稳扎稳打Silverlight(38) - 3.0滤镜之BlurEffect, DropShadowEffect, 自定义滤镜

稳扎稳打Silverlight(38) - 3.0滤镜之BlurEffect, DropShadowEffect, 自定义滤镜,第1张

概述[索引页] [源码下载] 稳扎稳打Silverlight(38) - 3.0滤镜之BlurEffect, DropShadowEffect, 自定义滤镜, 3D效果之PlaneProjection, 位图API之WriteableBitmap 作者:webabcd 介绍 Silverlight 3.0 图形系统的相关新增功能 BlurEffect - 模糊滤镜  DropShadowEffect [索引页]
[源码下载]


稳扎稳打Silverlight(38) - 3.0滤镜之BlurEffect,DropShadowEffect,自定义滤镜,3D效果之PlaneProjection,位图API之WriteableBitmap

作者:webabcd


介绍
Silverlight 3.0 图形系统的相关新增功能
@H_419_21@BlurEffect - 模糊滤镜  DropShadowEffect - 阴影滤镜 自定义滤镜  PlaneProjection - 将平面的 UIElement 映射到 3D WriteableBitmap - 位图 API(Bitmap API)

在线DEMO
http://www.voidcn.com/article/p-boakcggz-tq.html  


示例
1、模糊滤镜(BlurEffect)的演示
BlurEffect.xaml <navigation:Page x:Class="Silverlight30.Graphic.BlurEffect"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/Expression/blend/2008"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                     mc:Ignorable="d"
                     xmlns:navigation="clr-namespace:System.windows.Controls;assembly=System.windows.Controls.Navigation"
                     d:DesignWIDth="640" d:DesignHeight="480"
                     title="BlurEffect Page">
        <GrID x:name="LayoutRoot">
                <StackPanel>
                
                        <!--
                                滤镜效果之 Blur
                                BlurEffect - 模糊效果
                                        BlurEffect.Radius - 模糊半径。越大越模糊,默认值为 5
                        -->
                
                        <Image Source="/Resource/logo.jpg">
                                <Image.Effect>
                                        <BlurEffect x:name="blurEffect" Radius="5" />
                                </Image.Effect>
                        </Image>
                        
                        <SlIDer WIDth="500" Minimum="0" Maximum="10" Value="{Binding Radius,Mode=TwoWay,Elementname=blurEffect}" />
                        
                </StackPanel>
        </GrID>
</navigation:Page>     2、阴影滤镜(DropShadowEffect)的演示
DropShadowEffect.xaml
<navigation:Page x:Class="Silverlight30.Graphic.DropShadowEffect"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/Expression/blend/2008"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                     mc:Ignorable="d"
                     xmlns:navigation="clr-namespace:System.windows.Controls;assembly=System.windows.Controls.Navigation"
                     d:DesignWIDth="640" d:DesignHeight="480"
                     title="DropShadowEffect Page">
        <GrID x:name="LayoutRoot">
                <StackPanel>
                
                        <!--
                                滤镜效果之 DropShadow
                                DropShadowEffect - 阴影效果
                                        DropShadowEffect.BlurRadius - 阴影的模糊半径。默认值为 5
                                        DropShadowEffect.color - 阴影的颜色。默认值为 FF000000
                                        DropShadowEffect.Direction - 阴影相对于 UIElement 的方向。以光源从右向左照射为 0 度,度数为逆时针正累加,默认值 315 度(即阴影在 UIElement 的右下角)
                                        DropShadowEffect.Opacity - 阴影的不透明度。默认值为 1
                                        DropShadowEffect.ShadowDepth - 阴影的深度(即阴影与 UIElement 间的偏离量)。默认值为 5,有效值为 0 - 300 之间
                        -->
                
                        <Image Source="/Resource/logo.jpg">
                                <Image.Effect>
                                        <DropShadowEffect x:name="dropShadowEffect"    
                                                                            BlurRadius="5"    
                                                                            color="Blue"    
                                                                            Direction="315"    
                                                                            Opacity="1"    
                                                                            ShadowDepth="5" />
                                </Image.Effect>
                        </Image>
                        
                        <SlIDer WIDth="500" Minimum="0" Maximum="10" Value="{Binding BlurRadius,Elementname=dropShadowEffect}" />
                        <SlIDer WIDth="500" Minimum="0" Maximum="360" Value="{Binding Direction,Elementname=dropShadowEffect}" />
                        <SlIDer WIDth="500" Minimum="0" Maximum="1" Value="{Binding Opacity,Elementname=dropShadowEffect}" />
                        <SlIDer WIDth="500" Minimum="0" Maximum="100" Value="{Binding ShadowDepth,Elementname=dropShadowEffect}" />
                        
