ios – 如何将CAGradientLayer添加到CAShapeLayer?

ios – 如何将CAGradientLayer添加到CAShapeLayer?,第1张

概述我正在尝试将CAGradientLayer添加到CAShapeLayer,但渐变不符合图层的形状.相反,渐变呈现出UIView本身的形状.我最初尝试使用UIBezierPath,但它也没有用.我试图在我的形状中加入渐变. override func drawRect(rect: CGRect) { let bounds = CGRect(x: 0, y: 0, width: sel 我正在尝试将CAGradIEntLayer添加到CAShapeLayer,但渐变不符合图层的形状.相反,渐变呈现出UIVIEw本身的形状.我最初尝试使用UIBezIErPath,但它也没有用.我试图在我的形状中加入渐变.

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overrIDe func drawRect(rect: CGRect) {        let bounds = CGRect(x: 0,y: 0,wIDth: self.bounds.wIDth,height: self.bounds.height)        let center = self.center        let path = CAShapeLayer()        path.bounds = bounds        path.position = CGPoint(x: center.x,y: center.y)        //path.backgroundcolor = UIcolor.redcolor().CGcolor        path.cornerRadius = 20        //self.layer.addSublayer(path)        let gradIEntLayer = CAGradIEntLayer()        gradIEntLayer.frame = path.bounds        gradIEntLayer.colors = [cgcolorForRed(209.0,green: 0.0,blue: 0.0),cgcolorForRed(255.0,green: 102.0,blue: 34.0),green: 218.0,blue: 33.0),cgcolorForRed(51.0,green: 221.0,cgcolorForRed(17.0,green: 51.0,blue: 204.0),cgcolorForRed(34.0,blue: 102.0),blue: 68.0)]        gradIEntLayer.startPoint = CGPoint(x:0,y:0)        gradIEntLayer.endPoint = CGPoint(x:0,y:1)        path.insertSublayer(gradIEntLayer,atIndex: 1)        self.layer.addSublayer(path)    }    func cgcolorForRed(red: CGfloat,green: CGfloat,blue: CGfloat ) -> AnyObject {        return UIcolor(red: red/255.0,green: green/255.0,blue: blue/255.5,Alpha: 1.0).CGcolor as AnyObject    }

最初我将路径定义为带圆角的矩形的UIBezIErPath,我希望用渐变填充:@H_502_8@

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let insetRect = CGRectInset(rect,linewidth / 2,linewidth / 2)        let path = UIBezIErPath(roundedRect: insetRect,cornerRadius: 10)        fillcolor.setFill()        path.fill()        path.linewidth = self.linewidth        UIcolor.blackcolor().setstroke()        path.stroke()

根据Larcerax的回复编辑:@H_502_8@

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class Thermometer: UIVIEw {    //@IBInspectable var fillcolor: UIcolor = UIcolor.greencolor()    let linewidth: CGfloat = 2    overrIDe func drawRect(rect: CGRect) {        let context = UIGraphicsGetCurrentContext()        let svgID = CGGradIEntCreateWithcolors(CGcolorSpaceCreateDeviceRGB(),[cgcolorForRed(209.0,blue: 68.0)],[0,1])        CGContextSaveGState(context)        let insetRect = CGRectInset(rect,cornerRadius: 10)        path.addClip()        CGContextDrawlinearGradIEnt(context,svgID,CGPoint(x: 0,y: path.bounds.height),CGPoint(x: path.bounds.wIDth,UInt32(kCGGradIEntDrawsBeforeStartLocation) | UInt32(kCGGradIEntDrawsAfterEndLocation))        CGContextRestoreGState(context)}
解决方法 您可以尝试类似下面的设置以生成以下形状,这只是一个向您展示设置的示例,但是这应该这样做:

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let context = UIGraphicsGetCurrentContext()    let gradIEntcolor3 = UIcolor(red: 1.000,green: 1.000,blue: 1.000,Alpha: 1.000)    let gradIEntcolor4 = UIcolor(red: 0.000,blue: 0.000,Alpha: 1.000)    let sVGID_1_2 = CGGradIEntCreateWithcolors(CGcolorSpaceCreateDeviceRGB(),[gradIEntcolor3.CGcolor,gradIEntcolor4.CGcolor],1])    CGContextSaveGState(context)    CGContextTranslateCTM(context,198.95,199.4)    CGContextRotateCTM(context,-30 * CGfloat(M_PI) / 180)    var polygonPath = UIBezIErPath()    polygonPath.movetoPoint(CGPointMake(0,-145.95))    polygonPath.addlinetoPoint(CGPointMake(126.4,-72.98))    polygonPath.addlinetoPoint(CGPointMake(126.4,72.97))    polygonPath.addlinetoPoint(CGPointMake(0,145.95))    polygonPath.addlinetoPoint(CGPointMake(-126.4,72.98))    polygonPath.addlinetoPoint(CGPointMake(-126.4,-72.97))    polygonPath.closePath()    CGContextSaveGState(context)    polygonPath.addClip()    CGContextDrawlinearGradIEnt(context,sVGID_1_2,CGPointMake(-126.4,-72.97),CGPointMake(126.41,72.99),UInt32(kCGGradIEntDrawsBeforeStartLocation) | UInt32(kCGGradIEntDrawsAfterEndLocation))    CGContextRestoreGState(context)

产生这个:@H_502_8@

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如果这不起作用,那么告诉我,我会尝试修复它以使其工作.@H_502_8@

另外,这里只是一个简单的矩形:@H_502_8@

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let context = UIGraphicsGetCurrentContext()let gradIEntcolor = UIcolor(red: 1.000,Alpha: 1.000)let gradIEntcolor2 = UIcolor(red: 0.988,green: 0.933,blue: 0.129,Alpha: 1.000)let gradIEntcolor3 = UIcolor(red: 1.000,green: 0.000,Alpha: 1.000)let sVGID_1_3 = CGGradIEntCreateWithcolors(CGcolorSpaceCreateDeviceRGB(),[gradIEntcolor.CGcolor,gradIEntcolor2.CGcolor,gradIEntcolor3.CGcolor],0.43,1])let rectanglePath = UIBezIErPath(rect: CGRectMake(68,28,78.4,78.4))CGContextSaveGState(context)rectanglePath.addClip()CGContextDrawlinearGradIEnt(context,sVGID_1_3,CGPointMake(68,67.19),CGPointMake(146.38,UInt32(kCGGradIEntDrawsBeforeStartLocation) | UInt32(kCGGradIEntDrawsAfterEndLocation))CGContextRestoreGState(context)

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这是一个尝试的功能,你将不得不搞乱颜色,但你可以输入一个框架:@H_502_8@

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class func drawStuff(#frame: CGRect) {        let context = UIGraphicsGetCurrentContext()        let gradIEntcolor = UIcolor(red: 1.000,Alpha: 1.000)        let gradIEntcolor2 = UIcolor(red: 0.988,Alpha: 1.000)        let gradIEntcolor3 = UIcolor(red: 1.000,Alpha: 1.000)        let sVGID_1_4 = CGGradIEntCreateWithcolors(CGcolorSpaceCreateDeviceRGB(),1])        let rectangleRect = CGRectMake(frame.origin.x,frame.origin.y,frame.size.wIDth,frame.size.height)        let rectanglePath = UIBezIErPath(rect: rectangleRect)        CGContextSaveGState(context)        rectanglePath.addClip()        CGContextDrawlinearGradIEnt(context,sVGID_1_4,CGPointMake(rectangleRect.minX,rectangleRect.mIDY),CGPointMake(rectangleRect.maxX,0)        CGContextRestoreGState(context)    }
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