// movementv9wE7X
bind "w" "+forward"%V1`B
bind "a" "+moveleft"j`lKJ{R
bind "s" "+back"m;_9
bind "d""+moveright"~xO
bind "SPACE" "+jump">KD
bind "ctrl""+duck"~
bind "shift" "+speed"HB
bind "h" "+commandmenu"&8-gkS
bind "f" "impulse 100"Bpn+
// weapon bindsKc
bind "f1""go_slot1"h<Kv5O
bind "f2" "go_slot2"v|v`@
bind "f3" "go_slot3" /<`_4k
bind "g" "drop"j[iY#@
bind "r""+reload":KynVMg8
bind "MWHEELDOWN" "weapon_flashbang"]]K
bind "MWHEELUP" "weapon_hegrenade" 29z/
// communication binds`s
bind "k" "say_team >>> Incoming <<<"xG^16
bind "i" "say_team >>> Plant the bomb <<<"qeP]
bind "INS" "say_team >>> B1 <<<"y:ty
bind "DEL""say_team >>> B2 <<<"&EK
bind "HOME" "say_team >>> YARD <<<"jk<^
bind "END" "say_team >>> BOMB HERE <<<"Xod|iHfC
bind "MOUSE5" "say_team >>> ENEMY SPOTTED <<<"o
bind "DOWNARROW""say q|^^|p"5Hdpgbc-
bind "i" "radio1"X
bind "o" "radio2"<umX3
bind "p" "radio3"Ww'
bind "y" "messagemode"l@IMUSk
bind "u" "messagemode2")lbWx
// buy binds\Oaxkc8t
bind "b""buy"xk+op3
bind "KP_PLUS""buyammo1"s7+g;EC^
bind "KP_ENTER""buyammo2"\z
bind "n" "buyequip"J
// attack binds(Yv<5Z
bind "MOUSE1" "+attack"`7B~9'mH
bind "MOUSE2" "+attack2")`ryq#
// other bindsrs&Nl~
bind "TAB" "+showscores"d~
bind "ESCAPE" "cancelselect"8y4J+
bind "q" "lastinv"3mdwYr
bind "+" "sizeup"U
bind "-" "sizedown"`1~+~6H
bind "0" "slot10"V}
bind "1" "slot1"%~"$@cN
bind "2" "slot2"CkJ_9`C
bind "3" "slot3"hfr
bind "4" "slot4"cg)vh2n
bind "5""slot5"9+/"Q=
bind "6" "slot6"LR;`B
bind "7""slot7"$KtehM
bind "8" "slot8"Z
bind "9" "slot9"t~~y0&[[
bind "=" "sizeup"$5p>x;0m
bind "`" "toggleconsole"gx
bind "v" "timeleft"$7m
bind "x" "screenshot"o`xzY~y]
bind "e" "+use"tp/I0
bind "~" "toggleconsole"n2
bind "l" "impulse 201"# &N=D
bind "m" "chooseteam"$Pgr'
bind "F10" "quit"QN7
bind "F11""retry;clear"8v(exVa
bind "end" "adjust_crosshair"1,`Y;
bind "PAUSE" "pause"C
bind "END" "adjust_crosshair"V|L<|[
bind "" "+deagle"8!Y2z_
bind "KP_HOME" "+awp"WmP
bind "KP_UPARROW" "+hegren"\
bind "KP_PGUP" "+fb"[=r;FM
bind "KP_LEFTARROW" "+ak47"J0! >A
bind "KP_5" "+m4a1"EV:
bind "KP_RIGHTARROW" "+sgren"SXMBTh8
bind "KP_END" "+mp5"Cg`
bind "KP_DOWNARROW" "+vest"nwZT=x
bind "KP_PGDN" "+helm"mJF|H[w
bind "KP_ENTER" "buyammo2"r&22
bind "KP_DEL" "+defuser"y"SVlV"
bind "KP_SLASH" "+usp"(op|m
bind "KP_PLUS" "buyammo1"u
bind "MWHEELDOWN" "slot1"=XHO
bind "MWHEELUP" "slot2"+;K,
bind "MOUSE1" "+attack"HdX
bind "MOUSE2" "+attack2"Emr5f
bind "MOUSE3" "+jump"z"^Yr
// all other crap )Cb]59
voice_scale "2000000"4I#p
voice_enable "1"^
voice_forcemicrecord "0000000"GwQG}
console "1"Q
fps_max "100"Dl9zL5;
fps_modem "00"{+zKdg=
crosshair "1000000"[t9gi{
gamma "3000000"E
brightness "1000000"'_B0n{Zk
con_color "0 255 0" sw)
net_graph "0"F7g,
net_scale "5"S$xmq>gd
net_graphpos "2"r+;
sv_voiceenable "1"7<DU]
sv_aim "0000000"c`v
hpk_maxsize "0"c
viewsize "110000000""r
ati_subdiv "20"e
ati_npatch "10"9^)IJmef
