本文实例为大家分享了AndroID实现悬浮小火箭效果的具体代码,供大家参考,具体内容如下
思路
使用serivce在后台启动小火箭
小火箭使用windowmanager实现。
用ontoch监听实现小火箭的拖拽。
代码实现
public class RocketService extends Service { private WindowManager mWM; private VIEw vIEw; private int startX ; private int startY ; private LayoutParams params; @OverrIDe public IBinder onBind(Intent intent) { return null ; } @OverrIDe public voID onCreate() { super .onCreate(); System. out .println("服务创建。。。。" ); mWM = (WindowManager) getSystemService(WINDOW_SERVICE ); winWIDth = mWM.getDefaultdisplay(). getWIDth(); winHeight = mWM .getDefaultdisplay().getHeight (); params = new WindowManager.LayoutParams(); params. height = WindowManager.LayoutParams.WRAP_CONTENT ; params. wIDth = WindowManager.LayoutParams.WRAP_CONTENT ; params. flags = WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON | WindowManager.LayoutParams.FLAG_NOT_FOCUSABLE ; params. format = PixelFormat. TRANSLUCENT ; params. type = WindowManager.LayoutParams.TYPE_PHONE ; params. gravity = Gravity. left + Gravity. top; vIEw = LayoutInflater.from( this).inflate(R.layout. rocket,null ); //拿到 imagevIEw,设置帧动画 ImageVIEw ivRocket = (ImageVIEw) vIEw .findVIEwByID(R.ID. rocket); ivRocket.setimageResource(R.drawable. rocket ); AnimationDrawable drawable = (AnimationDrawable) ivRocket.getDrawable(); drawable.start(); mWM.addVIEw( vIEw,params); // 设置vIEw的触摸事件,让它可以被拖拽 vIEw.setontouchListener( new OntouchListener() { @OverrIDe public boolean ontouch(VIEw v,MotionEvent event) { switch (event.getAction()) { case MotionEvent. ACTION_DOWN: startX = ( int ) event.getRawX(); startY = ( int ) event.getRawY(); break ; case MotionEvent. ACTION_MOVE: int dx = (int ) (event.getRawX() - startX ); int dy = (int ) (event.getRawY() - startY ); // 更新浮窗位置 params. x += dx; params. y += dy; // 限制窗口坐标不超过屏幕 if (params .x < 0) { params. x = 0; } if (params .x > winWIDth - vIEw .getWIDth()) { params. x = winWIDth - vIEw .getWIDth(); } if (params .y < 0) { params. y = 0; } if (params .y > winHeight - vIEw .getHeight()) { params. y = winHeight - vIEw .getHeight(); } mWM.updateVIEwLayout( vIEw,params ); startX = ( int ) event.getRawX(); startY = ( int ) event.getRawY(); break ; case MotionEvent. ACTION_UP: // 手指抬起起,需要发射火箭,限定发射火箭的范围 if (params .x > 0 && params. x < winWIDth && params. y > winHeight - 500) { sendRocket(); } break ; } return true ;// 不再把事件传递给onClick处理 } }); } private Handler mHandler = new Handler() { @OverrIDe public voID handleMessage(Message msg) { int y = msg.arg1 ; params. y = y; mWM.updateVIEwLayout( vIEw,params); } }; private int winWIDth ; private int winHeight ; // 发射火箭 private voID sendRocket() { // 用子线程更新y轴 new Thread(new Runnable() { @OverrIDe public voID run() { int pos = 1000; for (int i=0; i <= 10; i++) { int y = pos-100*i; //休眠100ms发消息 try { Thread. sleep(100); } catch (InterruptedException e) { // Todo auto-generated catch block e.printstacktrace(); } Message msg = Message.obtain(); msg. arg1 = y; mHandler.sendMessage(msg); } } }).start(); } @OverrIDe public voID onDestroy() { // Todo auto-generated method stub super .onDestroy(); if (mWM != null && vIEw != null) { mWM.removeVIEw( vIEw); vIEw = null ; } }}
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持编程小技巧。
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