谜题:你可以用多少种方法在四个反射墙内用激光束击中目标

谜题:你可以用多少种方法在四个反射墙内用激光束击中目标,第1张

概述你在一个长方形的房间内面对一个敌人,你只有一个激光束武器,房间里没有障碍物,墙壁可以完全反射激光束.然而,激光只能在它变得无用之前行进一定距离,如果它碰到一个角落,它会以相同的方向反射回来.这就是拼图的方式,你会得到你所在位置的坐标和目标的位置,房间尺寸以及光束可以行进的最大距离.例如,如果房间是3乘2并且您的位置是(1,1)并且目标是(2,1)那么可能的解

你在一个长方形的房间内面对一个敌人,你只有一个激光束武器,房间里没有障碍物,墙壁可以完全反射激光束.然而,激光只能在它变得无用之前行进一定距离,如果它碰到一个角落,它会以相同的方向反射回来.

这就是拼图的方式,你会得到你所在位置的坐标和目标的位置,房间尺寸以及光束可以行进的最大距离.例如,如果房间是3乘2并且您的位置是(1,1)并且目标是(2,1)那么可能的解决方案是:

我尝试了以下方法,从源(1,1)开始并创建角度为0弧度的矢量,跟踪矢量路径和反射,直到它击中目标或者矢量的总长度超过最大允许长度,重复以0.001弧度间隔,直到完成一个完整的循环.这是我到目前为止的代码:

from math import *UPRIGHT = 0DOWNRIGHT = 1DOWNleft = 2UPleft = 3UP = 4RIGHT = 5left = 6DOWN = 7def rounddistance (a):    b = round (a * 100000)    return b / 100000.0# only used for presenting and doesn't affect percisiondef double (a):    b = round (a * 100)    if b / 100.0 == b: return int (b)    return b / 100.0def roundAngle (a):    b = round (a * 1000)    return b / 1000.0def isValID (point):    x,y = point    if x < 0 or x > wIDth or y < 0 or y > height: return False    return Truedef isCorner (point):    if point in corners: return True    return False# Find the angle direction in relation to the origin (observer) pointdef getDirection (a):    angle = roundAngle (a)    if angle == 0: return RIGHT    if angle > 0 and angle < pi / 2: return UPRIGHT    if angle == pi / 2: return UP    if angle > pi / 2 and angle < pi: return UPleft    if angle == pi: return left    if angle > pi and angle < 3 * pi / 2: return DOWNleft    if angle == 3 * pi / 2: return DOWN    return DOWNRIGHT# Measure reflected vector angledef getReflectionAngle (tail,head):    v1 = (head[0] - tail[0],head[1] - tail[1])    vx,vy = v1    n = (0,0)    # Determin the normal vector from the tail's position on the borders    if head[0] == 0: n = (1,0)    if head[0] == wIDth: n = (-1,0)    if head[1] == 0: n = (0,1)    if head[1] == height: n = (0,-1)    nx,ny = n    # Calculate the reflection vector using the formula:    # r = v - 2(v.n)n    r = (vx * (1 - 2 * nx * nx),vy * (1 - 2 * ny * ny))    # calculating the angle of the reflection vector using it's a and b values    # if b (adjacent) is zero that means the angle is either pi/2 or -pi/2    if r[0] == 0:        return pi / 2 if r[1] >= 0 else 3 * pi / 2    return (atan2 (r[1],r[0]) + (2 * pi)) % (2 * pi)# Find the intersection point between the vector and bordersdef getIntersection (tail,angle):    if angle < 0:        print "Negative angle: %f" % angle    direction = getDirection (angle)    if direction in [UP,RIGHT,left,DOWN]: return None    borderX,borderY = corners[direction]    x0,y0 = tail    opp = borderY - tail[1]    adj = borderX - tail[0]    p1 = (x0 + opp / tan (angle),borderY)    p2 = (borderX,y0 + adj * tan (angle))    if isValID (p1) and isValID (p2):        print "Both intersections are valID: ",p1,p2    if isValID (p1) and p1 != tail: return p1    if isValID (p2) and p2 != tail: return p2    return None# Check if the vector pass through the target pointdef isHit (tail,head):    d = calcdistance (tail,head)    d1 = calcdistance (target,head)    d2 = calcdistance (target,tail)    return rounddistance (d) == rounddistance (d1 + d2)# Measure distance between two pointsdef calcdistance (p1,p2):    x1,y1 = p1    x2,y2 = p2    return ((y2 - y1)**2 + (x2 - x1)**2)**0.5# Trace the vector path and reflections and check if it can hit the targetdef rayTrace (point,angle):    path = []    length = 0    tail = point    path.append ([tail,round (degrees (angle))])    while length < maxLength:        head = getIntersection (tail,angle)        if head is None:            #print "Direct reflection at angle (%d)" % angle            return None        length += calcdistance (tail,head)        if isHit (tail,head) and length <= maxLength:            path.append ([target])            return [path,double (length)]        if isCorner (head):            #print "Corner reflection at (%d,%d)" % (head[0],head[1])            return None        p = (double (head[0]),double (head[1]))        path.append ([p,double (degrees (angle))])        angle = getReflectionAngle (tail,head)        tail = head    return Nonedef solve (w,h,po,pt,m):    # Initialize global variables    global wIDth,height,origin,target,maxLength,corners,borders    wIDth = w    height = h    origin = po    target = pt    maxLength = m    corners = [(w,h),(w,0),(0,h)]    angle = 0    solutions = []    # Loop in anti-clockwise direction for one cycle    while angle < 2 * pi:        angle += 0.001        path = rayTrace (origin,angle)        if path is not None:            # extract only the points coordinates            route = [x[0] for x in path[0]]            if route not in solutions:                solutions.append (route)                print path# Anser is 7solve (3,2,(1,1),(2,4)# Answer is 9#solve (300,275,(150,150),(185,100),500)

