeMap;//整个游戏界面
queue<Cmp> snakeBody; //蛇身
public:
int GetDirections()const;
char getSymbol(const Cmp& c)const
//获取指定坐标点上的字符
{
return snakeMap[clSign][crSign];
}
Csnake(int n)
//初始化游戏界面大小
{
if(n<20)line=20+2;
else if(n>30)line=30+2;
else line=n+2;
row=line3+2;
}
bool isDead(const Cmp& cmp)
{
return ( getSymbol(cmp)=='@' || cmprSign == row-1
|| cmprSign== 0 || cmplSign == line-1 ||
cmplSign == 0 );
}
void InitInstance(); //初始化游戏界面
bool UpdataGame(); //更新游戏界面
void ShowGame(); //显示游戏界面
};
#endif // SNAKE_H
using namespace std;
//测试成功
void Csnake::InitInstance()
{
snakeMapresize(line); // snakeMap[竖坐标][横坐标]
for(int i=0;i<line;i++)
{
snakeMap[i]resize(row);
for(int j=0;j<row;j++)
{
snakeMap[i][j]=' ';
}
}
for(int m=1;m<maxSize+1;m++)
{
//初始蛇身
snakeMap[line/2][m]='@';
//将蛇身坐标压入队列
snakeBodypush(Cmp(m,(line/2)));
//snakeBody[横坐标][竖坐标]
}
//链表头尾
firstSign=snakeBodyback();
secondSignsetPoint(maxSize-1,line/2);
}
//测试成功
int Csnake::GetDirections()const
{
if(GetKeyState(VK_UP)<0) return 1; //1表示按下上键
if(GetKeyState(VK_DOWN)<0) return 2; //2表示按下下键
if(GetKeyState(VK_LEFT)<0) return 3; //3表示按下左键
if(GetKeyState(VK_RIGHT)<0)return 4; //4表示按下右键
return 0;
}
bool Csnake::UpdataGame()
{
//-----------------------------------------------
//初始化得分0
static int score=0;
//获取用户按键信息
int choice;
choice=GetDirections();
cout<<"Total score: "<<score<<endl;
//随机产生食物所在坐标
int r,l;
//开始初始已经吃食,产生一个食物
static bool eatFood=true;
//如果吃了一个,才再出现第2个食物
if(eatFood)
{
do
{
//坐标范围限制在(1,1)到(line-2,row-2)对点矩型之间
srand(time(0));
r=(rand()%(row-2))+1; //横坐标
l=(rand()%(line-2))+1;//竖坐标
//如果随机产生的坐标不是蛇身,则可行
//否则重新产生坐标
if(snakeMap[l][r]!='@')
{snakeMap[l][r]='';}
}while (snakeMap[l][r]=='@');
}
switch (choice)
{
case 1://向上
//如果蛇头和社颈的横坐标不相同,执行下面 *** 作
if(firstSignrSign!=secondSignrSign)nextSignsetPoint(firstSignrSign,firstSignlSign-1);
//否则,如下在原本方向上继续移动
else nextSign=firstSign+(firstSign-secondSign);
break;
case 2://向下
if(firstSignrSign!=secondSignrSign)nextSignsetPoint(firstSignrSign,firstSignlSign+1);
else nextSign=firstSign+(firstSign-secondSign);
break;
case 3://向左
if(firstSignlSign!=secondSignlSign)nextSignsetPoint(firstSignrSign-1,firstSignlSign);
else nextSign=firstSign+(firstSign-secondSign);
break;
case 4://向右
if(firstSignlSign!=secondSignlSign)nextSignsetPoint(firstSignrSign+1,firstSignlSign);
else nextSign=firstSign+(firstSign-secondSign);
break;
default:
nextSign=firstSign+(firstSign-secondSign);
}
//----------------------------------------------------------
if(getSymbol(nextSign)!='' && !isDead(nextSign))
