在VC 6.0用C或C++语言编写一个模拟图形时钟,

在VC 6.0用C或C++语言编写一个模拟图形时钟,,第1张

#include "stdafxh"

#include "MFCFrame1h"

#include "MFCFrame1Doch"

#include "MFCFrame1Viewh"

#include "PointDialogh"

#include "mathh"

GLUquadricObj objCylinder = gluNewQuadric();

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View

IMPLEMENT_DYNCREATE(CMFCFrame1View, CView)

BEGIN_MESSAGE_MAP(CMFCFrame1View, CView)

//{{AFX_MSG_MAP(CMFCFrame1View)

ON_WM_CREATE()

ON_WM_DESTROY()

ON_WM_SIZE()

ON_COMMAND(IDM_ZIXUAN, OnZixuan)

ON_WM_TIMER()

ON_COMMAND(IDM_ChangDirect, OnChangDirect)

//}}AFX_MSG_MAP

// Standard printing commands

ON_COMMAND(ID_FILE_PRINT, CView::OnFilePrint)

ON_COMMAND(ID_FILE_PRINT_DIRECT, CView::OnFilePrint)

ON_COMMAND(ID_FILE_PRINT_PREVIEW, CView::OnFilePrintPreview)

END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View construction/destruction

CMFCFrame1View::CMFCFrame1View()

{

// TODO: add construction code here

this->m_GLPixelIndex = 0;

this->m_hGLContext = NULL;

Angle1=00;

Angle2=300;

Timer=0;

x=00;

z=00;

juli=400;

}

CMFCFrame1View::~CMFCFrame1View()

{

}

BOOL CMFCFrame1View::PreCreateWindow(CREATESTRUCT& cs)

{

// TODO: Modify the Window class or styles here by modifying

// the CREATESTRUCT cs

csstyle |= (WS_CLIPCHILDREN | WS_CLIPSIBLINGS);

return CView::PreCreateWindow(cs);

}

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View drawing

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View printing

BOOL CMFCFrame1View::OnPreparePrinting(CPrintInfo pInfo)

{

// default preparation

return DoPreparePrinting(pInfo);

}

void CMFCFrame1View::OnBeginPrinting(CDC /pDC/, CPrintInfo /pInfo/)

{

// TODO: add extra initialization before printing

}

void CMFCFrame1View::OnEndPrinting(CDC /pDC/, CPrintInfo /pInfo/)

{

// TODO: add cleanup after printing

}

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View diagnostics

#ifdef _DEBUG

void CMFCFrame1View::AssertValid() const

{

CView::AssertValid();

}

void CMFCFrame1View::Dump(CDumpContext& dc) const

{

CView::Dump(dc);

}

CMFCFrame1Doc CMFCFrame1View::GetDocument() // non-debug version is inline

{

ASSERT(m_pDocument->IsKindOf(RUNTIME_CLASS(CMFCFrame1Doc)));

return (CMFCFrame1Doc)m_pDocument;

}

#endif //_DEBUG

/////////////////////////////////////////////////////////////////////////////

// CMFCFrame1View message handlers

BOOL CMFCFrame1View::SetWindowPixelFormat(HDC hDC)

{

PIXELFORMATDESCRIPTOR pixelDesc=

{

sizeof(PIXELFORMATDESCRIPTOR),

1,

PFD_DRAW_TO_WINDOW|PFD_SUPPORT_OPENGL|

PFD_DOUBLEBUFFER|PFD_SUPPORT_GDI,

PFD_TYPE_RGBA,

24,

0,0,0,0,0,0,

0,

0,

0,

0,0,0,0,

32,

0,

0,

PFD_MAIN_PLANE,

0,

0,0,0

};

this->m_GLPixelIndex = ChoosePixelFormat(hDC,&pixelDesc);

if(this->m_GLPixelIndex==0)

{

this->m_GLPixelIndex = 1;

if(DescribePixelFormat(hDC,this->m_GLPixelIndex,sizeof(PIXELFORMATDESCRIPTOR),&pixelDesc)==0)

{

return FALSE;

}

}

if(SetPixelFormat(hDC,this->m_GLPixelIndex,&pixelDesc)==FALSE)

{

return FALSE;

}

return TRUE;

}

int CMFCFrame1View::OnCreate(LPCREATESTRUCT lpCreateStruct)

{

if (CView::OnCreate(lpCreateStruct) == -1)

return -1;

// TODO: Add your specialized creation code here

HWND hWnd = this->GetSafeHwnd();

HDC hDC = ::GetDC(hWnd);

if(this->SetWindowPixelFormat(hDC)==FALSE)

{

return 0;

}

if(this->CreateViewGLContext(hDC)==FALSE)

{

return 0;

}

return 0;

}

BOOL CMFCFrame1View::CreateViewGLContext(HDC hDC)