                </StackPanel>
        </GrID>
</navigation:Page>     3、自定义滤镜的实现。滤镜库地址http://www.codeplex.com/wpffx
以下以条纹漩涡滤镜为例演示
BandedSwirlEffect.xaml 
<navigation:Page x:Class="Silverlight30.Graphic.BandedSwirlEffect"    
                     xmlns:effects="clr-namespace:ShaderEffectlibrary"
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/Expression/blend/2008"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                     mc:Ignorable="d"
                     xmlns:navigation="clr-namespace:System.windows.Controls;assembly=System.windows.Controls.Navigation"
                     d:DesignWIDth="640" d:DesignHeight="480"
                     title="SwirlEffect Page">
        <GrID x:name="LayoutRoot">
                <StackPanel>
                
                        <!--
                                Silverlight 3.0 只有两个内置滤镜:BlurEffect 和 DropShadowEffect
                                其他更多滤镜可以在 http://www.codeplex.com/wpffx 下载。滤镜的算法本质上来说都是基于像素的渲染器
                                .fx 为滤镜源文件,编译后为 .ps 文件,.cs 文件可以调用 .ps 文件,从而在 Silverlight 中呈现具体的滤镜效果
                                以下以一个条纹漩涡滤镜为例演示 http://www.codeplex.com/wpffx 上的滤镜库的应用
                        -->
                
                        <Image Source="/Resource/logo.jpg">
                                <Image.Effect>
                                        <effects:BandedSwirlEffect SwirlStrength="10" />
                                </Image.Effect>
                        </Image>
                        
                </StackPanel>                
        </GrID>
</navigation:Page>     4、3D效果的演示
Projection.xaml
<navigation:Page x:Class="Silverlight30.Graphic.Projection"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/Expression/blend/2008"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                     mc:Ignorable="d"
                     xmlns:navigation="clr-namespace:System.windows.Controls;assembly=System.windows.Controls.Navigation"
                     title="Projection Page">
        <GrID x:name="LayoutRoot">
                <StackPanel>
                
                        <!--
                                Projection - 映射
                                PlaneProjection - 将平面的 UIElement 映射到 3D
                                        RotationX,RotationY,RotationZ - 绕 X轴,Y轴,Z轴 旋转的角度
                                        CenterOfRotationX,CenterOfRotationY,CenterOfRotationZ - X轴,Z轴 旋转中心点的相对位置(CenterOfRotationX,CenterOfRotationY 默认值为 0.5 , CenterOfRotationZ 默认值为 0)
                                        GlobalOffsetX,GlobalOffsetY,GlobalOffsetZ - 沿 X轴,Z轴 的偏移量,此 3 个方向与屏幕的 3 个方向相同
                                        LocalOffsetX,LocalOffsetY,LocalOffsetZ - 沿 X轴,Z轴 的偏移量,此 3 个方向与 相关UIElement 当前的 3 个方向相同
                        -->
                
                        <MediaElement x:name="mediaElement" Source="/Resource/Demo.mp4" Autoplay="True" MediaEnded="mediaElement_MediaEnded" WIDth="320" Height="240">
                                <MediaElement.Projection>
                                        <PlaneProjection x:name="projection" />
                                </MediaElement.Projection>
                        </MediaElement>
                                                
                        <SlIDer Minimum="0" Maximum="360" Value="{Binding RotationX,Elementname=projection}" tooltipService.tooltip="RotationX" />
                        <SlIDer Minimum="0" Maximum="360" Value="{Binding RotationY,Elementname=projection}" tooltipService.tooltip="RotationY" />
                        <SlIDer Minimum="0" Maximum="360" Value="{Binding RotationZ,Elementname=projection}" tooltipService.tooltip="RotationZ" />
                        
                </StackPanel>
        </GrID>
</navigation:Page>     5、应用位图 API(Bitmap API)实现常用功能的演示
WriteableBitmapDemo.xaml
<navigation:Page x:Class="Silverlight30.Graphic.WriteableBitmapDemo"    
                     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"    
                     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"    
                     xmlns:d="http://schemas.microsoft.com/Expression/blend/2008"
                     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
                     mc:Ignorable="d"
                     xmlns:navigation="clr-namespace:System.windows.Controls;assembly=System.windows.Controls.Navigation"
                     d:DesignWIDth="640" d:DesignHeight="480"
                     title="WriteableBitmapDemo Page">
        <GrID x:name="LayoutRoot">
                <StackPanel HorizontalAlignment="left">
                