//如果没有碰到食物(且没有死亡的情况下),删除蛇尾,压入新的蛇头
{
//删除蛇尾
lastSign=snakeBodyfront();
snakeMap[lastSignlSign][lastSignrSign]=' ';
snakeBodypop();
//更新蛇头
secondSign=firstSign;
//压入蛇头
snakeBodypush(nextSign);
firstSign=snakeBodyback();
snakeMap[firstSignlSign][firstSignrSign]='@';
//没有吃食
eatFood=false;
return true;
}
//-----吃食-----
else if(getSymbol(nextSign)=='' && !isDead(nextSign))
{
secondSign=firstSign;
snakeMap[nextSignlSign][nextSignrSign]='@';
//只压入蛇头
snakeBodypush(nextSign);
firstSign=snakeBodyback();
eatFood=true;
//加分
score+=20;
return true;
}
//-----死亡-----
else {cout<<"Dead"<<endl;cout<<"Your last total score is "<<score<<endl; return false;}
}
void Csnake::ShowGame()
{
for(int i=0;i<line;i++)
{
for(int j=0;j<row;j++)
cout<<snakeMap[i][j];
cout<<endl;
}
Sleep(1);
system("cls");
}
int main()
{
Csnake s(20);
sInitInstance();
//sShowGame();
int noDead;
do
{
sShowGame();
noDead=sUpdataGame();
}while (noDead);
system("pause");
return 0;
}
这个代码可以运行的,记得给分啦
话说,我用c++11和opengl在mac上写过一个贪吃蛇,可以参考一下:>
主要是贪吃蛇本身的核心逻辑才70行左右(偷懒用了STL的list,不用自己实现链表)
当时装逼用英语写的注释,请不要打我!
核心逻辑大概是这样子 每次移动的时候:
1 如果蛇头出界或者碰到自己,game over
2 如果蛇头吃到食物,蛇变长。
3 否则(蛇头什么都没碰到)移动蛇。
用链表存蛇身的各个位置的话,链表尾部当蛇头,那蛇变长的 *** 作很简单:把新的蛇头位置插入链表尾部。
移动蛇的 *** 作也简单:把新的蛇头位置插入链表尾部,删除链表头。
然后,剩下的事情还有两个:
1 拿到蛇身的所有位置,在对应位置画上蛇身
2 获取用户输入,改变蛇的移动方向
那。。。你需要了解的只有:
opengl怎么在指定位置画方块(圆圈)
opengl怎么处理用户输入
没了。
/
C/C++贪吃蛇游戏,zjlj,2015316
/
#define DEBUG 0 //当程序在调试阶段时 DEBUG为 1
#include<iostream>
#include<windowsh>
#include<timeh>
#include<conioh>
using namespace std;
void readini(FILE fphead, int score, char argv[]) //创建或打开一个和运行文件对应的ini文件,读取最高纪录
{
char filename[200],pfilename;
int flag=-1,i;
strcpy(filename,argv[0]);
for(i=0;filename[i]!='\0';i++)
{
if (''==filename[i])flag=1;
}
if(1==flag)
{
filename[i-1]='i';
filename[i-2]='n';
filename[i-3]='i';
}
else
{
filename[i]='';
filename[i+1]='i';
filename[i+2]='n';
filename[i+3]='i';
filename[i+4]='\0';
}
for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];
if ( (fphead=fopen(pfilename, "rb+"))==NULL)
{
if ( (fphead=fopen(pfilename, "wb+"))==NULL)
{
printf("无法创建或打开\"%s\"文件\n",pfilename);
system("pause");
exit(0);
}
}
else
{
fread(score,sizeof(int),1,fphead);
}
}
void writeini(FILE fphead, int score, char argv[]) //打开一个和运行文件对应的ini文件,写入最高纪录
{
char filename[200],pfilename;
int flag=-1,i;
strcpy(filename,argv[0]);
for(i=0;filename[i]!='\0';i++)
{
if (''==filename[i])flag=1;
}
if(1==flag)
{
filename[i-1]='i';
filename[i-2]='n';
filename[i-3]='i';
}
else
{
filename[i]='';
filename[i+1]='i';
filename[i+2]='n';
filename[i+3]='i';
