急求 用c++编写的人机对弈的围棋的程序代码,最好有注释!谢啦!!

急求 用c++编写的人机对弈的围棋的程序代码,最好有注释!谢啦!!,第1张

int Count = 600

AnsiString CaTimer(int Value)

{

AnsiString ss

ss.printf("%02d:%02d:%02d",Value/(60*60), (Value%(60*60))/60,Value%60)

return ss

}

//---------------------------------------------------------------------------

void __fastcall TForm1::Timer1Timer(TObject *Sender)

{

Count--

Label1->Caption = CaTimer(Count)

}

// 要设置计时器 1秒钟 一次。 Timer1->Interval = 1000(毫秒)

// 打开关闭 可以设置 Timer1 的属性 Enabled 为true , false

--

以怎么不用 MS VC++6 ??

编C语言一般都用啊

还有\xCD是C语言

Ascii代码 表示一个图形

用循环语句啊!

等我一下 晚上写出来 贴上哦

晚上10:00 上完课回来

呵呵 分给不给 随便 你的问题让我熟练了许多

分不重要了

我终于写出来了

调试了30分钟啊!

纯粹的循环 + 判断

-- 我就这点水平了 算法可能不好

如果有更好的告诉我 上QQ 或发百度消息给我

百度的显示有问题 最好

用源代码格式化工具格式化一下 百度有搜

#include <stdio.h>

void main()

{

int n,m,x,y,temp,j=0,i=0

printf("输入棋盘的横格数,竖格数:\n")

scanf("%d,%d",&x,&y)

printf("%d,%d\n",x,y)

n=2*x+1

m=2*y+1

printf("%d,%d\n",n,m)

while(j<m)

{

j++

temp=j%2

i=0

if(j==1)

{

while(i<n)

{

i++

if(i==1)

{

printf("\xC9")

continue

}

if(n==i)

{

printf("\xBB\n")

continue

}

if(i%2!=0)

{

printf("\xCB")

continue

}

if(i%2==0)

{

printf("\xCD\xCD\xCD")

continue

}

}

continue

}

if(m==j)

{

while(i<n)

{

i++

if(i==1)

{

printf("\xC8")

continue

}

if(n==i)

{

printf("\xBC\n")

continue

}

if(i%2!=0)

{

printf("\xCA")

continue

}

if(i%2==0)

{

printf("\xCD\xCD\xCD")

continue

}

}

continue

}

if(temp==0)

{

while(i<n)

{

i++

if(i%2!=0)

{

printf("\xBA")

if(n==i)printf("\n")

continue

}

if(i%2==0)

{

printf(" ")

continue

}

}

continue

}

if(temp!=0&&j!=1)

{

while(i<n)

{

i++

if(i==1)

{

printf("\xCC")

continue

}

if(n==i)

{

printf("\xB9\n")

continue

}

if(i%2!=0)

{

printf("\xCE")

continue

}

if(i%2==0)

{

printf("\xCD\xCD\xCD")

continue

}

}

continue

}

}

}

100%编译通过

可以画出任意大小的棋盘

如 5*3 5*5

只要你的屏幕能够显示

以上是用图像库画的棋盘

下面是用 __ 和 |

画的棋盘 其实很简单 替换一下就可以了

#include <stdio.h>

void main()

{

int n,m,x,y,temp,j=0,i=0

printf("输入棋盘的横格数,竖格数:\n")

scanf("%d,%d",&x,&y)

printf("%d,%d\n",x,y)

n=2*x+1

m=2*y+1

printf("%d,%d\n",n,m)

while(j<m)

{

j++

temp=j%2

i=0

if(j==1)

{

while(i<n)

{

i++

if(i==1)

{

printf("__")

continue

}

if(n==i)

{

printf("__\n")

continue

}

if(i%2!=0)

{

printf("__")

continue

}

if(i%2==0)

{

printf("__")

continue

}

}

continue

}

if(m==j)

{

while(i<n)

{

i++

if(i==1)

{

printf("__")

continue

}

if(n==i)

{

printf("__\n")

continue

}

if(i%2!=0)

{

printf("__")

continue

}

if(i%2==0)

{

printf("__")

continue

}

}

continue

}

if(temp==0)

{

while(i<n)

{

i++

if(i%2!=0)

{

printf("|")

if(n==i)printf("\n")

continue

}

if(i%2==0)

{

printf("")

continue

}

}

continue

}

if(temp!=0&&j!=1)

{

while(i<n)

{

i++

if(i==1)

{

printf("__")

continue

}

if(n==i)

{

printf("__\n")

continue

}

if(i%2!=0)

{

printf("__")

continue

}

if(i%2==0)

