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一个打飞机的游戏,DEVc++编译通过:

#include <stdio.h>

#include <conio.h>

#include <stdlib.h>

#include <windows.h>

#include <time.h>

#define zlx 10   //增量坐标(x)让游戏框不靠边

#define zly 3    //增量坐标(y)让游戏框不靠边

#define W 26   //游戏框的宽度

#define H 24   //游戏框的迹誉高度

int jiem[22][22]={0}, wj=10  //界面数组, 我机位置(初值为10)

int speed=4,density=30, score=0,death=0  //敌机速度, 敌机密度, 玩家成绩,死亡次数

int m=0,n=0  // m,n是控制敌机的变量

void gtxy (int x, int y)   //控制光标位置的函数

{ COORD zb  //zb代指坐标

zb.X = x  zb.Y = y

SetConsoleCursorPosition ( GetStdHandle (STD_OUTPUT_HANDLE), zb )

}

void Color(int a)   //设定颜色的函数(a应为1-15)

{ SetConsoleTextAttribute( GetStdHandle(STD_OUTPUT_HANDLE), a )}

void yinc(int x=1,int y=0)   //隐藏光标的函数

{ CONSOLE_CURSOR_INFO  gb={x,y}   //gb代指光标, y设为0即隐藏

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &gb)

 }

void csh( )  //初始化函数

{ int i

Color(7)

gtxy(zlx,zly)printf("╔")  gtxy(zlx+W-2,zly)printf("╗")  //左上角和右上角的框角

gtxy(zlx,zly+H-1)printf("╚")gtxy(zlx+W-2,zly+H-1)printf("╝")//下边两框角

for(i=2i<W-2i+=2) {gtxy(zlx+i,zly)  printf("═")}      //打印上横框

for(i=2i<W-2i+=2) {gtxy(zlx+i,zly+H-1)printf("═")}  //打印下横框

for(i=1i<H-1i++) { gtxy(zlx,zly+i) printf("║")}       //打印左竖框

for(i=1i<H-1i++) {gtxy(zlx+W-2,zly+i)printf("║")}  //打印右竖框

Color(14)gtxy(19,2)  printf("歼灭敌机")  Color(10)

gtxy(37,5)printf("设置:Esc ")

gtxy(37,7)printf("发射:↑ ")

gtxy(37,9)printf("控制:← → ")

gtxy(37,11)printf("得分:%d",score)

gtxy(37,13)printf("死亡:%d",death)

yinc(1,0)

}

void qcjm( )  //清除界面函数

{ int i,j

for(i=0i<H-2i++)

for(j=0j<W-4j++){gtxy(zlx+2+j,zly+1+i)printf("空辩 ")}

}

void feiji( )  //飞机移动函数

{ int i,j

for(i=21i>=0i--)  //从底行往上是为了避免敌机直接冲出数组

  for(j=0j<22j++)

     {if(i==21&&jiem[i][j]==3) jiem[i][j]=0  //底行赋值0 以免越姿亏段界

       if(jiem[i][j]==3) jiem[i][j]=0, jiem[i+1][j]=3

     }

if(jiem[20][wj]==3&&jiem[21][wj]==1) death++

}

void zidan( )  //子d移动函数

{ int i,j

for(i=0i<22i++)

  for(j=0j<22j++)

     { if(i==0&&jiem[i][j]==2) jiem[i][j]=0

       if(jiem[i][j]==2) { if(jiem[i-1][j]==3) score+=100,printf("\7")

                                  jiem[i][j]=0,jiem[i-1][j]=2}

     }

}

void print(  )  //输出界面函数

{int i,j

qcjm( )

for(i=0i<22i++)

for(j=0j<22j++)

{ gtxy(12+j,4+i)

   if(jiem[i][j]==3) {Color(13)printf("□")}

   if(jiem[i][j]==2) {Color(10)printf(".")}

   if(jiem[i][j]==1) {Color(10)printf("■")}

}

gtxy(37,11)Color(10)printf("得分:%d",score)

gtxy(37,13)printf("死亡:%d",death)

