专场动画

专场动画,第1张

概述#pragma - mark - 切换window RootViewController- (IBAction)loginBtn:(UIButton *)sender { AppDelegate* aud = (AppDelegate*)[UIApplication sharedApplication].delegate; TJTabbarController*

#pragma - mark - 切换window RootVIEwController- (IBAction)loginBtn:(UIbutton *)sender {    AppDelegate* aud = (AppDelegate*)[UIApplication sharedApplication].delegate;    TJTabbarController* tabVc =  [[TJTabbarController alloc] init];        [UIVIEw TransitionFromVIEw:self.vIEw                        toVIEw:tabVc.vIEw                      duration:1.0f                       options:UIVIEwAnimationoptionTransitionFlipFromleft                    completion:^(BOol finished) {                        aud.window.rootVIEwController = tabVc;                    }];   }   UIWindow*window= aud.window;//[UIApplication sharedApplication].keyWindow;  [UIVIEw TransitionWithVIEw:window duration:1.0 options:UIVIEwAnimationoptionTransitionFlipFromleft animations:^{                        //self.vIEw.transform = CGAffinetransformMakeScale(1.5,1.5);                        //self.vIEw.Alpha=0.8;                                                window.rootVIEwController=aud.tab;                    }completion:^(BOol finished){                        //                        [UIVIEw TransitionWithVIEw:window duration:1.0 options:UIVIEwAnimationoptionTransitionFlipFromleft animations:^//                         {////                         } completion:^(BOol finished)//                         {////                         }];                                            }];NavigationController 转场动画CATransition *animation = [CATransition animation]; //创建一个转场动画。[animation setType:@"cube"];//动画类型//animation.type = kCATransitionPush;//较常用(推出效果) //animation.type = kCATransitionReveal;//较常用(移走效果)//animation.type = kCATransitionMoveIn;//较常用 (覆盖效果)/*     fademoveIn push reveal和系统的四种一样          pageCurl            向上翻一页          pageUnCurl          向下翻一页          rippleEffect      滴水效果          suckEffect          收缩效果,如一块布被抽走          cube  alignedCube     立方体效果          flip  alignedFlip oglFlip  翻转效果     rotate 旋转     cameraIris cameraIrisHollowOpen cameraIrisHollowClose 相机          */[animation setDuration:1.0f];//动画时间[animation setSubtype:kCATransitionFromtop];  //动画方向可设置 上 下 左 右 4个方向//在这1秒内动画是均匀的效果// [animation setTimingFunction:[camediatimingFunction functionWithname:kcamediatimingFunctionEaseInEaSEOut]];      _secondController=[SecondVIEwController new];    [self.navigationController.vIEw.layer addAnimation:animation forKey:nil];    [self.navigationController pushVIEwController:_secondController animated:YES]; //方式2:效果同上[self.navigationController.vIEw.layer addAnimation:animation forKey:@"aaa"];[self.navigationController pushVIEwController:dvc animated:NO];以动画方式推出新页面 VIEw 转场动画////  VIEwController.m//  CATransition////  Created by 李泽鲁 on 14/12/12.//  copyright (c) 2014年 李泽鲁. All rights reserved.//#@R_502_5552@ IMAGE1 @"01.jpg"#@R_502_5552@ IMAGE2 @"02.jpg"#@R_502_5552@ DURATION 0.7f#import "VIEwController.h"@interface VIEwController ()@property (nonatomic,assign) int subtype;@endtypedef enum : NSUInteger {    Fade = 1,//淡入淡出    Push,//推挤    Reveal,//揭开    MoveIn,//覆盖    Cube,//立方体    SuckEffect,//吮吸    OglFlip,//翻转    RippleEffect,//波纹    PageCurl,//翻页    PageUnCurl,//反翻页    CameraIrisHollowOpen,//开镜头    CameraIrisHollowClose,//关镜头    CurlDown,//下翻页    CurlUp,//上翻页    FlipFromleft,//左翻转    FlipFromright,//右翻转    } AnimationType;@implementation VIEwController- (voID)vIEwDIDLoad {    _subtype = 0;    [super vIEwDIDLoad];    // Do any additional setup after loading the vIEw,typically from a nib.    [self addBgImageWithImagename:IMAGE2];}- (IBAction)tapbutton:(ID)sender {     UIbutton *button = sender;    AnimationType animationType = button.tag;        Nsstring *subtypestring;        switch (_subtype) {        case 0:            subtypestring = kCATransitionFromleft;            break;        case 1:            subtypestring = kCATransitionFromBottom;            break;        case 2:            subtypestring = kCATransitionFromright;            break;        case 3:            subtypestring = kCATransitionFromtop;            break;        default:            break;    }    _subtype += 1;    if (_subtype > 3) {        _subtype = 0;    }        switch (animationType) {        case Fade:            [self TransitionWithType:kCATransitionFade WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                case Push:            [self TransitionWithType:kCATransitionPush WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case Reveal:            [self TransitionWithType:kCATransitionReveal WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case MoveIn:            [self TransitionWithType:kCATransitionMoveIn WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case Cube:            [self TransitionWithType:@"cube" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                case SuckEffect:            [self TransitionWithType:@"suckEffect" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case OglFlip:            [self TransitionWithType:@"oglFlip" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case RippleEffect:            [self TransitionWithType:@"rippleEffect" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case PageCurl:            [self TransitionWithType:@"pageCurl" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case PageUnCurl:            [self TransitionWithType:@"pageUnCurl" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case CameraIrisHollowOpen:            [self TransitionWithType:@"cameraIrisHollowOpen" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                    case CameraIrisHollowClose:            [self TransitionWithType:@"cameraIrisHollowClose" WithSubtype:subtypestring ForVIEw:self.vIEw];            break;                case CurlDown:            [self animationWithVIEw:self.vIEw WithAnimationTransition:uiviewanimationtransitionCurlDown];            break;                case CurlUp:            [self animationWithVIEw:self.vIEw WithAnimationTransition:uiviewanimationtransitionCurlUp];            break;                    case FlipFromleft:            [self animationWithVIEw:self.vIEw WithAnimationTransition:uiviewanimationtransitionFlipFromleft];            break;                    case FlipFromright:            [self animationWithVIEw:self.vIEw WithAnimationTransition:uiviewanimationtransitionFlipFromright];            break;        default:            break;    }        static int i = 0;    if (i == 0) {        [self addBgImageWithImagename:IMAGE1];        i = 1;    }    else    {        [self addBgImageWithImagename:IMAGE2];        i = 0;    }    }#pragma CATransition动画实现- (voID) TransitionWithType:(Nsstring *) type WithSubtype:(Nsstring *) subtype ForVIEw : (UIVIEw *) vIEw{        //创建CATransition对象    CATransition *animation = [CATransition animation];        //设置运动时间    animation.duration = DURATION;        //设置运动type    animation.type = type;    if (subtype != nil) {                //设置子类        animation.subtype = subtype;//    }        //设置运动速度    animation.timingFunction = UIVIEwAnimationoptionCurveEaseInOut;        [vIEw.layer addAnimation:animation forKey:@"animation"];}#pragma UIVIEw实现动画- (voID) animationWithVIEw : (UIVIEw *)vIEw WithAnimationTransition : (uiviewanimationtransition) Transition{    [UIVIEw animateWithDuration:DURATION animations:^{        [UIVIEw setAnimationCurve:UIVIEwAnimationCurveEaseInOut];        [UIVIEw setAnimationTransition:Transition forVIEw:vIEw cache:YES];    }];}#pragma 给VIEw添加背景图-(voID)addBgImageWithImagename:(Nsstring *) imagename{    self.vIEw.backgroundcolor = [UIcolor colorWithPatternImage:[UIImage imagenamed:imagename]];}- (voID)dIDReceiveMemoryWarning {    [super dIDReceiveMemoryWarning];    // dispose of any resources that can be recreated.}@end 
VIEw Code 总结

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