稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ)

稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ),第1张

概述[源码下载] 稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ) 作者:webabcd 介绍 用Silverlight 1.0实现一个可以用鼠标或键盘d奏,并且支持录音和回放的钢琴。(Silverlight+ASP.NET AJAX+DLINQ) 参考:http://silverlight.net/commun [源码下载]


稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DliNQ)

作者:webabcd


介绍
用Silverlight 1.0实现一个可以用鼠标或键盘d奏,并且支持录音和回放的钢琴。(Silverlight+ASP.NET AJAX+DliNQ)
参考:http://silverlight.net/community/communitygallery.aspx


示例
Piano.xaml(用Expression Blend开发) <Canvas
        xmlns="http://schemas.microsoft.com/clIEnt/2007"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        x:name="Piano"    
        WIDth="1024" Height="500">
        <Image Source="Image/bg.jpg" Height="500" WIDth="1024"/>

        <Image x:name="imgC" Height="500" WIDth="1024" Canvas.top="0" Source="Image/C.jpg" Opacity="0"/>
        <Image x:name="imgC2" Height="500" WIDth="1024" Canvas.top="0" Source="Image/C2.jpg" Opacity="0"/>
        <Image x:name="imgD" Height="500" WIDth="1024" Canvas.top="0" Source="Image/D.jpg" Opacity="0"/>
        <Image x:name="imgD2" Height="500" WIDth="1024" Canvas.top="0" Source="Image/D2.jpg" Opacity="0"/>
        <Image x:name="imgE" Height="500" WIDth="1024" Canvas.top="0" Source="Image/E.jpg" Opacity="0"/>
        <Image x:name="imgF" Height="500" WIDth="1024" Canvas.top="0" Source="Image/F.jpg" Opacity="0"/>
        <Image x:name="imgF2" Height="500" WIDth="1024" Canvas.top="0" Source="Image/F2.jpg" Opacity="0"/>
        <Image x:name="imgG" Height="500" WIDth="1024" Canvas.top="0" Source="Image/G.jpg" Opacity="0"/>
        <Image x:name="imgG2" Height="500" WIDth="1024" Canvas.top="0" Source="Image/G2.jpg" Opacity="0"/>
        <Image x:name="imgA" Height="500" WIDth="1024" Canvas.top="0" Source="Image/A.jpg" Opacity="0"/>
        <Image x:name="imgA2" Height="500" WIDth="1024" Canvas.top="0" Source="Image/A2.jpg" Opacity="0"/>
        <Image x:name="imgB" Height="500" WIDth="1024" Canvas.top="0" Source="Image/B.jpg" Opacity="0"/>

        <MediaElement x:name="C" Autoplay="false" Source="Media/C.wma"/>
        <MediaElement x:name="C2" Autoplay="false" Source="Media/C2.wma"/>
        <MediaElement x:name="D" Autoplay="false" Source="Media/D.wma"/>
        <MediaElement x:name="D2" Autoplay="false" Source="Media/D2.wma"/>
        <MediaElement x:name="E" Autoplay="false" Source="Media/E.wma"/>
        <MediaElement x:name="F" Autoplay="false" Source="Media/F.wma"/>
        <MediaElement x:name="F2" Autoplay="false" Source="Media/F2.wma"/>
        <MediaElement x:name="G" Autoplay="false" Source="Media/G.wma"/>
        <MediaElement x:name="G2" Autoplay="false" Source="Media/G2.wma"/>
        <MediaElement x:name="A" Autoplay="false" Source="Media/A.wma"/>
        <MediaElement x:name="A2" Autoplay="false" Source="Media/A2.wma"/>
        <MediaElement x:name="B" Autoplay="false" Source="Media/B.wma"/>