}

void setting( )  //游戏设置函数

{ qcjm( )

gtxy(12,4)printf("选择敌机速度:")

gtxy(12,5)printf("  1.快 2.中 3.慢>>")

switch(getche( ))

    {case '1': speed=2break

     case '2': speed=4break

     case '3': speed=5break

     default: gtxy(12,6)printf("  错误!默认值")

   }

gtxy(12,7)printf("选择敌机密度:")

gtxy(12,8)printf("  1.大 2.中 3.小>>")

switch(getche( ))

     {case '1': density=20break

      case '2': density=30 break

      case '3': density=40break

      default: gtxy(12,9)printf("  错误!默认值")

     }

for(int i=0i<22i++)

 for(int j=0j<22j++) jiem[i][j]=0

jiem[21][wj=10]=1  jiem[0][5]=3

gtxy(12,10)printf("  按任意键保存...")

getch( )

qcjm( )

}

void run( )  //游戏运行函数

{ jiem[21][wj]=1  //值为1代表我机(2则为子d)

jiem[0][5]=3   //值为3代表敌机

SetConsoleTitle("歼灭敌机") //设置窗口标题

while(1)

{ if (kbhit( ))   //如有键按下,控制我机左右移动、发射或进行设定

    { int key

      if((key=getch( ))==224) key=getch( )

     switch(key)

       {case 75: if(wj>0) jiem[21][wj]=0,jiem[21][--wj]=1break

        case 77: if(wj<20) jiem[21][wj]=0,jiem[21][++wj]=1 break

        case 72: jiem[20][wj]=2break

       case 27: setting( )

      }

   }

   if(++n%density==0)   //控制产生敌机的速度

     { n=0srand((unsigned)time(NULL))

       jiem[0][rand( )%20+1]=3

     }

    if(++m%speed==0) { feiji( )m=0}  //控制敌机移动速度(相对子d而言)

    zidan( )  //子d移动

    print( )  //输出界面

    Sleep(120)  //延时120毫秒

  }

}

int main( )

{ csh( )

  run( )

  return 0

}

学习“推箱子”C语言编码:

#include <stdio.h>

#include <conio.h>

#include<stdlib.h>

#include<windows.h>

int m =0  //m代表第几关

struct maps{short a[9][11]}

struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0,  //共5关,每关9行

              0,1,1,1,1,1,1,1,0,0,0,

              0,1,0,0,0,0,0,1,1,1,0,

          衡蚂巧    1,1,4,1,1,1,0,0,0,1,0,  //0空地,1墙

               1,5,0,0,4,0,0,4,0,1,0,  //4是箱子,5是人

              1,0,3,3,1,0,4,0,1,1,0,  //3是目的地

              1,1,3,3,1,0,0,0,1,0,0,  //7是箱子在目的地(4+3)

              0,1,1,1,1,1,1,1,1,0,0,  //8是人在目的地(5+3)

                0,0,0,0,0,0,0,0,0,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,1,1,1,1,0,0,0,0,0,

