// Assuming a "Book" with a primary key of `1` already exists.try! realm.write {realm.create(Book.self,value: ["ID": 1,"price": 9000.0],update: true)// the book's `Title` property will remain unchanged.}
目前看起来我需要再次从领域读取以获取最新的对象.如果我错了,请纠正我.
谢谢
是的,在调用Realm.create(_:value:update :)时指定update:true将导致更新现有对象.这是基于您提供的代码的片段,演示了这一点:
class Book: Object { dynamic var ID = "" dynamic var Title = "" dynamic var price = 0.0 overrIDe class func primaryKey() -> String? { return "ID" }}let realm = try! Realm()let book = Book(value: ["1","To Kill a Mockingbird",9.99])try! realm.write { realm.add(book)}let results = realm.allObjects(ofType: Book.self)try! realm.write { realm.createObject(ofType: Book.self,populateDWith: ["ID": "1","price": 7.99],update: true)}print(book)print(results)
此代码生成以下输出:
Book { ID = 1; Title = To Kill a Mockingbird; price = 7.99;}Results<Book> ( [0] Book { ID = 1; Title = To Kill a Mockingbird; price = 7.99; })
如您所见,现有对象的price属性已更新为新值.
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