import java.util.Arrays
public class GoBangGame {
public static final char BLANK='*'
public static final char BLACK='@'
public static final char WHITE='O'
public static final int MAX = 16
private static final int COUNT = 5
//棋盘
private char[][] board
public GoBangGame() {
}
//开始游戏
public void start() {
board = new char[MAX][MAX]
//把二维数组都填充‘*’
for(char[] ary: board){
Arrays.fill(ary, BLANK)
}
}
public char[][] getChessBoard(){
return board
}
public void addBlack(int x, int y) throws ChessExistException{
//@
//char blank = '*'
//System.out.println( x +"," + y + ":" + board[y][x] + "," + BLANK)
if(board[y][x] == BLANK){// x, y 位置上必须是空的才可以添棋子
board[y][x] = BLACK
return
}
throw new ChessExistException("已经有棋子了!")
}
public void addWhite(int x, int y)
throws ChessExistException{
if(board[y][x] == BLANK){// x, y 位置上必须是空的才可以添棋子
board[y][x] = WHITE
return
}
throw new ChessExistException("已经有棋子了!")
}
//chess 棋子:'@'/'O'
public boolean winOnY(char chess, int x, int y){
//先找到y方向第一个不是 blank的棋子
int top = y
while(true){
if(y==0 || board[y-1][x]!=chess){
//如果y已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break
}
y--
top = y
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0
y = top
while(true){
if(y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break
}
count++
y++
}
return count==COUNT
}
//chess 棋子:'@'/'O'
public boolean winOnX(char chess, int x, int y){
//先找到x方向第一个不是 blank的棋子
int top = x
while(true){
if(x==0 || board[y][x-1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break
}
x--
top = x
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0
x = top
while(true){
if(x==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break
}
count++
x++
}
return count==COUNT
}
//chess 棋子:'@'/'O'
public boolean winOnXY(char chess, int x, int y){
//先找MAX向第一个不是 blank的棋子
int top = y
int left = x
while(true){
if(x==0 || y==0 || board[y-1][x-1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break
}
x--
y--
top = y
left=x
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0
x = left
y = top
while(true){
if(x==MAX || y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break
}
count++
x++
y++
}
return count==COUNT
}
//chess 棋子:'@'/'O'
public boolean winOnYX(char chess, int x, int y){
//先找到x方向第一个不是 blank的棋子
int top = y
int left = x
while(true){
if(x==MAX-1 || y==0 || board[y-1][x+1]!=chess){
//如果x已经是棋盘的边缘, 或者的前一个不是chess
//就不再继续查找了
break
}
x++
y--
top = y
left=x
}
//向回统计所有chess的个数,如果是COUNT个就赢了
int count = 0
x = left
y = top
while(true){
if(x==0 || y==MAX || board[y][x]!=chess){
//如果找到头 或者 下一个子不是chess 就不再继续统计了
break
}
count++
x--
y++
}
return count==COUNT
}
public boolean whiteIsWin(int x, int y) {
//在任何一个方向上赢了,都算赢
return winOnY(WHITE, x, y) ||
winOnX(WHITE, x, y) ||
winOnXY(WHITE, x, y) ||
winOnYX(WHITE, x, y)
}
public boolean blackIsWin(int x, int y) {
return winOnY(BLACK, x, y) ||