filename[i+4]='\0';
}
for(;filename[i]!='\\'&&i>=0;i--)pfilename=&filename[i];
if ( (fphead=fopen(pfilename, "wb+"))==NULL)
{
printf("无法写入\"%s\"文件,磁盘写保护!\n",pfilename);
system("pause");
exit(0);
}
else
{
rewind(fphead);
fwrite(score,sizeof(int),1,fphead);
fclose(fphead);
}
}
void gotoxy(int x,int y)//光标定位,光标定位函数SetConsoleCursorPosition是左上角位置是0,0然后向左向下延伸
{
COORD pos;
posX=2y;
posY=x;
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE),pos);
}
void color(int a)//颜色函数
{
SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a);
}
void Refresh(int q[][22], int grade, int gamespeed, int length,int score) // 输出贪吃蛇棋盘
{
int i,j;
for(i=0;i<22;i++)
{
for(j=0;j<22;j++)
{
if(q[i][j]==0)//输出棋盘空白
{
gotoxy(i,j);
color(11);
cout<<"■";
}
if(q[i][j]==1||q[i][j]==2)//输出棋盘墙壁
{
gotoxy(i,j);
color(11);
cout<<"□";
}
if(q[i][j]==3)//输出蛇头
{
gotoxy(i,j);
color(14);
cout<<"★";
}
if(q[i][j]==4)//输出蛇身
{
gotoxy(i,j);
color(12);
cout<<"◆";
}
if(q[i][j]==5)//输出果子
{
gotoxy(i,j);
color(12);
cout<<"●";
}
}
if(i==0) cout << "\t";
if(i==1) cout << "\t等级为:" << grade;//显示等级
if(i==3) cout << "\t自动前进时间";
if(i==4) cout << "\t间隔为:" << gamespeed << "ms";//显示时间
if(i==6) cout << "\t历史最高分为:" << score << "分";
if(i==7) cout << "\t你现在得分为:" << (length+(grade-1)8)10 << "分";
if(i==8) cout << "\t";
if(i==9) cout << "\t游戏说明:";
if(i==10) cout << "\t(1)用小键盘方向键控制";
if(i==11) cout << "\t蛇头运动方向;";
if(i==12) cout << "\t(2)蛇每吃一个果子蛇身";
if(i==13) cout << "\t增加一节;";
if(i==14) cout << "\t(3)蛇咬到自己或碰到墙";
if(i==15) cout << "\t壁游戏结束。";
if(i==18) cout << "\t";
if(i==19) cout << "\tC/C++语言作业:";
if(i==20) cout << "\tzjlj,20150316 ";
}
}
int main(int argc, char argv[]){
int tcsQipan[22][22]; // 贪吃蛇棋盘是一个二维数组(如2222,包括墙壁)
int i,j,score,directiontemp;
FILE fpini;//fpini 信息文件
readini(&fpini, &score, argv);//读取ini文件的最高纪录
if (score<0)//最高成绩小于零设置为零,初建文件会是负数
score=0;
while(1)
{
for(i=1;i<=20;i++)
for(j=1;j<=20;j++)
tcsQipan[i][j]=0; //贪吃蛇棋盘相应坐标标上中间空白部分的标志0
for(i=0;i<=21;i++)
tcsQipan[0][i] = tcsQipan[21][i] = 1; //贪吃蛇棋盘相应坐标标上上下墙壁的标志1
for(i=1;i<=20;i++)
tcsQipan[i][0] = tcsQipan[i][21] = 2; //贪吃蛇棋盘相应坐标标上左右墙壁的标志2
int tcsZuobiao[2][500]; //蛇的坐标数组
for(i=0; i<4; i++)
{
tcsZuobiao[0][i] = 1;//蛇身和蛇头的x坐标
tcsZuobiao[1][i] = i + 1;//蛇身和蛇头的y坐标
}
int head = 3,tail = 0;//标示蛇头和蛇尾的数组偏移量
for(i=1;i<=3;i++)
tcsQipan[1][i]=4; //蛇身
tcsQipan[1][4]=3; //蛇头
int x1, y1; // 随机出果子
srand(time(0));//设置随机种子
do
{
x1=rand()%20+1;
y1=rand()%20+1;
}
while(tcsQipan[x1][y1]!=0);//如果不是在空白处重新出果子
tcsQipan[x1][y1]=5;//贪吃蛇棋盘相应坐标标上果子的标志5
color(12);
cout<<"\n\n\t\t\t\t贪吃蛇游戏即将开始 !"<<endl;//准备开始
