为了方便大家copy,我就不分段解释了
import turtle, random
# 定义一个类,用来画除了数字方块之外的图形
class BackGround(turtle.Turtle):
def __init__(self):
super().__init__()
self.penup()
self.ht()
def draw_block(self):
self.shape('bg.gif') # 画出背景方块
for i in allpos:
self.goto(i)
self.stamp()
self.color('white', 'white') 盯数 # 画出其他背景
self.goto(-215, 120)
self.begin_fill()
self.goto(215, 120)
self.goto(215, 110)
self.goto(-215, 110)
self.end_fill()
self.shape('title.gif')
self.goto(-125, 210)
self.stamp()
self.shape('score.gif')
self.goto(125, 245)
self.stamp()
self.shape('top_score.gif')
self.goto(125, 170)
self.stamp()
# 游戏失败及达成2048的提示文字
def judge(self):
global flag_win, flag_win_lose_text
self.color('blue')
judge = 0 # 判断是否还有位置可以移动
for i in block_dic.values():
改则猜 for j in block_dic.values():
if i.num == 0 or i.num == j.num and i.distance(j) == 100:
judge += 1
if judge == 0: # 无位置可移动,游戏失败
self.write(' GAME OVER\n重新开始请按空格键', align='center', font=('黑体', 30, 'bold'))
flag_win_lose_text = False
if flag_win is True: # 此条件让2048达成的判断只能进行一次
for k in block_dic.values():
if k.num == 2048: # 游戏达成
flag_win = False
self.write(' 达成2048\n继续游戏请按回车键', align='center', font=('黑体', 30, 'bold'))
flag_win_lose_text = False
def win_lose_clear(self):
global flag_win_lose_text
self.clear()
flag_win_lose_text = True
def show_score(self): # 分值的显示
global score, top_score
if score >top_score:
top_score = score
with open('.\\score.txt', 'w') as f:
f.write(f'{top_score}')
self.color('white')
核型 self.goto(125, 210)
self.clear()
self.write(f'{score}', align='center', font=('Arial', 20, 'bold'))
self.goto(125, 135)
self.write(f'{top_score}', align='center', font=('Arial', 20, 'bold'))
# 数字方块类
class Block(turtle.Turtle):
def __init__(self):
super().__init__()
self.ht()
self.penup()
self.num = 0
def draw(self):
self.clear()
dic_draw = {2: '#eee6db', 4: '#efe0cd', 8: '#f5af7b',
16: '#fb9660', 32: '#f57d5a', 64: '#f95c3d',
128: '#eccc75', 256: '#eece61', 512: '#efc853',
1024: '#ebc53c', 2048: '#eec430', 4096: '#aeb879',
8192: '#aab767', 16384: '#a6b74f'}
if self.num >0: # 数字大于0,画出方块
self.color(f'{dic_draw[self.num]}') # 选择颜色
self.begin_fill()
self.goto(self.xcor()+48, self.ycor()+48)
self.goto(self.xcor()-96, self.ycor())
self.goto(self.xcor(), self.ycor()-96)
self.goto(self.xcor()+96, self.ycor())
self.goto(self.xcor(), self.ycor()+96)
self.end_fill()
self.goto(self.xcor()-48, self.ycor()-68)
if self.num >4: # 按照数字选择数字的颜色
self.color('white')
else:
self.color('#6d6058')
self.write(f'{self.num}', align='center', font=('Arial', 27, 'bold'))
self.goto(self.xcor(), self.ycor()+20)
class Game():
def init(self):
back = BackGround() # 实例画出游戏的背景
back.draw_block()
for i in allpos: # 画出16个海龟对应16个数字块
block = Block()
block.goto(i)
block_dic[i] = block
game.grow()
def restart(self): # 重开游戏的方法
global score, flag_win_lose_text
score = 0
for i in block_dic.values():
i.num = 0
i.clear()
win_lose_text.clear()
game.grow()
flag_win_lose_text = True # 此flag为游戏达成或失败出现提示语后的判断,要提示语被clear后才能继续move
def grow(self): # 随机出现一个2或4的数字块
block_list = []
for i in allpos:
if block_dic[i].num == 0:
block_list.append(block_dic[i]) # 挑出空白方块的海龟
turtle_choice = random.choice(block_list) # 随机选中其中一个海龟
turtle_choice.num = random.choice([2, 2, 2, 2, 4]) # 赋属性num=2/4
