与大多数事情一样,开始看看教程“
如何使用键绑定”,几乎所有答案都将基于这些内容。
您可以做这样简单的事情…
免责声明…import com.sun.glass.events.KeyEvent;import java.awt.Dimension;import java.awt.EventQueue;import java.awt.event.ActionEvent;import javax.swing.AbstractAction;import javax.swing.ActionMap;import javax.swing.InputMap;import javax.swing.Jframe;import javax.swing.JLabel;import javax.swing.JPanel;import javax.swing.KeyStroke;import javax.swing.UIManager;import javax.swing.UnsupportedLookAndFeelException;public class Test { public static void main(String[] args) { new Test(); } public Test() { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) { ex.printStackTrace(); } Jframe frame = new Jframe("Testing"); frame.setDefaultCloseOperation(Jframe.EXIT_ON_CLOSE); frame.add(new TestPane()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } }); } public interface Movable { public void changeLocation(int xDelta, int yDelta); } public class TestPane extends JPanel implements Movable { private JLabel player; public TestPane() { setLayout(null); player = new JLabel("X"); player.setSize(player.getPreferredSize()); add(player); setupKeyBindings(); } @Override public Dimension getPreferredSize() { return new Dimension(200, 200); } protected void setupKeyBindings() { InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW); ActionMap am = getActionMap(); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "up"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0), "down"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "left"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "right"); int xDelta = player.getWidth(); int yDelta = player.getHeight(); am.put("up", new MoveAction(this, 0, -yDelta)); am.put("down", new MoveAction(this, 0, yDelta)); am.put("left", new MoveAction(this, -xDelta, 0)); am.put("right", new MoveAction(this, xDelta, 0)); } @Override public void changeLocation(int xDelta, int yDelta) { int xPos = player.getX() + xDelta; int yPos = player.getY() + yDelta; if (xPos + player.getWidth() > getWidth()) { xPos = getWidth() - player.getWidth(); } else if (xPos < 0) { xPos = 0; } if (yPos + player.getHeight() > getHeight()) { yPos = getHeight() - player.getHeight(); } else if (xPos < 0) { yPos = 0; } player.setLocation(xPos, yPos); } } public class MoveAction extends AbstractAction{ private Movable movable; private int xDelta; private int yDelta; public MoveAction(Movable movable, int xDelta, int yDelta) { this.movable = movable; this.xDelta = xDelta; this.yDelta = yDelta; } @Override public void actionPerformed(ActionEvent e) { movable.changeLocation(xDelta, yDelta); } }}
正如我反复告诉您或您的同班同学一样,您不应该以这种方式使用组件。相反,您应该遵循自定义的绘画路线,从长远来看,它将为您提供更大的灵活性和更少的问题。
import com.sun.glass.events.KeyEvent;import java.awt.Color;import java.awt.Dimension;import java.awt.EventQueue;import java.awt.FontMetrics;import java.awt.Graphics;import java.awt.Graphics2D;import java.awt.Rectangle;import java.awt.event.ActionEvent;import javax.swing.AbstractAction;import javax.swing.ActionMap;import javax.swing.InputMap;import javax.swing.Jframe;import javax.swing.JPanel;import javax.swing.KeyStroke;import javax.swing.UIManager;import javax.swing.UnsupportedLookAndFeelException;public class Test { public static void main(String[] args) { new Test(); } public Test() { EventQueue.invokeLater(new Runnable() { @Override public void run() { try { UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName()); } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) { ex.printStackTrace(); } Jframe frame = new Jframe("Testing"); frame.setDefaultCloseOperation(Jframe.EXIT_ON_CLOSE); frame.add(new TestPane()); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } }); } public interface Movable { public void changeLocation(int xDelta, int yDelta); } public class TestPane extends JPanel implements Movable { private Rectangle player; public TestPane() { String text = "X"; FontMetrics fm = getFontMetrics(getFont()); int width = fm.stringWidth(text); int height = fm.getHeight(); player = new Rectangle(0, 0, width, height); setupKeyBindings(); } @Override public Dimension getPreferredSize() { return new Dimension(200, 200); } protected void setupKeyBindings() { InputMap im = getInputMap(WHEN_IN_FOCUSED_WINDOW); ActionMap am = getActionMap(); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_W, 0), "up"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_S, 0), "down"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_A, 0), "left"); im.put(KeyStroke.getKeyStroke(KeyEvent.VK_D, 0), "right"); int xDelta = player.width; int yDelta = player.height; am.put("up", new MoveAction(this, 0, -yDelta)); am.put("down", new MoveAction(this, 0, yDelta)); am.put("left", new MoveAction(this, -xDelta, 0)); am.put("right", new MoveAction(this, xDelta, 0)); } @Override public void changeLocation(int xDelta, int yDelta) { int xPos = player.x + xDelta; int yPos = player.y + yDelta; if (xPos + player.width > getWidth()) { xPos = getWidth() - player.width; } else if (xPos < 0) { xPos = 0; } if (yPos + player.height > getHeight()) { yPos = getHeight() - player.height; } else if (xPos < 0) { yPos = 0; } player.setLocation(xPos, yPos); repaint(); } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); Graphics2D g2d = (Graphics2D) g.create(); g2d.setColor(Color.RED); g2d.draw(player); FontMetrics fm = g2d.getFontMetrics(); g2d.drawString("X", player.x, player.y + fm.getAscent()); g2d.dispose(); } } public class MoveAction extends AbstractAction { private Movable movable; private int xDelta; private int yDelta; public MoveAction(Movable movable, int xDelta, int yDelta) { this.movable = movable; this.xDelta = xDelta; this.yDelta = yDelta; } @Override public void actionPerformed(ActionEvent e) { movable.changeLocation(xDelta, yDelta); } }}
您还应该适当地使用布局管理器。这些可以保护您的头发和时间。
有关更多详细信息,请参见在容器中布置组件
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