        <Canvas x:name="pathCanvas">
                <Path x:name="CPath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="161.666656494141" Height="272.333312988281" Canvas.left="135.5" Canvas.top="138.83332824707" Data="M272.66667,140 L136,330 147.33333,336 162.66667,410.66667 247.33333,410 234.66667,330.66667 278,248 254,242.66667 258.66667,200.66667 296.66667,139.33333 272.66667,140" />
                <Path x:name="C2Path" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="91" Height="136.333319306374" Canvas.left="263.5" Canvas.top="105.500005066396" Data="M325.33333,106.66667 L264,202.66667 266,241.33333 307.33333,238.66667 354,138 351.33333,106.66666 326.66667,106" />
                <Path x:name="dpath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="131" Height="274.333297729492" Canvas.left="247.499999999999" Canvas.top="137.499984741212" Data="M358,142.66667 L311.33333,243.33333 288.66667,246 248,330.66667 258,338 266.66667,411.33333 354,410.66665 347.33333,330.66668 374,246.66668 350,243.33336 352.66667,202.66669 378,138.00005 360.66667,140.00005" />
                <Path x:name="D2Path" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="70.3333129882813" Height="134.333319425583" Canvas.left="356.83334350586" Canvas.top="107.500003457069" Data="M394.66667,108.66667 L357.33333,204 359.33333,241.33333 398,240.66667 426.66667,134.66667 425.33333,108" />
                <Path x:name="EPath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="117.666656494141" Height="274.333343505859" Canvas.left="358.833343505859" Canvas.top="137.5" Data="M431.33333,140 L403.33333,245.33333 381.33333,248 359.33333,330 368.66667,339.33333 372,411.33333 458,411.33333 455.33333,331.33333 476,138 433.33333,138.66667" />
                <Path x:name="FPath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="99.6666564941406" Height="273.666680037975" Canvas.left="470.83334350586" Canvas.top="138.833345949649" Data="M486.66667,140.66667 L471.33333,332 477.33333,334 476.66667,412 563.33333,411.33335 564,339.33334 570,328 560,246.66665 535.33333,243.33331 530,139.3333 486.66667,139.33329" />
                <Path x:name="F2Path" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="51" Height="133.666656494141" Canvas.left="534.166687011719" Canvas.top="108.16665649414" Data="M538.66667,109.33333 L534.66667,137.33333 542,241.33333 584,240.66666 584.66667,205.33334 568,108.66667 540.66667,108.66668" />
                <Path x:name="GPath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="111" Height="274.333343505859" Canvas.left="570.166687011719" Canvas.top="137.5" Data="M570.66667,248 L582.66667,336 582,411.33333 669.33333,410.66667 672.66667,332.66667 680.66667,330 655.33333,245.33333 631.33333,244 601.33333,138 578.66667,138 594.66667,244.66667 571.33333,248" />
                <Path x:name="G2Path" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="76.3333129882813" Height="131.666656494141" Canvas.left="603.5" Canvas.top="110.166664123534" Data="M612,111.33333 L604,136.66667 636,238.66667 636.66667,241.33333 679.33333,206.66667 641.33333,111.33334 612.66667,110.66668" />
                <Path x:name="APath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="138.333312988281" Height="274.333343505859" Canvas.left="655.5" Canvas.top="137.5" Data="M665.33333,246 L694.66667,336.66667 686,411.33333 774.66667,410 785.33333,335.33333 793.33333,328.66667 750.66667,246.66667 722,243.33333 673.33333,138 656,138.66667 688.66667,216.66667 685.33333,245.33333 666,246" />
                <Path x:name="A2Path" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="95" Height="131" Canvas.left="676.166687011719" Canvas.top="110.833320617675" Data="M682,111.33333 L676.66667,138.66667 730.66667,240.66667 768.66667,241.33333 770.66667,204.00001 713.33333,111.33334 683.33333,111.33335" />
                <Path x:name="BPath" Opacity="0.01" Fill="#FFFFFFFF" Stretch="Fill" stroke="#FF000000" WIDth="172.333312988281" Height="275.666687011719" Canvas.left="733.5" Canvas.top="136.833320051431" Data="M758,247.33333 L806,333.33333 790,412 878,412 894.66667,334 905.33333,327.33333 764.66667,138.66667 734,137.33333 776.66667,207.33334 778.66667,246.66668 758.66667,248" />
        </Canvas>

        <Ellipse x:name="stopRecord"    Height="30" WIDth="30" Canvas.left="40" Canvas.top="430"
            stroke="Black" strokeThickness="3" Fill="Red"/>
        <Ellipse x:name="startRecord"    Height="30" WIDth="30" Canvas.left="80" Canvas.top="430"
            stroke="Black" strokeThickness="3" Fill="Green"/>

        <Canvas WIDth="60" Height="30" Canvas.left="760" Canvas.top="422" Cursor="Hand">
                <TextBlock x:name="play" textwrapPing="Wrap" FontSize="28" Foreground="#FF4C7185" Text="Play">
                </TextBlock>
        </Canvas>

