记忆游戏
#include<stdio.h>
#include<time.h>
#include<stdlib.h>
#include<windows.h>
#define N 10
int main( )
{int i,k,n,a[N],b[N],f=0
srand(time(NULL))
printf(" 按1开始\n 按0退出:_")
scanf("%d",&n)
system("cls")
while(n!=0)
{for(k=0k<Nk++)a[k] = rand( )%N
printf("\n\t\t[请您牢记看到颜色的顺序]\n\n")
for(k=0k<Nk++)
{switch(a[k])
{case 0:system("color 90")printf(" 0:淡蓝色\n")break //淡蓝色
case 1:system("color f0")printf(" 1:白色\n")break //白色
case 2:system("color c0")printf(" 2:淡红色\n")break //淡红色
case 3: system("color d0")printf(" 3:淡紫色\n")break //淡紫色
case 4: system("color 80")printf(" 帆掘4:灰色\n") break //灰色
case 5: system("color e0")printf(" 5:黄色\n")break //黄色
case 6: system("color 10")printf(" 6:蓝色\n") break //蓝色
case 7: system("color 20")printf(" 7:绿色\n")break //绿色
case 8: system("color 30")printf("穗轿饥 8:浅绿色\n")break //浅绿色
case 9: system("color 40")printf(" 9:红色\n")break //红色
}
Sleep(1500)
system("color f") //单个控制 文字颜色
Sleep(100)
}
system("cls")
printf(" 0:淡蓝色,1:白色,2:淡红色,3:淡紫色,4:灰色,5:黄色,6:蓝色7:绿色,8:浅绿色,9:红色\n")
printf("\n\t请输入颜色的顺序:")
for(k=0k<Nk++)scanf("%d",&b[k])
for(k=0k<Nk++)if(a[k] == b[k]) f++
if(f==0) printf(" 你的记忆弱爆了0\n")
else if(f==1) printf(" 你的记忆有点弱1\n")
else if(f<5) 猜返printf(" 你的记忆一般<5\n")
else printf(" 你的记忆力很强!\n")
Sleep(2000)
system("cls")
printf("\t\t按0退出\n\t\t按任意键继续游戏:\n")
scanf("%d",&n)
system("cls")
}
return 0
}
注:DEVc++运行通过,每输入一个数字要加入一个空格。
五子棋的代码:
#include<iostream>
#include<stdio.h>
#include<stdlib.h>
#include <time.h>
using namespace std
const int N=15 //15*15的棋盘
const char ChessBoardflag = ' ' //棋盘标志
const char flag1='o' //玩家1或电脑的棋子标志
const char flag2='X' //玩家2的棋子标志
typedef struct Coordinate //坐标类
{
int x //代表行
int y //代表列
}Coordinate
class GoBang //五子棋类
{
public:
GoBang() //初始化
{
InitChessBoard()
}
void Play() //下棋
{
Coordinate Pos1 // 玩家1或电脑
Coordinate Pos2 //玩家2
int n = 0
while (1)
{
int mode = ChoiceMode()
while (1)
{
if (mode == 1) //电脑vs玩家
{
ComputerChess(Pos1,flag1) // 电脑下棋
if (GetVictory(Pos1, 0, flag1) == 1) //0表示电脑,真表示获胜
break
PlayChess(Pos2, 2, flag2) //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break
}
else //玩家1vs玩家2
{
PlayChess(Pos1, 1, flag1) // 玩家1下棋
if (GetVictory(Pos1, 1, flag1)) //1表示玩家1
break
PlayChess(Pos2, 2, flag2) //玩家2下棋
if (GetVictory(Pos2, 2, flag2)) //2表示玩家2
break
}
}
cout <<"***再来一局***" <<endl
cout <<"y or n :"
char c = 'y'
cin >>c
if (c == 'n')
break
}
}
protected:
int ChoiceMode() //选择模式
{
int i = 0
system("cls") //系统调用,清屏
InitChessBoard() //重新初始化棋盘
cout <<"***0、退出 1、电脑vs玩家 2、玩家vs玩家***" <<endl
while (1)
{
cout <<"请选择:"
cin >>i
if (i == 0) //选择0退出