r_bmodelhighfrac "50"L/{8
mp_decals "300000000"F`rBj
gl_dither "1"]zXt!v#m
gl_polyoffset "01"Gjj ^
gl_overbright "0000000"d=c
gl_flipmatrix "0"~
gl_monolights "0"9Za-
s_rolloff "10"<r
s_doppler "00"f
s_distance "60"]
s_automin_distance "20"tTNt\F
s_automax_distance "300"H
s_min_distance "80"!>2gJ
s_max_distance "10000"=#
s_leafnum "0"!vsA(/
s_refgain "04"`l4[
s_refdelay "4"NNag-vu
s_polykeep "1000000000"U&
s_polysize "10000000";
s_numpolys "200"4Kh
s_bloat "20"d
s_verbwet "025"2Q
s_a3d "0000000"]<P&7Dt
s_eax "0000000"sYv
volume "0500000"^
suitvolume "0250000"lT
hisound "1000000"]}y
bgmvolume "0000000"W/=
MP3Volume "0800000"rVfG~{
_snd_mixahead "01"U@i%<
team ""&
model ""6Rfk}
skin ""XxnGHi|
topcolor "0"i
bottomcolor "0"0Hd[
rate "25000000000"^gML
cl_updaterate "101"~
cl_lw "1"rYm-,+
cl_lc "1"i
cl_dlmax "128"N'
cl_himodels "0000000"onm>$e\t
cl_idealpitchscale "08"Zj
cl_timeout "305"
cl_cmdbackup "2"nvC
cl_download_ingame "1"Pw%Jm
cl_allowdownload "1":`!_K&,
cl_allowupload "1"7^K
cl_cmdrate "101"Tx
lookstrafe "0000000"p{]h
lookspring "0000000"Z7uA3-
cl_forwardspeed "400"%yk:L
cl_backspeed "400"MOy
cl_vsmoothing "005"k=De
m_pitch "0022"z;
m_yaw "0022"[\<A$
m_forward "1"J
m_side "08",u4_gS
m_filter "0000000"PWA
sensitivity "25"8)
joystick "0000000"F0SX
hud_takesshots "0"$~kG/\lv
fastsprites "0""$6
cl_corpsestay "600000000"=b
_cl_autowepswitch "0"T>v)+
hud_capturemouse"1"3VM
hud_draw "1"Ml=Eb
cl_righthand "1"{Dlvr
cl_minmodels "1"s}-'%7
cl_dynamiccrosshair"0"";H
hud_fastswitch "1"SBJdDH0
hud_centerid "1"T5W1AN~c
voice_modenable "0000000"X!v-
hud_classautokill "1"~olU=c
setinfo "_ah" "0"Z}Wa7g\
setinfo "vgui_menus" "0"h\qy&
setinfo "ah" "0"j
setinfo "lefthand" "0"}@
setinfo "dm" "0"7b
setinfo "_vgui_menus" "0"z^v_V`
+mlook=6
ex_interp "005"_`C
echo DaMp CfG L0AdEdNV:
// ---===duck====----YX5
alias +sjump "+jump;+duck" k
alias -sjump "-jump;-duck"RwUN
bind SPACE +sjump8=S4vc
unbind "capslock"FEKnUd
alias talk_t "talk_on"R3Ugpd`A
alias talk_on "alias talk_t talk_off;+voicerecord;developer 1;echo [GyNaAn Scripts : Voicerecord On];developer 0"'t[
alias talk_off "alias talk_t talk_on;-voicerecord;developer 1;echo [GyNaAn Scripts : Voicerecord Off];developer 0"4Msk!u
bind "capslock" "talk_t"F9RxHT[Z
alias walk_t "walk_on" 1
alias walk_on "alias walk_t walk_off; +speed; developer 1; echo alking enabled; developer 0" $zuU
alias walk_off "alias walk_t walk_on; -speed; developer 1; echo Running enabled; developer 0" '
bind "shift" "walk_t" b对于空调,人们在进行使用的时候,应该要多多取经掌握,这样才能得到更好的保障,空调在进行购买的时候,人们应该要多多去了解价格,正在使用的时候,才能够更加的方便空调价格大全,可能很多人们都是感觉到特别的疑问,另外对于如何选择好的空调也是应该要知道。
空调价格大全?
一、格力KFR-72LW/(725891)NhAbD-3价格6499、海信KFR-72LW/A8X720Z-A1(2N24)立柜式空调价格9598
二、海尔KFR-72LW/06ZBC13价格5888、奥克斯KFR-72LW/BpNHA1+1价格7999
三、美的KFR-72LW/WPBA3@价格5649、科龙KFR-50LW/EFVEA2(1P12)价格5199
四、奥克斯KFR-72LW/R1YH700+2价格5499、格力KFR-50LW/(50555)FNhAb-A3价格7599
如何选择好的空调?