turtle_choice.draw()
win_lose_text.judge()
show_score_text.show_score()
ms.update()
def move_up(self):
allpos1 = allpos[::4] # 切片为四列
allpos2 = allpos[1::4]
allpos3 = allpos[2::4]
allpos4 = allpos[3::4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_down(self):
allpos1 = allpos[-4::-4]
allpos2 = allpos[-3::-4]
allpos3 = allpos[-2::-4]
allpos4 = allpos[-1::-4]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_left(self):
allpos1 = allpos[:4]
allpos2 = allpos[4:8]
allpos3 = allpos[8:12]
allpos4 = allpos[12:16]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_right(self):
allpos1 = allpos[-1:-5:-1]
allpos2 = allpos[-5:-9:-1]
allpos3 = allpos[-9:-13:-1]
allpos4 = allpos[-13:-17:-1]
self.move_move(allpos1, allpos2, allpos3, allpos4)
def move_move(self, allpos1, allpos2, allpos3, allpos4):
if flag_win_lose_text is True:
count1 = self.move(allpos1) # 四列或四行依次移动
count2 = self.move(allpos2)
count3 = self.move(allpos3)
count4 = self.move(allpos4)
if count1 or count2 or count3 or count4: # 判断是否有方块移动,有才能继续出现新的数字块
self.grow()
def move(self, pos_list):
num_list = [] # 为某一列或行的数字块海龟的坐标
for i in pos_list:
num_list.append(block_dic[i].num) # 把这些海龟的NUM形成list
new_num_list, count = self.list_oper(num_list) # 只是list_oper的方法形成新的list
for j in range(len(new_num_list)): # 把新的list依次赋值给对应的海龟.num属性并调用draw()方法
block_dic[pos_list[j]].num = new_num_list[j]
block_dic[pos_list[j]].draw()
return count
def list_oper(self, num_list): # num_list的 *** 作,假设其为【2,0,2,2】
global score
count = True
temp = []
new_temp = []
for j in num_list:
if j != 0:
temp.append(j) # temp=[2,2,2]
flag = True
for k in range(len(temp)):
if flag:
if k <len(temp)-1 and temp[k] == temp[k+1]:
new_temp.append(temp[k]*2)
flag = False
score += temp[k]
else:
new_temp.append(temp[k]) # new_temp=[4,2]
else:
flag = True
for m in range(len(num_list)-len(new_temp)):
new_temp.append(0) # new_temp=[4,2,0,0]
if new_temp == num_list:
count = False # 此变量判断num_list没有变化,数字块无移动
return(new_temp, count)
if __name__ == '__main__':
ms = turtle.Screen() # 主窗口的设置
ms.setup(430, 630, 400, 50)
ms.bgcolor('gray')
ms.title('2048')
ms.tracer(0)
ms.register_shape('bg.gif')
ms.register_shape('title.gif')
ms.register_shape('score.gif')
ms.register_shape('top_score.gif')
block_dic = {} # 放数字方块海龟的字典,位置坐标为key,对应海龟为value
allpos = [(-150, 50), (-50, 50), (50, 50), (150, 50),
(-150, -50), (-50, -50), (50, -50), (150, -50),
(-150, -150), (-50, -150), (50, -150), (150, -150),
(-150, -250), (-50, -250), (50, -250), (150, -250)]
flag_win = True # 达成2048的判断,让达成的文字仅出现一次
flag_win_lose_text = True # 用来判断失败或成功的提示文字是否有被清除,不清除不能继续移动方块
score = 0
with open('.\\score.txt', 'r') as f:
top_score = int(f.read()) # 读取score中的数据
show_score_text = BackGround()
win_lose_text = BackGround()
game = Game()
game.init()
ms.listen()
ms.onkey(game.move_up, 'Up')
ms.onkey(game.move_down, 'Down')
ms.onkey(game.move_left, 'Left')
ms.onkey(game.move_right, 'Right')
ms.onkey(win_lose_text.win_lose_clear, 'Return')
ms.onkey(game.restart, 'space')
ms.mainloop()
这是游戏界面:
欢迎挑战最高分。
要运行出来,必须本地要有这些文件:bg.gif,score.gif,title.gif,top_score.gif,score.txt
我把这些文件放在了群里,还有一些学习的资料,群号642109462,欢迎对python感兴趣的进群讨论。
支持作者的,可以关注和点赞。感谢你们!
