从Visual Basic
.NET中的反序列化JSON进行转换的转换器应该执行您所需的 *** 作,并将其适当地从VB.NET转换为c#:
public class ObjectToArrayConverter<T> : JsonConverter{ public override bool CanConvert(Type objectType) { return typeof(T) == objectType; } public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) { var objectType = value.GetType(); var contract = serializer.ContractResolver.ResolveContract(objectType) as JsonObjectContract; if (contract == null) throw new JsonSerializationException(string.Format("invalid type {0}.", objectType.FullName)); writer.WriteStartArray(); foreach (var property in SerializableProperties(contract)) { var propertyValue = property.ValueProvider.GetValue(value); if (property.Converter != null && property.Converter.CanWrite) property.Converter.WriteJson(writer, propertyValue, serializer); else serializer.Serialize(writer, propertyValue); } writer.WriteEndArray(); } public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) { var contract = serializer.ContractResolver.ResolveContract(objectType) as JsonObjectContract; if (contract == null) throw new JsonSerializationException(string.Format("invalid type {0}.", objectType.FullName)); if (reader.MoveToContentAndAssert().TokenType == JsonToken.Null) return null; if (reader.TokenType != JsonToken.StartArray) throw new JsonSerializationException(string.Format("token {0} was not JsonToken.StartArray", reader.TokenType)); // Not implemented: JsonObjectContract.CreatorParameters, serialization callbacks, existingValue = existingValue ?? contract.DefaultCreator(); using (var enumerator = SerializableProperties(contract).GetEnumerator()) { while (true) { switch (reader.ReadToContentAndAssert().TokenType) { case JsonToken.EndArray: return existingValue; default: if (!enumerator.MoveNext()) { reader.Skip(); break; } var property = enumerator.Current; object propertyValue; // TODO: // https://www.newtonsoft.com/json/help/html/Properties_T_Newtonsoft_Json_Serialization_JsonProperty.htm // JsonProperty.ItemConverter, ItemIsReference, ItemReferenceLoopHandling, ItemTypeNameHandling, DefaultValue, DefaultValueHandling, ReferenceLoopHandling, Required, TypeNameHandling, ... if (property.Converter != null && property.Converter.CanRead) propertyValue = property.Converter.ReadJson(reader, property.PropertyType, property.ValueProvider.GetValue(existingValue), serializer); else propertyValue = serializer.Deserialize(reader, property.PropertyType); property.ValueProvider.SetValue(existingValue, propertyValue); break; } } } } static IEnumerable<JsonProperty> SerializableProperties(JsonObjectContract contract) { return contract.Properties.Where(p => !p.Ignored && p.Readable && p.Writable); }}public static partial class JsonExtensions{ public static JsonReader ReadToContentAndAssert(this JsonReader reader) { return reader.ReadAndAssert().MoveToContentAndAssert(); } public static JsonReader MoveToContentAndAssert(this JsonReader reader) { if (reader == null) throw new ArgumentNullException(); if (reader.TokenType == JsonToken.None) // Skip past beginning of stream. reader.ReadAndAssert(); while (reader.TokenType == JsonToken.Comment) // Skip past comments. reader.ReadAndAssert(); return reader; } public static JsonReader ReadAndAssert(this JsonReader reader) { if (reader == null) throw new ArgumentNullException(); if (!reader.Read()) throw new JsonReaderException("Unexpected end of JSON stream."); return reader; }}
接下来,将转换器添加到您的
Player类中,并使用指示每个属性的顺序
JsonPropertyAttribute.Order:
[JsonConverter(typeof(ObjectToArrayConverter<Player>))]public class Player{ [JsonProperty(Order = 1)] public int UniqueID { get; set; } [JsonProperty(Order = 2)] public string PlayerDescription { get; set; } // Other fields as required.}
最后,按如下所示声明您的根对象:
public class ScoreboardResults{ public int timestamp { get; set; } public int total_players { get; set; } public int max_score { get; set; } public Dictionary<string, Player> players { get; set; }}
请注意,作为键,我已经
Username离开
Player班级进入字典。
演示在这里和这里摆弄。
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