        <TextBlock x:name="lblMussicBook" textwrapPing="Wrap" Canvas.left="120" Canvas.top="434" FontSize="14" Foreground="#FFFFFFFF" Text="MusicBook:">
        </TextBlock>
        <TextBlock x:name="lblname" textwrapPing="Wrap" Canvas.left="520" Canvas.top="434" FontSize="14" Foreground="#FFFFFFFF" Text="name:">
        </TextBlock>
</Canvas>   Piano.xaml.Js
if (!window.Piano)
        window.Piano = {};

Piano.Page = function()    
{
}

Piano.Page.prototype =
{
        handleLoad: function(control,userContext,rootElement)    
        {
                 this.control = control;
                
                 // Sample event hookup:        
                rootElement.addEventListener( "MouseleftbuttonDown",Silverlight.createDelegate( this,this.handleMouseDown));
        },
        
         // Sample event handler
        handleMouseDown: function(sender,eventArgs)    
        {
                 // The following line of code shows how to find an element by name and call a method on it.
                 // this.control.content.findname("Timeline1").Begin();
        }
}   Default.aspx
<%@ Page Language="C#" MasterPagefile="~/Site.master" autoEventWireup="true" Codefile="Default.aspx.cs"
        inherits="_10_Piano_Default" title="支持录音和回放的钢琴" %>

<asp:Content ID="Content1" ContentPlaceHolderID="head" runat="Server">

        <script type="text/JavaScript" src="../Silverlight.Js"></script>

        <script type="text/JavaScript" src="Default.aspx.Js"></script>

        <script type="text/JavaScript" src="Piano.xaml.Js"></script>

        <script type="text/JavaScript" src="Piano.Js"></script>

        <style type="text/CSS">
                .silverlightHost
                {
                        height: 500px;
                        wIDth: 1024px;
                }
        </style>
</asp:Content>
<asp:Content ID="Content2" ContentPlaceHolderID="ContentPlaceHolder1" runat="Server">
        <asp:ScriptManager ID="ScriptManager1" runat="server">
        </asp:ScriptManager>
        <div ID="SilverlightControlHost" >

                <script type="text/JavaScript">
                        var txtinput = '<%= txtinput.ClIEntID %>';
                        var txtname = '<%= txtname.ClIEntID %>';
                        createSilverlight();
                </script>

                <asp:UpdateProgress ID="UpdateProgress1" runat="server">
                        <Progresstemplate>
                                <div >
                                        Loading</div>
                        </Progresstemplate>
                </asp:UpdateProgress>
                <asp:UpdatePanel ID="UpdatePanel1" runat="server">
                        <ContentTemplate>
                                <asp:GrIDVIEw ID="GrIDVIEw1" runat="server" Style="position: absolute; top: 0px;
                                        wIDth: 1024px" AllowPaging="True" AllowSorting="True" autoGenerateColumns="False"
                                        DataKeynames="ID" DataSourceID="linqDataSource1" RowStyle-HorizontalAlign="Center"
                                        PageSize="2" OnSelectedindexChanged="GrIDVIEw1_SelectedindexChanged">
                                        <Columns>
                                                <asp:CommandFIEld ShowSelectbutton="True" headerText="选择" ItemStyle-WIDth="40px"></asp:CommandFIEld>
                                                <asp:CommandFIEld ShowDeletebutton="True" headerText="删除" ItemStyle-WIDth="40px"></asp:CommandFIEld>
                                                <asp:BoundFIEld datafield="ID" headerText="ID" InsertVisible="False" Readonly="True"
                                                        SortExpression="ID" ItemStyle-WIDth="40px"></asp:BoundFIEld>
                                                <asp:BoundFIEld datafield="name" headerText="名称" SortExpression="name"></asp:BoundFIEld>
                                                <asp:TemplateFIEld headerText="乐谱" SortExpression="Details" ItemStyle-WIDth="700px">
                                                        <ItemTemplate>
                                                                <div >
                                                                        <asp:Label ID="lblDetails" runat="server" Text='<%# Bind("Details") %>'></asp:Label>
                                                                </div>
                                                        </ItemTemplate>
                                                </asp:TemplateFIEld>
                                        </Columns>
                                </asp:GrIDVIEw>
                                <asp:TextBox ID="txtinput" runat="server" Style="position: absolute; left: 200px;
                                        top: 434px; wIDth: 300px" />
                                <asp:TextBox ID="txtname" runat="server" Style="position: absolute; left: 566px;
                                        top: 434px;" />
                        </ContentTemplate>
                        <Triggers>
                                <asp:AsyncPostBackTrigger ControlID="btnAdd" />
                        </Triggers>
                </asp:UpdatePanel>
                <asp:linqDataSource ID="linqDataSource1" runat="server" ContextTypename="Data.MusicBookDataContext"
                        EnableDelete="True" tablename="MusicBook">
                </asp:linqDataSource>
                <asp:button ID="btnAdd" runat="server" Text="添加" Style="position: absolute; left: 710px;
                        top: 434px;" OnClick="btnAdd_Click" />
        </div>
</asp:Content>   Default.aspx.cs

