#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: static cocos2d::Scene* createScene(); virtual bool init(); voID menuCloseCallback(cocos2d::Ref *pSender); CREATE_FUNC(HelloWorld);private: LabelTTF *pLabel;};#endif // __HELLOWORLD_SCENE_H__
#include "HelloWorldScene.h"Scene* HelloWorld::createScene(){ auto scene = Scene::create(); auto layer = HelloWorld::create(); scene->addChild(layer); return scene;}bool HelloWorld::init(){ if ( !Layer::init() ) { return false; } Size visibleSize = Director::getInstance()->getVisibleSize(); Vec2 origin = Director::getInstance()->getVisibleOrigin(); pLabel = LabelTTF::create("","Arial",30); pLabel->setposition(visibleSize/2.0); this->addChild(pLabel); auto itemImage = MenuItemImage::create("Closenormal.png","CloseSelected.png",CC_CALLBACK_1(HelloWorld::menuCloseCallback,this)); itemImage->setposition(Size::ZERO); auto menu = Menu::create(itemImage,NulL); menu->setposition(visibleSize / 2.0); this->addChild(menu); return true;}voID HelloWorld::menuCloseCallback(cocos2d::Ref *pSender){ log("HelloWorld::menuCloseCallback");}总结
以上是内存溢出为你收集整理的Cocos2d-3.x_菜单项和菜单的使用全部内容,希望文章能够帮你解决Cocos2d-3.x_菜单项和菜单的使用所遇到的程序开发问题。
如果觉得内存溢出网站内容还不错,欢迎将内存溢出网站推荐给程序员好友。
欢迎分享,转载请注明来源:内存溢出
评论列表(0条)