#define uchar unsigned char //定义一下方便使用
#define uint unsigned int
#define ulong unsigned long
#include <reg52h> //包括一个52标准内核的头文件
char code dx516[3] _at_ 0x003b;//这是为了仿真设置的
sbit BEEP=P1^7; //喇叭输出脚
sbit P10=P1^0;
sbit K1= P3^2;
sbit K2= P3^5;
sbit K3= P2^4;
sbit K4= P2^5;
uchar th0_f; //在中断中装载的T0的值高8位
uchar tl0_f; //在中断中装载的T0的值低8位
//T0的值,及输出频率对照表
uchar code freq[362]={
0xA9,0xEF,//00220HZ ,1 //0
0x93,0xF0,//00233HZ ,1#
0x73,0xF1,//00247HZ ,2
0x49,0xF2,//00262HZ ,2#
0x07,0xF3,//00277HZ ,3
0xC8,0xF3,//00294HZ ,4
0x73,0xF4,//00311HZ ,4#
0x1E,0xF5,//00330HZ ,5
0xB6,0xF5,//00349HZ ,5#
0x4C,0xF6,//00370HZ ,6
0xD7,0xF6,//00392HZ ,6#
0x5A,0xF7,//00415HZ ,7
0xD8,0xF7,//00440HZ 1 //12
0x4D,0xF8,//00466HZ 1# //13
0xBD,0xF8,//00494HZ 2 //14
0x24,0xF9,//00523HZ 2# //15
0x87,0xF9,//00554HZ 3 //16
0xE4,0xF9,//00587HZ 4 //17
0x3D,0xFA,//00622HZ 4# //18
0x90,0xFA,//00659HZ 5 //19
0xDE,0xFA,//00698HZ 5# //20
0x29,0xFB,//00740HZ 6 //21
0x6F,0xFB,//00784HZ 6# //22
0xB1,0xFB,//00831HZ 7 //23
0xEF,0xFB,//00880HZ `1
0x2A,0xFC,//00932HZ `1#
0x62,0xFC,//00988HZ `2
0x95,0xFC,//01046HZ `2#
0xC7,0xFC,//01109HZ `3
0xF6,0xFC,//01175HZ `4
0x22,0xFD,//01244HZ `4#
0x4B,0xFD,//01318HZ `5
0x73,0xFD,//01397HZ `5#
0x98,0xFD,//01480HZ `6
0xBB,0xFD,//01568HZ `6#
0xDC,0xFD,//01661HZ `7 //35
};
//定时中断0,用于产生唱歌频率
timer0() interrupt 1
{
TL0=tl0_f;TH0=th0_f; //调入预定时值
BEEP=~BEEP; //取反音乐输出IO
}
//
//音乐符号串解释函数
//入口:要解释的音乐符号串,输出的音调串,输出的时长串
changedata(uchar song,uchar diao,uchar jie)
{
uchar i,i1,j;
char gaodi; //高低+/-12音阶
uchar banyin;//有没有半个升音阶
uchar yinchang;//音长
uchar code jie7[8]={0,12,14,16,17,19,21,23}; //C调的7个值
diao=song;
for(i=0,i1=0;;)
{
gaodi=0; //高低=0
banyin=0;//半音=0
yinchang=4;//音长1拍
if(((song+i)=='|') || ((song+i)==' ')) i++;
//拍子间隔和一个空格过滤
switch((song+i))
{
case ',': gaodi=-12;i++;//低音
break;
case '`': gaodi=12;i++; //高音
break;
}
if((song+i)==0) //遇到0结束
{
(diao+i1)=0; //加入结束标志0
(jie+i1)=0;
return;
}
j=(song+i)-0x30; i++; //取出基准音
j=jie7[j]+gaodi; //加上高低音
yinc: switch((song+i))
{
case '#': //有半音j加一个音阶
i++;j++;
goto yinc;
case '-': //有一个音节加长
yinchang+=4;
i++;
goto yinc;
case '_': //有一个音节缩短
yinchang/=2;
i++;
goto yinc;
case '': //有一个加半拍
yinchang=yinchang+yinchang/2;
i++;
goto yinc;
}
(diao+i1)=j; //记录音符
(jie+i1)=yinchang; //记录音长
i1++;
}
}
//
//奏乐函数
//入口:要演奏的音乐符号串
void play(uchar songdata)
{
uchar i,c,j=0;
uint n;
uchar xdata diaodata[112]; //音调缓冲
uchar xdata jiedata[112]; //音长缓冲