              0,0,1,5,0,1,1,1,0,0,0,

              0,0,1,0,4,0,0,1,0,0,0,

               0,1,1,1,0,1,0,1,1,0,0,

              0,1,3,1,0,1,0,0,1,0,0,

              0,1,3,4,0,0,1,0,1,0,0,

              0,1,3,0,0,0,4,0,1,0,0,

                0,1,1,1,1,1,1,1,1,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,1,0,

              0,0,1,1,0,0,1,0,5,1,0,

              0,0,1,0,0,0,1,0,0,1,0,

               0,0,1,4,0,4,0,4,0,1,0,

              0,0,1,0,4,1,1,0,0,1,0,

 物野             1,1,1,0,4,0,1,0,1,1,0,

              1,3,3,3,3,3,0,0,1,0,0,

                1,1,1,1,1,1,1,1,1,0,0,

                0,1,1,1,1,1,1,1,1,1,0,

              0,1,0,0,1,1,0,0,0,1,0,

              0,1,0,0,0,4,0,0,0,1,0,

              0,1,4,0,1,1,1,0,4,1,0,

               0,1,0,1,3,3,3,1,0,1,0,

              1,1,0,1,3,3,3,1,0,1,1,

              1,0,4,0,0,4,0,0,4,0,1,

              1,0,0,0,0,0,1,0,5,0,1,

                1,1,1,1,1,1,1,1,1,1,1,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,0,0,

              0,1,1,1,0,0,0,0,1,0,0,

  咐键            1,1,3,0,4,1,1,0,1,1,0,

               1,3,3,4,0,4,0,0,5,1,0,

              1,3,3,0,4,0,4,0,1,1,0,

              1,1,1,1,1,1,0,0,1,0,0,

              0,0,0,0,0,1,1,1,1,0,0,

                0,0,0,0,0,0,0,0,0,0,0 }

void DrMap( )  //绘制地图

{ CONSOLE_CURSOR_INFO cursor_info={1,0}   //隐藏光标的设置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info)

printf("\n\n \t\t\b推箱子")

printf("\n \t")

for (int i = 0i <9i++)

{for (int j = 0j <11j++)

{switch (map[m].a[i][j])

{case 0:  printf("  ")break

case 1:  printf("■")break

      case 3:  printf("◎")break

case 4:  printf("□")break

case 5:  printf("♀")break  //5是人

case 7:  printf("□")break //4 + 3箱子在目的地中

case 8:  printf("♀")break   // 5 + 3人在目的地中

}

}

printf("\n\t")

}

}

void gtxy(int x, int y)  //控制光标位置的函数

{ COORD coord

coord.X = x

coord.Y = y

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord)

}

void start( )  //开始游戏

{ int r, c   //r,c用于记录人的下标

for (int i = 0i <9i++)

{ for (int j = 0j <11j++)

     {if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i c = j} } //i j 人的下标

}

char key

key = getch( )

switch (key)

{case 'W':

case 'w':

case 72:

if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)

{ gtxy(2*c+8,r-1+3)printf("♀")  // gtxy(2*c+8,r-1+3)是到指定位置输出字符

        if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

       if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

       map[m]. a [r - 1][c] += 5 map[m]. a [r][c] -= 5}

else  if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)

       { if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)

{ gtxy(2*c+8,r-2+3)printf("□")gtxy(2*c+8,r-1+3)printf("♀")

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

           map[m]. a [r - 2][c] += 4 map[m]. a [r - 1][c] += 1

 map[m]. a [r][c] -= 5}

} break

case 'S':

case 's':

case 80:

if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)

 { gtxy(2*c+8,r+1+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

        if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

        map[m]. a [r + 1][c] += 5 map[m]. a [r][c] -= 5}

     else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)

         { if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)

           { gtxy(2*c+8,r+2+3)printf("□")gtxy(2*c+8,r+1+3)printf("♀")

             if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

            if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

            map[m]. a [r + 2][c] += 4map[m]. a [r + 1][c] += 1

map[m]. a [r][c] -= 5}

  }break

case 'A':

case 'a':

case 75:

if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)

        { gtxy(2*(c-1)+8,r+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

        if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

         map[m]. a [r ][c - 1] += 5map[m]. a [r][c] -= 5}

     else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)

        {if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)

{ gtxy(2*(c-2)+8,r+3)printf("□")gtxy(2*(c-1)+8,r+3)printf("♀")

            if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

            if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

            map[m]. a [r ][c - 2] += 4map[m]. a [r ][c - 1] += 1

            map[m]. a [r][c] -= 5}

 }break

case 'D':

case 'd':

case 77:

if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)

 { gtxy(2*(c+1)+8,r+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

         if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3)printf("◎")}

        map[m]. a [r][c + 1] += 5 map[m]. a [r][c] -= 5}

    else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)

        { if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)

{ gtxy(2*(c+2)+8,r+3)printf("□")gtxy(2*(c+1)+8,r+3)printf("♀")

            if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

           map[m]. a [r][c + 2] += 4map[m]. a [r][c + 1] += 1

           map[m]. a [r][c] -= 5}

 }break

  }

}

int ifwan( )  //是否完成(1是0否)