{

this->m_hGLContext = wglCreateContext(hDC);

if(this->m_hGLContext==NULL)

{//创建失败

return FALSE;

}

if(wglMakeCurrent(hDC,this->m_hGLContext)==FALSE)

{//选为当前RC失败

return FALSE;

}

return TRUE;

}

void CMFCFrame1View::OnDestroy()

{

CView::OnDestroy();

// TODO: Add your message handler code here

if(wglGetCurrentContext()!=NULL)

{

wglMakeCurrent(NULL,NULL);

}

if(this->m_hGLContext!=NULL)

{

wglDeleteContext(this->m_hGLContext);

this->m_hGLContext = NULL;

}

}

void CMFCFrame1View::OnSize(UINT nType, int cx, int cy)

{

CView::OnSize(nType, cx, cy);

// TODO: Add your message handler code here

GLsizei width,height;

GLdouble aspect;

width = cx;

height = cy;

if(cy==0)

{

aspect = (GLdouble)width;

}

else

{

aspect = (GLdouble)width/(GLdouble)height;

}

glViewport(0,0,width,height);

glMatrixMode(GL_PROJECTION);

glLoadIdentity();

gluPerspective(400,aspect,50,10000);

}

void CMFCFrame1View::OnDraw(CDC pDC)

{

CMFCFrame1Doc pDoc = GetDocument();

ASSERT_VALID(pDoc);

// TODO: add draw code for native data here

CPaintDC dc(this);

glClearColor(10,10,10,10);

glClear(GL_COLOR_BUFFER_BIT);

glMatrixMode(GL_MODELVIEW);

glLoadIdentity();

gluLookAt(00,00,100,00,00,00,00,10,00);

glRotatef(-900,10,00,00);/返回原坐标/

glTranslatef(-30,00,00);

SwapBuffers(dcm_pshdc);

glDrawBuffer (GL_BACK);

glFlush();

}

void CMFCFrame1View::OnZixuan()

{

// TODO: Add your command handler code here

Timer=1;

SetTimer(1,100,NULL);

}

void CMFCFrame1View::OnTimer(UINT nIDEvent)

{

// TODO: Add your message handler code here and/or call default

CPaintDC dc(this);

if (Timer==1)

{ Angle1=Angle1-1;

Angle2=Angle2-1;

glClearColor(10,10,10,10);

glClear(GL_COLOR_BUFFER_BIT);

glMatrixMode(GL_MODELVIEW);//

glLoadIdentity();

gluLookAt(00,200,0000000001,00,00,00,00,10,00);

glPushMatrix();

glColor3f(07,07,07);

glTranslatef(00,00,11);

glRotatef(-900,10,00,00);

glutSolidCone(50,00,600,600); /底盘/

glPopMatrix();

glPushMatrix();

glColor3f(00,00,00);

glTranslatef(39,099,10); /刻度/

glRotatef(900,00,10,00);

gluCylinder(objCylinder, 005, 005, 08, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(00,00,00);

glTranslatef(-47,099,10); /刻度/

glRotatef(900,00,10,00);

gluCylinder(objCylinder,005, 005, 08, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(00,00,00);

glTranslatef(00,099,-29); /刻度/

glRotatef(1800,00,10,00);

gluCylinder(objCylinder,005, 005, 08, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(00,00,00);

glTranslatef(00,099,58); /刻度/

glRotatef(1800,00,10,00);

gluCylinder(objCylinder,005, 005,08, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(00,10,00);

glRotatef(450,00,10,00);

glTranslatef(-067,099,07); /时针/

glRotatef(Angle1/129600,00,10,00);

gluCylinder(objCylinder, 007, 002, 25, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(10,00,00);

glTranslatef(00,099,10); /分针/

glRotatef(Angle2/360,00,10,00);

gluCylinder(objCylinder, 005, 002, 35, 9999, 9);

glPopMatrix();

glPushMatrix();

glColor3f(00,00,05);

glTranslatef(00,099,10); /秒针/

glRotatef(Angle1,00,10,00);

gluCylinder(objCylinder, 007, 002, 45, 9999, 9);

glPopMatrix();

SwapBuffers(dcm_pshdc);

glDrawBuffer (GL_BACK);

glFlush();

}

else if(Timer==2)

{ glClearColor(10,10,10,10);

glClear(GL_COLOR_BUFFER_BIT);

if (juli>120)

{

glMatrixMode(GL_MODELVIEW);/建立了从世界坐标系到观察坐标系的转换矩阵/

glLoadIdentity();

gluLookAt(00,80,juli,00,00,00,00,10,00);

juli=juli-01;

glPushMatrix();

glColor3f(00,00,00);

glRotatef(-900,10,00,00);

glutWireCone(400,00,300,300); /画高度为0的圆锥/

glPopMatrix();

glPushMatrix();

glColor3f(10,00,10);

glLineWidth(40);

glTranslatef(40,10,00);

glutWireOctahedron(); /画八面体/

glLineWidth(10);

glPopMatrix();

glPushMatrix();

glColor3f(10,00,10);

glTranslatef(00,11,00);

glRotatef(Angle2,00,10,00);

gluCylinder(objCylinder, 10, 10, 100, 9999, 9); /画壶/

glPopMatrix();