changedata(songdata,diaodata,jiedata); //解释音乐符号串
TR0=1;
for(i=0;diaodata[i]!=0;i++) //逐个符号演奏
{
tl0_f=freq[diaodata[i]2]; //取出对应的定时值送给T0
th0_f=freq[diaodata[i]2+1];
for(c=0;c<jiedata[i];c++) //按照音长延时
{
for(n=0;n<32000;n++);
if((!K1)||(!K2)||(!K3)||(!K4))//发现按键,立即退出播放
{
TR0=0;
return;
}
}
TR0=0;
for(n=0;n<500;n++); //音符间延时
TR0=1;
}
TR0=0;
}
//仙剑
uchar code xianjian[]={
"|3_3_3_2_3-|2_3_2_2_,6,6_,7_|12_1_,7,6_,5_|,6---|"
"3_3_3_2_36_|5_6_5_5_22_3_|45_4_32_1_|3--3_|"
"67_6_55_3_|5--3_5_|26_5_32_3_|3---|"
"26_6_6-|16_6_66_7_|`17_6_76_7_|3--3_|"
"67_6_55_3_|5--3_5_|67_6_76_7_|3---|"
"26_6_6-|16_6_66_7_|`17_6_75_|6---|"
};
uchar code song3[]={
"5-5_3_2_1_|3---|6-6_4_2_1_"
",7--,5_|13_51_|,73_5 5_|"
"67_`16_|6_5_5-3_2_|11_13_2_|"
"11_12_3_|21_,62_3_|2-- ,5_|"
"13_51_|,73_55_|67_`16_|"
"6_5_5-3_2_|11_13_2_|11_12_3_"
"2,6_,71_2_|1--"
};
//世上只有妈妈好
uchar code mamahao[]={
"65_35|`16_5_6-|35_6_53_2_|1_,6_5_3_2-|"
"23_55_6_|321-|53_2_1_,6_1_|,5--"
};
//三个按键选择三首不同的音乐播放,一个键停止播放
void main(void) // 主程序
{
TMOD = 0x01; //使用定时器0的16位工作模式
TR0 = 0;
ET0 = 1; //定时器0中断
EA = 1; //打开总中断
while(1)
{
if(!K1)
{
while(!K1);
play(xianjian); //播放音乐
}
if(!K2)
{
while(!K2);
play(song3); //播放音乐
}
if(!K3)
{
while(!K3);
play(mamahao); //播放音乐
}
}
}
NUM EQU 30H
UP EQU P36
DN EQU P37
ORG 0000H
AJMP START ;Fosc=12MHz
ORG 000BH ;T0 中断入口地址
AJMP INT_T0
ORG 001BH ;T1 中断入口地址
AJMP INT_T1
START:
MOV SP, #60H
MOV TMOD, #11H
MOV IE, #8AH
MOV IP, #08H ;T1中断优先于T0中断
MOV TH1, #3CH
MOV TL1, #0BH ;以上为系统初始化,T=60ms
W1: MOV P2, #01110001B ;等待提示"F" ,01110001
LCALL GETKEY
CJNE A, #0FFH, W1
MOV A, B
CJNE A, #0AH, W2
LCALL KEY_A ;输入键是'A',转KEY_A
SJMP W1
W2: CJNE A, #0BH, W3
LCALL KEY_B ;输入键是'B',转KEY_B
W3: CJNE A, #0CH, W4
LCALL KEY_C ;输入键是'C',转KEY_C
W4: CJNE A, #0DH, W5
LCALL KEY_D
SJMP W1 ;输入键是'D',转KEY_D
W5: CJNE A,#0EH,W6 ;下一首
INC NUM
MOV A,NUM
CJNE A,#4,W51
W51:
JC W52
MOV NUM,#0
W52:
MOV A,NUM
SJMP D0
W6: CJNE A,#0FH,W7 ;上一首
MOV A,NUM
JNZ W61
MOV NUM,#4
W61:
DEC NUM
MOV A,NUM
SJMP D0
W7:
SJMP W1
KEY_A: ;从1~4按顺序播放
LCALL MUSIC1 ;乐曲《我和你》
LCALL MUSIC2 ;乐曲《万水千山总是情》
LCALL MUSIC3 ;乐曲《送别》
LCALL MUSIC4 ;乐曲《北京欢迎您》
RET
KEY_B: ;从1~4循环播放
T11: LCALL KEY_A
SJMP T11
RET
KEY_C: ;循环播放某一乐曲
T3: LCALL GETWORD
CJNE A, #0FFH, T3
MOV A, B
D0:
JNZ D1
SJMP E0
D1: DEC A
JNZ D2
SJMP E1
D2: DEC A
JNZ E3
SJMP E2
E0: LCALL MUSIC1 ;乐曲《我和你》
SJMP E0
E1: LCALL MUSIC2 ;乐曲《万水千山总是情》
SJMP E1
E2: LCALL MUSIC3 ;乐曲《送别》
SJMP E2
E3: LCALL MUSIC4 ;乐曲《北京欢迎您》
SJMP E3