{ if(m==0){if(map[m].a[5][2]==7&&map[m].a[5][3]==7&&

                map[m].a[6][2]==7&&map[m].a[6][3]==7) return 1}

if(m==1){if(map[m].a[5][2]==7&&map[m].a[6][2]==7&&

                map[m].a[7][2]==7) return 1}

if(m==2){if(map[m].a[7][1]==7&&map[m].a[7][2]==7&&map[m].a[7][3]==7&&

               map[m].a[7][4]==7&&map[m].a[7][5]==7) return 1}

if(m==3){if(map[m].a[4][4]==7&&map[m].a[4][5]==7&&map[m].a[4][6]==7&&

      map[m].a[5][4]==7&&map[m].a[5][5]==7&&map[m].a[5][6]==7) return 1}

if(m==4){if(map[m].a[3][2]==7&&map[m].a[4][1]==7&&map[m].a[4][2]==7&&

              map[m].a[5][1]==7&&map[m].a[5][2]==7) return 1}

return 0

}

int main( )  //主函数

{ while (1)

     { system("cls")

       DrMap( )

       while (1)

           { start( )

             if(ifwan()){printf("          }7")break} //完成后响铃

       m+=1

    }

  return 0

}

[+++]

public class Demo{

  铅纤 public static 陆雹void 早激帆main(String args[]){

       System.out.println("有趣的java小程序")

   }

}


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求一些恶搞程序的C语言源代码_软件运维_内存溢出

求一些恶搞程序的C语言源代码

求一些恶搞程序的C语言源代码,第1张

一个打飞机的游戏,DEVc++编译通过:

#include <stdio.h>

#include <conio.h>

#include <stdlib.h>

#include <windows.h>

#include <time.h>

#define zlx 10   //增量坐标(x)让游戏框不靠边

#define zly 3    //增量坐标(y)让游戏框不靠边

#define W 26   //游戏框的宽度

#define H 24   //游戏框的迹誉高度

int jiem[22][22]={0}, wj=10  //界面数组, 我机位置(初值为10)

int speed=4,density=30, score=0,death=0  //敌机速度, 敌机密度, 玩家成绩,死亡次数

int m=0,n=0  // m,n是控制敌机的变量

void gtxy (int x, int y)   //控制光标位置的函数

{ COORD zb  //zb代指坐标

zb.X = x  zb.Y = y

SetConsoleCursorPosition ( GetStdHandle (STD_OUTPUT_HANDLE), zb )

}

void Color(int a)   //设定颜色的函数(a应为1-15)

{ SetConsoleTextAttribute( GetStdHandle(STD_OUTPUT_HANDLE), a )}

void yinc(int x=1,int y=0)   //隐藏光标的函数

{ CONSOLE_CURSOR_INFO  gb={x,y}   //gb代指光标, y设为0即隐藏

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &gb)

 }

void csh( )  //初始化函数

{ int i

Color(7)

gtxy(zlx,zly)printf("╔")  gtxy(zlx+W-2,zly)printf("╗")  //左上角和右上角的框角

gtxy(zlx,zly+H-1)printf("╚")gtxy(zlx+W-2,zly+H-1)printf("╝")//下边两框角

for(i=2i<W-2i+=2) {gtxy(zlx+i,zly)  printf("═")}      //打印上横框

for(i=2i<W-2i+=2) {gtxy(zlx+i,zly+H-1)printf("═")}  //打印下横框

for(i=1i<H-1i++) { gtxy(zlx,zly+i) printf("║")}       //打印左竖框

for(i=1i<H-1i++) {gtxy(zlx+W-2,zly+i)printf("║")}  //打印右竖框

Color(14)gtxy(19,2)  printf("歼灭敌机")  Color(10)

gtxy(37,5)printf("设置:Esc ")

gtxy(37,7)printf("发射:↑ ")

gtxy(37,9)printf("控制:← → ")

gtxy(37,11)printf("得分:%d",score)

gtxy(37,13)printf("死亡:%d",death)

yinc(1,0)

}

void qcjm( )  //清除界面函数

{ int i,j

for(i=0i<H-2i++)

for(j=0j<W-4j++){gtxy(zlx+2+j,zly+1+i)printf("空辩 ")}

}

void feiji( )  //飞机移动函数

{ int i,j

for(i=21i>=0i--)  //从底行往上是为了避免敌机直接冲出数组

  for(j=0j<22j++)

