VB程序做随机抽奖

VB程序做随机抽奖,第1张

Private Sub Command1_Click()

Randomize

Label1Caption = Fix(Rnd 10)

Label2Caption = Fix(Rnd 10)

Label3Caption = Fix(Rnd 10)

LabelshuziCaption = Fix(Rnd 10)

If Label1Caption = LabelshuziCaption Or

Label2Caption = LabelshuziCaption Or

Label3Caption =LabelshuziCaption Then

Image1Visible = True

Else

Image1Visible = False

End If

End Sub

注:此段代码可以实现自动选出三个号 Label1 Label2 Label3为选出的三个号

在vb里创建一个 CommandButton按钮 将下面的代码写入 Click 事件 运行就可以了

Private Sub Command1_Click()

Dim a As Integer

a = 1 + Rnd 10000

MsgBox "点数为:" & Int(a)

End Sub

Private Sub Command1_Click()

Timer1Enabled = Not Timer1Enabled

End Sub

Private Sub Form_Load()

Timer1Interval = 20

Timer1Enabled = False

Label1FontSize = 80

Label1Caption = ""

End Sub

Private Sub Timer1_Timer()

Randomize

Dim n As Integer

Label1Caption = Format(1 + 100 Rnd(), "000")

End Sub

Dim a(1 To 100) As String

Dim i As Integer, x As Integer

Const n = 3 'n的值可根据实际需要赋予不同的变量

Private Sub Command1_Click()

Timer1Enabled = True

End Sub

Private Sub Command2_Click()

Timer1Enabled = False

End Sub

Private Sub Form_Load()

Randomize '初始化随机数生成器

a(1) = "富士康" '以此将n个人的姓名保存在数组a中

a(2) = "庞麦郎"

a(3) = "非主流"

For i = 1 To n

List1AddItem a(i)

Next

Timer1Enabled = False

End Sub

Private Sub Timer1_Timer()

x = Rnd() n + 1 '产生一个[1,n]中的随机整数并存入变量x中

Label2Caption = a(x) '在标签Label2中显示下标变量a(x)的值(第x个人的姓名)

End Sub

四个标签、两个按钮、两个文本框。

代码如下:

Dim 上限 As Integer, 下限 As Integer, 抽出() As Boolean, 奖数 As Integer

Private Sub Command1_Click()

If Trim(Text1) = "" Or Trim(Text2) = "" Then '只要有一个空着

MsgBox "你上下限没有输入完整!", vbExclamation '警告

Exit Sub '退出后等待

End If

上限 = Int(Text2)

下限 = Int(Text1)

If 上限 < 下限 Then

MsgBox "你上下限是不是搞反了?重来!", vbQuestion '警告

Text1 = ""

Text2 = ""

Exit Sub '退出后等待

End If

Do

奖数 = Int(InputBox("要抽出多少个奖呢?"))

If 奖数 < 1 Then '没有名额

MsgBox "你上下限没有输入完整!", vbExclamation '警告

ElseIf 奖数 > 上限 - 下限 + 1 Then '奖数超过了总数

MsgBox "你上下限没有输入完整!", vbExclamation '警告

Else '获奖名额在合理范围之内

Exit Do

End If

Loop

Command1Visible = False '这5个就不用了

Text1Visible = False

Text2Visible = False

Label1Visible = False

Label2Visible = False

Command2Visible = True '准备抽奖

Label3Visible = True

Label4Visible = True

ReDim 抽出(下限 To 上限)

For i = 下限 To 上限

抽出(i) = False

Next i

End Sub

Private Sub Command2_Click()

If Command2Caption = "动起来" Then

Timer1Enabled = True

Command2Caption = "抽!"

Else

Timer1Enabled = False

奖数 = 奖数 - 1

Label4 = Label4 & " " & Label3

抽出(Label3) = True

If 奖数 = 0 Then '名额满了

Command2Caption = "完成" '提示

Command2Enabled = False '不可再点击

Label3 = ""

Else '名额没有满

Command2Caption = "动起来" '可以继续

End If

End If

End Sub

Private Sub Form_Load()

Command1Caption = "确定" '上下限输入完成

Command2Caption = "动起来" '滚动与抽出转换

Command2Visible = False '先不用,等确定上下限

Label1 = "最小值"

Text1 = "" '输入最小值的地方

Label2 = "最大值"

Text2 = "" '输入最大值的地方

Label3 = "" '用来做滚动显示

Label3FontSize = 24

Label4 = "" '用于显示已经抽出的

Timer1Enabled = False '等开始滚动再用

Timer1Interval = 100 '每01秒换一个

End Sub

Private Sub Timer1_Timer()

Do

n = Int(Rnd (上限 - 下限) + 下限) '抽出一个

If Not 抽出(n) Then '没有抽过的话

Label3 = n '显示出来

Exit Do

End If

Loop

End Sub

在定义函数时有时在语句前,有的在语句后。

希望能帮到你!