RET
KEY_D: ;从某一乐曲开始播放,播放完后停止
T2: LCALL GETWORD
CJNE A, #0FFH, T2
MOV A, B
CJNE A, #00H, B1
SJMP C0
B1: CJNE A, #01H, B2
SJMP C1
B2: CJNE A, #02H, C3
SJMP C2
C0: LCALL MUSIC1 ;乐曲《我和你》
C1: LCALL MUSIC2 ;乐曲 《万水千山总是情》
C2: LCALL MUSIC3 ;乐曲《送别》
C3: LCALL MUSIC4 ;乐曲《北京欢迎您》
RET
MUSIC1: ;第一首《我和你》
MOV P2, #00000110B ;显示1,00000110
MOV R5, #11111001B
MOV 52H, #HIGH TABLE10
MOV 53H, #LOW TABLE10
MOV NUM,#0
LCALL music
RET
MUSIC2: ;第二首《万水千山总是情》
MOV P2, #01011011B ;显示2,01011011
MOV R5, #10100100B
MOV 52H, #HIGH TABLE20
MOV 53H, #LOW TABLE20
MOV NUM,#1
LCALL music
RET
MUSIC3: ;第三首《送别》
MOV P2, #01001111B ;显示3,01001111
MOV R5, #10110000B
MOV 52H, #HIGH TABLE30
MOV 53H, #LOW TABLE30
MOV NUM,#2
LCALL music
RET
MUSIC4: ;第四首《北京欢迎您》
MOV P2, #01100110B ;显示4,01100110
MOV R5, #10011001B
MOV 52H, #HIGH TABLE40
MOV 53H, #LOW TABLE40
MOV NUM,#3
LCALL music
RET
music: MOV R3,#00H ;音乐解码器
NEXT20:
MOV A,P3
ORL A,#0C0H
MOV P3,A
MOV A,P3
CPL A
ANL A,#0C0H
JZ NEXT21
POP ACC
POP ACC
LJMP W1
RET
NEXT21:
MOV A, R3
MOV DPH, 52H
MOV DPL, 53H
MOVC A, @A+DPTR
MOV R2, A
JZ STOP
ANL A, #0FH
MOV R1, A
MOV A, R2
SWAP A
ANL A, #0FH
JNZ SING
CLR TR0
JMP W11
;----------------------------------------------------------
SING:
DEC A
MOV 22H, A
RL A
MOV DPTR, #TABLE00
MOVC A, @A+DPTR
MOV TH0, A
MOV 21H, A
MOV A, 22H
RL A
INC A
MOVC A, @A+DPTR
MOV TL0, A
MOV 20H, A
SETB TR0
SETB TR1
W11:
LCALL DELAY3
INC R3
LJMP NEXT20
;-----------------------------------------------------------
STOP:
CLR TR0
CLR TR1
RET
;
;定时器0中断子程序
;
INT_T0:
CLR TR0
MOV TL0, 20H
MOV TH0, 21H
CPL P30
SETB TR0
RETI
;
;定时器1中断子程序
;
INT_T1:
CLR TR1
CLR TR0
LCALL KEY_E
MOV TH1, #3CH
MOV TL1, #0BH
DJNZ 60H, OUT
MOV 60H, #20
OUT:
SETB TR1
RETI
KEY_E:
JB P31, L2 ;中断键盘检测
LCALL DELAY2 ;消除抖动
JB P31, L2 ;如果是高电平就跳到L2
JNB P31, $ ;如果仍然是低电平就执行中断程序
MOV P2, #0111100B ;让LED显示E,01111001
L3: JB P31, $ ;检测低电平,直到低电平时才跳出该指令
LCALL DELAY2
JB P31, L3
JNB P31, $ ;如果再来一个高电平才跳出中断
MOV P2,R5
L2: SETB TR0
RET
GETKEY: ;读A B C D键盘子程序
SA: JB P10, SB ;读A,是高电平表示没有按键,跳转到SB
LCALL DELAY2
JB P10, SA
JNB P10, $
MOV P2, #01110111B ;显示A,01110111
MOV R5, #10001000B
MOV A, #0FFH
MOV B, #0AH
RET
SB: JB P11, C11 ;读B,是高电平表示没有按键按下,跳转到C11
LCALL DELAY2
JB P11, SB
JNB P11, $
MOV P2, #01111100B ;显示B,01111100
MOV R5, #10000011B
MOV A, #0FFH
MOV B, #0BH
RET
C11:JB P12, ED1 ;读C
LCALL DELAY2
JB P12, C11
JNB P12, $
MOV P2, #00111001B ;显示C,00111001
MOV R5, #11000110B
MOV A, #0FFH
MOV B, #0CH