     {if(i==21&&jiem[i][j]==3) jiem[i][j]=0  //底行赋值0 以免越姿亏段界

       if(jiem[i][j]==3) jiem[i][j]=0, jiem[i+1][j]=3

     }

if(jiem[20][wj]==3&&jiem[21][wj]==1) death++

}

void zidan( )  //子d移动函数

{ int i,j

for(i=0i<22i++)

  for(j=0j<22j++)

     { if(i==0&&jiem[i][j]==2) jiem[i][j]=0

       if(jiem[i][j]==2) { if(jiem[i-1][j]==3) score+=100,printf("\7")

                                  jiem[i][j]=0,jiem[i-1][j]=2}

     }

}

void print(  )  //输出界面函数

{int i,j

qcjm( )

for(i=0i<22i++)

for(j=0j<22j++)

{ gtxy(12+j,4+i)

   if(jiem[i][j]==3) {Color(13)printf("□")}

   if(jiem[i][j]==2) {Color(10)printf(".")}

   if(jiem[i][j]==1) {Color(10)printf("■")}

}

gtxy(37,11)Color(10)printf("得分:%d",score)

gtxy(37,13)printf("死亡:%d",death)

}

void setting( )  //游戏设置函数

{ qcjm( )

gtxy(12,4)printf("选择敌机速度:")

gtxy(12,5)printf("  1.快 2.中 3.慢>>")

switch(getche( ))

    {case '1': speed=2break

     case '2': speed=4break

     case '3': speed=5break

     default: gtxy(12,6)printf("  错误!默认值")

   }

gtxy(12,7)printf("选择敌机密度:")

gtxy(12,8)printf("  1.大 2.中 3.小>>")

switch(getche( ))

     {case '1': density=20break

      case '2': density=30 break

      case '3': density=40break

      default: gtxy(12,9)printf("  错误!默认值")

     }

for(int i=0i<22i++)

 for(int j=0j<22j++) jiem[i][j]=0

jiem[21][wj=10]=1  jiem[0][5]=3

gtxy(12,10)printf("  按任意键保存...")

getch( )

qcjm( )

}

void run( )  //游戏运行函数

{ jiem[21][wj]=1  //值为1代表我机(2则为子d)

jiem[0][5]=3   //值为3代表敌机

SetConsoleTitle("歼灭敌机") //设置窗口标题

while(1)

{ if (kbhit( ))   //如有键按下,控制我机左右移动、发射或进行设定

    { int key

      if((key=getch( ))==224) key=getch( )

     switch(key)

       {case 75: if(wj>0) jiem[21][wj]=0,jiem[21][--wj]=1break

        case 77: if(wj<20) jiem[21][wj]=0,jiem[21][++wj]=1 break

        case 72: jiem[20][wj]=2break

       case 27: setting( )

      }

   }

   if(++n%density==0)   //控制产生敌机的速度

     { n=0srand((unsigned)time(NULL))

       jiem[0][rand( )%20+1]=3

     }

    if(++m%speed==0) { feiji( )m=0}  //控制敌机移动速度(相对子d而言)

    zidan( )  //子d移动

    print( )  //输出界面

    Sleep(120)  //延时120毫秒

  }

}

int main( )

{ csh( )

  run( )

  return 0

}

学习“推箱子”C语言编码:

#include <stdio.h>

#include <conio.h>

#include<stdlib.h>

#include<windows.h>

int m =0  //m代表第几关

struct maps{short a[9][11]}

struct maps map[5]={ 0,0,0,0,0,0,0,0,0,0,0,  //共5关,每关9行

              0,1,1,1,1,1,1,1,0,0,0,

              0,1,0,0,0,0,0,1,1,1,0,

          衡蚂巧    1,1,4,1,1,1,0,0,0,1,0,  //0空地,1墙

               1,5,0,0,4,0,0,4,0,1,0,  //4是箱子,5是人

              1,0,3,3,1,0,4,0,1,1,0,  //3是目的地

              1,1,3,3,1,0,0,0,1,0,0,  //7是箱子在目的地(4+3)

              0,1,1,1,1,1,1,1,1,0,0,  //8是人在目的地(5+3)

