用Java编写了个小游戏想给游戏加上背景音乐用什么方法

用Java编写了个小游戏想给游戏加上背景音乐用什么方法,第1张

播放音乐的代码  了解一下   可以直接加到小游戏

package com.music.test

import javazoom.jl.decoder.JavaLayerException

import javazoom.jl.player.Player

import java.io.*

public class Music {

private String music

private Player player

public  Music() throws FileNotFoundException, JavaLayerException {

FileInputStream file = new FileInputStream("e:/闹钟.mp3")

BufferedInputStream name = new BufferedInputStream(file)

player = new Player(name)

player.play()

}

public static void main(String[] args) throws FileNotFoundException, JavaLayerException{

new Music()

}

}

//主程序部分

audioPlayWave = new myMusicPlay("1.wav")// 开音乐

audioPlayWave.start()

musicOpenLab = 1

//音乐子类(都是苦命的孩子,要互利互惠啊)

import java.io.File

import java.io.IOException

import javax.sound.sampled.AudioFormat

import javax.sound.sampled.AudioInputStream

import javax.sound.sampled.AudioSystem

import javax.sound.sampled.DataLine

import javax.sound.sampled.FloatControl

import javax.sound.sampled.LineUnavailableException

import javax.sound.sampled.SourceDataLine

import javax.sound.sampled.UnsupportedAudioFileException

public class myMusicPlay extends Thread {

private String fileName

private final int EXTERNAL_BUFFER_SIZE = 524288

public myMusicPlay(String wavFile) {

this.fileName = wavFile

}

public void run() {

File soundFile = new File(fileName)// 播放音乐的文件名

if (!soundFile.exists()) {

System.err.println("Wave file not found:" + fileName)

return

}

while (true) { // 设置循环播放

AudioInputStream audioInputStream = null// 创建音频输入流对象

try {

audioInputStream = AudioSystem.getAudioInputStream(soundFile)// 创建音频对象

} catch (UnsupportedAudioFileException e1) {

e1.printStackTrace()

return

} catch (IOException e1) {

e1.printStackTrace()

return

}

AudioFormat format = audioInputStream.getFormat()// 音频格式

SourceDataLine auline = null// 源数据线

DataLine.Info info = new DataLine.Info(SourceDataLine.class, format)

try {

auline = (SourceDataLine) AudioSystem.getLine(info)

auline.open(format)

} catch (LineUnavailableException e) {

e.printStackTrace()

return

} catch (Exception e) {

e.printStackTrace()

return

}

if (auline.isControlSupported(FloatControl.Type.PAN)) {

FloatControl pan = (FloatControl) auline

.getControl(FloatControl.Type.PAN)

}

auline.start()

int nBytesRead = 0

byte[] abData = new byte[EXTERNAL_BUFFER_SIZE]

try {

while (nBytesRead != -1) {

nBytesRead = audioInputStream

.read(abData, 0, abData.length)

if (nBytesRead >= 0)

auline.write(abData, 0, nBytesRead)

}

} catch (IOException e) {

e.printStackTrace()

return

} finally {

auline.drain()

// auline.close()

}

}

}

}


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原文地址: https://outofmemory.cn/bake/11933208.html

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