【游戏编程扯淡精粹】如何阅读技术书籍

【游戏编程扯淡精粹】如何阅读技术书籍,第1张

游戏编程扯淡精粹】如何阅读技术书籍 【游戏编程扯淡精粹】如何阅读技术书籍

书非借不能读也

克服收藏癖

读书要克服收藏癖带来的短暂愉悦

案例1:

B站上的《计算机程序的构造与解释》

第一课d幕数1096,最后一课d幕数量3

案例2:

某宝Python学习资源,5G打包

把书读薄

某位博主的书架,红圈是《游戏引擎架构

我的《游戏引擎架构》,只剩下核心的渲染,物理,动画三节,其他全部扔了,真正意义上把书读薄

买到手的砖头书,按章节裁剪成讲义,随身携带一份讲义即可

知行合一

《游戏引擎架构》序言

The best way to learn computer programming of any kind is to actually
write some code. As you read through this book, I strongly encourage you
to select a few topic areas that are of particular interest to you and come up
with some projects for yourself in those areas. For example, if you find char-
acter animation interesting, you could start by installing OGRE and explor-
ing its skinned animation demo. Then you could try to implement some of
the animation blending techniques described in this book, using OGRE. Next
you might decide to implement a simple joypad-controlled animated charac-
ter that can run around on a flat plane. once you have something relatively
simple working, expand upon it! Then move on to another area of game tech-
nology. Rinse and repeat. It doesn’t particularly matter what the projects are,
as long as you’re practicing the art of game programming, not just reading
about it.

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