微信小程序老鼠吃大象叫什么

微信小程序老鼠吃大象叫什么,第1张

微信小程序老鼠吃大象叫萌萌斗兽棋。根据查询相关公开信息显示,老鼠吃册册大象中可以回忆经典的儿时游戏,采用了经典的游戏玩法和简单的游戏 *** 作打造,采用了经典的游戏玩法和简单的游戏 *** 作打造,能够带给游戏玩家们全新州迟宏的游戏体验和乐旦银趣。

Image1,Image2,Image3 分别是锤子的三种状态(取起,平放,砸下)

Image4,Image5,Image6 分别是老鼠的状态(躲下,出来,晕)

Dim 鼠X As Single

Dim 鼠Y As Single

Dim 地鼠 As Byte

Dim 对数 As Integer

Dim 总数 As Integer

Sub 判断(X, Y)

Select Case 地鼠

Case 0, 1, 2

X = 地鼠

Y = 0

Case 3, 4, 5

X = 地鼠 - 3

Y = 1

Case 6, 7, 8

X = 地鼠 - 6

Y = 2

End Select

End Sub

Private Sub Form_Load()

Randomize

Show

Print

For 地鼠 = 0 To 8

判断 X, Y

Form1.PaintPicture Image5.Picture, 1000 + 1050 * X, 1000 + 1050 * Y

Next

总数 = 1

End Sub

Private Sub Form_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)

Image1.Move X - Image1.Width / 2, Y - Image1.Height / 2

鼠X = Image1.Left

鼠Y = Image1.Top

Timer1.Enabled = True

Label2.Caption = "运行中..."

End Sub

Private Sub Image1_MouseDown(Button As Integer, Shift As Integer, X As Single, Y As Single)

Image1.Picture = Image3.Picture

xy = 99

If 鼠X >800 And 鼠X <1850 Then

If 鼠Y + 1500 >1600 And 鼠雹凳档Y + 1500 <2350 Then xy = 0

If 鼠Y + 1500 >2650 And 鼠Y + 1500 <3400 Then xy = 3

If 鼠Y + 1500 >3700 And 鼠Y + 1500 <4450 Then xy = 6

End If

If 鼠X >源乱 1850 And 鼠X <2900 Then

If 鼠Y + 1500 >1600 And 鼠Y + 1500 <粗扰 2350 Then xy = 1

If 鼠Y + 1500 >2650 And 鼠Y + 1500 <3400 Then xy = 4

If 鼠Y + 1500 >3700 And 鼠Y + 1500 <4450 Then xy = 7

End If

If 鼠X >2900 And 鼠X <3950 Then

If 鼠Y + 1500 >1600 And 鼠Y + 1500 <2350 Then xy = 2

If 鼠Y + 1500 >2650 And 鼠Y + 1500 <3400 Then xy = 5

If 鼠Y + 1500 >3700 And 鼠Y + 1500 <4450 Then xy = 8

End If

If 地鼠 = xy Then

对数 = 对数 + 1

Label1.Caption = "打中次数 :" &对数

判断 X, Y

Form1.PaintPicture Image6.Picture, 1000 + 1050 * X, 1000 + 1050 * Y

End If

End Sub

Private Sub Image1_MouseMove(Button As Integer, Shift As Integer, X As Single, Y As Single)

Image1.Move 鼠X - (Image1.Width / 2 - X), 鼠Y - (Image1.Height / 2 - Y)

鼠X = Image1.Left

鼠Y = Image1.Top

End Sub

Private Sub Image1_MouseUp(Button As Integer, Shift As Integer, X As Single, Y As Single)

Image1.Picture = Image2.Picture

End Sub

Private Sub Timer1_Timer()

总数 = 总数 + 1

判断 X, Y

Form1.PaintPicture Image5.Picture, 1000 + 1050 * X, 1000 + 1050 * Y

地鼠 = Int(Rnd * 9)

判断 X, Y

Form1.PaintPicture Image4.Picture, 1000 + 1050 * X, 1000 + 1050 * Y

If 总数 >100 Then

Timer1.Enabled = False

判断 X, Y

Form1.PaintPicture Image5.Picture, 1000 + 1050 * X, 1000 + 1050 * Y

If 对数 >100 Then

msg = MsgBox("恭喜" + Chr(13) + "你以经爆机了,还要继续吗?", vbYesNo, "地鼠娱乐部")

Else

msg = MsgBox("你以经过关了,您打中了" &对数 &"次。还要继续吗?", vbYesNo, "地鼠娱乐部")

End If

If msg = vbYes Then

总数 = 1

对数 = 0

Timer1.Enabled = True

Else

Unload Me

End If

End If

End Sub


欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/yw/12431432.html

(0)
打赏 微信扫一扫 微信扫一扫 支付宝扫一扫 支付宝扫一扫
上一篇 2023-05-25
下一篇 2023-05-25

发表评论

登录后才能评论

评论列表(0条)

保存