                0,0,0,0,0,0,0,0,0,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,1,1,1,1,0,0,0,0,0,

              0,0,1,5,0,1,1,1,0,0,0,

              0,0,1,0,4,0,0,1,0,0,0,

               0,1,1,1,0,1,0,1,1,0,0,

              0,1,3,1,0,1,0,0,1,0,0,

              0,1,3,4,0,0,1,0,1,0,0,

              0,1,3,0,0,0,4,0,1,0,0,

                0,1,1,1,1,1,1,1,1,0,0,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,1,0,

              0,0,1,1,0,0,1,0,5,1,0,

              0,0,1,0,0,0,1,0,0,1,0,

               0,0,1,4,0,4,0,4,0,1,0,

              0,0,1,0,4,1,1,0,0,1,0,

 物野             1,1,1,0,4,0,1,0,1,1,0,

              1,3,3,3,3,3,0,0,1,0,0,

                1,1,1,1,1,1,1,1,1,0,0,

                0,1,1,1,1,1,1,1,1,1,0,

              0,1,0,0,1,1,0,0,0,1,0,

              0,1,0,0,0,4,0,0,0,1,0,

              0,1,4,0,1,1,1,0,4,1,0,

               0,1,0,1,3,3,3,1,0,1,0,

              1,1,0,1,3,3,3,1,0,1,1,

              1,0,4,0,0,4,0,0,4,0,1,

              1,0,0,0,0,0,1,0,5,0,1,

                1,1,1,1,1,1,1,1,1,1,1,

                0,0,0,0,0,0,0,0,0,0,0,

              0,0,0,1,1,1,1,1,1,0,0,

              0,1,1,1,0,0,0,0,1,0,0,

  咐键            1,1,3,0,4,1,1,0,1,1,0,

               1,3,3,4,0,4,0,0,5,1,0,

              1,3,3,0,4,0,4,0,1,1,0,

              1,1,1,1,1,1,0,0,1,0,0,

              0,0,0,0,0,1,1,1,1,0,0,

                0,0,0,0,0,0,0,0,0,0,0 }

void DrMap( )  //绘制地图

{ CONSOLE_CURSOR_INFO cursor_info={1,0}   //隐藏光标的设置

SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE),&cursor_info)

printf("\n\n \t\t\b推箱子")

printf("\n \t")

for (int i = 0i <9i++)

{for (int j = 0j <11j++)

{switch (map[m].a[i][j])

{case 0:  printf("  ")break

case 1:  printf("■")break

      case 3:  printf("◎")break

case 4:  printf("□")break

case 5:  printf("♀")break  //5是人

case 7:  printf("□")break //4 + 3箱子在目的地中

case 8:  printf("♀")break   // 5 + 3人在目的地中

}

}

printf("\n\t")

}

}

void gtxy(int x, int y)  //控制光标位置的函数

{ COORD coord

coord.X = x

coord.Y = y

SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord)

}

void start( )  //开始游戏

{ int r, c   //r,c用于记录人的下标

for (int i = 0i <9i++)

{ for (int j = 0j <11j++)

     {if (map[m].a[i][j] == 5||map[m].a[i][j]==8) { r = i c = j} } //i j 人的下标

}

char key

key = getch( )

switch (key)

{case 'W':

case 'w':

case 72:

if (map[m]. a[r - 1][c] == 0|| map[m]. a [r - 1][c] == 3)

{ gtxy(2*c+8,r-1+3)printf("♀")  // gtxy(2*c+8,r-1+3)是到指定位置输出字符

        if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

       if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

       map[m]. a [r - 1][c] += 5 map[m]. a [r][c] -= 5}

else  if (map[m]. a [r - 1][c] == 4 || map[m]. a [r - 1][c] == 7)

       { if (map[m]. a [r - 2][c] == 0 || map[m]. a [r - 2][c] == 3)

{ gtxy(2*c+8,r-2+3)printf("□")gtxy(2*c+8,r-1+3)printf("♀")

           if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

           map[m]. a [r - 2][c] += 4 map[m]. a [r - 1][c] += 1

 map[m]. a [r][c] -= 5}

} break

case 'S':

case 's':

case 80:

if (map[m]. a [r + 1][c] == 0 || map[m]. a [r + 1][c] == 3)