long start,starttemp;
int grade = 1, length = 4; //设置初始等级和蛇的初始长度
int gamespeed = 500; //设置初始前进时间间隔
for(i=3;i>=0;i--)
{
start=clock();
while(clock()-start<=1000);
system("cls");
if(i>0)
cout << "\n\n\t\t\t\t进入倒计时:" << i << endl; //倒计时显示
else
Refresh(tcsQipan,grade,gamespeed,length,score); //初始棋盘显示
}
int timeover=1,otherkey=1;//初始化超时时间和按键判断参数
char direction = 77; // 设置初始情况下,向右运动
int x=tcsZuobiao[0][head],y=tcsZuobiao[1][head];//保存蛇头坐标到x,y变量
while(1)//运行一局游戏
{
start = clock();
while((timeover=((starttemp=clock())-start<=gamespeed))&&!kbhit());//如果有键按下或时间超过自动前进时间间隔则终止循环
if(direction==72||direction==80||direction==75 ||direction==77)
directiontemp=direction;//保留上一次方向按键
//starttemp=gamespeed+start-starttemp;//保留停留时间
if(timeover)
{
#if (DEBUG==1)
direction = getch();//调试代码
#else
if((direction =getch())==-32)
direction = getch();
#endif
}
#if (DEBUG==1)//调试代码
start=clock();
while(clock()-start<=2000);
gotoxy(24,4);
cout << "\t按键ASCII代码"<<(int)direction<<" "<<endl;
#endif
if(!(direction==72||direction==80||direction==75 ||direction==77))
{
otherkey=0;// 按键非方向键,otherkey设置为0
}
else
{
otherkey=1;// 按键为方向键,otherkey设置为1
}
if(direction==72 && directiontemp==80)//忽略反方向按键
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}
else if(direction==80 && directiontemp==72)
{
direction=32;//设置按键为非方向键
otherkey=0;// 按键为非方向键,otherkey设置为0
// start = clock();
//while(clock()-start<=starttemp);//补偿等待时间
}
else if(direction==75 && directiontemp==77)
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}
else if(direction==77 && directiontemp==75)
{
direction=32;
otherkey=0;
//start = clock();
//while(clock()-start<=starttemp);
}
switch(direction)//判断方向键
{
case 72: x= tcsZuobiao[0][head]-1; y= tcsZuobiao[1][head];break; // 向上
case 80: x= tcsZuobiao[0][head]+1; y= tcsZuobiao[1][head];break; // 向下
case 75: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]-1;break; // 向左
case 77: x= tcsZuobiao[0][head]; y= tcsZuobiao[1][head]+1;break; // 向右
default: break;
}
if(x==0 || x==21 ||y==0 || y==21) // 蛇头碰到墙壁,结束本局游戏
{
gotoxy(22,12);
cout << "\t游戏已结束!" << endl;
if(score>=(length+(grade-1)8)10)//判断是否破记录
{
gotoxy(10,7);
color(12);
cout << "闯关失败 加油耶!" << endl;
fclose(fpini);//关闭ini文件
}
else
{
gotoxy(10,7);
color(12);
cout << "恭喜您打破记录" << endl;
score=(length+(grade-1)8)10;
writeini(&fpini, &score, argv);//写入ini文件的最高纪录
}
gotoxy(23,12);
cout << "按回车键重新开始,按ESC退出游戏" << endl;//显示的提示
break;//退出该局游戏
}
if(tcsQipan[x][y]!=0&&!(x==x1&&y==y1)&&tcsQipan[x][y]!=3) // 蛇头碰到蛇身,结束本局游戏
{
gotoxy(22,12);
cout << "\t游戏已结束!" << endl;