winOnX(BLACK, x, y) ||
winOnXY(BLACK, x, y) ||
winOnYX(BLACK, x, y)
}
}
#include<iostream>#include<cstdlib>
using namespace std
class CHESS
{
public:
CHESS()
void setStep(bool&ipjudge)//双人对战轮流走棋函数
void setStepC(bool&ipjudge)//人机对战走棋函数
void coutChess()//输出棋盘
void coutPW()//输出权值表
bool getTurn(){flag=!flagreturn flag}//轮流走棋控制函数
void flushChess()//刷新棋盘信息函数
void judgeWin()//判断是否赢棋函数
void winer()//赢家输出函数
int getAns(){return result}//返回结果(赢家判断)
static int count//走棋步数变量
private:
bool flag//轮流走棋判断变量
int PW[16][16],tPW[4]//权值变量,最高权值变量
int result,num[2]//结果(赢家判断),玩家输入棋子坐标判断
char inPut[2],temp[2]//玩家输入数据,转换暂存数据
char CBoard[16][16]//棋盘数据
int judgeAWin(int a,int b)//判断是否A为赢家函数
int judgeBWin(int a,int b)//判断是否B为赢家函数
void cSetStep()//电脑走棋函数
void setPower()//初始化权值函数
int adddepth(int depth)//填充权值函数
void judgePw(int x,int y,int direction,int depth,char test)//棋子判断[x坐标,y坐标,方向(顺时针0-无,1-左,2-左上,3-上,4-右上),深度(depth),标识符(A/B)]
void getFinalPw()
//权值判断函数
}
int CHESS::count=0
void VsComputer() //人机对战
void VsPlayer()//双人对战
int main()
{
int choose
CHESS newP
do
{
choose=0
system("cls")
cout<<" 欢乐五子棋"<<endl<<endl
cout<<"请选择:"<<endl<<endl
cout<<"1:人机对战模式"<<endl<<endl
cout<<"2:双人对战模式"<<endl<<endl
cout<<"3:退出游戏"<<endl<<endl<<endl
cout<<"**************"<<endl
cout<<"**************"<<endl<<endl<<endl<<endl
cout<<"请输入你的选择:"
cin>>choose
if(choose==2)
VsPlayer()
else if(choose==1)
VsComputer()
else if(choose==3)
exit(0)
else
{
cout<<"输入错误,请重新输入!"<<endl
system("pause")
}
}while(choose!=3)
return 0
}
void VsComputer()
{
bool ipjudge
CHESS newP
do
{
newP.coutChess()
newP.setStepC(ipjudge)//人机对战函数
if(!ipjudge)
continue
if(!newP.getTurn())
newP.flushChess()
newP.coutChess()
newP.judgeWin()
CHESS::count++
}while(newP.getAns()==0&&CHESS::count<256)
newP.winer()
}
void CHESS::setStepC(bool&ipjudge)
{
int i
if(flag)
{
cout<<"棋手走棋:"
cin>>inPut
for(i=0i<=1i++)
if(inPut[i]<'0'||(inPut[i]>'9'&&inPut[i]<'O')||(inPut[i]>'F'&&inPut[i]<'O')||inPut[i]>'f')
{
ipjudge=false
cout<<"输入越界,请重新输入!"
system("pause")
break
}
}
else
cSetStep()//轮到电脑走棋
}
void CHESS::cSetStep()
{
int i,j,depth=0
setPower()
for(i=0i<16i++)
{
for(j=0j<16j++)
{
if(CBoard[i][j]=='+')//优化:排除周围全是+的情况
{
if(CBoard[i-1][j]=='O'||CBoard[i-1][j-1]=='O'||CBoard[i][j-1]=='O'||CBoard[i+1][j-1]=='O'||CBoard[i+1][j]=='O'||CBoard[i+1][j+1]=='O'||CBoard[i][j+1]=='O'||CBoard[i-1][j+1]=='O')
{
judgePw(i,j,0,depth,'O')
judgePw(i,j,0,depth,'X')
}
else if(CBoard[i-1][j]=='X'||CBoard[i-1][j-1]=='X'||CBoard[i][j-1]=='X'||CBoard[i+1][j-1]=='X'||CBoard[i+1][j]=='X'||CBoard[i+1][j+1]=='X'||CBoard[i][j+1]=='X'||CBoard[i-1][j+1]=='X')
{
judgePw(i,j,0,depth,'O')
judgePw(i,j,0,depth,'X')
}
}
}
}
getFinalPw()
//coutPW()
//system("pause")
if(tPW[0]>0)
CBoard[tPW[1]][tPW[2]]='X'
/*else if(tPW[0]>0&&tPW[3]>1)
{
for(i=0i<16i++)
{
for(j=0j<16j++)
{
if(tPW[0]==PW[i][j])
if()
}
}
}*/
else
{
cout<<"权值函数错误!"