// giftDlgh : header file

//

#if !defined

#if _MSC_VER > 1000

#pragma once

#endif // _MSC_VER > 1000

// CGiftDlg dialog

class CGiftDlg : public CDialog

{

// Construction

public:

int FreeMem();

int ReSetData();

int InitData(); //初始化数组

CGiftDlg(CWnd pParent = NULL); // standard constructor

char code[1000];//指向身份z号数组的指针

char name[1000];//指向姓名数组的指针

char data[1000]; //随机数组

int ptr; //进度条当前指向随机数组的指针

int totalid; //参加抽奖的id总数,如果抽出一个,自减1

bool bstart; //标记进度条是否在滚动

// Dialog Data

//{{AFX_DATA(CGiftDlg)

enum { IDD = IDD_GIFT_DIALOG };

CButton m_btgo;

CString m_code;

CString m_msg;

//}}AFX_DATA

// ClassWizard generated virtual function overrides

//{{AFX_VIRTUAL(CGiftDlg)

protected:

virtual void DoDataExchange(CDataExchange pDX); // DDX/DDV support

//}}AFX_VIRTUAL

// Implementation

protected:

HICON m_hIcon;

// Generated message map functions

//{{AFX_MSG(CGiftDlg)

virtual BOOL OnInitDialog();

afx_msg void OnPaint();

afx_msg HCURSOR OnQueryDragIcon();

virtual void OnOK();

afx_msg void OnTimer(UINT nIDEvent);

afx_msg void OnCancelMode();

virtual void OnCancel();

//}}AFX_MSG

DECLARE_MESSAGE_MAP()

};

//{{AFX_INSERT_LOCATION}}

// Microsoft Visual C++ will insert additional declarations immediately before the previous line

#endif // !defined(AFX_GIFTDLG_H__21D8D4EF_07F4_4F29_9351_78F99BFF7723__INCLUDED_)

// giftDlgcpp : implementation file

//

#include "stdafxh"

#include "gifth"

#include "giftDlgh"

#ifdef _DEBUG

#define new DEBUG_NEW

#undef THIS_FILE

static char THIS_FILE[] = __FILE__;

#endif

// CGiftDlg dialog

CGiftDlg::CGiftDlg(CWnd pParent /=NULL/)

: CDialog(CGiftDlg::IDD, pParent)

{

//{{AFX_DATA_INIT(CGiftDlg)

m_code = _T("");

m_msg = _T("");

//}}AFX_DATA_INIT

// Note that LoadIcon does not require a subsequent DestroyIcon in Win32

m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);

}

void CGiftDlg::DoDataExchange(CDataExchange pDX)

{

CDialog::DoDataExchange(pDX);

//{{AFX_DATA_MAP(CGiftDlg)

DDX_Control(pDX, IDOK, m_btgo);

DDX_Text(pDX, IDC_STATIC_CODE2, m_code);

DDX_Text(pDX, IDC_STATIC_MSG, m_msg);

//}}AFX_DATA_MAP

}

BEGIN_MESSAGE_MAP(CGiftDlg, CDialog)

//{{AFX_MSG_MAP(CGiftDlg)

ON_WM_PAINT()

ON_WM_QUERYDRAGICON()

ON_WM_TIMER()

ON_WM_CANCELMODE()

//}}AFX_MSG_MAP

END_MESSAGE_MAP()

// CGiftDlg message handlers

BOOL CGiftDlg::OnInitDialog()

{

CDialog::OnInitDialog();

InitData();

bstart=false;

// Set the icon for this dialog The framework does this automatically

// when the application's main window is not a dialog

SetIcon(m_hIcon, TRUE); // Set big icon

SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

m_msgFormat ("按开始键开始滚动,抽奖箱中人数:%d",totalid);

UpdateData(FALSE);

return TRUE; // return TRUE unless you set the focus to a control

}

// the minimized window

HCURSOR CGiftDlg::OnQueryDragIcon()

