- (UIImage *)rescaleImagetoSize:(CGSize)size { CGRect rect = CGRectMake(0.0,0.0,size.wIDth,size.height); UIGraphicsBeginImageContext(rect.size); [self drawInRect:rect]; // scales image to rect UIImage *resImage = UIGraphicsGetimageFromCurrentimageContext(); UIGraphicsEndImageContext(); return resImage;}解决方法 四舍五入
首先,确保在缩放之前舍入您的大小. drawInRect:在这种情况下可以模糊其他可用的图像.舍入到最接近的整数值:
size.wIDth = truncf(size.wIDth);size.height = truncf(size.height);
对于某些任务,您可能需要舍弃(floorf)或向上舍入(ceilf).
CIlanczosScaletransform不可用
然后,不顾我以前的CIlanczosScaletransform的建议.虽然Core Image的部分内容在iOS 5.0中可用,但lanczos缩放不是.如果它有可能,使用它.对于在Mac OS上工作的人员,可以使用它.
vImage缩放
但是,在vImage中可以使用高质量的缩放算法.以下图片显示了如何使用它(vImageScaledImage)与不同的上下文插值选项进行比较.还要注意,这些选项在不同缩放级别的行为方式不一样.
在这个diagram上,它保留了最多的细节:
在这photograph,比较左下方的叶子:
在这photograph上,比较右下角的纹理:
不要在pixel art使用它它会创建奇怪的缩放工件:
虽然它在some images它有有趣的四舍五入效果:
性能
毫不奇怪,kCGImageInterpolationHigh是最慢的标准图像插值选项.这里实现的vImageScaledImage更慢.为了将分形图像缩小到其原始尺寸的一半,它花费了110%的UIImageInterpolationHigh时间.为了缩减到四分之一,它花了340%的时间.
如果您在模拟器中运行,您可能会另有想法;在那里,它可以比kCGImageInterpolationHigh快得多.大概vImage多核优化给桌面带来了一个相对的优势.
码
// Method: vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize// Returns even better scaling than drawing to a context with kCGInterpolationHigh.// This employs the vImage routines in Accelerate.framework.// For more information about vImage,see https://developer.apple.com/library/mac/#documentation/performance/Conceptual/vImage/Introduction/Introduction.HTML#//apple_ref/doc/uID/TP30001001-CH201-TPXREF101// Large quantitIEs of memory are manually allocated and (hopefully) freed here. Test your application for leaks before and after using this method.- (UIImage*) vImageScaledImage:(UIImage*) sourceImage withSize:(CGSize) destSize;{ UIImage *destimage = nil; if (sourceImage) { // First,convert the UIImage to an array of bytes,in the format expected by vImage. // Thanks: https://stackoverflow.com/a/1262893/1318452 CGImageRef sourceRef = [sourceImage CGImage]; NSUInteger sourceWIDth = CGImageGetWIDth(sourceRef); NSUInteger sourceHeight = CGImageGetHeight(sourceRef); CGcolorSpaceRef colorSpace = CGcolorSpaceCreateDeviceRGB(); unsigned char *sourceData = (unsigned char*) calloc(sourceHeight * sourceWIDth * 4,sizeof(unsigned char)); NSUInteger bytesPerPixel = 4; NSUInteger sourceBytesPerRow = bytesPerPixel * sourceWIDth; NSUInteger bitsPerComponent = 8; CGContextRef context = CGBitmapContextCreate(sourceData,sourceWIDth,sourceHeight,bitsPerComponent,sourceBytesPerRow,colorSpace,kCGImageAlphaPremultiplIEdFirst | kCGBitmapByteOrder32Big); CGContextDrawImage(context,CGRectMake(0,sourceHeight),sourceRef); CGContextRelease(context); // We Now have the source data. Construct a pixel array NSUInteger destWIDth = (NSUInteger) destSize.wIDth; NSUInteger destHeight = (NSUInteger) destSize.height; NSUInteger destBytesPerRow = bytesPerPixel * destWIDth; unsigned char *destData = (unsigned char*) calloc(destHeight * destWIDth * 4,sizeof(unsigned char)); // Now create vImage structures for the two pixel arrays. // Thanks: https://github.com/dhoerl/PhotoScrollerNetwork vImage_Buffer src = { .data = sourceData,.height = sourceHeight,.wIDth = sourceWIDth,.rowBytes = sourceBytesPerRow }; vImage_Buffer dest = { .data = destData,.height = destHeight,.wIDth = destWIDth,.rowBytes = destBytesPerRow }; // Carry out the scaling. vImage_Error err = vImageScale_ARGB8888 ( &src,&dest,NulL,kvImageHighQualityresampling ); // The source bytes are no longer needed. free(sourceData); // Convert the destination bytes to a UIImage. CGContextRef destContext = CGBitmapContextCreate(destData,destWIDth,destHeight,destBytesPerRow,kCGImageAlphaPremultiplIEdFirst | kCGBitmapByteOrder32Big); CGImageRef destRef = CGBitmapContextCreateImage(destContext); // Store the result. destimage = [UIImage imageWithCGImage:destRef]; // Free up the remaining memory. CGImageRelease(destRef); CGcolorSpaceRelease(colorSpace); CGContextRelease(destContext); // The destination bytes are no longer needed. free(destData); if (err != kvImageNoError) { Nsstring *errorReason = [Nsstring stringWithFormat:@"vImageScale returned error code %d",err]; NSDictionary *errorInfo = [NSDictionary dictionaryWithObjectsAndKeys: sourceImage,@"sourceImage",[NSValue valueWithCGSize:destSize],@"destSize",nil]; NSException *exception = [NSException exceptionWithname:@"HighQualityImageScalingFailureException" reason:errorReason userInfo:errorInfo]; @throw exception; } } return destimage;}总结
以上是内存溢出为你收集整理的UIImage在缩放时变得模糊.为什么(iOS 5.0)全部内容,希望文章能够帮你解决UIImage在缩放时变得模糊.为什么(iOS 5.0)所遇到的程序开发问题。
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