代码以某种方式工作,但它没有找到所有可能的解决方案,我有一个很大的精度问题,我不知道在比较距离或角度时我应该考虑多少小数.我不确定这是正确的做法,但这是我能做到的最好的方式.

如何修复我的代码以提取所有解决方案?我需要它才能有效,因为房间可以变得非常大(500 x 500).有没有更好的方法或者某种算法来做到这一点?

最佳答案如果你开始在所有墙壁上镜像目标,那该怎么办?然后镜像所有墙壁上的镜像,依此类推,直到距离变得太大,激光无法到达目标?任何以目标镜像的方向射击的激光都将击中所述目标. (这是我从上面的评论;在这里重复以使答案更加独立……)

这是答案的镜像部分:get_mirrored将返回点的四个镜像,镜像框由BottOM_left和top_RIGHT限制.

BottOM_left = (0,0)top_RIGHT = (3,2)SOURCE = (1,1)TARGET = (2,1)def get_mirrored(point):    ret = []    # mirror at top wall    ret.append((point[0],point[1] - 2*(point[1] - top_RIGHT[1])))    # mirror at bottom wall    ret.append((point[0],point[1] - 2*(point[1] - BottOM_left[1])))    # mirror at left wall    ret.append((point[0] - 2*(point[0] - BottOM_left[0]),point[1]))    # mirror at right wall    ret.append((point[0] - 2*(point[0] - top_RIGHT[0]),point[1]))    return retprint(get_mirrored(TARGET))

这将返回给定点的4个镜像:

[(2,3),-1),(-2,(4,1)]

这是目标镜像一次.

那么你可以迭代它直到所有镜像目标都超出范围.范围内的所有镜像将为您提供指向激光的方向.

这是一种如何迭代地获取给定disTANCE中的镜像目标的方法

def get_targets(start_point,distance):    all_targets = set((start_point,))  # will also be the return value    last_targets = all_targets          # need to memorize the new points    while True:        new_level_targets = set()  # if this is empty: break the loop        for tgt in last_targets:   # loop over what the last iteration found            new_targets = get_mirrored(tgt)            # only keep the ones within range            new_targets = set(                t for t in new_targets                if math.hypot(SOURCE[0]-t[0],SOURCE[1]-t[1]) <= disTANCE)            # subtract the ones we already have            new_targets -= all_targets            new_level_targets |= new_targets        if not new_level_targets:            break        # add the new targets        all_targets |= new_level_targets        last_targets = new_level_targets  # need these for the next iteration    return all_targetsdisTANCE = 5    all_targets = get_targets(start_point=TARGET,distance=disTANCE)print(all_targets)

all_targets现在是包含所有可到达点的集合.

(这些都没有经过彻底的测试……)

您的计数器示例的小更新:

def ray_length(point_List):    d = sum((math.hypot(start[0]-end[0],start[1]-end[1])            for start,end in zip(point_List,point_List[1:])))    return dd = ray_length(point_List=((1,(2.5,2),(3,1.67),1)))print(d)  # -> 3.605560890844135d = ray_length(point_List=((1,3)))print(d)  # -> 3.605551275463989
总结

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