}

else if(juli<=120)

{

Angle2=Angle2+001;

if (Angle2==3600)

Angle2=00;

glMatrixMode(GL_MODELVIEW);/建立了从世界坐标系到观察坐标系的转换矩阵/

glLoadIdentity();

x=120sin(Angle2);

z=120cos(Angle2);

gluLookAt(x,50,z,00,00,00,00,10,00);

glPushMatrix();

glColor3f(00,00,00);

glRotatef(-900,10,00,00);

glutWireCone(400,00,300,300); /画高度为0的圆锥/

glPopMatrix();

glPushMatrix();

glColor3f(10,00,10);

glLineWidth(40);

glTranslatef(40,10,00);

glutWireOctahedron(); /画八面体/

glLineWidth(10);

glPopMatrix();

glPushMatrix();

glColor3f(10,00,10);

glTranslatef(00,11,00);

gluCylinder(objCylinder, 10, 10, 100, 9999, 9);

glPopMatrix();

}

SwapBuffers(dcm_pshdc);

glDrawBuffer (GL_BACK);

glFlush();

}

CView::OnTimer(nIDEvent);

}

void CMFCFrame1View::OnChangDirect()

{

// TODO: Add your command handler code here

Timer=2;

SetTimer(1,100 ,NULL);

}

你好这是我用mfc编写的一个时钟程序我不用你存话费你采纳就ok了别不采纳我可是花了很长时间来弄的源程序//这是关键代码voidCClockView::OnDraw(CDCpDC){ CClockDocpDoc=GetDocument(); ASSERT_VALID(pDoc); //TODO:adddrawcodefornativedatahere CBitmapbg; bgLoadBitmap(IDB_BITMAP1); CDCdc; dcCreateCompatibleDC(pDC); dcSelectObject(bg); pDC->BitBlt(0,0,400,400,&dc,0,0,SRCCOPY); CTimetm; tm=CTime::GetCurrentTime();//得到系统的时分秒inti=tmGetMinute()-1;//60 intj=tmGetHour();//24 intn=tmGetSecond();//60/ CStringstr; strFormat("%d:%d",j,i); MessageBox(str);/ //2460 floatmin=(float)(i-14)/60231415; floathour=(float)(j-3)/12231415;//角度 floatsec=(float)(n-14)/60231415; //原点位置intorg_x=200; intorg_y=200; //时针 inthour_ar=90;//长度 inth_x=hour_arcos(hour)+200; inth_y=hour_arsin(hour)+200; //分针 intmin_ar=140;//长度 intm_x=min_arcos(min)+200; intm_y=min_arsin(min)+200; //秒针 intsec_ar=170;//长度 ints_x=sec_arcos(sec)+200; ints_y=sec_arsin(sec)+200;CPenp1(PS_SOLID,4,RGB(100,100,100)); CPenpenOld=(CPen)pDC->SelectObject(p1); pDC->MoveTo(org_x,org_y); pDC->LineTo(m_x,m_y); CPenp2(PS_SOLID,3,RGB(200,100,100)); pDC->SelectObject(p2); pDC->MoveTo(org_x,org_y); pDC->LineTo(h_x,h_y);CPenp3(PS_SOLID,2,RGB(150,100,100)); pDC->SelectObject(p3); pDC->MoveTo(org_x,org_y); pDC->LineTo(s_x,s_y); SetTimer(1,1000,NULL);}voidCClockView::OnTimer(UINTnIDEvent){ //TODO:Addyourmessagehandlercodehereand/orcalldefault this->RedrawWindow(); CView::OnTimer(nIDEvent);}

我最近刚刚写出了能运行的代码,但是MFC的代码分布太分散,除了在CViewcpp里面,其他的源文件里也有,没办法在这里全贴出来。如果你想要全部文件的话,可以给我留个邮箱或者聊天账号之类的****。

我这里只能给你简单说一说我的思路。把客户区分成逻辑的两个区域,在左侧区域调用pDC->Ellipse()画出圆形,求出圆心坐标和半径,然后用三角函数乘以半径来定出三根表针的长度,画表针的时候定义三个不同的CPen对象,像素和RGB颜色设置不同就可以了。再调用pDC->MoveTo()和pDC->LineTo()把它们画出来。至于你说的文字和电子表上的示数,可以用pDC->TextOut()来实现。注意给它指定恰当的位置。

这里是我运行的结果。不知道是否符合你的要求。

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