using System;

using System.Data;

using System.Configuration;

using System.Collections;

using System.linq;

using System.Web;

using System.Web.Security;

using System.Web.UI;

using System.Web.UI.WebControls;

using System.Web.UI.WebControls.WebParts;

using System.Web.UI.HTMLControls;

using System.Xml.linq;


public partial class _10_Piano_Default : System.Web.UI.Page

{

         protected voID Page_Load( object sender,EventArgs e)

        {


        }


         protected voID btnAdd_Click( object sender,EventArgs e)

        {

                Data.MusicBookDataContext mbdc = new Data.MusicBookDataContext();

                Data.MusicBook mb = new Data.MusicBook();


                mb.name = txtname.Text;

                mb.Details = txtinput.Text;


                mbdc.MusicBook.Add(mb);

                mbdc.submitChanges();


                txtname.Text = "";

                txtinput.Text = "";


                GrIDVIEw1.DataBind();

        }


         protected voID GrIDVIEw1_SelectedindexChanged( object sender,EventArgs e)

        {

                txtname.Text = GrIDVIEw1.Rows[GrIDVIEw1.Selectedindex].Cells[3].Text;

                txtinput.Text = ((Label)GrIDVIEw1.Rows[GrIDVIEw1.Selectedindex].Cells[4].FindControl( "lblDetails")).Text;

        }

}   Default.aspx.Js function createSilverlight()
{
         var scene = new Webabcd.Piano();
        Silverlight.createObjectEx({
                source: "Piano.xaml",
                parentElement: document.getElementByID( "SilverlightControlHost"),
                ID: "SilverlightControl",
                propertIEs: {
                        wIDth: "100%",
                        height: "100%",
                        version: "1.0",
                        iswindowless: "true"
                },
                events: {
                        onLoad: Silverlight.createDelegate(scene,scene.handleLoad)
                }
        });
}


if (!window.Silverlight)    
        window.Silverlight = {};

Silverlight.createDelegate = function(instance,method) {
         return function() {
                 return method.apply(instance,arguments);
        }
}   Piano.Js if (!window.Webabcd)
        window.Webabcd = {};

Webabcd.Piano = function()    
{
}

Webabcd.Piano.prototype =
{
        handleLoad: function(control,rootElement)    
        {
                 // plugin(插件)
                 this.control = control;
                
                 // 根Canvas元素
                 this.rootElement = rootElement;
                
                 // object.addEventListener(eventname,functionReference)为对象添加一个事件监听器(事件名称,函数名称)
                 // Silverlight.createDelegate用来创建一个调用“this”上下文下的特定函数的委托,其被定义在runtime
                 // Silverlight.createDelegate = function(instance,method)    
                 // {
                 //     return function()    
                 //     {
                 //            return method.apply(instance,arguments);
                 //        }
                 // }
                 this.rootElement.addEventListener( "GotFocus",this.resetPiano));
                 this.rootElement.addEventListener( "KeyDown",this.handleKeyDown));
                 this.rootElement.addEventListener( "KeyUp",this.handleKeyUp));

                 // 鼠标热区的Canvas
                 // object.findname(name)
                 this.pathCanvas = rootElement.findname( "pathCanvas");        

                 // 开始录制按钮
                 this.startRecord = rootElement.findname( "startRecord");        
                 this.startRecord.addEventListener( "MouseleftbuttonDown",this.handleStartRecord));