RET
ED1:
JB P13, L0 ;读D
LCALL DELAY2
JB P13, ED1
JNB P13, $
MOV P2, #01011110B ;显示D,01011110
MOV R5, #10100001B
MOV A, #0FFH
MOV B, #0DH
L0: JB UP,L01
LCALL DELAY2
JB UP,L01
JNB UP,$
MOV A,#0FFH
MOV B,#0EH
RET
L01:
JB DN,L02
LCALL DELAY2
JB DN,L02
JNB DN,$
MOV A,#0FFH
MOV B,#0FH
L02:
RET
GETWORD: ;读音乐序号子程序
S1: JB P14, S2 ;读1键
LCALL DELAY2
JB P14, S1
JNB P14, $
MOV P2, #00000110B ;显示1
MOV R5, #11111001B
MOV A, #0FFH
MOV B, #00H
RET
S2: JB P15, S3 ;读2键
LCALL DELAY2
JB P15, S2
JNB P15, $
MOV P2, #01011011B ;显示2
MOV R5, #10100100B
MOV A, #0FFH
MOV B, #01H
RET
S3: JB P16,S4 ;读3键
LCALL DELAY2
JB P16,S3
JNB P16,$
MOV P2,#01001111B ;显示3
MOV R5,#10110000B
MOV A,#0FFH
MOV B,#02H
RET
S4: JB P17, L1 ;读4键
LCALL DELAY2
JB P17, S1
JNB P17, $
MOV P2, #01100110B ;显示4
MOV R5, #10011001B
MOV A, #0FFH
MOV B, #03H
L1: RET
DELAY: ;延时子程序
PUSH 0 ;保存现场
PUSH 1
MOV 0, #0H
DELAY1: MOV 1, #0H
DJNZ 1, $
DJNZ 0, DELAY1
POP 1 ;恢复现场
POP 0
RET
DELAY2: MOV 41H, #100 ;延时子程序2
F1: MOV 42H, #250
DJNZ 42H, $
DJNZ 41H, F1
RET
DELAY3: ;延时子程序3
MOV R7, #2
W22: MOV R4, #125
W33: MOV R0, 248
DJNZ R0, $
DJNZ R4, W33
DJNZ R7, W22
DJNZ R1, DELAY3
RET
TABLE00: ;频率表
DW 64260,64400,64524,64580 ;简码值 低音5, 低音6, 低音7,1
DW 64684,64777,64820,64898 ; 简码值 2,3,4,5
DW 64968,65030,65058,65110 ; 简码值 6,7,高音1,高音
DW 65157,65178,65217 ;简码值 高音3,高音4,高音5
;--------------------------------------------------------------------
;第一首《我和你》
;--------------------------------------------------------------------
TABLE10: DB 64H,82H,42H,48H
DB 54H,64H,18H
DB 44H,54H,64H,84H
DB 5CH
DB 64H,84H,44H,04H,42H
DB 54H,64H,28H
DB 54H,14H,54H,64H
DB 4CH
DB 98H,88H
DB 98H,48H
DB 64H,24H,64H,84H
DB 5CH
DB 64H,82H,42H,48H
DB 54H,64H, 28H
DB 54H,14H,54H,34H
DB 4CH
DB 00H
;--------------------------------------------------------------------
;第二首《万水千山总是情》
;--------------------------------------------------------------------
TABLE20: DB 64H,74H,84H,04H,82H,94H,84H,6CH
DB 54H,44H,04H,62H,54H,44H,2CH
DB 24H,18H, 44H,54H,64H,84H,94H,64H,5CH
DB 64H,74H,84H,04H,82H,94H,84H,6CH
DB 54H,44H,04H,62H,54H,44H,2CH
DB 24H,18H, 44H,64H,54H,04H,42H,24H,44H,4CH
DB 64H,84H,9CH,0A4H,94H,74H,84H,04H,92H,8CH,64H,88H
DB 64H,84H,9CH,0A4H,0A4H,94H,84H,64H,5CH
DB 64H,74H, 84H,04H,82H,94H,84H,6CH
DB 54H,44H,04H,62H,54H,44H,2CH
DB 24H,18H,44H,64H,54H,42H,24,44H,4CH
DB 00H
;--------------------------------------------------------------------
;第三首《送别》
