游戏层中水管等需要常量:
#ifndef EngryBird_AppConstant_h#define EngryBird_AppConstant_h/** * The pipe has four state,using the following tag to mark. * > the state up * > the state down * > the state passed * > the state new created */const int kPipeUpTag = 21;const int kPipeDownTag = 12;const int kPipePassedTag = 30;const int kPipeNewTag = 31;/** * > the pipe's height * > the pipe's wIDth * > the speed of pipe moves * > the distance between the down pipe and up pipe * > the distance between the pipes vertical * > the number of pipe pairs display int the screen in the same time * > the distance that the pipe will display in the screen,for player to ready */const int kPipeHeight = 320;const int kPipeWIDth = 52;const float kPipeShiftSpeed = 80.0f;const int kPipeupdowndistance = 100;const int kPipeInterval = 180;const int kPipePairCount = 2;const int kWaitdistance = 100;/** * The radius of the bird */const int kBirdRadius = 15;/** * The wIDth and height of the design resolution */const int kDesignWIDth = 288;const int kDesignHeight = 512;/** * The tag of game layer in the scene */const int kGameLayerTag = 101;#endif总结
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