system("pause")
exit(1)
}
}
void CHESS::judgePw(int x,int y,int direction,int depth,char test)
{
if(depth>=0&&depth<4)
{
if(direction==1)//左方
{
if(CBoard[x-depth-1][y]==test)
judgePw(x,y,1,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==2)//左上方
{
if(CBoard[x-depth-1][y-depth-1]==test)
judgePw(x,y,2,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==3)//正上方
{
if(CBoard[x][y-depth-1]==test)
judgePw(x,y,3,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==4)//右上方
{
if(CBoard[x+depth+1][y-depth-1]==test)
judgePw(x,y,4,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==5)//右方
{
if(CBoard[x+depth+1][y]==test)
judgePw(x,y,5,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==6)//右下方
{
if(CBoard[x+depth+1][y+depth+1]==test)
judgePw(x,y,6,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==7)//正下方
{
if(CBoard[x][y+depth+1]==test)
judgePw(x,y,7,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==8)//左下方
{
if(CBoard[x-depth-1][y+depth+1]==test)
judgePw(x,y,6,depth+1,test)
else
PW[x][y]+=adddepth(depth)
}
else if(direction==0)
{
if(CBoard[x-depth-1][y]==test)//左方
judgePw(x,y,1,depth+1,test)
if(CBoard[x-depth-1][y-depth-1]==test)//左上方
judgePw(x,y,2,depth+1,test)
if(CBoard[x][y-depth-1]==test)//正上方
judgePw(x,y,3,depth+1,test)
if(CBoard[x+depth+1][y-depth-1]==test)//右上方
judgePw(x,y,4,depth+1,test)
if(CBoard[x+depth+1][y]==test)//右方
judgePw(x,y,5,depth+1,test)
if(CBoard[x+depth+1][y+depth+1]==test)//右下方
judgePw(x,y,6,depth+1,test)
if(CBoard[x][y+depth+1]==test)//正下方
judgePw(x,y,7,depth+1,test)
if(CBoard[x-depth-1][y+depth+1]==test)//左下方
judgePw(x,y,6,depth+1,test)
}
}
else if(depth==4)
PW[x][y]+=adddepth(depth)
else
{
cout<<"深度函数出错!"
system("pause")
exit(1)
}
}
int CHESS::adddepth(int depth)
{
switch(depth)
{
case 0:return 0break
case 1:return 1break
case 2:return 2break
case 3:return 4break
case 4:return 6break
default:
{
cout<<"深度函数错误!"
system("pause")
exit(1)
}
}
}
void CHESS::getFinalPw()
{
int i,j
for(i=0i<=15i++)
for(j=0j<=15j++)
{
if(PW[i][j]>tPW[0])
{
tPW[0]=PW[i][j]
tPW[1]=i
tPW[2]=j
tPW[3]=1
}
else if(PW[i][j]==tPW[0]&&PW[i][j]!=0)
tPW[3]+=1
}
}
////////////////////////////////////////////////////////////////////////
//双人对战
////////////////////////////////////////////////////////////////////////
void VsPlayer()
{
bool ipjudge
CHESS newP
do
{
newP.coutChess()
newP.setStep(ipjudge)
if(!ipjudge)
continue
newP.getTurn()
newP.flushChess()
newP.coutChess()
newP.judgeWin()
CHESS::count++
}while(newP.getAns()==0&&CHESS::count<256)
newP.winer()
}
void CHESS::winer()
{
if(CHESS::count==256)
{
cout<<"|||||||||平局!本局结束!"<<endl
system("pause")
exit(1)
}
if(result==1)
cout<<"|||||||||恭喜!棋手A赢得本局胜利!"<<endl<<endl
else if(result==2)
cout<<"|||||||||恭喜!棋手B赢得本局胜利!"<<endl<<endl
system("pause")
}
//默认构造函数
CHESS::CHESS()
{
int i,j
count=0
result=0
flag=true
for(i=0i<=15i++)
{
if(i<10)
CBoard[i][0]=i+48
else
CBoard[i][0]=i+55
}
for(i=0i<=15i++)
for(j=0j<=15j++)
CBoard[i][j]='+'
}
//填充权值函数
void CHESS::setPower()
{
int i,j
for(i=0i<=15i++)
for(j=0j<=15j++)
PW[i][j]=0
tPW[0]=0
tPW[1]=0
tPW[2]=0
tPW[3]=0
}
//输出棋盘函数
void CHESS::coutChess()
{
int i,j
system("cls")
cout<<" 欢乐五子棋"<<endl<<endl
cout<<" 0 1 2 3 4 5 6 7 8 9 A B C D E F"<<endl
for(i=0i<=15i++)
{
if(i>=0&&i<10)
cout<<i<<' '
else if(i>=10)
cout<<static_cast<char>(i+55)<<' '
else
cout<<"棋盘列序号输出错误!"
