public overrIDe bool Equals ( object obj )public bool Equals ( Point2 obj )
这来自Effective C#3书:
public overrIDe bool Equals ( object obj ){ // STEP 1: Check for null if ( obj == null ) { return false; } // STEP 3: equivalent data types if ( this.GetType ( ) != obj.GetType ( ) ) { return false; } return Equals ( ( Point2 ) obj );}public bool Equals ( Point2 obj ){ // STEP 1: Check for null if nullable (e.g.,a reference type) if ( obj == null ) { return false; } // STEP 2: Check for ReferenceEquals if this is a reference type if ( ReferenceEquals ( this,obj ) ) { return true; } // STEP 4: Possibly check for equivalent hash codes if ( this.GetHashCode ( ) != obj.GetHashCode ( ) ) { return false; } // STEP 5: Check base.Equals if base overrIDes Equals() System.Diagnostics.DeBUG.Assert ( base.GetType ( ) != typeof ( object ) ); if ( !base.Equals ( obj ) ) { return false; } // STEP 6: Compare IDentifying fIElds for equality. return ( ( this.X.Equals ( obj.X ) ) && ( this.Y.Equals ( obj.Y ) ) );}
这有点矫枉过正吗?
解决方法 支持与继承层次结构的相等性是棘手的.你需要弄清楚你的意思.你真的需要继承吗?如果不是 – 如果Point2直接从System.Object派生,并且你可以使它密封,生活变得容易一些.在那种情况下,我会使用:public overrIDe bool Equals (object obj){ return Equals(obj as Point2);}public bool Equals (Point2 obj){ // STEP 1: Check for null if nullable (e.g.,a reference type) // Note use of ReferenceEquals in case you overload ==. if (object.ReferenceEquals(obj,null)) { return false; } // STEP 2: Check for ReferenceEquals if this is a reference type // Skip this or not? With only two fIElds to check,it's probably // not worth it. If the later checks are costly,it Could be. if (object.ReferenceEquals( this,obj)) { return true; } // STEP 4: Possibly check for equivalent hash codes // Skipped in this case: would be *less* efficIEnt // STEP 5: Check base.Equals if base overrIDes Equals() // Skipped in this case // STEP 6: Compare IDentifying fIElds for equality. // In this case I'm using == instead of Equals for brevity // - assuming X and Y are of a type which overloads ==. return this.X == obj.X && this.Y == obj.Y;}总结
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