;--------------------------------------------------------------------
TABLE30: DB 84H,62H,82H,0B8H
DB 94H,0B2H,92H,88H
DB 84H,42H,52H,64H,52H,44H
DB 5CH
DB 84H,62H,82H,0B4H,04H,82H
DB 94H,0B4H, 88H
DB 84H,52H,62H,74H,04H,32H
DB 4CH
DB 94H,0B4H,0B8H
DB 0A4H,92H,0A2H,0B8H
DB 92H,0A2H,0B2H,92H,92H,82H,62H,42H
DB 5CH
DB 84H,62H,82H,0B4H,04H,0A2H
DB 94H,0B4H,88H
DB 84H,52H,62H,74H,04H,32H
DB 4CH
DB 00H
;--------------------------------------------------------------------
;第四首《北京欢迎您》
;--------------------------------------------------------------------
TABLE40: DB 62H,82H,62H,52H,12H
DB 62H,52H,12H,64H
DB 62H,52H,22H,42H
DB 62H,54H
DB 52H,42H,22H,42H
DB 52H,62H,82H,52H
DB 62H,92H,82H,12H
DB 52H,44H
DB 52H,42H,22H,42H
DB 52H,62H,82H,52H
DB 62H,92H,82H,82H
DB 68H
DB 52H,62H,52H,42H
DB 82H,92H,64H
DB 22H,62H,64H
DB 54H,64H
DB 64H,84H
DB 0B2H,82H,94H
DB 02H,92H,82H,62H
DB 62H, 82H,88H
DB 00H
END
#include <REG52H>
#include <INTRINSH>
//本例采用89C52, 晶振为110592MHZ
//关于如何编制音乐代码, 其实十分简单,各位可以看以下代码
//频率常数即音乐术语中的音调,而节拍常数即音乐术语中的多少拍;
//所以拿出谱子, 试探编吧!
sbit Beep = P1^5 ;
unsigned char n=0; //n为节拍常数变量
unsigned char code music_tab[] ={
0x18, 0x30, 0x1C , 0x10, //格式为: 频率常数, 节拍常数, 频率常数, 节拍常数,
0x20, 0x40, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x10,
0x1C, 0x10, 0x18 , 0x40,
0x1C, 0x20, 0x20 , 0x20,
0x1C, 0x20, 0x18 , 0x20,
0x20, 0x80, 0xFF , 0x20,
0x30, 0x1C, 0x10 , 0x18,
0x20, 0x15, 0x20 , 0x1C,
0x20, 0x20, 0x20 , 0x26,
0x40, 0x20, 0x20 , 0x2B,
0x20, 0x26, 0x20 , 0x20,
0x20, 0x30, 0x80 , 0xFF,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x20, 0x1C , 0x10,
0x18, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x80,
0x20, 0x30, 0x1C , 0x10,
0x20, 0x10, 0x1C , 0x10,
0x20, 0x20, 0x26 , 0x20,
0x2B, 0x20, 0x30 , 0x20,
0x2B, 0x40, 0x20 , 0x15,
0x1F, 0x05, 0x20 , 0x10,
0x1C, 0x10, 0x20 , 0x20,
0x26, 0x20, 0x2B , 0x20,
0x30, 0x20, 0x2B , 0x40,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x20, 0x15 , 0x20,
0x1C, 0x20, 0x20 , 0x20,
0x26, 0x40, 0x20 , 0x20,
0x2B, 0x20, 0x26 , 0x20,
0x20, 0x20, 0x30 , 0x30,
0x20, 0x30, 0x1C , 0x10,
0x18, 0x40, 0x1C , 0x20,
0x20, 0x20, 0x26 , 0x40,
0x13, 0x60, 0x18 , 0x20,
0x15, 0x40, 0x13 , 0x40,
0x18, 0x80, 0x00
};
void int0() interrupt 1 //采用中断0 控制节拍
{ TH0=0xd8;
TL0=0xef;
n--;
}
void delay (unsigned char m) //控制频率延时
{
unsigned i=3m;
while(--i);
}
void delayms(unsigned char a) //豪秒延时子程序
{
while(--a); //采用while(--a) 不要采用while(a--); 各位可编译一下看看汇编结果就知道了!
