用C语言. 编写一个文本界面的围棋打谱程序

用C语言. 编写一个文本界面的围棋打谱程序,第1张

这是一个简单的程序,会自动计算提子档陪,但不会数目。其行汪蠢它的运行一次估计就差不多会用了。稍微写了点注释。

#include<stdio.h>

#include<stdlib.h>

char board[21][21]

char move[5][2]={{-1,0},{1,0},{0,-1},{0,1},{0,0}}

void initBoard()//初始化棋盘

void showBoard()//输出棋盘

char set(int x,int y,char color)//下子

void process(int xx,int yy)//计算提子

int main()

{

FILE * fptr=NULL

char pufile[256]={0}

char op

int s

int x,y,r

char color

char win

int cnt

start:

s=8

while(s!=1 &&s!=2)

{

printf("选择模式:\n1---下棋\n2---看棋谱\n0---退出陵神\n")

printf("下棋模式下,下子请输入s x y(x,y为位置),认输输入g,和棋输入h\n选择:")

scanf("%d",&s)

if(s==0) return 0

//Egg1

if(s==10) printf("Programmer: swordlance :)\n")

//Egg1 end

}

getchar()

printf("输入棋谱路径:")

gets(pufile)

if(s==1) fptr=fopen(pufile,"w")

else fptr=fopen(pufile,"r")

if(!fptr)

{

printf("文件无法打开(创建)!\n")

system("PAUSE")

return -1

}

initBoard()

cnt=0

color='B'

while(op!='g')

{

system("CLS")

showBoard()

printf("(第%d手)",++cnt)

if(s==1)

{

printf("%c 方:",color)

scanf("%c",&op)

//printf("[%c]",op)

if(op=='s')

{

scanf("%d %d",&x,&y)

getchar()

if(set(x,y,color)!=0)

{

printf("该处不能落子!\n")

cnt--

system("PAUSE")

}

else

{

process(x,y)

fprintf(fptr,"%d %d\n",x,y)

if(color=='B') color='W'

else color='B'

}

}

else if(op=='g')

{

printf("%c 方认输。\n",color)

if(color=='B') fprintf(fptr,"0 1\n")

else fprintf(fptr,"0 -1\n")

fflush(fptr)

fclose(fptr)

system("PAUSE")

goto start

}

else if(op=='h')

{

printf("和棋。\n")

fprintf(fptr,"0 0\n")

fflush(fptr)

fclose(fptr)

system("PAUSE")

goto start

}

else

{

printf("参数错误,下子请输入s x y(x,y为位置),认输输入 g,和棋输入h")

cnt--

system("PAUSE")

}

}

else

{

fscanf(fptr,"%d %d",&x,&y)

if(x==0)

{

if(y>0) printf("W 方胜!\n")

else if(y<0) printf("B 方胜!\n")

else printf("和棋!\n")

system("PAUSE")

goto start

}

else

{

printf("%c 方落子(%d,%d)\n",color,x,y)

set(x,y,color)

process(x,y)

if(color=='B') color='W'

else color='B'

}

system("PAUSE")

}

}

system("PAUSE")

return 0

}

void initBoard()

{

int i,j

board[0][0]='O'

for(i=1i<=19i++) board[0][i]='-'

board[0][20]='O'

for(i=1i<=19i++)

{

board[i][0]='|'

for(j=1j<=19j++) board[i][j]='+'

board[i][20]='|'

}

board[20][0]='O'

for(i=1i<=19i++) board[20][i]='-'

board[20][20]='O'

board[4][4]=board[4][10]=board[4][16]=

board[10][4]=board[10][10]=board[10][16]=

board[16][4]=board[16][10]=board[16][16]='*'

}

void showBoard()

{

int i,j

for(i=0i<=20i++)

{

for(j=0j<=20j++)

{

printf("%c",board[i][j])

}

printf("\n")

}

}

char set(int x,int y,char color)

{

if(board[x][y]=='W' || board[x][y]=='B') return -1//不能落子

else board[x][y]=color

return 0

}

//计算提子

void process(int xx,int yy)

{

char his[21][21]={0}//记录算过的棋子以节约效率

char Q[400][2]={0}//某一片棋

int e//Q的长度。

char mcolor//这片棋的颜色

char ecolor//另一种颜色

int QI=0//气数

int i,j,k,l,m

int x,y

for(m=0m<5m++)

{

i=xx+move[m][0]//为了能够完成打劫,先算别人再算自己

j=yy+move[m][1]

if(his[i][j]==0 &&(board[i][j]=='W' || board[i][j]=='B')) //该位置有子开始算气

{

QI=0

his[i][j]=1

mcolor=board[i][j]

ecolor=(board[i][j]=='W'?'B':'W')

