public class RoundedImageVIEw extends ImageVIEw {public RoundedImageVIEw(Context context) { super(context); // Todo auto-generated constructor stub}public RoundedImageVIEw(Context context,AttributeSet attrs) { super(context,attrs);}public RoundedImageVIEw(Context context,AttributeSet attrs,int defStyle) { super(context,attrs,defStyle);}@OverrIDeprotected voID onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (drawable == null) { return; } if (getWIDth() == 0 || getHeight() == 0) { return; } Bitmap b = ((BitmapDrawable)drawable).getBitmap() ; Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888,true); int w = getWIDth(),h = getHeight(); Bitmap roundBitmap = getCroppedBitmap(bitmap,w); // roundBitmap= ImageUtils.setCircularInnerGlow(roundBitmap,0xFFBAB399,4,1); canvas.drawBitmap(roundBitmap,null);}public static Bitmap getCroppedBitmap(Bitmap bmp,int radius) { Bitmap sbmp; if(bmp.getWIDth() != radius || bmp.getHeight() != radius) sbmp = Bitmap.createScaledBitmap(bmp,radius,false); else sbmp = bmp; Bitmap output = Bitmap.createBitmap(sbmp.getWIDth(),sbmp.getHeight(),Config.ARGB_8888); Canvas canvas = new Canvas(output); final int color = 0xffa19774; final Paint paint = new Paint(); final Rect rect = new Rect(0,sbmp.getWIDth(),sbmp.getHeight()); paint.setAntiAlias(true); paint.setFilterBitmap(true); paint.setDither(true); canvas.drawARGB(0,0); paint.setcolor(color.parsecolor("#BAB399")); canvas.drawCircle(sbmp.getWIDth() / 2+0.7f,sbmp.getHeight() / 2+0.7f,sbmp.getWIDth() / 2+0.1f,paint); paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN)); canvas.drawBitmap(sbmp,rect,paint); return output;}
我的xml代码是:
<relativeLayout xmlns:androID="http://schemas.androID.com/apk/res/androID" xmlns:tools="http://schemas.androID.com/tools" androID:layout_wIDth="match_parent" androID:layout_height="match_parent" > <linearLayout androID:layout_wIDth="fill_parent" androID:layout_height="wrap_content" androID:layout_centerInParent="true" androID:orIEntation="horizontal" > <com.example.scaletypedemo.RoundedImageVIEw androID:layout_marginleft="30dp" androID:layout_wIDth="100dp" androID:layout_height="100dp" androID:layout_centerInParent="true" androID:scaleType="centerCrop" androID:src="@drawable/a" androID:adjustVIEwBounds="true" /> <ImageVIEw androID:layout_marginleft="50dp" androID:layout_wIDth="100dp" androID:layout_height="100dp" androID:scaleType="centerCrop" androID:src="@drawable/a" /> </linearLayout></relativeLayout>
所以,问题是,如果我使用ImageVIEw,显示的图像不会被拉伸但是如果我使用相同的图像并将其显示在RoundedImageVIEw中并保持所有属性相同;图像被拉伸,如下面的屏幕截图所示:
请帮助防止RoundedImageVIEw中显示的图像拉伸………..我在这一点上非常困难.
编辑:应用正红的解决方案后,它解决了拉伸问题,但后来没有显示完整的一轮.
提前致谢!!!
解决方法 您应该按宽度/高度速率调整位图大小.—- —- EDITED
这将是一种更灵活的方式.
@OverrIDeprotected voID onDraw(Canvas canvas) { Drawable drawable = getDrawable(); if (drawable == null) { return; } if (getWIDth() == 0 || getHeight() == 0) { return; } Bitmap b = ((BitmapDrawable) drawable).getBitmap(); Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888,h = getHeight(); int radius = w < h ? w : h; Bitmap roundBitmap = getCroppedBitmap(bitmap,w,h); // roundBitmap= ImageUtils.setCircularInnerGlow(roundBitmap,// 4,int radius,int w,int h) { Bitmap sbmp; if (bmp.getWIDth() != radius || bmp.getHeight() != radius) { float _w_rate = 1.0f * radius / bmp.getWIDth(); float _h_rate = 1.0f * radius / bmp.getHeight(); float _rate = _w_rate < _h_rate ? _h_rate : _w_rate; sbmp = Bitmap.createScaledBitmap(bmp,(int)(bmp.getWIDth() * _rate),(int)(bmp.getHeight() * _rate),false); } else sbmp = bmp; Bitmap output = Bitmap.createBitmap(sbmp.getWIDth(),0); paint.setcolor(color.parsecolor("#BAB399")); canvas.drawCircle(w / 2,h / 2,(w < h ? w : h) / 2,paint); return output;}总结
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