{

return (HCURSOR) m_hIcon;

}

void CGiftDlg::OnOK()

{

// TODO: Add extra validation here

if(bstart)

{

KillTimer(1);

bstart=false;

m_msgFormat ("按开始键开始滚动,抽奖箱中人数:%d",totalid-1);

m_codeFormat ("抽出的号码:%s\n姓名:%s",code[data[ptr]],name[data[ptr]]);

//AfxMessageBox(m_code);

ReSetData();//剔除抽出的号码,重新打乱

if(totalid<1)

{

m_btgoEnableWindow (FALSE);

}

m_btgoSetWindowText ("开始");

}

else

{

SetTimer(1, 100,NULL);

bstart=true;

m_msgFormat ("按停止键抽一个奖");

m_btgoSetWindowText ("停止");

}

UpdateData(FALSE);

//CDialog::OnOK();

}

void CGiftDlg::OnTimer(UINT nIDEvent)

{

// TODO: Add your message handler code here and/or call default

m_codeFormat ("现在的号码:%s",code[data[ptr]]);

UpdateData(FALSE);

ptr++;

ptr%=totalid;

CDialog::OnTimer(nIDEvent);

}

void CGiftDlg::OnCancelMode()

{

CDialog::OnCancelMode();

// TODO: Add your message handler code here

}

int CGiftDlg::InitData()

{

FILE fp=fopen("idtxt","r");

ptr=0;

totalid=1;

if (fp==NULL)

{

return 0;

}

char buf[80];

int line=0;

while(!feof(fp))

{

char p=fgets(buf,80,fp);

if (p!=NULL)

{

name[line]=(char)malloc(80);

code[line]=(char)malloc(80);

memset(code[line],0,80);

memset(name[line],0,80);

int flag=0;

for(int i=0;i<80&&buf[i]!='\0';i++)

{

if((buf[i]!=',' )&& (flag==0))

{

code[line][i]=buf[i];

}

else if(flag==0)

{

flag=i;

}

else if((buf[i]!=',' )&& (flag!=0))

{

name[line][i-flag-1]=buf[i];

}

}

TRACE("%s-%s",code[line],name[line]);

memset(buf,0,80);

line++;

}

}

fclose(fp);

for(int j=0;j<line;j++)

{

data[j]=j;

}

for(int i=0;i<line;i++)

{

int pos=rand()%(line-i)+i;

int temp=data[i];

data[i]=data[pos];

data[pos]=temp;

TRACE("%d",data[i]);

}

totalid=line;

return 1;

}

int CGiftDlg::ReSetData()

{

//ptr剔除,与最后一个交换,然后释放内存

int line=totalid;

int temp=data[ptr];

data[ptr]=data[line-1];

data[line-1]=temp;

//AfxMessageBox(name[data[line-1]]);

free(code[data[line-1]]);

free(name[data[line-1]]);

totalid--;

line--;

ptr=0;

for(int i=0;i<line;i++)//重新打乱

{

int pos=rand()%(line-i)+i;

int temp=data[i];

data[i]=data[pos];

data[pos]=temp;

TRACE("%d",data[i]);

}

return 1;

}

int CGiftDlg::FreeMem()

{

int line=totalid;

for(int i=0;i<line;i++)

{

free(code[i]);

free(name[i]);

}

return 1;

}

void CGiftDlg::OnCancel()

{

// TODO: Add extra cleanup here

FreeMem();

CDialog::OnCancel();

}

idtxt

332601771212061,章鱼

110103198511110453,李光

21010119541201045X,周瑜

320304780102066,韩信

442601771212061,沈兵

510103198511110453,宏志

220101841201045X,范进

520304197801020661,曾国

352601771212088,乱马

540122198511110453,贾海

以上就是关于VB程序做随机抽奖全部的内容,包括:VB程序做随机抽奖、怎样用VB制作一个抽奖器(最好是名字)、VB编程 抽奖程序 开始结束都用一个按钮控制 从001到100等相关内容解答,如果想了解更多相关内容,可以关注我们,你们的支持是我们更新的动力!

欢迎分享,转载请注明来源:内存溢出

原文地址: http://outofmemory.cn/zz/10630608.html

(0)
打赏 微信扫一扫 微信扫一扫 支付宝扫一扫 支付宝扫一扫
上一篇 2023-05-10
下一篇 2023-05-10

发表评论

登录后才能评论

评论列表(0条)

保存