                        <Image x:name="img" />
                        
                        <Image x:name="img2" />
                        
                        <TextBlock x:name="lbl" />
                        <Image x:name="img3" Source="/Resource/logo.jpg" MouseMove="img3_MouseMove"/>
                        
                        <StackPanel OrIEntation="Horizontal">
                                <MediaElement x:name="mediaElement" Source="/Resource/Demo.mp4" MediaEnded="mediaElement_MediaEnded" />
                                <button Content="截屏" Click="button_Click" WIDth="40" Height="30" VerticalAlignment="Center" />
                                <Image x:name="img4" />
                        </StackPanel>
            
                </StackPanel>
        </GrID>
</navigation:Page>   WriteableBitmapDemo.xaml.cs

/*

* WriteableBitmap - 位图 API(Bitmap API)

* WriteableBitmap.Pixels - 一个整型数组,用于描述某像素的颜色(ARGB)

* WriteableBitmap.Render() - 将指定的 UIElement 以位图的方式呈现出来

* WriteableBitmap.InvalIDate() - 绘图

* WriteableBitmap.PixelWIDth - 宽度。单位:像素

* WriteableBitmap.PixelHeight - 高度。单位:像素

*/


using System;

using System.Collections.Generic;

using System.linq;

using System.Net;

using System.windows;

using System.windows.Controls;

using System.windows.documents;

using System.windows.input;

using System.windows.Media;

using System.windows.Media.Animation;

using System.windows.Shapes;

using System.windows.Navigation;


using System.windows.Media.Imaging;


namespace Silverlight30.Graphic

{

         public partial class WriteableBitmapDemo : Page

        {

                 public WriteableBitmapDemo()

                {

                        InitializeComponent();


                         this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded);

                         this.Loaded += new RoutedEventHandler(WriteableBitmapDemo_Loaded2);

                }


                 /// <summary>

                 /// 以自定义像素点颜色的方式生成位图

                 /// </summary>

                 voID WriteableBitmapDemo_Loaded( object sender,RoutedEventArgs e)

                {

                         // 初始化一个宽 40 高 20 的 WriteableBitmap 对象

                        WriteableBitmap bitmap = new WriteableBitmap(40,30);

                        

                         for ( int i = 0; i < 40 * 30; i++)

                        {

                                 unchecked

                                {

                                         // 每个像素的颜色的描述规范为 ARGB

                                        bitmap.Pixels[i] = ( int)0xFFFF0000;

                                }

                        }


                        bitmap.InvalIDate();


                        img.source = bitmap;

                }


                 /// <summary>

                 /// 将指定的 UIElement 以位图的方式做呈现

                 /// </summary>

                 voID WriteableBitmapDemo_Loaded2( object sender,RoutedEventArgs e)

                {

                        WriteableBitmap bitmap = new WriteableBitmap(320,240);


                        var txt = new TextBlock();

                        txt.Text = "webabcd";


                         // 将指定的 TextBlock 以位图的方式呈现出来

                        bitmap.Render(txt,new Scaletransform() { ScaleX = 320 / txt.ActualWIDth,ScaleY = 240 / txt.ActualHeight });

                        bitmap.InvalIDate();


                        img2.source = bitmap;

                }


                 /// <summary>

                 /// 获取指定图片的某像素点的颜色

                 /// </summary>

                 private voID img3_MouseMove( object sender,MouseEventArgs e)

                {

                        WriteableBitmap bitmap = new WriteableBitmap(img3,null);


                         int color = bitmap.Pixels[( int)e.Getposition(img3).Y * ( int)img3.ActualWIDth + ( int)e.Getposition(img3).X];


                         // 将整型转换为字节数组

                         byte[] bytes = BitConverter.GetBytes(color);


                         // 将字节数组转换为颜色(bytes[3] - A,bytes[2] - R,bytes[1] - G,bytes[0] - B)

                        lbl.Text = color.FromArgb(bytes[3],bytes[2],bytes[1],bytes[0]).ToString();

                }


                 /// <summary>

                 /// 用 WriteableBitmap 实现对视频文件的截屏功能

                 /// </summary>

                 private voID button_Click( object sender,RoutedEventArgs e)

                {

                         // 将指定的 UIElement 转换为 WriteableBitmap 对象

                        WriteableBitmap bitmap = new WriteableBitmap(mediaElement,null);


                        img4.source = bitmap;

                }


                 private voID mediaElement_MediaEnded( object sender,RoutedEventArgs e)

                {

                        mediaElement.Stop();

                        mediaElement.Play();

                }

        }

}     OK
[源码下载]
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