小游戏2048:
#include<stdio.h>
#include<stdlib.h>
#include<conio.h>
#include<time.h>
#include<windows.h>
int jsk( ) //计算空格数
void rsgm( ) //重置游戏
void inkey( ) //按键输入
void left( ) //向左移动
void right( ) //向右移动
void up( ) //向上移动
void down( ) //向下移动
void show( ) //输出界面
void adnum( )//添加随耐汪机数
void yes( ) //游戏是否结束(1是0否)
void gtxy(int x, int y)//控制光标位置的函数锋困
int a[4][4] //存储16个格子中的数字
int score = 0 //每局得分
int best = 0 //最高得分
int ifnum //是否需要添加数字(1是0否)
int over //游戏结束标志(1是0否)
int i,j,k
int main( )
{ rsgm( ) //重置游戏
inkey( ) //按键输入
return 0
}
void Color(int a) //设定字符颜色的函数(a应为1-15)
{ SetConsoleTextAttribute(GetStdHandle(STD_OUTPUT_HANDLE),a) }
void rsgm( ) //重置游戏
{ score = 0ifnum = 1over = 0srand((unsigned)time(0)) //启动随机数发生器
int n = rand( ) % 16 //随机函数产生0-15的数字
for (i = 0i <4i++)
{for (j = 0j <4j++)
{ if (n == 0) { int k = rand( ) % 3if (k == 0 || k == 1) { a[i][j] = 2}
else { a[i][j] = 4} n--}
else { a[i][j] = 0n--}
}
}
adnum( )
system("cls")
CONSOLE_CURSOR_INFO gb={1,0} //以下两行是隐藏光标的设置,gb代指光标
SetConsoleCursorInfo( GetStdHandle(STD_OUTPUT_HANDLE), &gb )
Color(14) //设置字体淡黄色
printf("\n\n\t\t 2048小游戏")Color(7) //恢复白字黑底
printf("\n\t┌──────┬──────┬──────┬──────┐")
printf("\n\t│ │ │ │ │")
printf("\n\t├──────┼──────┼──────┼──────┤")
printf("\n\t│ │ │ │ │")
printf("\n\t├──────┼──────┼──────┼──────┤")
printf("\n\t│ │ │ │ │")
printf("\n\t├──────┼──────┼──────┼──────┤")
printf("\n\t│ │ │ │ │")
printf("\n\t└──────┴──────┴──────┴──────┘")
show( )
}
void show( ) //输出界面
{ for(i=0i<4i++)
for(j=0j<4j++)
{ gtxy(7*j+9,2*i+4) //gtxy(7*j+9, 2*i+4)是光标到指定位置输出数字
if(a[i][j]==0){printf(" "昌基仔)Color(7)printf("│")}
else if(a[i][j]<10){ if (a[i][j] == 2) { Color(14)}
else if (a[i][j] == 4) { Color(13)}
else if (a[i][j] == 8) { Color(12)}
printf(" %d ", a[i][j])Color(7 )printf("│")
}
else if (a[i][j] <100){if (a[i][j] == 16) { Color(12)}
else if (a[i][j] == 32) { Color(10)}
else if (a[i][j] == 64) { Color(2 )}
printf(" %d ", a[i][j])Color(7)printf("│")
}
else if (a[i][j] <1000) {if (a[i][j] == 128) { Color(9)}
else if (a[i][j] == 256) { Color(1)}
else if (a[i][j] == 512) { Color(13)}
printf(" %d ", a[i][j])Color(7)printf("│")
}
else if (a[i][j] <10000) {if (a[i][j] == 1024) { Color(5)}
else { Color(15)}
printf(" %d ", a[i][j])Color(7)printf("│")
}
}
if (jsk( ) == 0)
{ yes( ) if (over) { gtxy(9,12)Color(10)
printf("\n\n 游戏结束!是否继续? [ Y/N ]:")}
}
}
void inkey( ) //按键输入
{ int key
while (1)
{ key = getch( )
if (over) { if (key == 89|| key == 121) { rsgm( )continue}
else if (key == 78|| key == 110) { return}
