我的世界—Python(五)

我的世界—Python(五),第1张

 代码如下↓网易翻译:在线翻译_有道有道翻译提供即时免费的中文、英语、日语、韩语、法语、德语、俄语、西班牙语、葡萄牙语、越南语、印尼语、意大利语、荷兰语、泰语全文翻译、网页翻译、文档翻译服务。https://fanyi.youdao.com/
        texture = self.world[position]
        self.shown[position] = texture
        if immediate:
            self._show_block(position, texture)
        else:
            self._enqueue(self._show_block, position, texture)

    def _show_block(self, position, texture):
        """ Private implementation of the `show_block()` method.

        Parameters
        ----------
        position : tuple of len 3
            The (x, y, z) position of the block to show.
        texture : list of len 3
            The coordinates of the texture squares. Use `tex_coords()` to
            generate.

        """
        x, y, z = position
        vertex_data = cube_vertices(x, y, z, 0.5)
        texture_data = list(texture)
        # create vertex list
        # FIXME Maybe `add_indexed()` should be used instead
        self._shown[position] = self.batch.add(24, GL_QUADS, self.group,
            ('v3f/static', vertex_data),
            ('t2f/static', texture_data))

    def hide_block(self, position, immediate=True):
        """ Hide the block at the given `position`. Hiding does not remove the
        block from the world.

        Parameters
        ----------
        position : tuple of len 3
            The (x, y, z) position of the block to hide.
        immediate : bool
            Whether or not to immediately remove the block from the canvas.

        """
        self.shown.pop(position)
        if immediate:
            self._hide_block(position)
        else:
            self._enqueue(self._hide_block, position)

    def _hide_block(self, position):
        """ Private implementation of the 'hide_block()` method.

        """
        self._shown.pop(position).delete()

    def show_sector(self, sector):
        """ Ensure all blocks in the given sector that should be shown are
        drawn to the canvas.

        """
        for position in self.sectors.get(sector, []):
            if position not in self.shown and self.exposed(position):
                self.show_block(position, False)

    def hide_sector(self, sector):
        """ Ensure all blocks in the given sector that should be hidden are
        removed from the canvas.

        """
        for position in self.sectors.get(sector, []):
            if position in self.shown:
                self.hide_block(position, False)

 

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原文地址: http://outofmemory.cn/langs/714419.html

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