                 // 停止录制按钮
                 this.stopRecord = rootElement.findname( "stopRecord");        
                 this.stopRecord.addEventListener( "MouseleftbuttonDown",this.handleStopRecord));
                
                 // 默认为选中停止录制按钮
                 // plugin.content.findname(objectname)
                document.getElementByID('SilverlightControl').content.findname( "stopRecord").stroke = "lightBlue";
                document.getElementByID('SilverlightControl').content.findname( "stopRecord").strokeThickness = 6;
                
                 // 播放按钮
                 this.play = rootElement.findname( "play");        
                 this.play.addEventListener( "MouseleftbuttonDown",this.handlePlay));

                 // object.children对应<Canvas>一个或多个子元素</Canvas>
                 // object.getItem(index)获取集合内指定的对象
                 // object.count集合内的成员数量
                 for( var i = 0; i< this.pathCanvas.children.count; ++i)
                {
                         // 为所有鼠标热区添加相关的事件监听器
                         this.pathCanvas.children.getItem(i).addEventListener( "MouseleftbuttonDown",this.handleMouseDown));
                         this.pathCanvas.children.getItem(i).addEventListener( "MouseleftbuttonUp",this.handleMouseUp));
                }
                
                 // 是否启用录制
                 this._enableRecord = false;
                 // 上一次按键的时间
                 this._prevTime = new Date().getTime();
        },
        
         // 单击开始录制按钮
        handleStartRecord: function(sender,eventArgs)    
        {
                 // 设置开始录制按钮样式
                sender.stroke = 'lightBlue';
                sender.strokeThickness = 6;
                
                 // 设置停止录制按钮样式
                document.getElementByID('SilverlightControl').content.findname( "stopRecord").stroke = "Black";
                document.getElementByID('SilverlightControl').content.findname( "stopRecord").strokeThickness = 3;
                
                 // 启用录音
                 this._enableRecord = true;
                 // 记录时间
                 this._prevTime = new Date().getTime();
        },
        
         // 单击停止录制按钮
        handleStopRecord: function(sender,eventArgs)    
        {
                 // 设置停止录制按钮样式
                sender.stroke = 'lightBlue';
                sender.strokeThickness = 6;

                 // 设置开始录制按钮样式
                document.getElementByID('SilverlightControl').content.findname( "startRecord").stroke = "Black";
                document.getElementByID('SilverlightControl').content.findname( "startRecord").strokeThickness = 3;

                 // 清空乐谱名称和乐谱内容
                document.getElementByID(txtinput).value = '';
                document.getElementByID(txtname).value = '';
                
                 // 停止录音
                 this._enableRecord = false;
        },
        
         // 单击播放按钮
        handlePlay: function(sender,eventArgs)    
        {
                 // 根据乐谱自动播放
                autoplay( this,0);
        },
        
         // 记录乐谱
        handleRecord: function(currentPianoKeyID)
        {
                 if ( this._enableRecord)
                {
                         // 插入乐谱
                        document.getElementByID(txtinput).value += new Date().getTime() - this._prevTime + ',';
                        document.getElementByID(txtinput).value += currentPianoKeyID + ';';

                         // 更新时间
                         this._prevTime = new Date().getTime();
                }
        },
        
        handleMouseDown: function(sender,eventArgs)    
        {
                 // object.captureMouse()为对象启用鼠标捕捉(鼠标离开热区也可触发相关事件,如MouseleftbuttonUp)
                sender.captureMouse();
                
                 var currentPianoKeyID = sender.name.substr(0,sender.name.indexOf( "Path"));
                 var currentimage = sender.findname( "img" + currentPianoKeyID);
                currentimage.opacity = 1;
                
                 var currentMediaElement = sender.findname(currentPianoKeyID);
                currentMediaElement.stop();
                currentMediaElement.play();
                
                 this.handleRecord(currentPianoKeyID);
        },
        
        handleMouseUp: function(sender,eventArgs)    
        {
                 // object.releaseMouseCapture()释放对象的鼠标捕捉
                sender.releaseMouseCapture();
                
                 var currentPianoKeyID = sender.name.substr(0,sender.name.indexOf( "Path"));
                 var currentimage = sender.findname( "img" + currentPianoKeyID);
                currentimage.opacity = 0;
        },