if(score>=(length+(grade-1)8)10)//判断是否破记录
{
gotoxy(10,7);
color(12);
cout << "闯关失败 加油耶!" << endl;
fclose(fpini);//关闭ini文件
}
else
{
gotoxy(10,7);
color(12);
cout << "恭喜您打破记录" << endl;
score=(length+(grade-1)8)10;
writeini(&fpini, &score, argv);//写入ini文件的最高纪录
}
gotoxy(23,12);
cout << "按回车键重新开始,按ESC退出游戏" << endl;//显示的提示
break;//退出该局游戏
}
/
游戏运行时的核心算法开始
/
if(x==x1 && y==y1) // 吃果子,长度加1
{
length ++;
if(length>=8)//长度大于等于8重新计算长度,等级加1
{
length -= 8;//重新计算长度
grade ++;//等级加1
if(gamespeed>50)//控制最快速度为50
gamespeed = 550 - grade 50; // 改变自动前进时间间隔
}
tcsQipan[x][y]= 3;//贪吃蛇棋盘相应坐标现在蛇头标志改为蛇头标志3
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]] = 4;//贪吃蛇棋盘相应坐标原来蛇头标志改为蛇身标志4
head = (head+1)%400;//防止数组越界
tcsZuobiao[0][head] = x;//蛇头的x坐标
tcsZuobiao[1][head] = y;//蛇头的y坐标
do//随机出果子
{
x1=rand()%20+1;
y1=rand()%20+1;
}
while(tcsQipan[x1][y1]!=0);//如果不是在空白处重新出果子
tcsQipan[x1][y1]=5;//贪吃蛇棋盘相应坐标标上果子的标志5
gotoxy(22,12);
cout << "\t游戏进行中!" << endl;
Refresh(tcsQipan,grade,gamespeed,length,score);
}
else // 不吃果子
{
if(otherkey)
{
tcsQipan [tcsZuobiao[0][tail]][tcsZuobiao[1][tail]]=0;
tail=(tail+1)%400;//防止数组越界
tcsQipan [tcsZuobiao[0][head]][tcsZuobiao[1][head]]=4;
head=(head+1)%400;//防止数组越界
tcsZuobiao[0][head]=x;//蛇头的x坐标
tcsZuobiao[1][head]=y;//蛇头的y坐标
tcsQipan[tcsZuobiao[0][head]][tcsZuobiao[1][head]]=3;
gotoxy(22,12);
cout << "\t游戏进行中!" << endl;
Refresh(tcsQipan,grade,gamespeed,length,score);
}
else
{
gotoxy(22,12);
cout << "\t游戏暂停中!" << endl;
}
}
/
游戏运行时的核心算法结束
/
}
while(1)
{
while(!kbhit());
if((direction =getch())==13)//按回车键开始下一局
break;
if(direction ==27)//按ESC退出游戏
exit(0);
}
system("cls");//清除屏幕重新开始
}
return 0;
}
//友情提示:如想速度快点,请改小_sleep(500)函数中参数
#include
#include
#include
#include
#include
const int H = 8; //地图的高
const int L = 16; //地图的长
char GameMap[H][L]; //游戏地图
int key; //按键保存
int sum = 1, over = 0; //蛇的长度, 游戏结束(自吃或碰墙)
int dx[4] = {0, 0, -1, 1}; //左、右、上、下的方向
int dy[4] = {-1, 1, 0, 0};
struct Snake //蛇的每个节点的数据类型
{
int x, y; //左边位置
int now; //保存当前节点的方向, 0,1,2,3分别为左右上下
}Snake[HL];
const char Shead = '@'; //蛇头
const char Sbody = '#'; //蛇身
const char Sfood = ''; //食物
const char Snode = ''; //''在地图上标示为空
void Initial(); //地图的初始化
void Create_Food(); //在地图上随机产生食物
void Show(); //刷新显示地图
void Button(); //取出按键,并判断方向
void Move(); //蛇的移动
void Check_Border(); //检查蛇头是否越界
void Check_Head(int x, int y); //检查蛇头移动后的位置情况
int main()
{
Initial();
Show();
return 0;
}
void Initial() //地图的初始化
{
int i, j;
int hx, hy;
system("title 贪吃蛇"); //控制台的标题
memset(GameMap, '', sizeof(GameMap)); //初始化地图全部为空''
