private Random rand=new Random(47);你把47去掉,结果就是随机的。关键是你要大概知道生成随机数的算法。生成一个随机数是要一个种子的,如果种子是一样的,生成的随机数也是一样的,
帮你做了一个,不知是否满意呢?
import javaappletApplet;
import javaawtButton;
import javaawtColor;
import javaawtGraphics;
import javaawtTextField;
import javaawteventActionEvent;
import javautilRandom;
import javautilVector;
public class Lottery extends Applet {
private static final long serialVersionUID = 1L;
int w,h;
Button ok,out,setup;
String[] msg;
TextField[] gaiLv;
TextField[] jiangPin;
int mx,ml;
int maxNum;
Random ran;
Vector<Integer> fist;
Vector<Integer> sec;
Vector<Integer> third;
Vector<Integer> lucky;
boolean lot=false;
boolean iserr=false;
boolean issetup=false;
String mesg="输入错误";
String priseMsg="继续努力!";
public void init(){
w=400;
h=220;
mx=20;
ml=40;
ran=new Random();
thissetSize(w, h);
thissetLayout(null);
ok=new Button("抽奖");
out=new Button("退出");
setup=new Button("确认设置");
msg=new String[4];
msg[0]="一等奖";
msg[1]="二等奖";
msg[2]="三等奖";
msg[3]="幸运奖";
gaiLv=new TextField[4];
jiangPin=new TextField[4];
for(int i=0;i<4;i++){
gaiLv[i]=new TextField("00"+(i+1));
thisadd(gaiLv[i]);
gaiLv[i]setBounds(mx+ml, 75+i26, 60, 18);
jiangPin[i]=new TextField();
thisadd(jiangPin[i]);
jiangPin[i]setBounds(mx+ml3, 75+i26, 80, 18);
}
thisadd(ok);
oksetBounds(260, 180, 60, 28);
okaddActionListener(new LotButtonAction(this));
thisadd(out);
outsetBounds(330, 180, 60, 28);
outaddActionListener(new LotButtonAction(this));
thisadd(setup);
setupsetBounds(110, 180, 80, 24);
setupaddActionListener(new LotButtonAction(this));
}
public void paint(Graphics g){
gsetColor(Colorwhite);
gfillRect(0, 0, thisgetWidth(), thisgetHeight());
gsetColor(new Color(230,255,230));
gfillRect(0, 0, w, 30);
gsetColor(ColorBLUE);
gdrawString("JAVA抽奖系统", 130, 20);
gsetColor(ColorORANGE);
gdrawRect(10, 40, 230, 170);
gsetColor(ColorBLACK);
gdrawString("设置", mx, 60);
gdrawString("概率", mx+ml, 60);
gdrawString("奖品", mx+ml3, 60);
for(int i=0;i<msglength;i++){
gsetColor(new Color(255-(i30),45,89));
gdrawString(msg[i], 20, 90+i26);
}
if(lot==true){
gsetColor(new Color(rannextInt(255),rannextInt(255),rannextInt(255)));
if(priseMsglength()<=7){
gdrawString(priseMsg, 260, 100);
}else{
gdrawString(priseMsgsubstring(0, 5), 260, 100);
gdrawString(priseMsgsubstring(5), 260, 120);
}
}
if(iserr==true){
gdrawString(mesg, 260, 100);
}
}
public void getLucky(){
float firu=1;
float secu=1;
float thiu=1;
float fouu=1;
float minu=1;
if(gaiLv[0]getText()trim()length()>1){
firu=FloatparseFloat(gaiLv[0]getText());
if(firu<=0||firu>=1){
iserr=true;
return;
}
if(firu<minu){
minu=firu;
}
}
if(gaiLv[1]getText()trim()length()>1){
secu=FloatparseFloat(gaiLv[1]getText());
if(secu<=0||secu>=1){
iserr=true;
return;
}
if(secu<minu){
minu=secu;
}
}
if(gaiLv[2]getText()trim()length()>1){
thiu=FloatparseFloat(gaiLv[2]getText());
if(thiu<=0||thiu>=1){
iserr=true;
return;
}
if(thiu<minu){
minu=thiu;
}
}
if(gaiLv[3]getText()trim()length()>1){
fouu=FloatparseFloat(gaiLv[3]getText());
if(fouu<=0||fouu>=1){
iserr=true;
return;
}
if(fouu<minu){
minu=fouu;
}
}
if(minu>=1||minu<=0){
iserr=true;
return;
}
float aNum=1/minu;
maxNum=(int)aNum;
int count=(int)(firu/minu);
if(firu!=1){
fist=getLotteryVec(maxNum,count);
}else{
fistremoveAllElements();
}
count=(int)(secu/minu);
if(secu!=1){