else continue}
ifnum = 0
if(key==224)key=getch( )
switch (key)
{ case 75: left( )break
case 77: right( )break
case 72: up( )break
case 80: down( )break
}
if (score >best) { best = score}
if (ifnum) { adnum( )show( )}
}
}
int jsk( ) //计算空格数
{ int n = 0
for (i = 0i <4i++)
{ for (j = 0j <4j++) { if ( a[i][j] == 0) {n++} } }
return n
}
void left( ) //向左移动
{ for (i = 0i <4i++)
{for (j = 1, k = 0j <4j++)
{ if (a[i][j] >0)
{ if ( a[i][k] == a[i][j])
{ a[i][k] *= 2 k++
score = score + 2 * a[i][j]
a[i][j] = 0 ifnum = 1}
else if ( a[i][k] == 0) { a[i][k] = a[i][j]a[i][j] = 0ifnum = 1}
else { a[i][k + 1] = a[i][j]if ((k + 1) != j) { a[i][j] = 0ifnum = 1}
k++}
}
}
}
}
void right( ) //向右移动
{for (i = 0i <4i++)
{for (j = 2, k = 3j >= 0j--)
{if (a[i][j] >0)
{ if (a[i][k] == a[i][j])
{a[i][k] *= 2k--score = score + 2 * a[i][j]a[i][j] = 0ifnum = 1}
else if ( a[i][k] == 0) {a[i][k] = a[i][j]a[i][j] = 0ifnum = 1}
else { a[i][k - 1] = a[i][j]if ((k - 1) != j) { a[i][j] = 0ifnum = 1} k--}
}
}
}
}
void up( ) //向上移动
{for (i = 0i <4i++)
{for (j = 1, k = 0j <4j++)
{if (a[j][i] >0)
{if ( a[k][i] == a[j][i]) { a[k][i] *= 2k++score = score + 2 * a[j][i]
a[j][i] = 0ifnum = 1}
else if ( a[k][i] == 0) { a[k][i] = a[j][i]a[j][i] = 0ifnum = 1}
else { a[k + 1][i] = a[j][i]if ((k + 1) != j) { a[j][i] = 0ifnum = 1}
k++}
}
}
}
}
void down( ) //向下移动
{ for (i = 0i <4i++)
{for (j = 2, k = 3j >= 0j--)
{if (a[j][i] >0)
{if (a[k][i] == a[j][i])
{a[k][i] *= 2k--score = score + 2 * a[j][i]a[j][i] = 0ifnum = 1}
else if (a[k][i] == 0) {a[k][i] = a[j][i]a[j][i] = 0ifnum = 1}
else {a[k - 1][i] = a[j][i]
if ((k - 1) != j) {a[j][i] = 0ifnum = 1} k--}
}
}
}
}
void adnum( ) //添加随机数
{ srand(time(0))int n = rand( ) % jsk( )
for (int i = 0i <4i++)
{for (int j = 0j <4j++)
{ if (a[i][j] == 0) {if (n != 0) { n--}
else {int k = rand( ) % 3
if (k == 0 || k == 1) {a[i][j] = 2return}
else {a[i][j] = 4return} }
}
}
}
}
void yes( ) //游戏是否结束
{ for (int i = 0i <4i++)
{for (int j = 0j <3j++)
{if (a[i][j] == a[i][j + 1] || a[j][i] == a[j + 1][i]) {over = 0return}}
}
over = 1
}
void gtxy(int x, int y) //控制光标位置的函数
{ COORD zb //zb代指坐标
zb.X = x
zb.Y = y
SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), zb)
}
原文链接: https://blog.csdn.net/qq_44275213/article/details/109758512C语言实现2048小含轿兄游戏---粤嵌GE6818嵌入式系统实训 部分功能演示视频。
实现的全部功能:
1、字模显示封面组员名字
2、完成2048游戏在板子上的运行
3、成功或者失败帆粗需要有标志也可以计分
4、成功或者失败谈袭后可以重新开心
C语言实现2048小游戏---粤嵌GE6818嵌入式系统实训---全部功能演示 https://www.bilibili.com/video/BV1st4y1r7gP/
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