A、噪音在选购空调的时候,可以问导购员相关品牌空调的噪音情况,因为空调室内外机组成,空调运转时各种机械震动,气体流动和液体流动都会产生噪音,确保选购的空调噪音在合理规定范围之内。
B、节能很多空调都在打着节能的旗号,但真正使用起来是否真节能是要考虑的要点。选购时应看空调的能效比(空调器制冷运转时,制冷量与制冷功率之比),能效比越大节能效果越好,这样也能为后期家庭节省一些支出。
C、功能功能选择空调主要有三个基本功能:制冷、制热和除湿,当然现在很多空调还具备其它一些特殊功能,空调主要是以夏季制冷为主,所以选择时候功能不是越多越好,功能多了价格自然也就高了,如果家里确实需要这么多功能,那么可以考虑。
D、服务购买空调时候要确售后服务,主要包括空调的安装和保养维护及维修等。购买过程中要确保该品牌售后服务好,因为正规安装和正确保养对于空调的功能发挥和使用寿命有很大影响,而且一旦出现问题,售后可以快速处理,确保用户及时使用。
E、其它除了以上问题考虑之外,选购空调的时候还需要考虑房间大小、朝向以及房间密闭性和居住人数等多重因素,根据实际情况选购性价比更高的产品。
空调价格大全,看过上面的介绍之后,人们都应该已经知道了,牌子不一样,价格上面的差异也是比较大的,当人们在进行购买的时候不能够只看价格,更应该要注重的是性价比,才能够让人民放心,如何选择好的空调,去一家正规的专卖店,选择牌子的产品,才能够得到好的使用。摆式摩擦系数测定频率是指摆式摩擦系数测定所需要的测量频率。它是由摆式摩擦系数测定仪器的设计参数决定的,一般情况下,摆式摩擦系数测定仪器的测量频率范围为1 Hz至1000 Hz,其中1 Hz表示每秒一次的测量,1000 Hz表示每秒1000次的测量。摆式摩擦系数测定仪器的测量频率可以根据实际应用需要进行调节,一般情况下,摆式摩擦系数测定仪器的测量频率可以调节至200 Hz以上。//引入各种类文件
import javaawtButton;
import javaawtColor;
import javaawtFlowLayout;
import javaawtFont;
import javaawtFrame;
import javaawtGridLayout;
import javaawtPanel;
import javaawtTextField;
import javaawteventActionEvent;
import javaawteventActionListener;
//定义JsqFrame继承Frame
class JsqFrame extends Frame {
double d1, d2; //定义两个double类型的变量
int op = -1; //定义两个int类型的变量
static TextField tf;//定义静态对象TextField
CalPanelL p1; //定义CalPanelL对象
// Constructor构造方法
JsqFrame() {
//以下设置属性
super("计算器");
setLayout(new FlowLayout());
setResizable(false);
setSize(250, 250);
tf = new TextField(18);
tfsetEditable(false);
tfsetBackground(ColorlightGray);
tfsetForeground(Colorred);
tfsetFont(new Font("Arial", FontBOLD, 16));
add(tf);
p1 = new CalPanelL();
add(p1);
setVisible(true);
// addWindowListener(new Wclose());
}
//添加按钮继承Button类
class CalButton extends Button {
CalButton(String s) {
//设置按钮属性
super(s);
setBackground(ColorWHITE); //设置颜色为白色
}
}
//定义显示器继承Panel类
class CalPanelL extends Panel {
CalButton a, c, b0, b1, b2, b3, b4, b5, b6, b7, b8, b9, bPN, bPoint,
bAdd, bSub, bMul, bDiv, bL, bR, bLn, bEqual, bCE, bQuit;
CalPanelL() {
//设置显示器的属性
setLayout(new GridLayout(6, 4));
setFont(new Font("TimesRoman", FontBOLD, 16));
a = new CalButton("");
c = new CalButton("");
b0 = new CalButton("0");
b1 = new CalButton("1");
b2 = new CalButton("2");
b3 = new CalButton("3");
b4 = new CalButton("4");
b5 = new CalButton("5");
b6 = new CalButton("6");
b7 = new CalButton("7");
b8 = new CalButton("8");
b9 = new CalButton("9");
bPN = new CalButton("+/-");
bPoint = new CalButton("");
// 设置按钮
bAdd = new CalButton("+");
bSub = new CalButton("-");
bMul = new CalButton("");
bDiv = new CalButton("/");
bL = new CalButton("(");
bR = new CalButton(")");
bLn = new CalButton("ln");
bEqual = new CalButton("=");
bCE = new CalButton("CE");
bQuit = new CalButton("退出");
// 加入按钮
add(a);
add(c);
add(bCE);
bCEaddActionListener(new PressBCE());
add(bQuit);
bQuitaddActionListener(new PressBQuit());
add(b7);
b7addActionListener(new PressB7());
add(b8);
b8addActionListener(new PressB8());
add(b9);
b9addActionListener(new PressB9());
add(bDiv);
bDivaddActionListener(new PressBDiv());
add(b4);
b4addActionListener(new PressB4());
add(b5);
b5addActionListener(new PressB5());
add(b6);
b6addActionListener(new PressB6());
add(bMul);
bMuladdActionListener(new PressBMul());
add(b1);
b1addActionListener(new PressB1());
add(b2);
b2addActionListener(new PressB2());
add(b3);
b3addActionListener(new PressB3());
add(bSub);
bSubaddActionListener(new PressBSub());
add(b0);
b0addActionListener(new PressB0());
add(bPoint);
bPointaddActionListener(new PressBPoint());
add(bPN);
bPNaddActionListener(new PressBPN());
;
add(bAdd);
bAddaddActionListener(new PressBAdd());
add(bL);
bLaddActionListener(new PressBL());
add(bR);
bRaddActionListener(new PressBR());
add(bLn);
bLnaddActionListener(new PressBLn());
