cocos2dx《单机斗地主》源码解剖之七 对电脑玩家手中的牌进行分拆

cocos2dx《单机斗地主》源码解剖之七 对电脑玩家手中的牌进行分拆,第1张

概述在电脑玩家跟牌和出牌之前首先对电脑玩家的牌进行拆分: 根据文档需求(见本博客“斗地主规则“)拆分牌按以下顺序,先分析炸d---飞机---连对---连牌--三带,对子,单张。请看如下代码: void GameScene::FenChaiNpcPai(Player* npc){ /*********************************************************

在电脑玩家跟牌和出牌之前首先对电脑玩家的牌进行拆分:

根据文档需求(见本博客“斗地主规则“)拆分牌按以下顺序,先分析炸d---飞机---连对---连牌--三带,对子,单张。请看如下代码:

voID GameScene::FenChaiNpcPai(Player* npc){    /************************************************************************/    /* 1.首先分析出来牌的类型(如:四张,三张,两张,一张)                                              */    /************************************************************************/    std::vector<PaiXing> vec;    PaiXing xing;    CCArray* arr = CCArray::create();//临时数组    arr->addobjectsFromArray(npc->getArrPk());    //提取双鬼    Poker* pk = (Poker *)arr->objectAtIndex(0);    Poker* pk1 = (Poker *)arr->objectAtIndex(1);    if(pk->getHuaSe() == Gui && pk1->getHuaSe() == Gui){        xing.type = BOMB_CARD;        xing.vec.push_back(pk);        xing.vec.push_back(pk1);        arr->removeObject(pk);        arr->removeObject(pk1);        vec.push_back(xing);    }    //分析牌型    for(int i=0; i<arr->count();)    {        pk = (Poker*)arr->objectAtIndex(i);        xing.vec.clear();//清除数组        //找出与pk相同的牌        for (int j=i; j<arr->count(); ++j)        {            pk1 = (Poker*)arr->objectAtIndex(j);            if(pk->getNum() == pk1->getNum())            {                ++i;                xing.vec.push_back(pk1);            }            else            {                break;            }        }        if(xing.vec.size() == 4)            xing.type = BOMB_CARD;        if(xing.vec.size() == 3)            xing.type = THREE_CARD;        if(xing.vec.size() == 2)            xing.type = DOUBLE_CARD;        if(xing.vec.size() == 1)            xing.type = SINGLE_CARD;        vec.push_back(xing);    }    /************************************************************************/    /* 2.按优先级(先分析炸d---飞机---连对---连牌--三带,对子,单张)提取牌型并保存用于出牌或跟牌                               */    /************************************************************************/    //提取炸d    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end(); )    {        if(iter->type == BOMB_CARD)        {            xing.type = BOMB_CARD;            xing.vec.clear();            xing.vec = iter->vec;            npc->m_vecPX.push_back(xing);//把牌型保存到用户数组中            iter = vec.erase(iter);        }        else        {            ++iter;        }    }    //提取飞机    TiQuFeiJi(npc,THREE_CARD,vec);    //提取连对    TiQulianDui(npc,vec);    //提取连牌    TiQulianPai(npc,vec);    //剩余的是三带,对子,单张 全部加入npc牌型中    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)    {        npc->m_vecPX.push_back(*iter);        iter = vec.erase(iter);    }    //排序    stable_sort(npc->m_vecPX.begin(),npc->m_vecPX.end(),isShorter1);}
最后按每个牌型的值从小到大进行排序。

提取飞机代码:

voID GameScene::TiQuFeiJi(Player* npc,CARD_TYPE type,std::vector<PaiXing> &vec){    Poker * pk = NulL;    PaiXing xing;    for (std::vector<PaiXing>::iterator iter=vec.begin(); iter != vec.end();)    {        if(pk == NulL && iter+1 == vec.end())            break;        if(pk == NulL && iter->type == type && (iter+1)->type == type)        {            Poker* pk1 = iter->vec.front();            Poker* pk2 = (iter+1)->vec.front();            if(pk1->getNum()-1 == pk2->getNum())            {                pk = pk2;                xing.type = AIRCRAFT_CARD;                xing.vec.clear();                xing.vec = iter->vec;                iter = vec.erase(iter);                xing.vec.insert(xing.vec.end(),iter->vec.begin(),iter->vec.end());                iter = vec.erase(iter);            }        }        if(pk != NulL)        {            if(iter == vec.end())            {                npc->m_vecPX.push_back(xing);                break;            }                        Poker* pk1 = iter->vec.front();            if(iter->type == type && pk->getNum()-1 == pk1->getNum())            {                pk = pk1;                xing.vec.insert(xing.vec.end(),iter->vec.end());                iter = vec.erase(iter);                if(iter == vec.end())                {                    npc->m_vecPX.push_back(xing);                    break;                }            }            else            {                npc->m_vecPX.push_back(xing);                pk = NulL;            }        }        else        {            ++iter;        }    }}
提取连对 代码:
voID GameScene::TiQulianDui(Player* npc,std::vector<PaiXing> &vec){    std::vector<PaiXing> vecTem;//临时数组    std::vector<PaiXing> vecFan;//存放要重新返还vec里的牌    Poker* pk = NulL;    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)    {        //将相连的牌加入临时数组中        Poker* pk1 = iter->vec.front();        if((iter->type == THREE_CARD || iter->type == DOUBLE_CARD) && (pk == NulL || (pk->getNum()-1 == pk1->getNum() && pk->getNum() < Er)))        {            pk = pk1;            vecTem.push_back(*iter);            iter = vec.erase(iter);        }        else        {            if(pk == NulL)                ++iter;            pk = NulL;            if(vecTem.size() >= 3)            {                PaiXing xing;                xing.type = COMPANY_CARD;                for (int i=0; i<vecTem.size(); ++i)                {                    if(vecTem[i].type == THREE_CARD)                    {                        //将多余的一张保存返回数组vecFan中                        PaiXing xing1;                        xing1.type = SINGLE_CARD;                        xing1.vec.push_back(vecTem[i].vec.back());                        vecTem[i].vec.pop_back();                        vecFan.push_back(xing1);                        //将剩余两张保存xing中                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.begin(),vecTem[i].vec.end());                    }                    if(vecTem[i].type == DOUBLE_CARD)                    {                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                    }                }                vecTem.clear();                npc->m_vecPX.push_back(xing);            }            else if(!vecTem.empty())            {                vecFan.insert(vecFan.end(),vecTem.begin(),vecTem.end());                vecTem.clear();            }        }    }    if(!vecTem.empty())    {        if(vecTem.size() >= 3)        {            PaiXing xing;            xing.type = COMPANY_CARD;            for (int i=0; i<vecTem.size(); ++i)            {                if(vecTem[i].type == THREE_CARD)                {                    //将多余的一张保存返回数组vecFan中                    PaiXing xing1;                    xing1.type = SINGLE_CARD;                    xing1.vec.push_back(vecTem[i].vec.back());                    vecTem[i].vec.pop_back();                    vecFan.push_back(xing1);                    //将剩余两张保存xing中                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                }                if(vecTem[i].type == DOUBLE_CARD)                {                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                }            }            vecTem.clear();            npc->m_vecPX.push_back(xing);        }        else if(!vecTem.empty())        {            vecFan.insert(vecFan.end(),vecTem.end());            vecTem.clear();        }    }    //将vecFan返回到vec数组中并从大到小排序    if(!vecFan.empty())    {        vec.insert(vec.end(),vecFan.begin(),vecFan.end());        stable_sort(vec.begin(),vec.end(),isDaDaoXiao);    }}
提取连牌 代码:
voID GameScene::TiQulianPai(Player* npc,std::vector<PaiXing> &vec){    std::vector<PaiXing> vecTem;//临时数组    std::vector<PaiXing> vecFan;//存放要重新返还vec里的牌    Poker* pk = NulL;    for(std::vector<PaiXing>::iterator iter = vec.begin(); iter != vec.end();)    {        //将相连的牌加入临时数组中        Poker* pk1 = iter->vec.front();        if((iter->type == THREE_CARD || iter->type == DOUBLE_CARD || iter->type == SINGLE_CARD) && (pk == NulL || (pk->getNum()-1 == pk1->getNum() && pk->getNum() < Er)))        {            pk = pk1;            vecTem.push_back(*iter);            iter = vec.erase(iter);        }        else        {            if(pk == NulL)                ++iter;            pk = NulL;            if(vecTem.size() >= 5)            {                PaiXing xing;                xing.type = CONNECT_CARD;                for (int i=0; i<vecTem.size(); ++i)                {                    if(vecTem[i].type == THREE_CARD)                    {                        //将多余的两张保存返回数组vecFan中                        PaiXing xing1;                        xing1.type = DOUBLE_CARD;                        xing1.vec.push_back(vecTem[i].vec.back());                        vecTem[i].vec.pop_back();                        xing1.vec.push_back(vecTem[i].vec.back());                        vecTem[i].vec.pop_back();                        vecFan.push_back(xing1);                        //将剩余一张保存xing中                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                    }                    if(vecTem[i].type == DOUBLE_CARD)                    {                        //将多余的一张保存返回数组vecFan中                        PaiXing xing1;                        xing1.type = SINGLE_CARD;                        xing1.vec.push_back(vecTem[i].vec.back());                        vecTem[i].vec.pop_back();                        vecFan.push_back(xing1);                        //将剩余一张保存xing中                        xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                    }                    if(vecTem[i].type == SINGLE_CARD)                        xing.vec.push_back(vecTem[i].vec.front());                }                vecTem.clear();                npc->m_vecPX.push_back(xing);            }            else if(!vecTem.empty())            {                vecFan.insert(vecFan.end(),vecTem.end());                vecTem.clear();            }        }    }    if(!vecTem.empty())    {        if(vecTem.size() >= 5)        {            PaiXing xing;            xing.type = CONNECT_CARD;            for (int i=0; i<vecTem.size(); ++i)            {                if(vecTem[i].type == THREE_CARD)                {                    //将多余的两张保存返回数组vecFan中                    PaiXing xing1;                    xing1.type = DOUBLE_CARD;                    xing1.vec.push_back(vecTem[i].vec.back());                    vecTem[i].vec.pop_back();                    xing1.vec.push_back(vecTem[i].vec.back());                    vecTem[i].vec.pop_back();                    vecFan.push_back(xing1);                    //将剩余一张保存xing中                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                }                if(vecTem[i].type == DOUBLE_CARD)                {                    //将多余的一张保存返回数组vecFan中                    PaiXing xing1;                    xing1.type = SINGLE_CARD;                    xing1.vec.push_back(vecTem[i].vec.back());                    vecTem[i].vec.pop_back();                    vecFan.push_back(xing1);                    //将剩余一张保存xing中                    xing.vec.insert(xing.vec.end(),vecTem[i].vec.end());                }                if(vecTem[i].type == SINGLE_CARD)                    xing.vec.push_back(vecTem[i].vec.front());            }            vecTem.clear();            npc->m_vecPX.push_back(xing);        }        else if(!vecTem.empty())        {            vecFan.insert(vecFan.end(),isShorter1);    }}
总结

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