{

printf("__")

continue

}

}

continue

}

}

}

就给你一个吧,只不过没有添加棋子,你自己搞吧。import java.applet.*

import java.awt.*

import java.awt.event.*

class ChessPad extends Panel implements MouseListener,ActionListener

{int x=-1,y=-1,棋子颜色=1

Button button=new Button("重新开局")

TextField text_1=new TextField("请黑棋下子"),

text_2=new TextField()

ChessPad()

{setSize(440,440)

setLayout(null)setBackground(Color.pink)

addMouseListener(this)add(button)button.setBounds(10,5,60,26)

button.addActionListener(this)

add(text_1)text_1.setBounds(90,5,90,24)

add(text_2)text_2.setBounds(290,5,90,24)

text_1.setEditable(false)text_2.setEditable(false)

}

public void paint(Graphics g)

{for(int i=40i<=380i+=20)

{g.drawLine(40,i,400,i)

}

g.drawLine(40,400,400,400)

for(int j=40j<=380j+=20)

{g.drawLine(j,40,j,400)

}

g.drawLine(400,40,400,400)

g.fillOval(97,97,6,6)g.fillOval(337,97,6,6)

g.fillOval(97,337,6,6)g.fillOval(337,337,6,6)

g.fillOval(217,217,6,6)

}

public void mousePressed(MouseEvent e)

{if(e.getModifiers()==InputEvent.BUTTON1_MASK)

{x=(int)e.getX()y=(int)e.getY()

ChessPoint_black chesspoint_black=new ChessPoint_black(this)

ChessPoint_white chesspoint_white=new ChessPoint_white(this)

int a=(x+10)/2,b=(y+10)/2

if(x/20<2||y/20<2||x/20>19||y/20>19)

{}

else

{

if(棋子颜色==1)

{this.add(chesspoint_black)

chesspoint_black.setBounds(a*20-7,b*20-7,16,16)

棋子颜色=棋子颜色*(-1)

text_2.setText("请白棋下子")

text_1.setText("")

}

else if(棋子颜色==-1)

{this.add(chesspoint_white)

chesspoint_white.setBounds(a*20-7,b*20-7,16,16)

棋子颜色=棋子颜色*(-1)

text_1.setText("请黑棋下子")

text_2.setText("")

}

}

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e){}

public void actionPerformed(ActionEvent e)

{this.removeAll()棋子颜色=1

add(button)button.setBounds(10,5,60,26)

add(text_1)text_1.setBounds(90,5,90,24)

text_2.setText("")text_1.setText("请黑棋下子")

add(text_2)text_2.setBounds(290,5,90,24)

}

}

class ChessPoint_black extends Canvas implements MouseListener

{ChessPad chesspad=null

ChessPoint_black(ChessPad p)

{setSize(20,20)chesspad=paddMouseListener(this)

}

public void paint(Graphics g)

{g.setColor(Color.black)g.fillOval(0,0,14,14)

}

public void mousePressed(MouseEvent e)

{if(e.getModifiers()==InputEvent.BUTTON3_MASK)

{chesspad.remove(this)

chesspad.棋子颜色=1

chesspad.text_2.setText("")chesspad.text_1.setText("请黑棋下子")

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e)

{if(e.getClickCount()>=2)

chesspad.remove(this)

}

}

class ChessPoint_white extends Canvas implements MouseListener

{ChessPad chesspad=null

ChessPoint_white(ChessPad p)

{setSize(20,20)addMouseListener(this)

chesspad=p

}

public void paint(Graphics g)

{g.setColor(Color.white)g.fillOval(0,0,14,14)

}

public void mousePressed(MouseEvent e)

{if(e.getModifiers()==InputEvent.BUTTON3_MASK)

{chesspad.remove(this)

chesspad.棋子颜色=-1

chesspad.text_2.setText("请白棋下子")chesspad.text_1.setText("")

}

}

public void mouseReleased(MouseEvent e){}

public void mouseEntered(MouseEvent e){}

public void mouseExited(MouseEvent e){}

public void mouseClicked(MouseEvent e)

{if(e.getClickCount()>=2)

chesspad.remove(this)

}

}

public class Chess extends Frame

{ChessPad chesspad=new ChessPad()

Chess()

{setVisible(true)

setLayout(null)

Label label=new Label("单击左键下子,双击吃子,右击棋子悔棋",Label.CENTER)

add(label)label.setBounds(70,55,440,26)

label.setBackground(Color.orange)

add(chesspad)chesspad.setBounds(70,90,440,440)

addWindowListener(new WindowAdapter()

{public void windowClosing(WindowEvent e)

{System.exit(0)

}

})

pack()setSize(600,550)

}

public static void main (String args[])

{Chess chess=new Chess()

}

}


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原文地址: https://outofmemory.cn/yw/12148347.html

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