reassembly 重组 存档在哪

reassembly 重组 存档在哪,第1张

首先是游戏存档位置:
C:\Users\使用者帐户\Saved Games\Reassembly\data\save0 存档save预设路径位置
修改方法:
Steps1 选填ID 进入游戏 方可在路径上找到相对应 savelua 档案
knownBlockIds={802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 834, 842,
881, 891, 853, 806, 847, 813, 848, 845, 837, 849, 836, 801, 843, 814, 841, 840,
835, 851, 850, 839, 844},
paletteIds={802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 813, 842, 881,
850, 853, 891, 847, 814, 835, 844, 841, 801, 834},
energy=8000,
level=9,
experience=111000,
position={139001375, 239505096},
playerIdent=0xc4e9d3cc,
sequence=1,
------
knownBlockIds={ 物品全解锁参数
{802, 826, 828, 829, 830, 846, 803, 804, 805, 831, 832, 834,842,
881, 891, 853, 806, 847, 813, 848, 845, 837, 849, 836, 801, 843, 814, 841, 840,
835, 851, 850, 839, 844},
paletteIds={ 舰艇编辑模式中的物品栏武器、物品配置
energy=8000, 舰艇载体的容量 目前MAX值在8000
experience=111000, 经验值
开启 blockslua、blockstatstxt修改游戏中的火力功能、射击距离、雷射激光等数据参数,
发现每次开启"ReassemblyReleaseexe"游戏后,这档案就会被覆盖写入塬本的武器参数
试着运用Notepad读取相关数据,发现游戏主体读取SOP流程中的createRandomCuster的疑似覆盖写入功能,
后来将 blockslua、blockstatstxt 档案勾选唯读,试着将档案编辑后不被覆盖写入,开启游戏读取卡在 blocks 介面中
在看看Reassembly\data资料夹,又发现blocksluab档案的显示,大概是被"ReassemblyReleaseexe"自动覆盖写入所出现的问题,如图所现的情况发生。
也将blockslua 与 blueprintslua 武器物品相关参数对照,游戏是主要是透过blockslua套用所有武器火力功能、距离、这些参数,
但游戏SAVE存档中的blueprintslua内容部分带有各项武器参数的编码实在很怪,只是武器名称变成数字,
再修改编辑后存档进入游戏武器并无改变- -
对照blockslua文件中参数,名称 I号Plasma Cannon
{831, {-131469, -93860}, 0000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4000,
roundsPerBurst=3, muzzleVel=1400000, spread=0020, power=11000, damage=30000,
color=47081, range=1100000}},
对照blockslua文件中参数,名称Missile Launcher
{832, {426984, -13347}, -0785, bindingId=2, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, replicateBlock=
{65542, command={}, features=COMMAND|THRUSTER|TORQUER|EXPLODE, group=8,
blockshape=MISSILE, lifetime=5000, health=4000, durability=0200, density=0150,
fillColor=0x205079, fillColor1=0x207089, lineColor=0x3390eb, capacity=100000,
thrusterForce=2600000, thrusterColor=0x90808080, thrusterColor1=0x904060a0,
torquerTorque=4000000, explodeDamage=30000, explodeRadius=25000}},
对照blockslua文件中参数,名称Drone Launcher
{835, {-65085, 143284}, 1571, bindingId=3, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, replicateBlock=
{65543, command={}, features=COMMAND|THRUSTER|GENERATOR|TURRET|CANNON|TORQUER|FREERES,
group=8, blockshape=DISH_MISSILE, blockscale=3, lifetime=30000, health=40000,
durability=0500, density=0150, fillColor=0x205079, fillColor1=0x207089,
lineColor=0x3390eb, powerCapacity=120000, capacity=100000, thrusterForce=5000000,
thrusterColor=0x90808080, thrusterColor1=0x904060a0, torquerTorque=4000000,
cannon={roundsPerSec=4000, roundsPerBurst=4, burstyness=0600, muzzleVel=600000,
spread=0050, power=6000, damage=15000, color=47081, range=800000}, generatorCapacityPerSec=40000}},
对照blockslua文件中参数,名称Proton Beam
{836, {187566, 170546}, 0000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, laser={power=60000,
width=5000, damage=400000, color=0x7f00b7e9, range=1800000}},
对照blockslua文件中参数,名称 II号Proton Sword
{841, {402519, 14821}, 0000, bindingId=1, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, laser={power=50000,
width=4000, damage=2000000, color=0x7f00b7e9, range=300000}},
对照blockslua文件中参数,名称Autocannon
{843, {376984, -25061}, 0785, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=20000,
roundsPerBurst=10, burstyness=0400, muzzleVel=1200000, spread=0100,
power=8000, damage=20000, color=47081, range=800000}},
对照blockslua文件中参数,名称Blast Pulser
{844, {-125620, -93376}, 1571, bindingId=3, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=75000,
roundsPerBurst=50, burstyness=1000, muzzleVel=500000, spread=3142,
power=7000, damage=20000, color=47081, range=600000}},
对照blockslua文件中参数,名称 III号Plasma Cannon
{881, {43847, -106219}, 1571, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4000,
roundsPerBurst=3, muzzleVel=1400000, spread=0020, power=29000, damage=120000,
color=47081, range=1200000}},
对照blockslua文件中参数,名称另一款Plasma Cannon
{891, {22152, -1361}, 0785, bindingId=4, fillColor=0x113077, fillColor1=0x205079,
lineColor=0x3390eb, thrusterColor=0xece1c6, thrusterColor1=0, cannon={roundsPerSec=4000,
roundsPerBurst=3, muzzleVel=1400000, spread=0020, power=60000, damage=270000,
color=47081, range=1300000}},
--
blockslua文件中的参数
{881, name="Plasma Cannon", features=TURRET|CANNON, group=8, blockshape=OCTAGON,
blockscale=2, health=241000, durability=0500, density=0150, fillColor=0x113077,
fillColor1=0x205079, lineColor=0x3390eb, cannon={roundsPerSec=4000, roundsPerBurst=3,
muzzleVel=1400000, spread=0020, power=29000, damage=120000, color=47081,
range=1200000}},
在Reassembly\data\saveN存档资料夹这些数百sectorNNNlua的档案其中有ID主舰艇的R收集器的参数,游戏中Resources数据的读取,
只是游戏系统分配的文件名称并非整齐有条理的,有在sector35x46lua看到过ID 主舰艇的resources参数,
但有显示同样舰艇存档资料在别的存档位置(例如save0)复制在(例如save3)游戏玩一会系统又改文件存档的数据,那ID 主舰艇的参数又不晓得跑到哪个sectorNNNlua位置- -
resources=9999

3dmgame;ProgramData;221040:;221040;storage;savedata:C:C;save;Steam!;RLD;Documents and Settings;221040;savedata;storage;2210403DMGAME::;storage:C:RELOADED破解;savedata;savedata;Steam;Steam;Applicationbin联机破解;All Users;Application Data;Data:XP存档位置:游戏目录binWindows 7存档位置bin3DMGAME破解;RLDbin3DMGAME破解;ProgramData;All Users;Steam;Documents and 搜索Settings!:RELOADED破解;storage:C


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