add(bEqual);
bEqualaddActionListener(new PressBEqual());
}
}
//定义PressBAdd实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[加号的监听事件]
class PressBAdd implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 0;
tfsetText(d1 + "+");
} catch (Exception ee) {
}
}
}
//定义PressBSub实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[减号的监听事件]
class PressBSub implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 1;
tfsetText(d1 + "-");
} catch (Exception ee) {
}
}
}
//定义PressBMul实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[乘号的监听事件]
class PressBMul implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 2;
tfsetText(d1 + "");
} catch (Exception ee) {
}
}
}
//定义PressBDiv实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[除号的监听事件]
class PressBDiv implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 3;
tfsetText(d1 + "/");
} catch (Exception ee) {
}
}
}
//定义PressBL实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[向左键的监听事件]
class PressBL implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 3;
tfsetText(d1 + "(");
} catch (Exception ee) {
}
}
}
//定义PressBR实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[向右键的监听事件]
class PressBR implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String d1 = tfgetText();
op = 3;
tfsetText(d1 + ")");
} catch (Exception ee) {
}
}
}
//定义PressBEqual实现ActionListener
//大体的意思是按计算机按键的时出发的时间,设置按键的监听[等号的监听事件]
class PressBEqual implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
Jsq jsq = new Jsq();
String s = tfgetText();
Systemoutprintln(s);
while (sindexOf("(") + 1 > 0 && sindexOf(")") > 0) {
String s1 = jsqcaculateHigh(s);
Systemoutprintln(s1);
s = s1;
}
String str = jsqcacluteMain(s);
Systemoutprintln(str);
tfsetText(StringvalueOf(str));
} catch (Exception ee) {
}
}
}
/
批量写吧
以下是按1、2、3等等的监听事件
还有清零的等等监听事件
/
class PressBLn implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
double x = DoubleparseDouble(tfgetText());
double y;
y = Mathlog10(x);
tfsetText(y + "");
} catch (Exception ee) {
}
}
}
class PressBCE implements ActionListener {
public void actionPerformed(ActionEvent e) {
tfsetText("");
}
}
class PressBPN implements ActionListener {
public void actionPerformed(ActionEvent e) {
try {
String text = tfgetText();
if (text != "") {
if (textcharAt(0) == '-')
tfsetText(textsubstring(1));
else if (textcharAt(0) >= '0' && textcharAt(0) <= '9')
tfsetText("-" + textsubstring(0));
else if (textcharAt(0) == '')
tfsetText("-0" + textsubstring(0));
}
} catch (Exception ee) {
}
}
}
class PressBPoint implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
if (textlastIndexOf("") == -1)
tfsetText(text + "");
}
}
class PressB0 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "0");
}
}
class PressB1 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "1");
}
}
class PressB2 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "2");
}
}
class PressB3 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "3");
}
}
class PressB4 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "4");
}
}
class PressB5 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "5");
}
}
class PressB6 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "6");
}
}
class PressB7 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "7");
}
}
class PressB8 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "8");
}
}
class PressB9 implements ActionListener {
public void actionPerformed(ActionEvent e) {
String text = tfgetText();
tfsetText(text + "9");
}
}
class PressBQuit implements ActionListener {
public void actionPerformed(ActionEvent e) {
Systemexit(0);
}
}
public void Js() {
String text = tfgetText();
tfsetText(text);
}
}
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