exit(1)
if (i == 1 || i == 2)
return i
cout <<"输入不合法" <搭旅州<endl
}
}
void InitChessBoard() //初始化棋盘
{
for (int i = 0i <N + 1++i)
{
for (int j = 0j <N + 1++j)
{
_ChessBoard[i][j] = ChessBoardflag
}
}
}
void PrintChessBoard() //打印棋盘,这个函数可以自己调整
{
system("cls") 镇罩 //系统调用,清空屏幕
for (int i = 0i <N+1++i)
{
for (int j = 0j <N+1++j)
{
if (i == 0) //打知蔽印列数字
{
if (j!=0)
printf("%d ", j)
else
printf(" ")
}
else if (j == 0) //打印行数字
printf("%2d ", i)
else
{
if (i <N+1)
{
printf("%c |",_ChessBoard[i][j])
}
}
}
cout <<endl
cout <<" "
for (int m = 0m <Nm++)
{
printf("--|")
}
cout <<endl
}
}
void PlayChess(Coordinate&pos, int player, int flag) //玩家下棋
{
PrintChessBoard() //打印棋盘
while (1)
{
printf("玩家%d输入坐标:", player)
cin >>pos.x >>pos.y
if (JudgeValue(pos) == 1) //坐标合法
break
cout <<"坐标不合法,重新输入" <<endl
}
_ChessBoard[pos.x][pos.y] = flag
}
void ComputerChess(Coordinate&pos, char flag) //电脑下棋
{
PrintChessBoard() //打印棋盘
int x = 0
int y = 0
while (1)
{
x = (rand() % N) + 1 //产生1~N的随机数
srand((unsigned int) time(NULL))
y = (rand() % N) + 1 //产生1~N的随机数
srand((unsigned int) time(NULL))
if (_ChessBoard[x][y] == ChessBoardflag) //如果这个位置是空的,也就是没有棋子
break
}
pos.x = x
pos.y = y
_ChessBoard[pos.x][pos.y] = flag
}
int JudgeValue(const Coordinate&pos) //判断输入坐标是不是合法
{
if (pos.x >0 &&pos.x <= N&&pos.y >0 &&pos.y <= N)
{
if (_ChessBoard[pos.x][pos.y] == ChessBoardflag)
{
return 1 //合法
}
}
return 0 //非法
}
int JudgeVictory(Coordinate pos, char flag) //判断有没有人胜负(底层判断)
{
int begin = 0
int end = 0
int begin1 = 0
int end1 = 0
//判断行是否满足条件
(pos.y - 4) >0 ? begin = (pos.y - 4) : begin = 1
(pos.y + 4) >N ? end = N : end = (pos.y + 4)
for (int i = pos.x, j = beginj + 4 <= endj++)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i][j + 1] == flag&&
_ChessBoard[i][j + 2] == flag&&_ChessBoard[i][j + 3] == flag&&
_ChessBoard[i][j + 4] == flag)
return 1
}
//判断列是否满足条件
(pos.x - 4) >0 ? begin = (pos.x - 4) : begin = 1
(pos.x + 4) >N ? end = N : end = (pos.x + 4)
for (int j = pos.y, i = begini + 4 <= endi++)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j] == flag&&
_ChessBoard[i + 2][j] == flag&&_ChessBoard[i + 3][j] == flag&&
_ChessBoard[i + 4][j] == flag)
return 1
}
int len = 0
//判断主对角线是否满足条件
pos.x >pos.y ? len = pos.y - 1 : len = pos.x - 1
if (len >4)
len = 4
begin = pos.x - len //横坐标的起始位置
begin1 = pos.y - len //纵坐标的起始位置
pos.x >pos.y ? len = (N - pos.x) : len = (N - pos.y)
if (len>4)
len = 4
end = pos.x + len //横坐标的结束位置
end1 = pos.y + len //纵坐标的结束位置
for (int i = begin, j = begin1(i + 4 <= end) &&(j + 4 <= end1)++i, ++j)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j + 1] == flag&&