sec=getLotteryVec(maxNum,count);
}else{
secremoveAllElements();
}
count=(int)(thiu/minu);
if(thiu!=1){
third=getLotteryVec(maxNum,count);
}else{
thirdremoveAllElements();
}
count=(int)(fouu/minu);
if(fouu!=1){
lucky=getLotteryVec(maxNum,count);
}else{
luckyremoveAllElements();
}
issetup=true;
iserr=false;
}
protected Vector<Integer> getLotteryVec(int maxNum,int num){
Vector<Integer> result=new Vector<Integer>();
for(int i=0;i<num;i++){
resultadd(rannextInt(maxNum));
}
return result;
}
protected int getaNum(){
return rannextInt(maxNum);
}
public int isLucky(int pNum){
for(int i=0;i<fistsize();i++){
if(fistget(i)==pNum){
return 1;
}
}
for(int i=0;i<secsize();i++){
if(secget(i)==pNum){
return 2;
}
}
for(int i=0;i<thirdsize();i++){
if(thirdget(i)==pNum){
return 3;
}
}
for(int i=0;i<luckysize();i++){
if(luckyget(i)==pNum){
return 4;
}
}
return -1;
}
public void ButtonActionPerformed(ActionEvent e){
String acName=egetActionCommand();
if(acNameequals("抽奖")){
if(issetup==false){
priseMsg="请先设置参数!";
lot=true;
repaint();
lot=false;
return;
}
lot=true;
priseMsg=getResult(getaNum());
repaint();
// lot=false;
}else if(acNameequals("退出")){
thissetVisible(false);
thisstop();
thisdestroy();
Systemexit(0);
}else if(acNameequals("确认设置")){
lot=false;
getLucky();
repaint();
}
}
public String getResult(int num){
int resu=isLucky(num);
String result="";
switch(resu){
case -1:
result="继续努力!";
break;
case 1:
result="恭喜你!一等奖!\n获得"+jiangPin[0]getText();
break;
case 2:
result="恭喜你!二等奖!\n获得"+jiangPin[1]getText();
break;
case 3:
result="恭喜你!三等奖!\n获得"+jiangPin[2]getText();
break;
case 4:
result="恭喜你!幸运奖!\n获得"+jiangPin[3]getText();
break;
default:
result="继续努力!";
}
return result+num;
}
}
class LotButtonAction implements javaawteventActionListener{
Lottery su;
public LotButtonAction(Lottery bun){
thissu=bun;
}
@Override
public void actionPerformed(ActionEvent e) {
suButtonActionPerformed(e);
}
}
打开记事本,将以下内容复制进去:然后保存,修改后缀名为:bat,双击就行了!
@echo off
:start
SET num=%RANDOM%
SET /A (num%%=1000)
echo %num%
echo -----------------
echo 按"q"退出
set goto=
set /p goto=继续
if "%goto%"=="q" (goto :exit) else goto :start
:exit
public class Cl {
/
随机 产生 字符串
@param length
字符串的长度
@return
/
public static String createCode(int length) {
Random rd = new Random();
String code = "";
int iCode = 0;
int countNum = 0;
for (int i = 0; i < length; i++) {
iCode = rdnextInt(122);
if ((iCode >= 65 && iCode <= 90) || (iCode >= 97 && iCode <= 122)) {
code += (char) iCode;
} else if (iCode >= 0 && iCode <= 9) {
countNum++;
if (countNum > 4)
i--;
else
code += iCode;
} else
i--;
}
return code;
}
public static void main(String[] args) {
Systemoutprintln(createCode(10));
}
}
这是第一个程序代码 tongxinyuanjava
import javaawt;
import javaapplet;
public class tongxinyuan extends Applet{
public void paint(Graphics g){
int a=getWidth();
int b=getHeight();
int x=0;int y=0;
int m=0;
if(a>=b)
m=b;
else
m=a;
for(int i=m;i>=20;i=i-20){
gdrawOval(x,y,i,i);
/g setColor (
new Color((int)(Mathrandom()255),
(int)(Mathrandom()255), (int)(Mathrandom()255)));/
//这段代码用来获取随机颜色
x=x+10;y=y+10;
}
}
}
这是第二个程序代码:tongxinyuanhtml
<html>
<body>
<applet code="tongxinyuanclass" height=500 width=500 >
</applet>
</body>
</html>
说明一下你要的是五个同心圆但是这只需要更改一下相应的参数值就可以实现了
若是还有什么问题 可以继续探讨
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