 { gtxy(2*c+8,r+1+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

        if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

        map[m]. a [r + 1][c] += 5 map[m]. a [r][c] -= 5}

     else if (map[m]. a [r + 1][c] == 4 || map[m]. a [r+ 1][c] == 7)

         { if (map[m]. a [r + 2][c] == 0 || map[m]. a [r + 2][c] == 3)

           { gtxy(2*c+8,r+2+3)printf("□")gtxy(2*c+8,r+1+3)printf("♀")

             if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

            if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

            map[m]. a [r + 2][c] += 4map[m]. a [r + 1][c] += 1

map[m]. a [r][c] -= 5}

  }break

case 'A':

case 'a':

case 75:

if (map[m]. a [r ][c - 1] == 0 || map[m]. a [r ][c - 1] == 3)

        { gtxy(2*(c-1)+8,r+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

        if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

         map[m]. a [r ][c - 1] += 5map[m]. a [r][c] -= 5}

     else if (map[m]. a [r][c - 1] == 4 || map[m]. a [r][c - 1] == 7)

        {if (map[m]. a [r ][c - 2] == 0 || map[m]. a [r ][c - 2] == 3)

{ gtxy(2*(c-2)+8,r+3)printf("□")gtxy(2*(c-1)+8,r+3)printf("♀")

            if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

            if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

            map[m]. a [r ][c - 2] += 4map[m]. a [r ][c - 1] += 1

            map[m]. a [r][c] -= 5}

 }break

case 'D':

case 'd':

case 77:

if (map[m]. a [r][c + 1] == 0 || map[m]. a [r][c + 1] == 3)

 { gtxy(2*(c+1)+8,r+3)printf("♀")

         if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

         if(map[m]. a[r ][c] == 8) {gtxy(2*c+8,r+3)printf("◎")}

        map[m]. a [r][c + 1] += 5 map[m]. a [r][c] -= 5}

    else if (map[m]. a [r][c + 1] == 4 || map[m]. a [r][c + 1] == 7)

        { if (map[m]. a [r][c + 2] == 0 || map[m]. a [r][c + 2] == 3)

{ gtxy(2*(c+2)+8,r+3)printf("□")gtxy(2*(c+1)+8,r+3)printf("♀")

            if(map[m]. a[r ][c] == 5){gtxy(2*c+8,r+3)printf("  ")}

           if(map[m]. a[r ][c] == 8){gtxy(2*c+8,r+3)printf("◎")}

           map[m]. a [r][c + 2] += 4map[m]. a [r][c + 1] += 1

           map[m]. a [r][c] -= 5}

 }break

  }

}

int ifwan( )  //是否完成(1是0否)

{ if(m==0){if(map[m].a[5][2]==7&&map[m].a[5][3]==7&&

                map[m].a[6][2]==7&&map[m].a[6][3]==7) return 1}

if(m==1){if(map[m].a[5][2]==7&&map[m].a[6][2]==7&&

                map[m].a[7][2]==7) return 1}

if(m==2){if(map[m].a[7][1]==7&&map[m].a[7][2]==7&&map[m].a[7][3]==7&&

               map[m].a[7][4]==7&&map[m].a[7][5]==7) return 1}

if(m==3){if(map[m].a[4][4]==7&&map[m].a[4][5]==7&&map[m].a[4][6]==7&&

      map[m].a[5][4]==7&&map[m].a[5][5]==7&&map[m].a[5][6]==7) return 1}

if(m==4){if(map[m].a[3][2]==7&&map[m].a[4][1]==7&&map[m].a[4][2]==7&&

              map[m].a[5][1]==7&&map[m].a[5][2]==7) return 1}

return 0

}

int main( )  //主函数

{ while (1)

     { system("cls")

       DrMap( )

       while (1)

           { start( )

             if(ifwan()){printf("          }7")break} //完成后响铃

       m+=1

    }

  return 0

}

public class Demo{

  铅纤 public static 陆雹void 早激帆main(String args[]){

       System.out.println("有趣的java小程序")

   }

}


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