for(j=0j<=15j++)
cout<<CBoard[i][j]<<' '
cout<<endl
}
cout<<endl<<endl
}
//双人对战,棋手轮流走棋函数
void CHESS::setStep(bool&ipjudge)
{
if(flag)
cout<<"棋手A走棋:"
else
cout<<"棋手B走棋:"
cin>>inPut
for(int i=0i<=1i++)
{
if(inPut[i]<'0'||(inPut[i]>'9'&&inPut[i]<'O')||(inPut[i]>'F'&&inPut[i]<'O')||inPut[i]>'f')
{
ipjudge=false
cout<<"输入越界,请重新输入!"
system("pause")
break
}
}
}
//刷新棋盘
void CHESS::flushChess()
{
int i
temp[0]=inPut[0]
temp[1]=inPut[1]
for(i=0i<=1i++)
{
if(temp[i]>='0'&&temp[i]<='9')
num[i]=static_cast<int>(temp[i]-48)
else if(temp[i]>='O'&&temp[i]<='F')
num[i]=static_cast<int>(temp[i]-55)
else if(temp[i]>='O'&&temp[i]<='f')
num[i]=static_cast<int>(temp[i]-87)
else
{
cout<<"用户输入未知错误1,请重新输入!"
system("pause")
exit(1)
}
}
if(CBoard[num[0]][num[1]]=='+'&&!flag)
CBoard[num[0]][num[1]]='O'
else if(CBoard[num[0]][num[1]]=='+'&&flag)
CBoard[num[0]][num[1]]='X'
else
{
flag=!flag
cout<<"用户输入错误,请重新输入!"
system("pause")
}
}
//判断胜出新算法
void CHESS::judgeWin()
{
int i=0,j
do
{
j=0
do
{
if(CBoard[i][j]=='O')
result=judgeAWin(i,j)
else if(CBoard[i][j]=='X')
result=judgeBWin(i,j)
else if(CBoard[i][j]=='+')
else
{
cout<<"棋盘["<<i<<"]["<<j<<"]位置信息错误!"<<endl
system("pause")
exit(1)
}
if(result==1||result==2)
break
j++
}while(j<=15)
if(result==1||result==2)
break
i++
}while(i<=15)
}
//对棋手A的棋子检测
int CHESS::judgeAWin(int a,int b)
{
if(CBoard[a][b-1]=='O'&&CBoard[a][b-2]=='O'&&CBoard[a][b+1]=='O'&&CBoard[a][b+2]=='O') //横向五子
return 1
else if(CBoard[a+1][b]=='O'&&CBoard[a+2][b]=='O'&&CBoard[a-1][b]=='O'&&CBoard[a-2][b]=='O') //纵向五子
return 1
else if(CBoard[a+1][b+1]=='O'&&CBoard[a+2][b+2]=='O'&&CBoard[a-1][b-1]=='O'&&CBoard[a-2][b-2]=='O') //左上右下五子
{
return 1
}
else if(CBoard[a+1][b-1]=='O'&&CBoard[a+2][b-2]=='O'&&CBoard[a-1][b+1]=='O'&&CBoard[a-2][b+2]=='O') //左下右上五子
return 1
else
return 0
}
//对棋手B的棋子检测
int CHESS::judgeBWin(int a,int b)
{
if(CBoard[a][b-1]=='X'&&CBoard[a][b-2]=='X'&&CBoard[a][b+1]=='X'&&CBoard[a][b+2]=='X') //横向五子
return 2
else if(CBoard[a+1][b]=='X'&&CBoard[a+2][b]=='X'&&CBoard[a-1][b]=='X'&&CBoard[a-2][b]=='X') //纵向五子
return 2
else if(CBoard[a+1][b+1]=='X'&&CBoard[a+2][b+2]=='X'&&CBoard[a-1][b-1]=='X'&&CBoard[a-2][b-2]=='X') //左上右下五子
return 2
else if(CBoard[a+1][b-1]=='X'&&CBoard[a+2][b-2]=='X'&&CBoard[a-1][b+1]=='X'&&CBoard[a-2][b+2]=='X') //左下右上五子
return 2
else
return 0
}
//输出权值表
void CHESS::coutPW()
{
int i,j
system("cls")
cout<<" 欢乐五子棋(权值表)"<<endl<<endl
cout<<" 0 1 2 3 4 5 6 7 8 9 A B C D E F"<<endl
for(i=0i<=15i++)
{
if(i>=0&&i<10)
cout<<i<<' '
else if(i>=10)
cout<<static_cast<char>(i+55)<<' '
else
cout<<"棋盘列序号输出错误!"
for(j=0j<=15j++)
cout<<PW[i][j]<<' '
cout<<endl
}
cout<<endl<<endl
}
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