_ChessBoard[i + 2][j + 2] == flag&&_ChessBoard[i + 3][j + 3] == flag&&
_ChessBoard[i + 4][j + 4] == flag)
return 1
}
//判断副对角线是否满足条件
(pos.x - 1) >(N - pos.y) ? len = (N - pos.y) : len = pos.x - 1
if (len >4)
len = 4
begin = pos.x - len //横坐标的起始位置
begin1 = pos.y + len //纵坐标的起始位置
(N - pos.x) >(pos.y - 1) ? len = (pos.y - 1) : len = (N - pos.x)
if (len>4)
len = 4
end = pos.x + len //横坐标的结束位置
end1 = pos.y - len //纵坐标的结束位置
for (int i = begin, j = begin1(i + 4 <= end) &&(j - 4 >= end1)++i, --j)
{
if (_ChessBoard[i][j] == flag&&_ChessBoard[i + 1][j - 1] == flag&&
_ChessBoard[i + 2][j - 2] == flag&&_ChessBoard[i + 3][j - 3] == flag&&
_ChessBoard[i + 4][j - 4] == flag)
return 1
}
for (int i = 1i <N + 1++i) //棋盘有没有下满
{
for (int j =1j <N + 1++j)
{
if (_ChessBoard[i][j] == ChessBoardflag)
return 0 //0表示棋盘没满
}
}
return -1 //和棋
}
bool GetVictory(Coordinate&pos, int player, int flag) //对JudgeVictory的一层封装,得到具体那个玩家获胜
{
int n = JudgeVictory(pos, flag) //判断有没有人获胜
if (n != 0) //有人获胜,0表示没有人获胜
{
PrintChessBoard()
if (n == 1) //有玩家赢棋
{
if (player == 0) //0表示电脑获胜,1表示玩家1,2表示玩家2
printf("***电脑获胜***\n")
else
printf("***恭喜玩家%d获胜***\n", player)
}
else
printf("***双方和棋***\n")
return true //已经有人获胜
}
return false //没有人获胜
}
private:
char _ChessBoard[N+1][N+1]
}
扩展资料:设计思路
1、进行问题分析与设计,计划实现的功能为,开局选择人机或双人对战,确定之后比赛开始。
2、比赛结束后初始化棋盘,询问是否继续比赛或退出,后续可加入复盘、悔棋等功能。
3、整个过程中,涉及到了棋子和棋盘两种对象,同时要加上人机对弈时的AI对象,即涉及到三个对象。
#include<graphics.h>#include<stdlib.h>
#include<dos.h>
#define LEFT 0x4b00
#define RIGHT 0x4d00
#define DOWN 0x5000
#define UP 0x4800
#define ESC 0x011b
int i,key
int score=0
int gamespeed=32000
struct Food /*食物的结构体*/
{
int x/*食物的横坐标*/
int y/*食物的纵坐标*/
int yes/*食物是否出现的变量*/
}food
struct Snack /*蛇的结构体*/
{
int x[N]
int y[N]
int node/*蛇的节数庆冲*/
int direction/*蛇的方向*/
int life/*蛇的生命,0活着,1死亡*/
}snake
void Init(void)/*图形驱动*/
void Close(void)/*关闭游戏函数*/
void DrawK(void)/*画图函数*/
void GameOver(void)/*输出失败函数*/
void GamePlay()/*游戏控制函数 主要程序*/
void PrScore(void)/*分数输出函数*/
DELAY(char ch)/*调节游戏速度*/
{
if(ch=='3')
{
delay(gamespeed)/*delay是延迟函数*/
delay(gamespeed)
}
else if(ch=='2')
{
delay(gamespeed)
}
}
Menu()/*游戏开始菜单*/
{
char ch
printf("Please choose the gamespeed:\n")
printf("1-Fast 2-Normal 3-Slow\n")
printf("\nPlease Press The numbers..\n")
do
{ch=getch()}
while(ch!='1'&&ch!='2'&&ch!='3')
clrscr()
return(ch)
}
/*主函数*/
void main(void)
{
int ch
ch=Menu()
Init()
DrawK()
GamePlay(ch)
Close()
}
void Init(void)
{
int gd=DETECT,gm
initgraph(&gd,&gm,"c:\\tc")
cleardevice()
}
