2 在服务器上创建一个新的世界,可以使用Minecraft官方提供的创建工具或者使用第三方创建工具。
3 在服务器上启用矿物透露,可以使用Minecraft官方提供的矿物透露插件或者使用第三方矿物透露插件。
4 在服务器上启用矿物透露,可以使用Minecraft官方提供的矿物透露插件或者使用第三方矿物透露插件。
5 在服务器上设置矿物透露的参数,可以使用Minecraft官方提供的我的世界119基岩版下载通过IP地址去进入服务器,我的世界加入服务器前需要知道自己的IP,先在电脑上点击Windows键,输入cmd回车再输入ipconfig,就可以看到IP地址了,在找到IP后就打开我的世界,点击多人游戏点击直接连接,在指示框内输入ip地址和端口号,加入服务器就行了。打开我的世界,点击多人游戏。点击直接连接。在指示框内输入ip地址和端口号,加入服务器就行了。点击“Windows”键,输入“cmd”再回车就行了。在输入“ipconfig”。就可以看到ip地址。
要在Minecraft基岩版PE中导入文件,你需要使用Minecraft的“存档”功能,以便将需要导入的文件添加到存档中。下面是一些常见的文件类型以及如何导入它们的简单步骤:
1资源包(Resource Packs):在PE版Minecraft中,你可以导入资源包来改变游戏中的纹理、音效和其他元素。要导入资源包,请按照以下步骤 *** 作:
下载你想要的资源包,确保它是PE版Minecraft兼容的。
打开Minecraft,并选择“存档”。
选择你要导入资源包的存档,并点击“设置”。
选择“资源包”选项,并点击“打开文件夹”。
将你下载的资源包文件复制到资源包文件夹中。
重新启动Minecraft,选择你要导入资源包的存档,并启用该资源包。
2地图(Maps):在PE版Minecraft中,你可以导入自定义地图以探索不同的世界。要导入地图,请按照以下步骤 *** 作:
下载你想要的地图,确保它是PE版Minecraft兼容的。
打开Minecraft,并选择“存档”。
选择你要导入地图的存档,并点击“设置”。
选择“导入”选项,并选择你下载的地图文件。
点击“导入”按钮,地图将被添加到存档中。
重新启动Minecraft,选择你要导入地图的存档,并开始探索它。
3皮肤(Skins):在PE版Minecraft中,你可以导入自定义皮肤来改变你的角色外观。要导入皮肤,请按照以下步骤 *** 作:
下载你想要的皮肤文件,确保它是PE版Minecraft兼容的。
打开Minecraft,并选择“设置”。
选择“外观”选项,并点击“导入”。
选择你下载的皮肤文件,并点击“导入”按钮。
重新启动Minecraft,你的角色外观将更新为你导入的皮肤。
希望这些步骤对你有所帮助。
1 请不要使用模拟器玩基岩版。
2 手机运行内存RAM不要低于1024MB
3 不要加一大堆行为包和JS,有一些会冲突或卡,造成无法运行
You can issue commands to the server by typing in the console The following commands are available < > means a parameter is required, [ ] means it's optional and | denotes different allowed values Strings can be enclosed in double quotes, ", if they contain spaces
Command syntax Description
kick <player name or xuid> <reason> Immediately kicks a player The reason will be shown on the kicked players screen
stop Shuts down the server gracefully
save <hold | resume | query> Used to make atomic backups while the server is running See the backup section for more information
whitelist <on | off | list | reload>
on and off turns the whitelist on and off Note that this does not change the value in the serverproperties file!
list prints the current whitelist used by the server
reload makes the server reload the whitelist from the file
See the Whitelist section for more information
whitelist <add | remove> <name> Adds or removes a player from the whitelist file The name parameter should be the Xbox Gamertag of the player you want to add or remove You don't need to specify a XUID here, it will be resolved the first time the player connects
See the Whitelist section for more information
permissions <list | reload>
list prints the current used operator list
reload makes the server reload the operator list from the ops file
See the Permissions section for more information
op <player>
Promote a player to operator This will also persist in permissionsjson if the player is authenticated to XBL If permissionsjson is missing it will be created If the player is not connected to XBL, the player is promoted for the current server session and it will not be persisted on disk Defualt server permission level will be assigned to the player after a server restart
deop <player>
Demote a player to member This will also persist in permissionsjson if the player is authenticated to XBL If permissionsjson is missing it will be created
changesetting <setting> <value> Changes a server setting without having to restart the server Currently only two settings are supported to be changed, allow-cheats (true or false) and difficulty (0, peaceful, 1, easy, 2, normal, 3 or hard) They do not modify the value that's specified in serverproperties
Backups
The server supports taking backups of the world files while the server is running It's not particularly friendly for taking manual backups, but works better when automated The backup (from the servers perspective) consists of three commands
Command Description
save hold This will ask the server to prepare for a backup It’s asynchronous and will return immediately
save query After calling save hold you should call this command repeatedly to see if the preparation has finished When it returns a success it will return a file list (with lengths for each file) of the files you need to copy The server will not pause while this is happening, so some files can be modified while the backup is taking place As long as you only copy the files in the given file list and truncate the copied files to the specified lengths, then the backup should be valid
save resume When you’re finished with copying the files you should call this to tell the server that it’s okay to remove old files again
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