HelloWorldScene.h文件:
#ifndef __HELLOWORLD_SCENE_H__#define __HELLOWORLD_SCENE_H__#include "cocos2d.h"USING_NS_CC;class HelloWorld : public cocos2d::Layer{public: // there's no 'ID' in cpp,so we recommend returning the class instance pointer static cocos2d::Scene* createScene(); // Here's a difference. Method 'init' in cocos2d-x returns bool,instead of returning 'ID' in cocos2d-iphone virtual bool init(); //1.重写进入时的方法 voID onEnter(); //2.给世界添加PhysicsBody voID addEdges(); //3.添加一个小球 voID addBall(float positionX,float positionY); voID addBall(cocos2d::Vec2 position); // implement the "static create()" method manually CREATE_FUNC(HelloWorld);private: Size visiableSize;};#endif // __HELLOWORLD_SCENE_H__
HelloWorldScene.cpp文件:
#include "HelloWorldScene.h"#include "cocostudio/CocoStudio.h"#include "ui/CocosGUI.h"USING_NS_CC;using namespace cocostudio::timeline;Scene* HelloWorld::createScene(){ //1.有物理引擎世界的Scene auto scene = Scene::createWithPhysics(); //2.输出全部的调试信息 scene->getPhysicsWorld()->setDeBUGDrawMask(PhysicsWorld::DEBUGDRAW_ALL); // 'layer' is an autorelease object auto layer = HelloWorld::create(); // add layer as a child to scene scene->addChild(layer); // return the scene return scene;}// on "init" you need to initialize your instancebool HelloWorld::init(){ ////////////////////////////// // 1. super init first if ( !Layer::init() ) { return false; } auto rootNode = csloader::createNode("MainScene.csb"); visiableSize = Director::getInstance()->getVisibleSize(); addChild(rootNode); return true;}voID HelloWorld::onEnter(){ Layer::onEnter(); addEdges(); //正中间放置一个小球 addBall(visiableSize.wIDth / 2,visiableSize.height / 2); //3.添加点击监听事件 auto Listener = EventListenertouchOneByOne::create(); Listener->ontouchBegan = [this](touch *t,Event *e) { //4.点击位置添加一个小球 this->addBall(t->getLocation()); return false; }; Director::getInstance()->getEventdispatcher()->addEventListenerWithSceneGraPHPriority(Listener,this);}voID HelloWorld::addEdges(){ //宽高、设置边框大小、3 auto body = PhysicsBody::createEdgeBox(visiableSize,PHYSICSBODY_MATERIAL_DEFAulT,3); auto edgeShape = Node::create(); edgeShape->setPhysicsBody(body); edgeShape->setposition(visiableSize.wIDth/2,visiableSize.height/2); addChild(edgeShape);}voID HelloWorld::addBall(float positionX,float positionY){ auto ball = Sprite::create("ball1.png"); ball->setPhysicsBody(PhysicsBody::createBox(ball->getContentSize())); ball->setposition(positionX,positionY); addChild(ball);}voID HelloWorld::addBall(cocos2d::Vec2 position){ addBall(position.x,position.y);}总结
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