using Com.Game.Module.Chat
using System.Collections
using System.Collections.Generic
using UnityEditor
using UnityEngine
public class GM : MonoBehaviour {
//[MenuItem("GM/super_long")]
//static void ShowWindow()
//{
// ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#super_long")
//}
[MenuItem("GM/1")]
static void ShowWindow1()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#gold 10000000")
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#diam 10000000")
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#lvl 500")
for (int i = 1i <= 10i++)
{
int id = 100009090 + i * 1000000 + MeVo.instance.job * 100000
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#goods " + id)
}
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#tk 100007")
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#mv 10000")
//ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#chapter 6")
//ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#kick")
}
[MenuItem("GM/2")]
static void ShowWindow2()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#sc_start")
}
[MenuItem("GM/3")]
static void ShowWindow3()
{
ChatMode.Instance.SendPublicMsg((byte)ChatType.World, "#bubble_boss")
}
}
下面是一个示例代码,展示了如何在 Unity 中创建一个项目,添加一个 cube 立方体、2 个按钮(移动和旋转),并实现点击按钮时立方体移动或旋转的效果:1.在Unity中新建一个项目,在场景中添加一个cube
2.新建一个脚本CubeCtrl.cs,将其拖到cube上面
3.将2个按钮放置到场景中,添加点击事件,挂载上面
using UnityEngine
using UnityEngine.UI
public class CubeCtrl : MonoBehaviour
{
public float moveSpeed = 1.0f
public float rotateSpeed = 1.0f
public Button moveBtn
public Button rotateBtn
void Start()
{
// 给移动按钮添加事件
moveBtn.onClick.AddListener(Move)
rotateBtn.onClick.AddListener(Rotate)
}
void Move()
{
transform.position += new Vector3(moveSpeed, 0, 0)
}
void Rotate()
{
transform.Rotate(new Vector3(0, rotateSpeed, 0))
}
}
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