//printf("m=%c e=%c\n",mcolor,ecolor)

Q[0][0]=i

Q[0][1]=j

e=1

for(k=0k<ek++)

{

for(l=0l<4l++)

{

x=Q[k][0]+move[l][0]

y=Q[k][1]+move[l][1]

//printf("x=%d y=%d\n",x,y)

//system("PAUSE")

if(x>0 &&y>0 &&x<20 &&y<20 &&his[x][y]==0)

{

if(board[x][y]==mcolor)//己方,长气

{

Q[e][0]=x

Q[e][1]=y

e++

his[x][y]=1

}

else

{

if(board[x][y]=='+') QI++//空地,加气,忽略重复计算

}

}

}

}

//printf("QI=%d\n",QI)

//system("PAUSE")

if(!QI)//死棋,提子

{

for(k=0k<ek++)

{

board[Q[k][0]][Q[k][1]]='+'

his[Q[k][0]][Q[k][1]]=0

}

}

}

}

}

#include <stdio.h>

#include <stdlib.h>#define SIZE 3

typedef enum {CBLANK, CBLACK, CWHITE} CHESS

typedef enum {GM_WIN, GM_LOST, GM_UNKNOW, GM_ERROR} GAMEFLAGvoid init_board(CHESS board[SIZE][SIZE]) //初始化

{

int i, j

for (i = 0i <SIZEi++)

{

for (j = 0j <SIZEj++)

{

board[i][j] = CBLANK

}

}

}void print_chess(CHESS board[SIZE][SIZE]) //打印棋盘

{

int i, j

putchar(' ')

for (i=0i <SIZEi++)

{

printf("%2d", i+1)

}

putchar('培仔\n')

for (i=0i <SIZEi++)

{

printf("%-2d", i+1)

for (j=0j <SIZEj++)

{

switch (board[i][j])

{

case CWHITE:

putchar('O')

break

case CBLACK:

putchar('*')

break

case CBLANK:

putchar('_'兄中哗)

break

default:

putchar('?')

break

}

putchar(' ')

}

putchar('羡行\n')

}

}void swc(CHESS chess, int *black, int *white, int *bmax, int *wmax) //判断

{

switch (chess)

{

case CBLACK:

*white = 0

(*black)++

break

case CWHITE:

*black = 0

(*white)++

break

case CBLANK:

*black = 0

*white = 0

break

default:

break

} if (*black >*bmax) *bmax = *black

if (*white >*wmax) *wmax = *white

}

GAMEFLAG res(CHESS board[SIZE][SIZE]) //判断输赢

{

int i, j

int win[4] = {0, 0, 0, 0}

int rblack, rwhite, cblack, cwhite,

loblack = 0, lowhite = 0,

roblack = 0, rowhite = 0,

bmax = 0, wmax = 0for (i=0i <SIZEi++)

{

rblack = 0

rwhite = 0

cblack = 0

cwhite = 0 swc(board[i][i], &loblack, &lowhite, &bmax, &wmax)

swc(board[i][SIZE-i-1], &roblack, &rowhite, &bmax, &wmax) for (j=0j <SIZEj++)

{

swc(board[i][j], &rblack, &rwhite, &bmax, &wmax)

swc(board[j][i], &cblack, &cwhite, &bmax, &wmax) } } if (bmax >= 3)

{

if (wmax >= 3)

{

return GM_ERROR

}

else

{

return GM_WIN

}

}

else

{

if (wmax >= 3)

{

return GM_LOST

}

else

{

return GM_UNKNOW

}

}}int move(CHESS board[SIZE][SIZE], CHESS chs, int x, int y)

{

int bs = 1

if (board[x][y])

bs = 0

else if (y >= SIZE || y <0 || x >= SIZE || x <0)

bs = 0

else

board[x][y] = chs

return bs

}int main()

{

CHESS b[SIZE][SIZE]

char *msg[] = {"BLACK WIN!\n", "WHITE LOST!", "NOT YET", "ERROR!!"}

char *plr[] = {"NON", "BLACK", "WHITE"}

CHESS p = CBLACK

GAMEFLAG flg

init_board(b)

while ((flg = res(b)) == GM_UNKNOW)

{

int x, y, bmv = 1

system("cls")

print_chess(b)

while (bmv)

{

printf("%s回合,输入坐标:", plr[p])

scanf("%d%d", &x, &y)

bmv = !move(b,p,x-1,y-1)

}

p = (CHESS)(CWHITE + CBLACK - p)

}

printf("%s", msg[flg])

system("pause")

return 0

}


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