system("cls");
srand(time(0)); //随机种子
hx = rand()%H; //产生蛇头
hy = rand()%L;
GameMap[hx][hy] = Shead;
Snake[0]x = hx; Snake[0]y = hy;
Snake[0]now = -1;
Create_Food(); //随机产生食物
for(i = 0; i < H; i++) //地图显示
{
for(j = 0; j < L; j++)
printf("%c", GameMap[i][j]);
printf("\n");
}
printf("\n小小C语言贪吃蛇\n");
printf("按任意方向键开始游戏\n");
getch(); //先接受一个按键,使蛇开始往该方向走
Button(); //取出按键,并判断方向
}
void Create_Food() //在地图上随机产生食物
{
int fx, fy;
while(1)
{
fx = rand()%H;
fy = rand()%L;
if(GameMap[fx][fy] == '') //不能出现在蛇所占有的位置
{
GameMap[fx][fy] = Sfood;
break;
}
}
}
void Show() //刷新显示地图
{
int i, j;
while(1)
{
_sleep(500); //延迟半秒(1000为1s),即每半秒刷新一次地图
Button(); //先判断按键在移动
Move();
if(over) //自吃或碰墙即游戏结束
{
printf("\n游戏结束\n");
printf(" >_<\n");
getchar();
break;
}
system("cls"); //清空地图再显示刷新吼的地图
for(i = 0; i < H; i++)
{
for(j = 0; j < L; j++)
printf("%c", GameMap[i][j]);
printf("\n");
}
printf("\n小小C语言贪吃蛇\n");
printf("按任意方向键开始游戏\n");
}
}
void Button() //取出按键,并判断方向
{
if(kbhit() != 0) //检查当前是否有键盘输入,若有则返回一个非0值,否则返回0
{
while(kbhit() != 0) //可能存在多个按键,要全部取完,以最后一个为主
key = getch(); //将按键从控制台中取出并保存到key中
switch(key)
{ //左
case 75: Snake[0]now = 0;
break;
//右
case 77: Snake[0]now = 1;
break;
//上
case 72: Snake[0]now = 2;
break;
//下
case 80: Snake[0]now = 3;
break;
}
}
}
void Move() //蛇的移动
{
int i, x, y;
int t = sum; //保存当前蛇的长度
//记录当前蛇头的位置,并设置为空,蛇头先移动
x = Snake[0]x; y = Snake[0]y; GameMap[x][y] = '';
Snake[0]x = Snake[0]x + dx[ Snake[0]now ];
Snake[0]y = Snake[0]y + dy[ Snake[0]now ];
Check_Border(); //蛇头是否越界
Check_Head(x, y); //蛇头移动后的位置情况,参数为: 蛇头的开始位置
if(sum == t) //未吃到食物即蛇身移动哦
for(i = 1; i < sum; i++) //要从蛇尾节点向前移动哦,前一个节点作为参照
{
if(i == 1) //尾节点设置为空再移动
GameMap[ Snake[i]x ][ Snake[i]y ] = '';
if(i == sum-1) //为蛇头后面的蛇身节点,特殊处理
{
Snake[i]x = x;
Snake[i]y = y;
Snake[i]now = Snake[0]now;
}
else //其他蛇身即走到前一个蛇身位置
{
Snake[i]x = Snake[i+1]x;
Snake[i]y = Snake[i+1]y;
Snake[i]now = Snake[i+1]now;
}
GameMap[ Snake[i]x ][ Snake[i]y ] = '#'; //移动后要置为'#'蛇身
}
}
void Check_Border() //检查蛇头是否越界
{
if(Snake[0]x 0 || Snake[0]x >= H
|| Snake[0]y 0 || Snake[0]y >= L)
over = 1;
}
void Check_Head(int x, int y) //检查蛇头移动后的位置情况
{
if(GameMap[ Snake[0]x ][ Snake[0]y ] == '') //为空
GameMap[ Snake[0]x ][ Snake[0]y ] = '@';
else
if(GameMap[ Snake[0]x ][ Snake[0]y ] == '') //为食物
{
GameMap[ Snake[0]x ][ Snake[0]y ] = '@';
Snake[sum]x = x; //新增加的蛇身为蛇头后面的那个
Snake[sum]y = y;
Snake[sum]now = Snake[0]now;
GameMap[ Snake[sum]x ][ Snake[sum]y ] = '#';
sum++;
Create_Food(); //食物吃完了马上再产生一个食物
}
else
over = 1;
}
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