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1.最终效果图 2.实现思路 在ios中默认是绕着中心点旋转的,因为锚点默认在图层的中点,要想绕着下边中心点转,需要改变图层锚点的位置。 根据锚点,设置position坐标,为时钟的中点。 思考秒针旋转的角度,怎么知道当前秒针旋转到哪,当前秒针旋转的角度 = 当前秒数 * 每秒转多少°。1> 计算一秒转多少° 360 * 60 = 6
2> 获取当前秒数,通过日历对象,获取日期组成成分 NSCalendar -> NSDateComponents -> 获取当前秒数 每隔一秒,获取最新秒数,更新时钟。
分钟一样的做法 时钟也一样 每一分钟,时钟也需要旋转,60分钟 -> 1小时 - > 30° ==》 每分钟 30 / 60.0 一分钟时针转0.5° 把时针和秒针头尾变尖,设置圆角半径 2.完整代码
#import "VIEwController.h"//获得当前的年月日 时分秒#define CURRENTSEC [[NSCalendar currentCalendar] component:NSCalendarUnitSecond fromDate:[NSDate date]]#define CURRENTMIN [[NSCalendar currentCalendar] component:NSCalendarUnitMinute fromDate:[NSDate date]]#define CURRENTHOUR [[NSCalendar currentCalendar] component:NSCalendarUnitHour fromDate:[NSDate date]]#define CURRENTDAY [[NSCalendar currentCalendar] component:NSCalendarUnitDay fromDate:[NSDate date]]#define CURRENTMONTH [[NSCalendar currentCalendar] component:NSCalendarUnitMonth fromDate:[NSDate date]]#define CURRENTYEAR [[NSCalendar currentCalendar] component:NSCalendarUnitYear fromDate:[NSDate date]]//角度转换成弧度#define ANGEL(x) x/180.0 * M_PI#define kPerSecondA ANGEL(6)#define kPerMinuteA ANGEL(6)#define kPerHourA ANGEL(30)#define kPerHourMinuteA ANGEL(0.5)@interface VIEwController ()@property (nonatomic,strong) UIImageVIEw *imageClock;@property (nonatomic,strong) CALayer *layerSec;@property (nonatomic,strong) CALayer *layerMin;@property (nonatomic,strong) CALayer *layerHour;@end@implementation VIEwController- (voID)vIEwDIDLoad { [super vIEwDIDLoad]; [self.vIEw addSubvIEw:self.imageClock]; [self.imageClock.layer addSublayer:self.layerSec]; [self.imageClock.layer addSublayer:self.layerMin]; [self.imageClock.layer addSublayer:self.layerHour]; [self timeChange]; [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector(timeChange) userInfo:nil repeats:YES]; // Do any additional setup after loading the vIEw,typically from a nib.}- (voID)timeChange{ self.layerSec.transform = CAtransform3DMakeRotation(CURRENTSEC * kPerSecondA,1); self.layerMin.transform = CAtransform3DMakeRotation(CURRENTMIN * kPerMinuteA,1); self.layerHour.transform = CAtransform3DMakeRotation(CURRENTHOUR * kPerHourA,1); self.layerHour.transform = CAtransform3DMakeRotation(CURRENTMIN * kPerHourMinuteA + CURRENTHOUR*kPerHourA,1);}- (UIImageVIEw *)imageClock{ if (_imageClock == nil) { _imageClock = [[UIImageVIEw alloc]initWithImage:[UIImage imagenamed:@"钟表"]]; _imageClock.frame = CGRectMake(100,100,200,200); } return _imageClock;}- (CALayer *)layerSec{ if (_layerSec == nil) { _layerSec = [CALayer layer]; _layerSec.bounds = CGRectMake(0,2,80); _layerSec.backgroundcolor = [UIcolor redcolor].CGcolor; _layerSec.cornerRadius = 5; _layerSec.anchorPoint = CGPointMake(0.5,1); _layerSec.position = CGPointMake(self.imageClock.bounds.size.wIDth/2,self.imageClock.bounds.size.height/2); } return _layerSec;}- (CALayer *)layerMin{ if (_layerMin == nil) { _layerMin = [CALayer layer]; _layerMin.bounds = CGRectMake(0,4,60); _layerMin.backgroundcolor = [UIcolor blackcolor].CGcolor; _layerMin.cornerRadius = 5; _layerMin.anchorPoint = CGPointMake(0.5,1); _layerMin.position = CGPointMake(self.imageClock.bounds.size.wIDth/2,self.imageClock.bounds.size.height/2); } return _layerMin;}- (CALayer *)layerHour{ if (_layerHour == nil) { _layerHour = [CALayer layer]; _layerHour.bounds = CGRectMake(0,6,40); _layerHour.backgroundcolor = [UIcolor blackcolor].CGcolor; _layerHour.cornerRadius = 5; _layerHour.anchorPoint = CGPointMake(0.5,1); _layerHour.position = CGPointMake(self.imageClock.bounds.size.wIDth/2,self.imageClock.bounds.size.height/2); } return _layerHour;}
3.Demo程序
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