- 文件介绍
- 游戏介绍
- 游戏设计
- 完整代码
*test.c:*测试
*game.c:*游戏函数的实现
*game.h:*游戏函数的声明
游戏介绍玩游戏不一定玩一把,所以要循环。扫雷就是把不是雷的点都找到,且是雷的点都没排到,那么排雷成功。
游戏设计创建两个数组,一个放布置雷的信息,另外一个存放排查出来雷的信息。布置雷的信息初始化为0,排查出来雷的信息初始化为*,然后布置雷,排查雷。
完整代码game.h
#pragma once #include#include #include #define ROW 9 #define COL 9 #define ROWS ROW+2 #define COLS COL+2 #define EASY_COUNT 10 //初始化棋盘 void InitBoard(char board[ROWS][COLS], int rows, int cols, char set); //打印棋盘 void DisplayBoard(char board[ROWS][COLS], int row, int col); //布置雷 void SetMine(char board[ROWS][COLS], int row, int col); //排查雷 void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
game.c
#define _CRT_SECURE_NO_WARNINGS #include"game.h" void InitBoard(char board[ROWS][COLS], int rows, int cols, char set) { int i = 0; for (i = 0; i < rows; i++) { int j = 0; for (j = 0; j < cols; j++) { board[i][j] = set; } } } void DisplayBoard(char board[ROWS][COLS], int row, int col) { int i = 0; printf("------------------------n"); for (i = 0; i <= 9; i++) { printf("%d ", i); } printf("n"); for (i = 1; i <= row; i++) { int j = 0; printf("%d ", i); for (j = 1; j <= col; j++) { printf("%c ", board[i][j]); } printf("n"); } printf("------------------------n"); } void SetMine(char board[ROWS][COLS], int row, int col) { int count = EASY_COUNT; while (count) { //1.生成随机下标 int x = rand() % row + 1; int y = rand() % col + 1; if (board[x][y] != '1') { board[x][y] = '1'; count--; } } } int GetMineCount(char mine[ROWS][COLS], int x, int y) { return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x + 1][y] + mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0'); } void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col) { int x = 0; int y = 0; int win = 0; while (win < row * col - EASY_COUNT) { printf("请输入要排查的坐标:>"); scanf("%d%d", &x, &y); if (x >= 1 && x <= row && y >= 1 && y <= col) { if (mine[x][y] == '1') { printf("很遗憾,你被炸死了n"); DisplayBoard(mine, ROW, COL); break; } else { int count = GetMineCount(mine, x, y); show[x][y] = count + '0'; DisplayBoard(show, ROW, COL); win++; } } else { printf("坐标非法,请重新输入n"); } } if (win == row * col - EASY_COUNT) { printf("恭喜你排雷成功n"); DisplayBoard(mine, ROW, COL); } }
test.c
#define _CRT_SECURE_NO_WARNINGS #include"game.h" void menu() { printf("*******************************n"); printf("********* 1.play **********n"); printf("********* 0.exit **********n"); printf("*******************************n"); } void game() { char mine[ROWS][COLS] = { 0 };//存放雷的信息 char show[ROWS][COLS] = { 0 };//存放排查出来的雷的信息 //初始化棋盘 InitBoard(mine, ROWS, COLS, '0');//'0' InitBoard(show, ROWS, COLS, '*');//'*' //布置雷 SetMine(mine, ROW, COL); //打印棋盘 //DisplayBoard(mine, ROW, COL); DisplayBoard(show, ROW, COL); //排查雷 FindMine(mine, show, ROW, COL); } int main() { int input = 0; srand((unsigned int)time(NULL)); do { menu(); printf("请选择:>"); scanf("%d", &input); switch (input) { case 1: game(); break; case 0: printf("exitn"); break; default: printf("选择错误,请重新选择n"); break; } } while (input); }
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