}
void main()
{ unsigned char p,m; //m为频率常数变量
unsigned char i=0;
TMOD&=0x0f;
TMOD|=0x01;
TH0=0xd8;TL0=0xef;
IE=0x82;
play:
while(1)
{
a: p=music_tab[i];
if(p==0x00) { i=0, delayms(1000); goto play;} //如果碰到结束符,延时1秒,回到开始再来一遍
else if(p==0xff) { i=i+1;delayms(100),TR0=0; goto a;} //若碰到休止符,延时100ms,继续取下一音符
else {m=music_tab[i++], n=music_tab[i++];} //取频率常数 和 节拍常数
TR0=1; //开定时器1
while(n!=0) Beep=~Beep,delay(m); //等待节拍完成, 通过P1口输出音频(可多声道哦!)
TR0=0; //关定时器1
}
}
你参考这个吧
#include "reg51h"
unsigned char Count;
sbit _Speak =P2^3 ; //蜂鸣器控制脚
unsigned char code SONG[] ={ //祝你平安,以下为编码
0x26,0x20,0x20,0x20,0x20,0x20,0x26,0x10,0x20,0x10,0x20,0x80,0x26,0x20,0x30,0x20,0x30,
0x20,0x39,0x10,0x30,0x10,0x30,0x80,0x26,0x20,0x20,0x20,0x20,0x20,0x1c,0x20,0x20,0x80,
0x2b,0x20,0x26,0x20,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x80,0x26,0x20,0x30,0x20,0x30,
0x20,0x39,0x10,0x26,0x10,0x26,0x60,0x40,0x10,0x39,0x10,0x26,0x20,0x30,0x20,0x30,0x20,
0x39,0x10,0x26,0x10,0x26,0x80,0x26,0x20,0x2b,0x10,0x2b,0x10,0x2b,0x20,0x30,0x10,0x39,
0x10,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x20,0x20,0x10,0x20,0x10,0x2b,0x10,
0x26,0x30,0x30,0x80,0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x40,0x26,0x20,0x2b,
0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x1c,0x20,0x1c,0x20,0x1c,0x20,
0x30,0x20,0x30,0x60,0x39,0x10,0x30,0x10,0x20,0x20,0x2b,0x10,0x26,0x10,0x2b,0x10,0x26,
0x10,0x26, 0x10,0x2b,0x10,0x2b,0x80,0x18,0x20,0x18,0x20,0x26,0x20,0x20,0x20,0x20,0x60,
0x26,0x10,0x2b,0x20,0x30,0x20,0x30,0x20,0x1c,0x20,0x20,0x20,0x20,0x80,0x26,0x20,0x30,
0x10,0x30,0x10,0x30,0x20,0x39,0x20,0x26,0x10,0x2b,0x10,0x2b,0x20,0x2b,0x40,0x40,0x10,
0x40,0x10,0x20,0x10,0x20,0x10,0x2b,0x10,0x26,0x30,0x30,0x80,0x00,
//路边的野华不要采 , 以下为这首歌的编码
0x30,0x1C,0x10,0x20,0x40,0x1C,0x10,0x18,0x10,0x20,0x10,0x1C,0x10,0x18,0x40,0x1C,0x20,
0x20,0x20,0x1C,0x20,0x18,0x20,0x20,0x80,0xFF,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,
0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x80,0xFF,
0x20,0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B, 0x40,0x20,
0x20,0x1C,0x10,0x18,0x10,0x20,0x20,0x26,0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x30,
0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,0x20,0x20,0x26,0x40,0x20,0x20,0x2B,0x20,0x26,
0x20,0x20,0x20,0x30,0x80,0x20,0x30,0x1C,0x10,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,0x20,
0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x15,0x1F,0x05,0x20,0x10,0x1C,0x10,0x20,0x20,0x26,
