UIBezIErPath *aPath = [UIBezIErPath bezIErPath]; [aPath movetoPoint:CGPointMake(100.0,0.0)]; // Draw the lines. [aPath addlinetoPoint:CGPointMake(200.0,40.0)]; [aPath addlinetoPoint:CGPointMake(160,140)]; [aPath addlinetoPoint:CGPointMake(40.0,140)]; [aPath addlinetoPoint:CGPointMake(0.0,40.0)]; [aPath closePath];
我想用平行线填充它以使其剥离.我也希望改变这条线的颜色.
假设我想让它们垂直.
我必须以规律的间隔计算这条路上的某些点,我该怎么做?
我发现这个UIcolor colorWithPatternImage然后我不能改变我的线条内部形状的颜色和“密度”.
@H_419_20@解决方法 像nikolai Ruhe所说,最好的选择是使用你的形状作为剪切路径,然后在形状的边界框内绘制一些图案.以下是代码外观的示例- (voID)drawRect:(CGRect)rect{ // create a UIBezIErPath for the outline shape UIBezIErPath *aPath = [UIBezIErPath bezIErPath]; [aPath movetoPoint:CGPointMake(100.0,0.0)]; [aPath addlinetoPoint:CGPointMake(200.0,40.0)]; [aPath closePath]; [aPath setlinewidth:10]; // get the bounding rectangle for the outline shape CGRect bounds = aPath.bounds; // create a UIBezIErPath for the fill pattern UIBezIErPath *stripes = [UIBezIErPath bezIErPath]; for ( int x = 0; x < bounds.size.wIDth; x += 20 ) { [stripes movetoPoint:CGPointMake( bounds.origin.x + x,bounds.origin.y )]; [stripes addlinetoPoint:CGPointMake( bounds.origin.x + x,bounds.origin.y + bounds.size.height )]; } [stripes setlinewidth:10]; CGContextRef context = UIGraphicsGetCurrentContext(); // draw the fill pattern first,using the outline to clip CGContextSaveGState( context ); // save the graphics state [aPath addClip]; // use the outline as the clipPing path [[UIcolor bluecolor] set]; // blue color for vertical stripes [stripes stroke]; // draw the stripes CGContextRestoreGState( context ); // restore the graphics state,removes the clipPing path // draw the outline of the shape [[UIcolor greencolor] set]; // green color for the outline [aPath stroke]; // draw the outline}总结
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