From: http://www.jb51.cc/article/p-twvxsamc-dk.html
@H_419_3@原文地址:http://blog.csdn.net/comeontom/article/details/7933692】
@H_419_3@这些天被cocos2dx如何读取xml困惑着,现在总结总结,如有错误,欢迎指正!
@H_419_3@先新建一个cocos2dx的工程
@H_419_3@HelloWorldScene.cpp中的代码如下:
@H_419_3@
[cpp] view plain copy print ? #include"HelloWorldScene.h" usingnamespacecocos2d; CCScene*HelloWorld::scene() { CCScene*scene=NulL; do { //'scene'isanautoreleaSEObject scene=CCScene::create(); CC_BREAK_IF(!scene); //'layer'isanautoreleaSEObject HelloWorld*layer=HelloWorld::create(); CC_BREAK_IF(!layer); //addlayerasachildtoscene scene->addChild(layer); }while(0); //returnthescene returnscene; } //on"init"youneedtoinitializeyourinstance boolHelloWorld::init() { boolbRet=false; do { ////////////////////////////////////////////////////////////////////////// //superinitfirst ////////////////////////////////////////////////////////////////////////// CC_BREAK_IF(!cclayer::init()); ////////////////////////////////////////////////////////////////////////// //addyourcodesbelow... ////////////////////////////////////////////////////////////////////////// //1.Addamenuitemwith"X"image,whichisclickedtoquittheprogram. //Createa"close"menuitemwithcloseicon,it'sanautoreleaSEObject. CcmenuItemImage*pCloseItem=CcmenuItemImage::create( "Closenormal.png", "CloseSelected.png", this, menu_selector(HelloWorld::menuCloseCallback)); CC_BREAK_IF(!pCloseItem); //Placethemenuitembottom-rightconner. pCloseItem->setposition(ccp(CCDirector::sharedDirector()->getWinSize().wIDth-20,20)); //Createamenuwiththe"close"menuitem,it'sanautoreleaSEObject. Ccmenu*pMenu=Ccmenu::create(pCloseItem,NulL); pMenu->setposition(CCPointZero); CC_BREAK_IF(!pMenu); //AddthemenutoHelloWorldlayerasachildlayer. this->addChild(pMenu,1); //2.Addalabelshows"HelloWorld". //Createalabelandinitializewithstring"HelloWorld". //最外面的CCDictionary CCDictionary*pDict=CCDictionary::createWithContentsOffile("strings.xml"); //第二层CCDictionary CCDictionary*pDict_2=newCCDictionary(); pDict_2->retain(); pDict_2=(CCDictionary*)pDict->objectForKey("special"); /* 如果在同一个key下面存在<string>hhhhh</string> <string>comeontom</string> <true></true> 这些关键词,则输出最后一个 */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_1"))->getCString()); /*第三层下面说的是Array中包含string <key>special_2</key> <array> <string>comeontom1</string> <string>comeontom2</string> <string>comeontom3</string> </array> */ CCArray*pArray2=newCCArray(); pArray2->retain(); pArray2=(CCArray*)pDict_2->objectForKey("special_2"); for(inti=0;i<pArray2->count();i++) { cclOG("pArray2%i:%s",i+1,((CCString*)pArray2->objectAtIndex(i))->getCString()); } /*第三层下面说的是Array中包含string <key>special_3</key> <array> <integer>45.0</integer> <integer>3</integer> <integer>43.444</integer> </array> */ CCArray*pArray3=newCCArray(); pArray3->retain(); pArray3=(CCArray*)pDict_2->objectForKey("special_3"); for(inti=0;i<pArray3->count();i++) { cclOG("pArray3%i:%s",((CCString*)pArray3->objectAtIndex(i))->getCString()); } /*第三层 <key>special_4</key> <real>多媒体</real> */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_4"))->getCString()); /*第三层 <key>special_5</key> <false></false> */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_5"))->getCString()); cclOG("strings.xmlCounts:%d",pDict->count()); cclOG("pDict:%s",pDict); CCArray*pArray=newCCArray(); pArray=pDict->allKeys();//把所有的键值付给pArray for(inti=0;i<pArray->count();i++) { cclOG("pArray%i:%s",((CCString*)pArray->objectAtIndex(i))->getCString()); } cclabelTTF*pLabel=cclabelTTF::create(((CCString*)pDict->objectForKey("chinese1"))->getCString(),"Arial",24); /*cclabelTTF*pLabel=cclabelTTF::create(((CCString*)pArray->objectAtIndex(3))->getCString(),"Arial",24);*/ //cclabelTTF*pLabel=cclabelTTF::create("HelloWorld",24); CC_BREAK_IF(!pLabel); //Getwindowsizeandplacethelabelupper. CCSizesize=CCDirector::sharedDirector()->getWinSize(); pLabel->setposition(ccp(size.wIDth/2,size.height-50)); //AddthelabeltoHelloWorldlayerasachildlayer. this->addChild(pLabel,1); //3.Addaddasplashscreen,showthecocos2dsplashimage. CCSprite*pSprite=CCSprite::create("HelloWorld.png"); CC_BREAK_IF(!pSprite); //Placethespriteonthecenterofthescreen pSprite->setposition(ccp(size.wIDth/2,size.height/2)); //AddthespritetoHelloWorldlayerasachildlayer. this->addChild(pSprite,0); bRet=true; }while(0); returnbRet; } voIDHelloWorld::menuCloseCallback(CCObject*pSender) { //"close"menuitemclicked CCDirector::sharedDirector()->end(); }#include "HelloWorldScene.h"using namespace cocos2d;CCScene* HelloWorld::scene(){ CCScene * scene = NulL; do { // 'scene' is an autorelease object scene = CCScene::create(); CC_BREAK_IF(! scene); // 'layer' is an autorelease object HelloWorld *layer = HelloWorld::create(); CC_BREAK_IF(! layer); // add layer as a child to scene scene->addChild(layer); } while (0); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ bool bRet = false; do { ////////////////////////////////////////////////////////////////////////// // super init first ////////////////////////////////////////////////////////////////////////// CC_BREAK_IF(! cclayer::init()); ////////////////////////////////////////////////////////////////////////// // add your codes below... ////////////////////////////////////////////////////////////////////////// // 1. Add a menu item with "X" image,which is clicked to quit the program. // Create a "close" menu item with close icon,it's an auto release object. CcmenuItemImage *pCloseItem = CcmenuItemImage::create( "Closenormal.png","CloseSelected.png",this,menu_selector(HelloWorld::menuCloseCallback)); CC_BREAK_IF(! pCloseItem); // Place the menu item bottom-right conner. pCloseItem->setposition(ccp(CCDirector::sharedDirector()->getWinSize().wIDth - 20,20)); // Create a menu with the "close" menu item,it's an auto release object. Ccmenu* pMenu = Ccmenu::create(pCloseItem,NulL); pMenu->setposition(CCPointZero); CC_BREAK_IF(! pMenu); // Add the menu to HelloWorld layer as a child layer. this->addChild(pMenu,1); // 2. Add a label shows "Hello World". // Create a label and initialize with string "Hello World". //最外面的 CCDictionary CCDictionary* pDict = CCDictionary::createWithContentsOffile("strings.xml"); //第二层 CCDictionary CCDictionary* pDict_2 = new CCDictionary(); pDict_2->retain(); pDict_2 = (CCDictionary*)pDict->objectForKey("special"); /* 如果在同一个key下面存在<string>hhhhh</string> <string>comeontom</string> <true></true> 这些关键词,则输出最后一个 */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_1"))->getCString()); /*第三层 下面说的是Array中包含string <key>special_2</key> <array> <string>comeontom1</string> <string>comeontom2</string> <string>comeontom3</string> </array> */ CCArray* pArray2 = new CCArray(); pArray2->retain(); pArray2 = (CCArray*)pDict_2->objectForKey("special_2"); for (int i = 0;i < pArray2->count();i++) { cclOG("pArray2%i:%s",((CCString*)pArray2->objectAtIndex(i))->getCString()); } /*第三层 下面说的是Array中包含string <key>special_3</key> <array> <integer>45.0</integer> <integer>3</integer> <integer>43.444</integer> </array> */ CCArray* pArray3 = new CCArray(); pArray3->retain(); pArray3 = (CCArray*)pDict_2->objectForKey("special_3"); for (int i = 0;i < pArray3->count();i++) { cclOG("pArray3%i:%s",((CCString*)pArray3->objectAtIndex(i))->getCString()); } /*第三层 <key>special_4</key> <real>多媒体</real> */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_4"))->getCString()); /*第三层 <key>special_5</key> <false></false> */ cclOG("pDict_2:%s",((CCString*)pDict_2->valueForKey("special_5"))->getCString()); cclOG("strings.xmlCounts:%d",pDict->count()); cclOG("pDict:%s",pDict); CCArray* pArray = new CCArray(); pArray = pDict->allKeys();//把所有的键值付给pArray for (int i = 0;i < pArray->count();i++) { cclOG("pArray%i:%s",((CCString*)pArray->objectAtIndex(i))->getCString()); } cclabelTTF* pLabel = cclabelTTF::create(((CCString*)pDict->objectForKey("chinese1"))->getCString(),24); /*cclabelTTF* pLabel = cclabelTTF::create(((CCString*)pArray->objectAtIndex(3))->getCString(),24);*/ // cclabelTTF* pLabel = cclabelTTF::create("Hello World",24); CC_BREAK_IF(! pLabel); // Get window size and place the label upper. CCSize size = CCDirector::sharedDirector()->getWinSize(); pLabel->setposition(ccp(size.wIDth / 2,size.height - 50)); // Add the label to HelloWorld layer as a child layer. this->addChild(pLabel,1); // 3. Add add a splash screen,show the cocos2d splash image. CCSprite* pSprite = CCSprite::create("HelloWorld.png"); CC_BREAK_IF(! pSprite); // Place the sprite on the center of the screen pSprite->setposition(ccp(size.wIDth/2,size.height/2)); // Add the sprite to HelloWorld layer as a child layer. this->addChild(pSprite,0); bRet = true; } while (0); return bRet;}voID HelloWorld::menuCloseCallback(CCObject* pSender){ // "close" menu item clicked CCDirector::sharedDirector()->end();}
strings.xml代码如下:
[HTML] view plain copy print ? <?xmlversion="1.0"enCoding="UTF-8"?> <!DOCTYPEpListPUBliC"-//Apple//DTDPList1.0//EN""http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <pListversion="1.0"> <dict> <key>special</key> <string> <dict> <key>special_1</key> <string>hhhhh</string> <string>comeontom</string> <true></true> <key>special_2</key> <array> <string>comeontom1</string> <string>comeontom2</string> <string>comeontom3</string> </array> <key>special_3</key> <array> <integer>45.0</integer> <integer>3</integer> <integer>43.444</integer> </array> <key>special_4</key> <real>多媒体</real> <key>special_5</key> <false></false> </dict> </string> <key>chinese1</key> <string>美好的一天</string> <key>japanese</key> <string>良い一日を</string> <key>spanish</key> <string>Buendía</string> </dict> </pList><?xml version="1.0" enCoding="UTF-8"?><!DOCTYPE pList PUBliC "-//Apple//DTD PList 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"><pList version="1.0"><dict> <key>special</key> <string> <dict> <key>special_1</key> <string>hhhhh</string> <string>comeontom</string> <true></true> <key>special_2</key> <array> <string>comeontom1</string> <string>comeontom2</string> <string>comeontom3</string> </array> <key>special_3</key> <array> <integer>45.0</integer> <integer>3</integer> <integer>43.444</integer> </array> <key>special_4</key> <real>多媒体</real> <key>special_5</key> <false></false> </dict> </string> <key>chinese1</key> <string>美好的一天</string> <key>japanese</key> <string>良い一日を</string> <key>spanish</key> <string>Buen día</string></dict></pList>
最后来个总结:
dict:建立字典
key:字典里面的关键词
integer:整形,其实和string、real的功能差不多,起配对作用
real:和integer、string的功能差不多,起配对作用
true:<true></true>如果这样写,输出的是1
false:<false></false> 输出的是0
string:和integer、real的功能差不多,起配对作用
array:建立数组
当然了,有兴趣看源码的同学,可以看这个文件:CCfileUtilsCommon_cpp.h(位置:cocos2dx\platform)
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