0x20,0x2B,0x20,0x30,0x20,0x2B,0x40,0x20,0x30,0x1C,0x10,0x18,0x20,0x15,0x20,0x1C,0x20,
0x20,0x20, 0x26,0x40,0x20,0x20,0x2B,0x20,0x26,0x20,0x20,0x20,0x30,0x30,0x20,0x30,0x1C,
0x10,0x18,0x40,0x1C,0x20,0x20,0x20,0x26,0x40,0x13,0x60,0x18,0x20,0x15,0x40,0x13,0x40,
0x18,0x80,0x00, };
void Time0_Init() //定时器 0 初始化函数
{
TMOD = 0x01; //工作模式选择
IE = 0x82; //中断设置
TH0 = 0xD8; //装初值
TL0 = 0xEF; //12MZ 晶振,10ms
}
void Time0_Int() interrupt 1 //定时器 0 中断子函数
{
TH0 = 0xD8;
TL0 = 0xEF;
Count++; //长度加 1
}
/-------------------------------------------------
1MS 延时子程序
-------------------------------------------------/
void Delay_xMs(unsigned int x)
{
unsigned int i,j;
for( i =0;i < x;i++ )
{
for( j =0;j<3;j++ );
}
}
/-------------------------------------------------
功能:歌曲播放子程序 i 为播放哪一段曲目
-------------------------------------------------/
void Play_Song(unsigned char i)
{
unsigned char Temp1,Temp2;
unsigned int Addr;
Count = 0; //中断计数器清 0
Addr = i 217;
while(1)
{
Temp1 = SONG[Addr++];
if ( Temp1 == 0xFF ) //休止符
{
TR0 = 0;
Delay_xMs(100);
}
else if ( Temp1 == 0x00 ) //歌曲结束符
{
return;
}
else
{
Temp2 = SONG[Addr++];
TR0 = 1;
while(1)
{
_Speak = ~_Speak;
Delay_xMs(Temp1);
if ( Temp2 == Count )
{
Count = 0;
break;
}
}
}
}
}
/-------------------------------------------------
功能:主程序
-------------------------------------------------/
void main()
{
Time0_Init(); //定时器 0 中断初始化
while(1)
{
Play_Song(0); //播放
}
}
程序名: MCS51U实验板配套程序-歌曲:兰花草
;电路介绍:蜂鸣器接P20;实验前要连接J12
;
OUT BIT P20
ORG 0
AJMP START
ORG 0BH
AJMP TIM0
START: MOV TMOD,#1
MOV IE,#10000010B
START0: MOV 30H,#0
NEXT: MOV A,30H
MOV DPTR,#TABLE
MOVC A,@A+DPTR
MOV R2,A
JZ END0
ANL A,#0FH
MOV R5,A
MOV A,R2
SWAP A
ANL A,#0FH
JNZ SING
CLR TR0
AJMP D1
SING: DEC A
MOV 22H,A
RL A
MOV DPTR,#TABLE1
MOVC A,@A+DPTR
MOV TH0,A
MOV 21H,A
MOV A,22H
RL A
INC A
MOVC A,@A+DPTR
MOV TL0,A
MOV 20H,A
SETB TR0
D1: CALL DELAY
INC 30H
AJMP NEXT
END0: CLR TR0
AJMP START0
TIM0: PUSH ACC
PUSH PSW
MOV TL0,20H
MOV TH0,21H
CPL OUT
POP PSW
POP ACC
RETI
DELAY: MOV R7,#2
D2: MOV R4,#125
D3: MOV R3,#248
DJNZ R3,$
DJNZ R4,D3
DJNZ R7,D2
DJNZ R5,DELAY
RET
;====================================
TABLE1: DW 64021,64103,64260,64400
DW 64524,64580,64684,64777
DW 64820,64898,64968,65030
DW 64934
TABLE: ;1
DB 42H,82H,82H,82H,84H,02H,72H
DB 62H,72H,62H,52H,48H
DB 0B2H,0B2H,0B2H,0B2H,0B4H,02H,0A2H
;2
DB 12H,0A2H,0D2H,92H,88H
DB 82H,0B2H,0B2H,0A2H,84H,02H,72H
DB 62H,72H,62H,52H,44H,02H,12H
;3
DB 12H,62H,62H,52H,44H,02H,82H
DB 72H,62H,52H,32H,48H
DB 00H
END
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