void DrawK(void)
{
setcolor(11)
setlinestyle(SOLID_LINE,0,THICK_WIDTH)
for(i=50i<=600i+=10)
{
rectangle(i,40,i+10,49)/*画出上边框*/
rectangle(i,451,i+10,460)/*画出下边框*/
}
for(i=40i<=450i+=10)
{
rectangle(50,i,59,i+10)/誉晌歼*画出左边框*/
rectangle(601,i,610,i+10)/*画出右边框*/
}
}
void GamePlay(char ch)
{
randomize()/*随机数发生器*/
food.yes=1/*1代表要出现食物,0表示以存在谨困食物*/
snake.life=0
snake.direction=1
snake.x[0]=100snake.y[0]=100
snake.x[1]=110snake.y[1]=100
snake.node=2
PrScore()
while(1) /*可以重复游戏*/
{
while(!kbhit()) /*在没有按键的情况下蛇自己移动*/
{
if(food.yes==1) /*需要食物*/
{
food.x=rand()%400+60
food.y=rand()%350+60/*使用rand函数随机产生食物坐标*/
while(food.x%10!=0)
food.x++
while(food.y%10!=0)
food.y++/*判断食物是否出现在整格里*/
food.yes=0/*现在有食物了*/
}
if(food.yes==0) /*有食物了就要显示出来*/
{
setcolor(GREEN)
rectangle(food.x,food.y,food.x+10,food.y-10)
}
for(i=snake.node-1i>0i--) /*贪吃蛇的移动算法*/
{
snake.x[i]=snake.x[i-1]
snake.y[i]=snake.y[i-1]/*贪吃蛇的身体移动算法*/
}
switch(snake.direction) /*贪吃蛇的头部移动算法,以此来控制移动*/
{
case 1:snake.x[0]+=10break
case 2:snake.x[0]-=10break
case 3:snake.y[0]-=10break
case 4:snake.y[0]+=10break
}
for(i=3i<snake.nodei++) /*判断是否头部与身体相撞*/
{
if(snake.x[i]==snake.x[0]&&snake.y[i]==snake.y[0])
{
GameOver()
snake.life=1
break
}
}
/*下面是判断是否撞到墙壁*/
if(snake.x[0]<55||snake.x[0]>595||snake.y[0]<55||snake.y[0]>455)
{
GameOver()
snake.life=1
}
if(snake.life==1) /*如果死亡就退出循环*/
break
if(snake.x[0]==food.x&&snake.y[0]==food.y) /*判断蛇是否吃到食物*/
{
setcolor(0)
rectangle(food.x,food.y,food.x+10,food.y-10)/*吃的食物后用黑色将食物擦去*/
snake.x[snake.node]=-20snake.y[snake.node]=-20/*现把增加的一节放到看不到的地方去*/
snake.node++
food.yes=1
score+=10
PrScore()
}
setcolor(4)/*每次移动后将后面的身体擦去*/
for(i=0i<snake.nodei++)
rectangle(snake.x[i],snake.y[i],snake.x[i]+10,snake.y[i]-10)
delay(gamespeed)
DELAY(ch)
setcolor(0)
rectangle(snake.x[snake.node-1],snake.y[snake.node-1],snake.x[snake.node-1]+10,snake.y[snake.node-1]-10)
}
if(snake.life==1)
break
key=bioskey(0)/*接受按键*/
if(key==ESC)
break
else
if(key==UP&&snake.direction!=4)/*判断是否改变方向*/
snake.direction=3
else
if(key==RIGHT&&snake.direction!=2)
snake.direction=1
else
if(key==LEFT&&snake.direction!=1)
snake.direction=2
else
if(key==DOWN&&snake.direction!=3)
snake.direction=4
}
}
void GameOver(void)
{
cleardevice()
setcolor(RED)
settextstyle(0,0,4)
outtextxy(200,200,"GAME OVER")
getch()
}
void PrScore(void)
{
char str[10]
setfillstyle(SOLID_FILL,YELLOW)
bar(50,15,220,35)
setcolor(6)
settextstyle(0,0,2)
sprintf(str,"scord:%d",score)
outtextxy(55,20,str)
}
void Close(void)
{
getch()
closegraph()
}
贪吃蛇
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