        pressKey: function (currentPianoKeyID)
        {
                 var currentimage = this.control.content.findname( "img" + currentPianoKeyID);
                currentimage.opacity = 1;
                
                 var currentMediaElement = this.control.content.findname(currentPianoKeyID);
                 // object.play()播放,object.pause()暂停,object.stop()停止
                currentMediaElement.stop();
                currentMediaElement.play();
        },

        depressKey: function (currentPianoKeyID)
        {
                 var currentimage = this.control.content.findname( "img" + currentPianoKeyID);
                currentimage.opacity = 0;
        },

        handleKeyDown: function (sender,eventArgs)
        {
                 switch (eventArgs.Key)
                {
                         // eventArgs.Key - 获取与该事件相关的键盘按键
                         case 55: this.pressKey( "C"); this.handleRecord( "C"); break;
                         case 48: this.pressKey( "C2"); this.handleRecord( "C2"); break;
                         case 53: this.pressKey( "D");     this.handleRecord( "D"); break;
                         case 33: this.pressKey( "D2"); this.handleRecord( "D2"); break;
                         case 32: this.pressKey( "E");     this.handleRecord( "E"); break;
                         case 51: this.pressKey( "F");     this.handleRecord( "F"); break;
                         case 36: this.pressKey( "F2"); this.handleRecord( "F2"); break;
                         case 31: this.pressKey( "G");     this.handleRecord( "G"); break;
                         case 37: this.pressKey( "G2"); this.handleRecord( "G2"); break;
                         case 43: this.pressKey( "A");     this.handleRecord( "A"); break;
                         case 39: this.pressKey( "A2"); this.handleRecord( "A2"); break;
                         case 42: this.pressKey( "B");     this.handleRecord( "B"); break;
                }
        },

        handleKeyUp: function (sender,eventArgs)
        {
                 switch (eventArgs.Key)
                {
                         // eventArgs.Key - 获取与该事件相关的键盘按键
                         case 55: this.depressKey( "C");     break;
                         case 48: this.depressKey( "C2"); break;
                         case 53: this.depressKey( "D");     break;
                         case 33: this.depressKey( "D2"); break;
                         case 32: this.depressKey( "E");     break;
                         case 51: this.depressKey( "F");     break;
                         case 36: this.depressKey( "F2"); break;
                         case 31: this.depressKey( "G");     break;
                         case 37: this.depressKey( "G2"); break;
                         case 43: this.depressKey( "A");     break;
                         case 39: this.depressKey( "A2"); break;
                         case 42: this.depressKey( "B");     break;
                }
        },
        
        resetPiano: function(sender,eventArgs)    
        {
                 this.depressKey( "C");
                 this.depressKey( "C2");
                 this.depressKey( "D");
                 this.depressKey( "D2");
                 this.depressKey( "E");
                 this.depressKey( "F");
                 this.depressKey( "F2");
                 this.depressKey( "G");
                 this.depressKey( "G2");
                 this.depressKey( "A");
                 this.depressKey( "A2");
                 this.depressKey( "B");
        }
}


var _obj; // Webabcd.Piano对象
var _index; // 乐谱索引
function autoplay(obj,index)
{
        _obj = obj;
        _index = index;
        
        execAutoplay();
}

function execAutoplay()
{
        _obj.resetPiano();

         var str = document.getElementByID(txtinput).value; // 乐谱
         var ary = str.split(';'); // 间隔时间,按键名称
        
         if (_index != 0 && typeof(ary[_index-1]) != 'undefined' && ary[_index-1] != '')
        {
                 // 按下当前乐谱索引的上一个索引的按键
                _obj.pressKey(ary[_index-1].split(',')[1]);    
        }
            
         var currentIndex = _index;        
        _index++;
        
         if ( typeof(ary[currentIndex]) != 'undefined')
        {
                setTimeout( "_obj.resetPiano();",100)
                 // 经过当前乐谱索引的间隔时间则调用execAutoplay()
                setTimeout( "execAutoplay();",parseInt(ary[currentIndex].split(',')[0],10));    
        }
}  
OK
[源码下载]
总结

以上是内存溢出为你收集整理的稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ)全部内容,希望文章能够帮你解决稳扎稳打Silverlight(2) - 1.0实例之支持录音和回放的钢琴(Silverlight+ASP.NET AJAX+DLINQ)所遇到的程序开发问题。

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